[Scummvm-git-logs] scummvm master -> 630ffc3b4638dae3eddb807106f125985524f804
sev-
noreply at scummvm.org
Fri Oct 11 21:03:53 UTC 2024
This automated email contains information about 4 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
048e345e71 QDENGINE: Initial stub for 3mice2_states.dll minigame
bf2d02203f QDENGINE: Added initializer to 3mice2_states.dll minigame
dbb3adbe22 QDENGINE: Completed code for 3mice2_states.dll minigame
630ffc3b46 QDENGINE: Complete 3mice2_states.dll minigame
Commit: 048e345e71fa82fd15450e621027e8240339d67c
https://github.com/scummvm/scummvm/commit/048e345e71fa82fd15450e621027e8240339d67c
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-10-11T23:03:30+02:00
Commit Message:
QDENGINE: Initial stub for 3mice2_states.dll minigame
Changed paths:
A engines/qdengine/minigames/3mice2_states.h
engines/qdengine/qdcore/qd_minigame.cpp
diff --git a/engines/qdengine/minigames/3mice2_states.h b/engines/qdengine/minigames/3mice2_states.h
new file mode 100644
index 00000000000..3b1145ab094
--- /dev/null
+++ b/engines/qdengine/minigames/3mice2_states.h
@@ -0,0 +1,85 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef QDENGINE_MINIGAMES_3MICE2_STATES_H
+#define QDENGINE_MINIGAMES_3MICE2_STATES_H
+
+#include "common/debug.h"
+
+#include "qdengine/qd_fwd.h"
+#include "qdengine/qdcore/qd_minigame_interface.h"
+
+namespace QDEngine {
+
+class qd3mice2StatesMiniGame : public qdMiniGameInterface {
+public:
+ qd3mice2StatesMiniGame() {}
+ ~qd3mice2StatesMiniGame() {}
+
+ bool init(const qdEngineInterface *engine_interface) {
+ debugC(1, kDebugMinigames, "3mice2States::init()");
+
+ return true;
+ }
+
+ bool quant(float dt) {
+ debugC(3, kDebugMinigames, "3mice2States::quant(%f)", dt);
+
+ return true;
+ }
+
+ bool finit() {
+ debugC(1, kDebugMinigames, "3mice2States::finit()");
+
+ if (_scene) {
+ _engine->release_scene_interface(_scene);
+ _scene = 0;
+ }
+
+ return true;
+ }
+
+ bool new_game(const qdEngineInterface *engine_interface) {
+ return true;
+ }
+
+ int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
+ return 0;
+ }
+
+ int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
+ return 0;
+ }
+
+ enum { INTERFACE_VERSION = 112 };
+ int version() const {
+ return INTERFACE_VERSION;
+ }
+
+private:
+ const qdEngineInterface *_engine = nullptr;
+ qdMinigameSceneInterface *_scene = nullptr;
+
+};
+
+} // namespace QDEngine
+
+#endif // QDENGINE_MINIGAMES_3MICE2_STATES_H
diff --git a/engines/qdengine/qdcore/qd_minigame.cpp b/engines/qdengine/qdcore/qd_minigame.cpp
index ba71895d19d..565963e41ca 100644
--- a/engines/qdengine/qdcore/qd_minigame.cpp
+++ b/engines/qdengine/qdcore/qd_minigame.cpp
@@ -55,6 +55,7 @@
#include "qdengine/minigames/3mice2_sbor_karty.h"
#include "qdengine/minigames/3mice2_kovrik.h"
#include "qdengine/minigames/3mice2_sudoku.h"
+#include "qdengine/minigames/3mice2_states.h"
namespace QDEngine {
Commit: bf2d02203f567968e03fae6fcdb02f1684187377
https://github.com/scummvm/scummvm/commit/bf2d02203f567968e03fae6fcdb02f1684187377
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-10-11T23:03:30+02:00
Commit Message:
QDENGINE: Added initializer to 3mice2_states.dll minigame
Changed paths:
engines/qdengine/minigames/3mice2_states.h
diff --git a/engines/qdengine/minigames/3mice2_states.h b/engines/qdengine/minigames/3mice2_states.h
index 3b1145ab094..f43b90a1282 100644
--- a/engines/qdengine/minigames/3mice2_states.h
+++ b/engines/qdengine/minigames/3mice2_states.h
@@ -37,7 +37,150 @@ public:
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "3mice2States::init()");
- return true;
+ _objScene = _scene->object_interface("$ÑÑена");
+ _objSelectedSet = _scene->object_interface("$select_nabor");
+
+ _objects[1] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй оÑкÑÑÑ");
+ _objects[1] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй оÑкÑÑÑ");
+ _objects[2] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ");
+ _objects[2] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ");
+ _objects[3] = _scene->object_interface("накладка front ÑÑик пÑавÑй оÑкÑÑÑ");
+ _objects[3] = _scene->object_interface("накладка front ÑÑик пÑавÑй оÑкÑÑÑ");
+ _objects[4] = _scene->object_interface("накладка front ÑÑик левÑй оÑкÑÑÑ");
+ _objects[4] = _scene->object_interface("накладка front ÑÑик левÑй оÑкÑÑÑ");
+ _objects[5] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ");
+ _objects[5] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ");
+ _objects[6] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй оÑкÑÑÑ");
+ _objects[6] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй оÑкÑÑÑ");
+ _objects[7] = _scene->object_interface("накладка front лево Ñкалка");
+ _objects[7] = _scene->object_interface("накладка front лево Ñкалка");
+ _objects[8] = _scene->object_interface("накладка front лево палоÑки");
+ _objects[8] = _scene->object_interface("накладка front лево палоÑки");
+ _objects[9] = _scene->object_interface("_ÐÐСÐÐ front гиÑи в ÑенÑÑалÑном ÑÑике");
+ _objects[9] = _scene->object_interface("_ÐÐСÐÐ front гиÑи в ÑенÑÑалÑном ÑÑике");
+ _objects[10] = _scene->object_interface("накладка front ÑолÑ");
+ _objects[11] = _scene->object_interface("накладка front гиÑи");
+ _objects[12] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
+ _objects[13] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
+ _objects[14] = _scene->object_interface("Ñон front пÑаво");
+ _objects[15] = _scene->object_interface("Ñон front лево");
+ _objects[16] = _scene->object_interface("_ÐÐСÐÐ front пÑаво к front");
+ _objects[17] = _scene->object_interface("_ÐÐСÐÐ front лево к front");
+ _objects[18] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
+ _objects[19] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
+ _objects[20] = _scene->object_interface("Ñон front");
+ _objects[21] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
+ _objects[22] = _scene->object_interface("накладка front гиÑи");
+ _objects[23] = _scene->object_interface("накладка front ÑолÑ");
+ _objects[24] = _scene->object_interface("_ÐÐСÐÐ front гиÑи в ÑенÑÑалÑном ÑÑике");
+ _objects[25] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ");
+ _objects[26] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
