[Scummvm-git-logs] scummvm master -> e1d838a75741ef26e14a377a1f3c299ad38b4509
aquadran
noreply at scummvm.org
Sat Oct 12 17:53:06 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
e1d838a757 WINTERMUTE: Moved matrix conversion to mesh loader
Commit: e1d838a75741ef26e14a377a1f3c299ad38b4509
https://github.com/scummvm/scummvm/commit/e1d838a75741ef26e14a377a1f3c299ad38b4509
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-10-12T19:53:01+02:00
Commit Message:
WINTERMUTE: Moved matrix conversion to mesh loader
Changed paths:
engines/wintermute/base/gfx/xmesh.cpp
engines/wintermute/base/gfx/xskinmesh.cpp
diff --git a/engines/wintermute/base/gfx/xmesh.cpp b/engines/wintermute/base/gfx/xmesh.cpp
index d9464b9e3bd..d34d00f8bbe 100644
--- a/engines/wintermute/base/gfx/xmesh.cpp
+++ b/engines/wintermute/base/gfx/xmesh.cpp
@@ -186,17 +186,6 @@ bool XMesh::loadFromXData(const Common::String &filename, XFileData *xobj) {
}
}
- // mirror at orign
- currSkinWeights._offsetMatrix(2, 3) *= -1.0f;
-
- // mirror base vectors
- currSkinWeights._offsetMatrix(2, 0) *= -1.0f;
- currSkinWeights._offsetMatrix(2, 1) *= -1.0f;
-
- // change handedness
- currSkinWeights._offsetMatrix(0, 2) *= -1.0f;
- currSkinWeights._offsetMatrix(1, 2) *= -1.0f;
-
meshLoader->_skinWeightsList.push_back(currSkinWeights);
}
diff --git a/engines/wintermute/base/gfx/xskinmesh.cpp b/engines/wintermute/base/gfx/xskinmesh.cpp
index 3d61c34f395..8930f76cd42 100644
--- a/engines/wintermute/base/gfx/xskinmesh.cpp
+++ b/engines/wintermute/base/gfx/xskinmesh.cpp
@@ -556,6 +556,18 @@ bool DXSkinInfo::setBoneOffsetMatrix(uint32 boneIdx, const float *boneTransform)
for (int m = 0; m < 16; m++) {
_bones[boneIdx]._transform._m4x4[m] = boneTransform[m];
}
+
+ // mirror at orign
+ _bones[boneIdx]._transform._m[3][2] *= -1.0f;
+
+ // mirror base vectors
+ _bones[boneIdx]._transform._m[0][2] *= -1.0f;
+ _bones[boneIdx]._transform._m[1][2] *= -1.0f;
+
+ // change handedness
+ _bones[boneIdx]._transform._m[2][0] *= -1.0f;
+ _bones[boneIdx]._transform._m[2][1] *= -1.0f;
+
return true;
}
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