[Scummvm-git-logs] scummvm master -> e685a7c1edb370c07e3973cda0c6315b0ca02276

AndywinXp noreply at scummvm.org
Mon Oct 7 19:40:32 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
e685a7c1ed SWORD: Make sound debug messages less intrusive


Commit: e685a7c1edb370c07e3973cda0c6315b0ca02276
    https://github.com/scummvm/scummvm/commit/e685a7c1edb370c07e3973cda0c6315b0ca02276
Author: AndywinXp (andywinxp at gmail.com)
Date: 2024-10-07T21:40:27+02:00

Commit Message:
SWORD: Make sound debug messages less intrusive

Changed paths:
    engines/sword1/sound.cpp


diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index b3a0ba3e79f..5834d25fa2c 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -1193,7 +1193,7 @@ void Sound::updateMusicStreaming() {
 
 					if (_musicStreamFading[i] < 0) {
 						if (!SwordEngine::_systemVars.useWindowsAudioMode) {
-							debug("Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
+							debug(5, "Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
 								2 * (((0 - _musicStreamFading[i]) * 3 * (_volMusic[0] + _volMusic[1])) / 16));
 							_mixer->setChannelVolume(_hSampleMusic[i],
 								clampVolume(2 * (((0 - _musicStreamFading[i]) * 3 * (_volMusic[0] + _volMusic[1])) / 16)));
@@ -1217,7 +1217,7 @@ void Sound::updateMusicStreaming() {
 								pan = 0;
 							}
 
-							debug("Sound::updateMusicStreaming(): Fading %s to %d (pan %d)", _musicFile[i].getName(), vol, getWindowsPanValue(pan));
+							debug(5, "Sound::updateMusicStreaming(): Fading %s to %d (pan %d)", _musicFile[i].getName(), vol, getWindowsPanValue(pan));
 							_mixer->setChannelVolume(_hSampleMusic[i], vol);
 							_mixer->setChannelBalance(_hSampleMusic[i], getWindowsPanValue(pan));
 						}
@@ -1233,7 +1233,7 @@ void Sound::updateMusicStreaming() {
 							_musicStreamPlaying[i] = false;
 						}
 					} else if (!SwordEngine::_systemVars.useWindowsAudioMode) { // The Windows driver doesn't fade-in
-						debug("Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
+						debug(5, "Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
 							2 * ((_musicStreamFading[i] * 3 * (_volMusic[0] + _volMusic[1])) / 16));
 						_mixer->setChannelVolume(_hSampleMusic[i],
 							clampVolume(2 * ((_musicStreamFading[i] * 3 * (_volMusic[0] + _volMusic[1])) / 16)));




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