+ _objects[27] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
+ _objects[28] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
+ _objects[29] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
+ _objects[30] = _scene->object_interface("Ñон front");
+ _objects[31] = _scene->object_interface("_ÐÐСÐÐ front лево к front");
+ _objects[32] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
+ _objects[33] = _scene->object_interface("Ñон front лево");
+ _objects[34] = _scene->object_interface("накладка front гиÑи");
+ _objects[35] = _scene->object_interface("накладка front ÑолÑ");
+ _objects[36] = _scene->object_interface("_ÐÐСÐÐ front гиÑи в ÑенÑÑалÑном ÑÑике");
+ _objects[37] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ");
+ _objects[38] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
+ _objects[39] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
+ _objects[40] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
+ _objects[41] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
+ _objects[42] = _scene->object_interface("Ñон front");
+ _objects[43] = _scene->object_interface("_ÐÐСÐÐ front пÑаво к front");
+ _objects[44] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
+ _objects[45] = _scene->object_interface("Ñон front пÑаво");
+ _objects[46] = _scene->object_interface("комод левÑй ÑÑик оÑкÑÑÑ");
+ _objects[47] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик закÑÑÑ");
+ _objects[48] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾");
+ _objects[49] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво");
+ _objects[50] = _scene->object_interface("накладка center ÑйÑа");
+ _objects[51] = _scene->object_interface("накладка center зеленÑй пакеÑ");
+ _objects[52] = _scene->object_interface("накладка center маÑло");
+ _objects[53] = _scene->object_interface("накладка center молоко");
+ _objects[54] = _scene->object_interface("накладка center веÑÑ");
+ _objects[55] = _scene->object_interface("накладка center мÑка");
+ _objects[56] = _scene->object_interface("накладка center книга Ñ ÑеÑепÑами");
+ _objects[57] = _scene->object_interface("_ÐÐСÐÐ center веÑÑ");
+ _objects[58] = _scene->object_interface("_ÐÐСÐÐ center книга Ñ ÑеÑепÑами");
+ _objects[59] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик закÑÑÑ");
+ _objects[60] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾");
+ _objects[61] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво");
+ _objects[62] = _scene->object_interface("комод пÑавÑй ÑÑик оÑкÑÑÑ");
+ _objects[63] = _scene->object_interface("_ÐÐСÐÐ center лево");
+ _objects[64] = _scene->object_interface("_ÐÐСÐÐ center пÑаво");
+ _objects[65] = _scene->object_interface("_ÐÐСÐÐ center ÑÑонÑ");
+ _objects[66] = _scene->object_interface("Ñон center");
+ _objects[67] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ");
+ _objects[68] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ");
+ _objects[69] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй оÑкÑÑÑ");
+ _objects[70] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй оÑкÑÑÑ");
+ _objects[71] = _scene->object_interface("накладка front лево палоÑки");
+ _objects[72] = _scene->object_interface("накладка front лево Ñкалка");
+ _objects[73] = _scene->object_interface("накладка front ÑÑик пÑавÑй оÑкÑÑÑ");
+ _objects[74] = _scene->object_interface("накладка front ÑÑик левÑй оÑкÑÑÑ");
+ _objects[75] = _scene->object_interface("_ÐÐСÐÐ front ÑолÑ");
+ _objects[76] = _scene->object_interface("накладка front ÑолÑ");
+ _objects[77] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
+ _objects[78] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
+ _objects[79] = _scene->object_interface("Ñон front пÑаво");
+ _objects[80] = _scene->object_interface("Ñон front лево");
+ _objects[81] = _scene->object_interface("_ÐÐСÐÐ front пÑаво к front");
+ _objects[82] = _scene->object_interface("_ÐÐСÐÐ front лево к front");
+ _objects[83] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
+ _objects[84] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
+ _objects[85] = _scene->object_interface("Ñон front");
+ _objects[86] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
+ _objects[87] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ");
+ _objects[88] = _scene->object_interface("накладка front ÑолÑ");
+ _objects[89] = _scene->object_interface("_ÐÐСÐÐ front ÑолÑ");
+ _objects[90] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
+ _objects[91] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
+ _objects[92] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
+ _objects[93] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
+ _objects[94] = _scene->object_interface("Ñон front");
+ _objects[95] = _scene->object_interface("_ÐÐСÐÐ front лево к front");
+ _objects[96] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
+ _objects[97] = _scene->object_interface("Ñон front лево");
+ _objects[98] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ");
+ _objects[99] = _scene->object_interface("накладка front ÑолÑ");
+ _objects[100] = _scene->object_interface("_ÐÐСÐÐ front ÑолÑ");
+ _objects[101] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
+ _objects[102] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
+ _objects[103] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
+ _objects[104] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
+ _objects[105] = _scene->object_interface("Ñон front");
+ _objects[106] = _scene->object_interface("_ÐÐСÐÐ front пÑаво к front");
+ _objects[107] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
+ _objects[108] = _scene->object_interface("Ñон front пÑаво");
+ _objects[109] = _scene->object_interface("комод левÑй ÑÑик оÑкÑÑÑ");
+ _objects[110] = _scene->object_interface("комод пÑавÑй ÑÑик оÑкÑÑÑ");
+ _objects[111] = _scene->object_interface("накладка center зеленÑй пакеÑ");
+ _objects[112] = _scene->object_interface("накладка center маÑло");
+ _objects[113] = _scene->object_interface("накладка center молоко");
+ _objects[114] = _scene->object_interface("накладка center мÑка");
+ _objects[115] = _scene->object_interface("накладка center ÑйÑа");
+ _objects[116] = _scene->object_interface("Ñон center");
