[Scummvm-git-logs] scummvm master -> 62ea69786ce74ca0784ff2503e2e379d08bde4eb
yuv422
noreply at scummvm.org
Sat Nov 30 21:50:10 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
62ea69786c DARKSEED: Don't autosave on initial game load
Commit: 62ea69786ce74ca0784ff2503e2e379d08bde4eb
https://github.com/scummvm/scummvm/commit/62ea69786ce74ca0784ff2503e2e379d08bde4eb
Author: Eric Fry (yuv422 at reversedgames.com)
Date: 2024-12-01T08:46:45+11:00
Commit Message:
DARKSEED: Don't autosave on initial game load
Changed paths:
engines/darkseed/darkseed.cpp
engines/darkseed/darkseed.h
diff --git a/engines/darkseed/darkseed.cpp b/engines/darkseed/darkseed.cpp
index aadc49336b3..7d9984efc68 100644
--- a/engines/darkseed/darkseed.cpp
+++ b/engines/darkseed/darkseed.cpp
@@ -58,6 +58,7 @@ Common::String DarkseedEngine::getGameId() const {
Common::Error DarkseedEngine::run() {
initGraphics(640, 350);
+ _canSaveGame = false;
_sound = new Sound(_mixer);
if (_sound->init() > 0) {
return Common::kAudioDeviceInitFailed;
@@ -2627,6 +2628,7 @@ void DarkseedEngine::restartGame() {
}
void DarkseedEngine::newGame() {
+ _canSaveGame = false;
_redrawFrame = false;
_sprites.clearSpriteDrawList();
removeFullscreenPic();
@@ -2647,6 +2649,7 @@ void DarkseedEngine::newGame() {
waitForSpeech();
_systemTimerCounter = 4;
_cursor.showCursor(true);
+ _canSaveGame = true;
}
void DarkseedEngine::waitForSpeech() {
diff --git a/engines/darkseed/darkseed.h b/engines/darkseed/darkseed.h
index fd0d2c82e9f..9d3d079d942 100644
--- a/engines/darkseed/darkseed.h
+++ b/engines/darkseed/darkseed.h
@@ -85,6 +85,7 @@ class DarkseedEngine : public Engine {
bool _normalWorldSpritesLoaded = true;
bool _redrawFrame = true;
bool _restartGame = false;
+ bool _canSaveGame = false;
FadeDirection _fadeDirection = FadeDirection::NONE;
uint8 _fadeStepCounter = 0;
@@ -208,7 +209,7 @@ public:
}
bool canSaveGameStateCurrently(Common::U32String *msg) override {
- return !_animation->_isPlayingAnimation_maybe && !_player->_isAutoWalkingToBed && !_player->_heroWaiting && !_cutscene.isPlaying() && !_menu.isOpen();
+ return _canSaveGame && !_animation->_isPlayingAnimation_maybe && !_player->_isAutoWalkingToBed && !_player->_heroWaiting && !_cutscene.isPlaying() && !_menu.isOpen();
}
/**
@@ -228,6 +229,7 @@ public:
if (syncResult.getCode() == Common::kNoError) {
changeToRoom(_room->_roomNumber);
}
+ _canSaveGame = true;
return syncResult;
}
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