[Scummvm-git-logs] scummvm master -> a1b20190070fb5eb1848c06ab6e9cce769a08cf2
aquadran
noreply at scummvm.org
Sun Oct 13 09:49:42 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a1b2019007 WINTERMUTE: Indices should be 32bits
Commit: a1b20190070fb5eb1848c06ab6e9cce769a08cf2
https://github.com/scummvm/scummvm/commit/a1b20190070fb5eb1848c06ab6e9cce769a08cf2
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-10-13T11:49:37+02:00
Commit Message:
WINTERMUTE: Indices should be 32bits
Changed paths:
engines/wintermute/base/gfx/xmesh.cpp
diff --git a/engines/wintermute/base/gfx/xmesh.cpp b/engines/wintermute/base/gfx/xmesh.cpp
index 561ef4250a1..383913d1eb4 100644
--- a/engines/wintermute/base/gfx/xmesh.cpp
+++ b/engines/wintermute/base/gfx/xmesh.cpp
@@ -342,7 +342,7 @@ bool XMesh::updateShadowVol(ShadowVolume *shadow, Math::Matrix4 &modelMat, const
}
// Allocate a temporary edge list
- Common::Array<uint16> edges(indexDataSize * 2, 0);
+ Common::Array<uint32> edges(indexDataSize * 2, 0);
// First pass : for each face, record if it is front or back facing the light
for (uint32 i = 0; i < indexDataSize / 3; i++) {
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