+ _objects[117] = _scene->object_interface("_ÐÐСÐÐ center ÑÑонÑ");
+ _objects[118] = _scene->object_interface("_ÐÐСÐÐ center пÑаво");
+ _objects[119] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик закÑÑÑ");
+ _objects[120] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик закÑÑÑ");
+ _objects[121] = _scene->object_interface("_ÐÐСÐÐ center лево");
+ _objects[122] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾");
+ _objects[123] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво");
+ _objects[124] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾");
+ _objects[125] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво");
+ _objects[126] = _scene->object_interface("_ÐÐСÐÐ center зеленÑй пакеÑ");
+ _objects[127] = _scene->object_interface("_ÐÐСÐÐ center маÑло");
+ _objects[128] = _scene->object_interface("_ÐÐСÐÐ center молоко");
+ _objects[129] = _scene->object_interface("_ÐÐСÐÐ center мÑка");
+ _objects[130] = _scene->object_interface("_ÐÐСÐÐ center ÑйÑа");
+
+ return true;
}
bool quant(float dt) {
@@ -78,6 +221,10 @@ private:
const qdEngineInterface *_engine = nullptr;
qdMinigameSceneInterface *_scene = nullptr;
+ qdMinigameObjectInterface *_objScene = nullptr;
+ qdMinigameObjectInterface *_objSelectedSet = nullptr;
+
+ qdMinigameObjectInterface *_objects[131];
};
} // namespace QDEngine
Commit: dbb3adbe227eb612ec24338a7b8429f0a0d7396b
https://github.com/scummvm/scummvm/commit/dbb3adbe227eb612ec24338a7b8429f0a0d7396b
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-10-11T23:03:30+02:00
Commit Message:
QDENGINE: Completed code for 3mice2_states.dll minigame
Changed paths:
engines/qdengine/minigames/3mice2_states.h
engines/qdengine/qdcore/qd_minigame.cpp
diff --git a/engines/qdengine/minigames/3mice2_states.h b/engines/qdengine/minigames/3mice2_states.h
index f43b90a1282..bf1ccb7b3d4 100644
--- a/engines/qdengine/minigames/3mice2_states.h
+++ b/engines/qdengine/minigames/3mice2_states.h
@@ -34,151 +34,162 @@ public:
qd3mice2StatesMiniGame() {}
~qd3mice2StatesMiniGame() {}
+#define MASK1 "\xec\xe0\xf1\xea\xe0\x31" // "маÑка1"
+#define MASK2 "\xec\xe0\xf1\xea\xe0\x32" // "маÑка2"
+#define MASK3 "\xec\xe0\xf1\xea\xe0\x33" // "маÑка3"
+#define MASK4 "\xec\xe0\xf1\xea\xe0\x34" // "маÑка4"
+#define MAIN "\xee\xf1\xed\xee\xe2\xed\xee\xe9" // "оÑновной"
+#define SET1 "\xed\xe0\xe1\xee\xf0\x31" // "набоÑ1"
+#define SET2 "\xed\xe0\xe1\xee\xf0\x32" // "набоÑ2"
+#define SET3 "\xed\xe0\xe1\xee\xf0\x33" // "набоÑ3
+#define SET4 "\xed\xe0\xe1\xee\xf0\x34" // "набоÑ4"
+#define SET5 "\xed\xe0\xe1\xee\xf0\x35" // "набоÑ5"
+#define SET6 "\xed\xe0\xe1\xee\xf0\x36" // "набоÑ6"
+#define SET7 "\xed\xe0\xe1\xee\xf0\x37" // "набоÑ7"
+#define SET8 "\xed\xe0\xe1\xee\xf0\x38" // "набоÑ8"
+#define BG_MASK "\xd4\xee\xed\x20\x2d\x20\xec\xe0\xf1\xea\xe0" // "Фон - маÑка"
+#define BG_MASK1 "\xd4\xee\xed\x20\x2d\x20\xec\xe0\xf1\xea\xe0\x31" // "Фон - маÑка1"
+#define BG_MASK2 "\xd4\xee\xed\x20\x2d\x20\xec\xe0\xf1\xea\xe0\x32" // "Фон - маÑка2"
+#define BG_FRONT_LEFT "\xf4\xee\xed front \xeb\xe5\xe2\xee" // "Ñон front лево"
+#define BG_FRONT_RIGHT "\xf4\xee\xed front \xef\xf0\xe0\xe2\xee" // "Ñон front пÑаво"
+
+
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "3mice2States::init()");
- _objScene = _scene->object_interface("$ÑÑена");
+ _objScene = _scene->object_interface("$\xF1\xF6\xE5\xED\xE0"); // "$ÑÑена"
_objSelectedSet = _scene->object_interface("$select_nabor");
- _objects[1] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй оÑкÑÑÑ");
- _objects[1] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй оÑкÑÑÑ");
- _objects[2] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ");
- _objects[2] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ");
- _objects[3] = _scene->object_interface("накладка front ÑÑик пÑавÑй оÑкÑÑÑ");
- _objects[3] = _scene->object_interface("накладка front ÑÑик пÑавÑй оÑкÑÑÑ");
- _objects[4] = _scene->object_interface("накладка front ÑÑик левÑй оÑкÑÑÑ");
- _objects[4] = _scene->object_interface("накладка front ÑÑик левÑй оÑкÑÑÑ");
- _objects[5] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ");
- _objects[5] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ");
- _objects[6] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй оÑкÑÑÑ");
- _objects[6] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй оÑкÑÑÑ");
- _objects[7] = _scene->object_interface("накладка front лево Ñкалка");
- _objects[7] = _scene->object_interface("накладка front лево Ñкалка");
- _objects[8] = _scene->object_interface("накладка front лево палоÑки");
- _objects[8] = _scene->object_interface("накладка front лево палоÑки");
- _objects[9] = _scene->object_interface("_ÐÐСÐÐ front гиÑи в ÑенÑÑалÑном ÑÑике");
- _objects[9] = _scene->object_interface("_ÐÐСÐÐ front гиÑи в ÑенÑÑалÑном ÑÑике");
- _objects[10] = _scene->object_interface("накладка front ÑолÑ");
- _objects[11] = _scene->object_interface("накладка front гиÑи");
- _objects[12] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
- _objects[13] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
- _objects[14] = _scene->object_interface("Ñон front пÑаво");
- _objects[15] = _scene->object_interface("Ñон front лево");
- _objects[16] = _scene->object_interface("_ÐÐСÐÐ front пÑаво к front");
- _objects[17] = _scene->object_interface("_ÐÐСÐÐ front лево к front");
- _objects[18] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
- _objects[19] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
- _objects[20] = _scene->object_interface("Ñон front");
- _objects[21] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
- _objects[22] = _scene->object_interface("накладка front гиÑи");
- _objects[23] = _scene->object_interface("накладка front ÑолÑ");
- _objects[24] = _scene->object_interface("_ÐÐСÐÐ front гиÑи в ÑенÑÑалÑном ÑÑике");
- _objects[25] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ");
- _objects[26] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
- _objects[27] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
- _objects[28] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
- _objects[29] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
- _objects[30] = _scene->object_interface("Ñон front");
