[Scummvm-git-logs] scummvm master -> 7ee313fd73a9b5ba31d593fae1af2798c46b7c43
dreammaster
noreply at scummvm.org
Sun Oct 6 04:48:04 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
7ee313fd73 M4: RIDDLE: Fix spinning objects in room 303
Commit: 7ee313fd73a9b5ba31d593fae1af2798c46b7c43
https://github.com/scummvm/scummvm/commit/7ee313fd73a9b5ba31d593fae1af2798c46b7c43
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2024-10-05T21:47:30-07:00
Commit Message:
M4: RIDDLE: Fix spinning objects in room 303
First in-game bugfix \o/
Changed paths:
engines/m4/graphics/gr_series.cpp
diff --git a/engines/m4/graphics/gr_series.cpp b/engines/m4/graphics/gr_series.cpp
index 796deb3e568..746206cf108 100644
--- a/engines/m4/graphics/gr_series.cpp
+++ b/engines/m4/graphics/gr_series.cpp
@@ -302,7 +302,7 @@ machine *series_play(const char *seriesName, frac16 layer, uint32 flags, int16 t
machine *series_ranged_play(const char *seriesName, int32 loopCount, uint32 flags,
int32 firstFrame, int32 lastFrame, int32 s, uint32 layer,
int32 frameRate, int32 trigger, bool stickWhenDone) {
- if (loopCount != 1)
+ if (loopCount == 1)
loopCount = 0;
if (stickWhenDone)
flags |= 0x10;
@@ -327,7 +327,7 @@ machine *series_plain_play(const char *seriesName, int32 loopCount, uint32 flags
int32 s, int32 layer, int32 frameRate, int32 trigger, bool stickWhenDone) {
if (stickWhenDone)
flags |= 0x10;
- if (loopCount != 1)
+ if (loopCount == 1)
loopCount = 0;
return series_play(seriesName, layer, flags, trigger, frameRate, loopCount, s);
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