[Scummvm-git-logs] scummvm master -> d30acbc6191a8a4cc5c7c37d67612b53bc3f160e
eriktorbjorn
noreply at scummvm.org
Thu Nov 21 19:43:28 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d30acbc619 SCUMM: Extend the fix for bug #15520 to cover all v5 Mac games
Commit: d30acbc6191a8a4cc5c7c37d67612b53bc3f160e
https://github.com/scummvm/scummvm/commit/d30acbc6191a8a4cc5c7c37d67612b53bc3f160e
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2024-11-21T20:43:22+01:00
Commit Message:
SCUMM: Extend the fix for bug #15520 to cover all v5 Mac games
The previous change fixed the problem for me in MI1, but I would still
see it in MI2 and Fate of Atlantis.
Changed paths:
engines/scumm/saveload.cpp
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 32fcf14a8f3..487b7cd6270 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -2172,7 +2172,7 @@ void ScummEngine_v5::saveLoadWithSerializer(Common::Serializer &s) {
// Also reset Mac cursors if the original GUI isn't enabled for games
// which replace cursors that override the default cursor palette - bug #15520.
- if (_game.id == GID_MONKEY && !_macGui) {
+ if (_game.version == 5 && !_macGui) {
setBuiltinCursor(0);
}
}
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