- _objects[31] = _scene->object_interface("_ÐÐСÐÐ front лево к front");
- _objects[32] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
- _objects[33] = _scene->object_interface("Ñон front лево");
- _objects[34] = _scene->object_interface("накладка front гиÑи");
- _objects[35] = _scene->object_interface("накладка front ÑолÑ");
- _objects[36] = _scene->object_interface("_ÐÐСÐÐ front гиÑи в ÑенÑÑалÑном ÑÑике");
- _objects[37] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ");
- _objects[38] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
- _objects[39] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
- _objects[40] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
- _objects[41] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
- _objects[42] = _scene->object_interface("Ñон front");
- _objects[43] = _scene->object_interface("_ÐÐСÐÐ front пÑаво к front");
- _objects[44] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
- _objects[45] = _scene->object_interface("Ñон front пÑаво");
- _objects[46] = _scene->object_interface("комод левÑй ÑÑик оÑкÑÑÑ");
- _objects[47] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик закÑÑÑ");
- _objects[48] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾");
- _objects[49] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво");
- _objects[50] = _scene->object_interface("накладка center ÑйÑа");
- _objects[51] = _scene->object_interface("накладка center зеленÑй пакеÑ");
- _objects[52] = _scene->object_interface("накладка center маÑло");
- _objects[53] = _scene->object_interface("накладка center молоко");
- _objects[54] = _scene->object_interface("накладка center веÑÑ");
- _objects[55] = _scene->object_interface("накладка center мÑка");
- _objects[56] = _scene->object_interface("накладка center книга Ñ ÑеÑепÑами");
- _objects[57] = _scene->object_interface("_ÐÐСÐÐ center веÑÑ");
- _objects[58] = _scene->object_interface("_ÐÐСÐÐ center книга Ñ ÑеÑепÑами");
- _objects[59] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик закÑÑÑ");
- _objects[60] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾");
- _objects[61] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво");
- _objects[62] = _scene->object_interface("комод пÑавÑй ÑÑик оÑкÑÑÑ");
- _objects[63] = _scene->object_interface("_ÐÐСÐÐ center лево");
- _objects[64] = _scene->object_interface("_ÐÐСÐÐ center пÑаво");
- _objects[65] = _scene->object_interface("_ÐÐСÐÐ center ÑÑонÑ");
- _objects[66] = _scene->object_interface("Ñон center");
- _objects[67] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ");
- _objects[68] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ");
- _objects[69] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй оÑкÑÑÑ");
- _objects[70] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй оÑкÑÑÑ");
- _objects[71] = _scene->object_interface("накладка front лево палоÑки");
- _objects[72] = _scene->object_interface("накладка front лево Ñкалка");
- _objects[73] = _scene->object_interface("накладка front ÑÑик пÑавÑй оÑкÑÑÑ");
- _objects[74] = _scene->object_interface("накладка front ÑÑик левÑй оÑкÑÑÑ");
- _objects[75] = _scene->object_interface("_ÐÐСÐÐ front ÑолÑ");
- _objects[76] = _scene->object_interface("накладка front ÑолÑ");
- _objects[77] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
- _objects[78] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
- _objects[79] = _scene->object_interface("Ñон front пÑаво");
- _objects[80] = _scene->object_interface("Ñон front лево");
- _objects[81] = _scene->object_interface("_ÐÐСÐÐ front пÑаво к front");
- _objects[82] = _scene->object_interface("_ÐÐСÐÐ front лево к front");
- _objects[83] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
- _objects[84] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
- _objects[85] = _scene->object_interface("Ñон front");
- _objects[86] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
- _objects[87] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ");
- _objects[88] = _scene->object_interface("накладка front ÑолÑ");
- _objects[89] = _scene->object_interface("_ÐÐСÐÐ front ÑолÑ");
- _objects[90] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
- _objects[91] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
- _objects[92] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
- _objects[93] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
- _objects[94] = _scene->object_interface("Ñон front");
- _objects[95] = _scene->object_interface("_ÐÐСÐÐ front лево к front");
- _objects[96] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
- _objects[97] = _scene->object_interface("Ñон front лево");
- _objects[98] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ");
- _objects[99] = _scene->object_interface("накладка front ÑолÑ");
- _objects[100] = _scene->object_interface("_ÐÐСÐÐ front ÑолÑ");
- _objects[101] = _scene->object_interface("_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй");
- _objects[102] = _scene->object_interface("накладка front ÑÑик оÑкÑÑÑ");
- _objects[103] = _scene->object_interface("_ÐÐСÐÐ front к front пÑаво");
- _objects[104] = _scene->object_interface("_ÐÐСÐÐ front к front лево");
- _objects[105] = _scene->object_interface("Ñон front");
- _objects[106] = _scene->object_interface("_ÐÐСÐÐ front пÑаво к front");
- _objects[107] = _scene->object_interface("_ÐÐСÐÐ front ÑенÑÑ");
- _objects[108] = _scene->object_interface("Ñон front пÑаво");
- _objects[109] = _scene->object_interface("комод левÑй ÑÑик оÑкÑÑÑ");
- _objects[110] = _scene->object_interface("комод пÑавÑй ÑÑик оÑкÑÑÑ");
- _objects[111] = _scene->object_interface("накладка center зеленÑй пакеÑ");
- _objects[112] = _scene->object_interface("накладка center маÑло");
- _objects[113] = _scene->object_interface("накладка center молоко");
- _objects[114] = _scene->object_interface("накладка center мÑка");
- _objects[115] = _scene->object_interface("накладка center ÑйÑа");
- _objects[116] = _scene->object_interface("Ñон center");
- _objects[117] = _scene->object_interface("_ÐÐСÐÐ center ÑÑонÑ");
- _objects[118] = _scene->object_interface("_ÐÐСÐÐ center пÑаво");
- _objects[119] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик закÑÑÑ");
- _objects[120] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик закÑÑÑ");
- _objects[121] = _scene->object_interface("_ÐÐСÐÐ center лево");
- _objects[122] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾");
- _objects[123] = _scene->object_interface("_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво");
- _objects[124] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾");
- _objects[125] = _scene->object_interface("_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво");
- _objects[126] = _scene->object_interface("_ÐÐСÐÐ center зеленÑй пакеÑ");
- _objects[127] = _scene->object_interface("_ÐÐСÐÐ center маÑло");
- _objects[128] = _scene->object_interface("_ÐÐСÐÐ center молоко");
- _objects[129] = _scene->object_interface("_ÐÐСÐÐ center мÑка");
- _objects[130] = _scene->object_interface("_ÐÐСÐÐ center ÑйÑа");
+ _objects[1] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEF\xF0\xE0\xE2\xFB\xE9 \xEE\xF2\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик пÑавÑй оÑкÑÑÑ"
+ _objects[2] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEF\xF0\xE0\xE2\xFB\xE9 \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ"
+ _objects[3] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xFF\xF9\xE8\xEA \xEF\xF0\xE0\xE2\xFB\xE9 \xEE\xF2\xEA\xF0\xFB\xF2"); // "накладка front ÑÑик пÑавÑй оÑкÑÑÑ"
+ _objects[4] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xFF\xF9\xE8\xEA \xEB\xE5\xE2\xFB\xE9 \xEE\xF2\xEA\xF0\xFB\xF2"); // "накладка front ÑÑик левÑй оÑкÑÑÑ"
+ _objects[5] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEB\xE5\xE2\xFB\xE9 \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ"
+ _objects[6] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEB\xE5\xE2\xFB\xE9 \xEE\xF2\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик левÑй оÑкÑÑÑ"
+ _objects[7] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xEB\xE5\xE2\xEE \xF1\xEA\xE0\xEB\xEA\xE0"); // "накладка front лево Ñкалка"
+ _objects[8] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xEB\xE5\xE2\xEE \xEF\xE0\xEB\xEE\xF7\xEA\xE8"); // "накладка front лево палоÑки"
+ _objects[9] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xE3\xE8\xF0\xE8 \xE2 \xF6\xE5\xED\xF2\xF0\xE0\xEB\xFC\xED\xEE\xEC \xFF\xF9\xE8\xEA\xE5"); // "_ÐÐСÐÐ front гиÑи в ÑенÑÑалÑном ÑÑике"
+ _objects[10] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xF1\xEE\xEB\xFC"); // "накладка front ÑолÑ"
+ _objects[11] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xE3\xE8\xF0\xE8"); // "накладка front гиÑи"
+ _objects[12] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xF6\xE5\xED\xF2\xF0\xE0\xEB\xFC\xED\xFB\xE9"); // "_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй"
+ _objects[13] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2"); // "накладка front ÑÑик оÑкÑÑÑ"
+ _objects[14] = _scene->object_interface(BG_FRONT_RIGHT);
+ _objects[15] = _scene->object_interface(BG_FRONT_LEFT);
+ _objects[16] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEF\xF0\xE0\xE2\xEE \xEA front"); // "_ÐÐСÐÐ front пÑаво к front"
+ _objects[17] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEB\xE5\xE2\xEE \xEA front"); // "_ÐÐСÐÐ front лево к front"
+ _objects[18] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ front к front пÑаво"
+ _objects[19] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ front к front лево"
+ _objects[20] = _scene->object_interface("\xF4\xEE\xED front"); // "Ñон front"
+ _objects[21] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xF6\xE5\xED\xF2\xF0"); // "_ÐÐСÐÐ front ÑенÑÑ"
+ _objects[22] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xE3\xE8\xF0\xE8"); // "накладка front гиÑи"
+ _objects[23] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xF1\xEE\xEB\xFC"); // "накладка front ÑолÑ"
+ _objects[24] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xE3\xE8\xF0\xE8 \xE2 \xF6\xE5\xED\xF2\xF0\xE0\xEB\xFC\xED\xEE\xEC \xFF\xF9\xE8\xEA\xE5"); // "_ÐÐСÐÐ front гиÑи в ÑенÑÑалÑном ÑÑике"
+ _objects[25] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEB\xE5\xE2\xFB\xE9 \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ"
+ _objects[26] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xF6\xE5\xED\xF2\xF0\xE0\xEB\xFC\xED\xFB\xE9"); // "_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй"
+ _objects[27] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2"); // "накладка front ÑÑик оÑкÑÑÑ"
+ _objects[28] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ front к front пÑаво"
+ _objects[29] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ front к front лево"
+ _objects[30] = _scene->object_interface("\xF4\xEE\xED front"); // "Ñон front"
+ _objects[31] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEB\xE5\xE2\xEE \xEA front"); // "_ÐÐСÐÐ front лево к front"
+ _objects[32] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xF6\xE5\xED\xF2\xF0"); // "_ÐÐСÐÐ front ÑенÑÑ"
+ _objects[33] = _scene->object_interface(BG_FRONT_LEFT);
+ _objects[34] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xE3\xE8\xF0\xE8"); // "накладка front гиÑи"
+ _objects[35] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xF1\xEE\xEB\xFC"); // "накладка front ÑолÑ"
+ _objects[36] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xE3\xE8\xF0\xE8 \xE2 \xF6\xE5\xED\xF2\xF0\xE0\xEB\xFC\xED\xEE\xEC \xFF\xF9\xE8\xEA\xE5"); // "_ÐÐСÐÐ front гиÑи в ÑенÑÑалÑном ÑÑике"
+ _objects[37] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEF\xF0\xE0\xE2\xFB\xE9 \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ"
+ _objects[38] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xF6\xE5\xED\xF2\xF0\xE0\xEB\xFC\xED\xFB\xE9"); // "_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй"
+ _objects[39] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2"); // "накладка front ÑÑик оÑкÑÑÑ"
+ _objects[40] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ front к front пÑаво"
+ _objects[41] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ front к front лево"
+ _objects[42] = _scene->object_interface("\xF4\xEE\xED front"); // "Ñон front"
+ _objects[43] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEF\xF0\xE0\xE2\xEE \xEA front"); // "_ÐÐСÐÐ front пÑаво к front"
+ _objects[44] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xF6\xE5\xED\xF2\xF0"); // "_ÐÐСÐÐ front ÑенÑÑ"
+ _objects[45] = _scene->object_interface(BG_FRONT_RIGHT);
+ _objects[46] = _scene->object_interface("\xEA\xEE\xEC\xEE\xE4 \xEB\xE5\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2"); // "комод левÑй ÑÑик оÑкÑÑÑ"
+ _objects[47] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEB\xE5\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ center левÑй ÑÑик закÑÑÑ"
+ _objects[48] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEB\xE5\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2 \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾"
+ _objects[49] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEB\xE5\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2 \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво"
+ _objects[50] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xFF\xE9\xF6\xE0"); // "накладка center ÑйÑа"
+ _objects[51] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xE7\xE5\xEB\xE5\xED\xFB\xE9 \xEF\xE0\xEA\xE5\xF2"); // "накладка center зеленÑй пакеÑ"
+ _objects[52] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xEC\xE0\xF1\xEB\xEE"); // "накладка center маÑло"
+ _objects[53] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xEC\xEE\xEB\xEE\xEA\xEE"); // "накладка center молоко"
+ _objects[54] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xE2\xE5\xF1\xFB"); // "накладка center веÑÑ"
+ _objects[55] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xEC\xF3\xEA\xE0"); // "накладка center мÑка"
+ _objects[56] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xEA\xED\xE8\xE3\xE0 \xF1 \xF0\xE5\xF6\xE5\xEF\xF2\xE0\xEC\xE8"); // "накладка center книга Ñ ÑеÑепÑами"
+ _objects[57] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xE2\xE5\xF1\xFB"); // "_ÐÐСÐÐ center веÑÑ"
+ _objects[58] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEA\xED\xE8\xE3\xE0 \xF1 \xF0\xE5\xF6\xE5\xEF\xF2\xE0\xEC\xE8"); // "_ÐÐСÐÐ center книга Ñ ÑеÑепÑами"
+ _objects[59] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEF\xF0\xE0\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ center пÑавÑй ÑÑик закÑÑÑ"
+ _objects[60] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEF\xF0\xE0\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2 \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾"
+ _objects[61] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEF\xF0\xE0\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2 \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво"
+ _objects[62] = _scene->object_interface("\xEA\xEE\xEC\xEE\xE4 \xEF\xF0\xE0\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2"); // "комод пÑавÑй ÑÑик оÑкÑÑÑ"
+ _objects[63] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ center лево"
+ _objects[64] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ center пÑаво"
+ _objects[65] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xF4\xF0\xEE\xED\xF2"); // "_ÐÐСÐÐ center ÑÑонÑ"
+ _objects[66] = _scene->object_interface("\xF4\xEE\xED center"); // "Ñон center"
+ _objects[67] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEB\xE5\xE2\xFB\xE9 \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ"
+ _objects[68] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEF\xF0\xE0\xE2\xFB\xE9 \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ"
+ _objects[69] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEF\xF0\xE0\xE2\xFB\xE9 \xEE\xF2\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик пÑавÑй оÑкÑÑÑ"
+ _objects[70] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEB\xE5\xE2\xFB\xE9 \xEE\xF2\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик левÑй оÑкÑÑÑ"
+ _objects[71] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xEB\xE5\xE2\xEE \xEF\xE0\xEB\xEE\xF7\xEA\xE8"); // "накладка front лево палоÑки"
+ _objects[72] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xEB\xE5\xE2\xEE \xF1\xEA\xE0\xEB\xEA\xE0"); // "накладка front лево Ñкалка"
+ _objects[73] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xFF\xF9\xE8\xEA \xEF\xF0\xE0\xE2\xFB\xE9 \xEE\xF2\xEA\xF0\xFB\xF2"); // "накладка front ÑÑик пÑавÑй оÑкÑÑÑ"
+ _objects[74] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xFF\xF9\xE8\xEA \xEB\xE5\xE2\xFB\xE9 \xEE\xF2\xEA\xF0\xFB\xF2"); // "накладка front ÑÑик левÑй оÑкÑÑÑ"
+ _objects[75] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xF1\xEE\xEB\xFC"); // "_ÐÐСÐÐ front ÑолÑ"
+ _objects[76] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xF1\xEE\xEB\xFC"); // "накладка front ÑолÑ"
+ _objects[77] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xF6\xE5\xED\xF2\xF0\xE0\xEB\xFC\xED\xFB\xE9"); // "_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй"
+ _objects[78] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2"); // "накладка front ÑÑик оÑкÑÑÑ"
+ _objects[79] = _scene->object_interface(BG_FRONT_RIGHT);
+ _objects[80] = _scene->object_interface(BG_FRONT_LEFT);
+ _objects[81] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEF\xF0\xE0\xE2\xEE \xEA front"); // "_ÐÐСÐÐ front пÑаво к front"
+ _objects[82] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEB\xE5\xE2\xEE \xEA front"); // "_ÐÐСÐÐ front лево к front"
+ _objects[83] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ front к front пÑаво"
+ _objects[84] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ front к front лево"
+ _objects[85] = _scene->object_interface("\xF4\xEE\xED front"); // "Ñон front"
+ _objects[86] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xF6\xE5\xED\xF2\xF0"); // "_ÐÐСÐÐ front ÑенÑÑ"
+ _objects[87] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEB\xE5\xE2\xFB\xE9 \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик левÑй закÑÑÑ"
+ _objects[88] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xF1\xEE\xEB\xFC"); // "накладка front ÑолÑ"
+ _objects[89] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xF1\xEE\xEB\xFC"); // "_ÐÐСÐÐ front ÑолÑ"
+ _objects[90] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xF6\xE5\xED\xF2\xF0\xE0\xEB\xFC\xED\xFB\xE9"); // "_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй"
+ _objects[91] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2"); // "накладка front ÑÑик оÑкÑÑÑ"
+ _objects[92] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ front к front пÑаво"
+ _objects[93] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ front к front лево"
+ _objects[94] = _scene->object_interface("\xF4\xEE\xED front"); // "Ñон front"
+ _objects[95] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEB\xE5\xE2\xEE \xEA front"); // "_ÐÐСÐÐ front лево к front"
+ _objects[96] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xF6\xE5\xED\xF2\xF0"); // "_ÐÐСÐÐ front ÑенÑÑ"
+ _objects[97] = _scene->object_interface(BG_FRONT_LEFT);
+ _objects[98] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xEF\xF0\xE0\xE2\xFB\xE9 \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ front ÑÑик пÑавÑй закÑÑÑ"
+ _objects[99] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xF1\xEE\xEB\xFC"); // "накладка front ÑолÑ"
+ _objects[100] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xF1\xEE\xEB\xFC"); // "_ÐÐСÐÐ front ÑолÑ"
+ _objects[101] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xFF\xF9\xE8\xEA \xF6\xE5\xED\xF2\xF0\xE0\xEB\xFC\xED\xFB\xE9"); // "_ÐÐСÐÐ front ÑÑик ÑенÑÑалÑнÑй"
+ _objects[102] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 front \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2"); // "накладка front ÑÑик оÑкÑÑÑ"
+ _objects[103] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ front к front пÑаво"
+ _objects[104] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEA front \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ front к front лево"
+ _objects[105] = _scene->object_interface("\xF4\xEE\xED front"); // "Ñон front"
+ _objects[106] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xEF\xF0\xE0\xE2\xEE \xEA front"); // "_ÐÐСÐÐ front пÑаво к front"
+ _objects[107] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 front \xF6\xE5\xED\xF2\xF0"); // "_ÐÐСÐÐ front ÑенÑÑ"
+ _objects[108] = _scene->object_interface(BG_FRONT_RIGHT);
+ _objects[109] = _scene->object_interface("\xEA\xEE\xEC\xEE\xE4 \xEB\xE5\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2"); // "комод левÑй ÑÑик оÑкÑÑÑ"
+ _objects[110] = _scene->object_interface("\xEA\xEE\xEC\xEE\xE4 \xEF\xF0\xE0\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2"); // "комод пÑавÑй ÑÑик оÑкÑÑÑ"
+ _objects[111] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xE7\xE5\xEB\xE5\xED\xFB\xE9 \xEF\xE0\xEA\xE5\xF2"); // "накладка center зеленÑй пакеÑ"
+ _objects[112] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xEC\xE0\xF1\xEB\xEE"); // "накладка center маÑло"
+ _objects[113] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xEC\xEE\xEB\xEE\xEA\xEE"); // "накладка center молоко"
+ _objects[114] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xEC\xF3\xEA\xE0"); // "накладка center мÑка"
+ _objects[115] = _scene->object_interface("\xED\xE0\xEA\xEB\xE0\xE4\xEA\xE0 center \xFF\xE9\xF6\xE0"); // "накладка center ÑйÑа"
+ _objects[116] = _scene->object_interface("\xF4\xEE\xED center"); // "Ñон center"
+ _objects[117] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xF4\xF0\xEE\xED\xF2"); // "_ÐÐСÐÐ center ÑÑонÑ"
+ _objects[118] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ center пÑаво"
+ _objects[119] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEF\xF0\xE0\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ center пÑавÑй ÑÑик закÑÑÑ"
+ _objects[120] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEB\xE5\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xE7\xE0\xEA\xF0\xFB\xF2"); // "_ÐÐСÐÐ center левÑй ÑÑик закÑÑÑ"
+ _objects[121] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ center лево"
+ _objects[122] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEB\xE5\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2 \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾"
+ _objects[123] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEB\xE5\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2 \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ center левÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво"
+ _objects[124] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEF\xF0\xE0\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2 \xEB\xE5\xE2\xEE"); // "_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð»ÐµÐ²Ð¾"
+ _objects[125] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEF\xF0\xE0\xE2\xFB\xE9 \xFF\xF9\xE8\xEA \xEE\xF2\xEA\xF0\xFB\xF2 \xEF\xF0\xE0\xE2\xEE"); // "_ÐÐСÐÐ center пÑавÑй ÑÑик оÑкÑÑÑ Ð¿Ñаво"
+ _objects[126] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xE7\xE5\xEB\xE5\xED\xFB\xE9 \xEF\xE0\xEA\xE5\xF2"); // "_ÐÐСÐÐ center зеленÑй пакеÑ"
+ _objects[127] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEC\xE0\xF1\xEB\xEE"); // "_ÐÐСÐÐ center маÑло"
+ _objects[128] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEC\xEE\xEB\xEE\xEA\xEE"); // "_ÐÐСÐÐ center молоко"
+ _objects[129] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xEC\xF3\xEA\xE0"); // "_ÐÐСÐÐ center мÑка"
+ _objects[130] = _scene->object_interface("_\xCC\xC0\xD1\xCA\xC0 center \xFF\xE9\xF6\xE0"); // "_ÐÐСÐÐ center ÑйÑа"
return true;
}
@@ -186,6 +197,159 @@ public:
bool quant(float dt) {
debugC(3, kDebugMinigames, "3mice2States::quant(%f)", dt);
+ _engine->set_interface_text(MAIN, "text", "START");
+
+ if (!_objSelectedSet->is_state_active("none")) {
+ if (_objSelectedSet->is_state_active(SET1)) {
+ _engine->set_interface_text(MAIN, "text", SET1);
+ _objects[1]->set_state(MASK2);
+ _objects[2]->set_state(MASK1);
+ _objects[3]->set_state(MASK3);
+ _objects[4]->set_state(MASK2);
+ _objects[5]->set_state(MASK1);
+ _objects[6]->set_state(MASK2);
+ _objects[7]->set_state(MASK2);
+ _objects[8]->set_state(MASK2);
+ _objects[9]->set_state(MASK2);
+ _objects[10]->set_state(MASK2);
+ _objects[11]->set_state(MASK2);
+ _objects[12]->set_state(MASK1);
+ _objects[13]->set_state(MASK1);
+ _objects[14]->set_state(MASK2);
+ _objects[15]->set_state(MASK2);
+ _objects[16]->set_state(MASK2);
+ _objects[17]->set_state(MASK2);
+ _objects[18]->set_state(MASK1);
+ _objects[19]->set_state(MASK1);
+ _objects[20]->set_state(MASK1);
+ _objects[21]->set_state(MASK1);
+ } else if (_objSelectedSet->is_state_active(SET2)) {
+ _engine->set_interface_text(MAIN, "text", SET2);
+ _objects[22]->set_state(MASK3);
+ _objects[23]->set_state(MASK3);
+ _objects[24]->set_state(MASK3);
+ _objects[25]->set_state(BG_MASK);
+ _objects[26]->set_state(MASK2);
+ _objects[27]->set_state(MASK3);
+ _objects[28]->set_state(MASK2);
+ _objects[29]->set_state(MASK2);
+ _objects[30]->set_state(MASK2);
+ _objects[31]->set_state(BG_MASK);
+ _objects[32]->set_state(BG_MASK1);
+ _objects[33]->set_state(BG_FRONT_LEFT);
+ } else if (_objSelectedSet->is_state_active(SET3)) {
+ _engine->set_interface_text(MAIN, "text", SET3);
+ _objects[34]->set_state(MASK4);
+ _objects[35]->set_state(MASK4);
+ _objects[36]->set_state(MASK4);
+ _objects[37]->set_state(BG_MASK);
+ _objects[38]->set_state(MASK3);
+ _objects[39]->set_state(MASK4);
+ _objects[40]->set_state(MASK3);
+ _objects[41]->set_state(MASK3);
+ _objects[42]->set_state(MASK3);
+ _objects[43]->set_state(BG_MASK);
+ _objects[44]->set_state(BG_MASK2);
+ _objects[45]->set_state(BG_FRONT_RIGHT);
+ } else if (_objSelectedSet->is_state_active(SET4)) {
+ _engine->set_interface_text(MAIN, "text", SET4);
+ _objects[46]->set_state(MASK2);
+ _objects[47]->set_state(MASK1);
+ _objects[48]->set_state(MASK2);
+ _objects[49]->set_state(MASK2);
+ _objects[50]->set_state(MASK2);
+ _objects[51]->set_state(MASK2);
+ _objects[52]->set_state(MASK2);
+ _objects[53]->set_state(MASK2);
+ _objects[54]->set_state(MASK2);
+ _objects[55]->set_state(MASK2);
+ _objects[56]->set_state(MASK1);
+ _objects[57]->set_state(MASK2);
+ _objects[58]->set_state(MASK2);
+ _objects[59]->set_state(MASK1);
+ _objects[60]->set_state(MASK2);
+ _objects[61]->set_state(MASK2);
+ _objects[62]->set_state(MASK2);
+ _objects[63]->set_state(MASK1);
+ _objects[64]->set_state(MASK1);
+ _objects[65]->set_state(MASK1);
+ _objects[66]->set_state(MASK1);
+ } else if (_objSelectedSet->is_state_active(SET5)) {
+ _engine->set_interface_text(MAIN, "text", SET5);
+ _objects[67]->set_state(MASK3);
+ _objects[68]->set_state(MASK3);
+ _objects[69]->set_state(MASK3);
+ _objects[70]->set_state(MASK3);
+ _objects[71]->set_state(MASK3);
+ _objects[72]->set_state(MASK3);
+ _objects[73]->set_state(MASK3);
+ _objects[74]->set_state(MASK3);
+ _objects[75]->set_state(MASK2);
+ _objects[76]->set_state(MASK2);
+ _objects[77]->set_state(MASK2);
+ _objects[78]->set_state(MASK1);
+ _objects[79]->set_state(MASK2);
+ _objects[80]->set_state(MASK2);
+ _objects[81]->set_state(MASK2);
+ _objects[82]->set_state(MASK2);
+ _objects[83]->set_state(MASK1);
+ _objects[84]->set_state(MASK1);
+ _objects[85]->set_state(MASK1);
+ _objects[86]->set_state(MASK1);
+ } else if (_objSelectedSet->is_state_active(SET6)) {
+ _engine->set_interface_text(MAIN, "text", SET6);
+ _objects[87]->set_state(BG_MASK);
+ _objects[88]->set_state(MASK3);
+ _objects[89]->set_state(MASK3);
+ _objects[90]->set_state(MASK1);
+ _objects[91]->set_state(MASK3);
+ _objects[92]->set_state(MASK2);
+ _objects[93]->set_state(MASK2);
+ _objects[94]->set_state(MASK2);
+ _objects[95]->set_state(BG_MASK);
+ _objects[96]->set_state(BG_MASK1);
+ _objects[97]->set_state(BG_FRONT_LEFT);
+ } else if (_objSelectedSet->is_state_active(SET7)) {
+ _engine->set_interface_text(MAIN, "text", SET7);
+ _objects[98]->set_state(BG_MASK);
+ _objects[99]->set_state(MASK4);
+ _objects[100]->set_state(MASK4);
+ _objects[101]->set_state(MASK3);
+ _objects[102]->set_state(MASK4);
+ _objects[103]->set_state(MASK3);
+ _objects[104]->set_state(MASK3);
+ _objects[105]->set_state(MASK3);
+ _objects[106]->set_state(BG_MASK);
+ _objects[107]->set_state(BG_MASK2);
+ _objects[108]->set_state(BG_FRONT_RIGHT);
+ } else if (_objSelectedSet->is_state_active(SET8)) {
+ _objects[109]->set_state(MASK2);
+ _objects[110]->set_state(MASK1);
+ _objects[111]->set_state(MASK1);
+ _objects[112]->set_state(MASK1);
+ _objects[113]->set_state(MASK1);
+ _objects[114]->set_state(MASK1);
+ _objects[115]->set_state(MASK1);
+ _objects[116]->set_state(MASK1);
+ _objects[117]->set_state(MASK1);
+ _objects[118]->set_state(MASK1);
+ _objects[119]->set_state(MASK2);
+ _objects[120]->set_state(MASK2);
+ _objects[121]->set_state(MASK1);
+ _objects[122]->set_state(MASK1);
+ _objects[123]->set_state(MASK1);
+ _objects[124]->set_state(MASK1);
+ _objects[125]->set_state(MASK1);
+ _objects[126]->set_state(MASK1);
+ _objects[127]->set_state(MASK1);
+ _objects[128]->set_state(MASK1);
+ _objects[129]->set_state(MASK1);
+ _objects[130]->set_state(MASK1);
+ }
+
+ _objSelectedSet->set_state("none");
+ }
+
return true;
}
diff --git a/engines/qdengine/qdcore/qd_minigame.cpp b/engines/qdengine/qdcore/qd_minigame.cpp
index 565963e41ca..664cd905964 100644
--- a/engines/qdengine/qdcore/qd_minigame.cpp
+++ b/engines/qdengine/qdcore/qd_minigame.cpp
@@ -341,6 +341,9 @@ bool qdMiniGame::load_interface() {
} else if (_dll_name == "DLL\\3Mice2_sudoku.dll") {
_interface = new qd3mice2SudokuMiniGame();
return true;
+ } else if (_dll_name == "DLL\\3Mice2_states.dll") {
+ _interface = new qd3mice2StatesMiniGame();
+ return true;
// 3Mice2_babochka.dll
// 3Mice2_kovrik.dll
// 3Mice2_plate.dll
@@ -348,7 +351,6 @@ bool qdMiniGame::load_interface() {
// 3Mice2_raskr2.dll
// 3Mice2_raskr3.dll
// 3Mice2_raskr4.dll
- // 3Mice2_states.dll
// 3Mice2_testo.dll
// dogncat
Commit: 630ffc3b4638dae3eddb807106f125985524f804
https://github.com/scummvm/scummvm/commit/630ffc3b4638dae3eddb807106f125985524f804
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-10-11T23:03:30+02:00
Commit Message:
QDENGINE: Complete 3mice2_states.dll minigame
Changed paths:
engines/qdengine/minigames/3mice2_states.h
diff --git a/engines/qdengine/minigames/3mice2_states.h b/engines/qdengine/minigames/3mice2_states.h
index bf1ccb7b3d4..972412e110c 100644
--- a/engines/qdengine/minigames/3mice2_states.h
+++ b/engines/qdengine/minigames/3mice2_states.h
@@ -57,6 +57,11 @@ public:
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "3mice2States::init()");
+ _engine = engine_interface;
+ _scene = engine_interface->current_scene_interface();
+ if (!_scene)
+ return false;
+
_objScene = _scene->object_interface("$\xF1\xF6\xE5\xED\xE0"); // "$ÑÑена"
_objSelectedSet = _scene->object_interface("$select_nabor");
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