[Scummvm-git-logs] scummvm master -> d1fcd2069a39397c01873d74d18f64ab9cda2fd4
aquadran
noreply at scummvm.org
Sun Oct 13 13:03:38 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d1fcd2069a WINTERMUTE: Synced updateRect function arguments with original code
Commit: d1fcd2069a39397c01873d74d18f64ab9cda2fd4
https://github.com/scummvm/scummvm/commit/d1fcd2069a39397c01873d74d18f64ab9cda2fd4
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-10-13T15:03:34+02:00
Commit Message:
WINTERMUTE: Synced updateRect function arguments with original code
Changed paths:
engines/wintermute/base/gfx/xmodel.cpp
engines/wintermute/base/gfx/xmodel.h
diff --git a/engines/wintermute/base/gfx/xmodel.cpp b/engines/wintermute/base/gfx/xmodel.cpp
index b07593135d8..f6a30049120 100644
--- a/engines/wintermute/base/gfx/xmodel.cpp
+++ b/engines/wintermute/base/gfx/xmodel.cpp
@@ -578,36 +578,36 @@ void XModel::updateBoundingRect() {
int32 screenY = 0;
_gameRef->_renderer3D->project(_lastWorldMat, Math::Vector3d(x1, y1, z1), screenX, screenY);
- updateRect(&_boundingRect, screenX, screenY);
+ updateRect(&_boundingRect, Math::Vector3d(screenX, screenY, 0));
_gameRef->_renderer3D->project(_lastWorldMat, Math::Vector3d(x1, y1, z2), screenX, screenY);
- updateRect(&_boundingRect, screenX, screenY);
+ updateRect(&_boundingRect, Math::Vector3d(screenX, screenY, 0));
_gameRef->_renderer3D->project(_lastWorldMat, Math::Vector3d(x1, y2, z1), screenX, screenY);
- updateRect(&_boundingRect, screenX, screenY);
+ updateRect(&_boundingRect, Math::Vector3d(screenX, screenY, 0));
_gameRef->_renderer3D->project(_lastWorldMat, Math::Vector3d(x1, y2, z2), screenX, screenY);
- updateRect(&_boundingRect, screenX, screenY);
+ updateRect(&_boundingRect, Math::Vector3d(screenX, screenY, 0));
_gameRef->_renderer3D->project(_lastWorldMat, Math::Vector3d(x2, y1, z1), screenX, screenY);
- updateRect(&_boundingRect, screenX, screenY);
+ updateRect(&_boundingRect, Math::Vector3d(screenX, screenY, 0));
_gameRef->_renderer3D->project(_lastWorldMat, Math::Vector3d(x2, y1, z2), screenX, screenY);
- updateRect(&_boundingRect, screenX, screenY);
+ updateRect(&_boundingRect, Math::Vector3d(screenX, screenY, 0));
_gameRef->_renderer3D->project(_lastWorldMat, Math::Vector3d(x2, y2, z1), screenX, screenY);
- updateRect(&_boundingRect, screenX, screenY);
+ updateRect(&_boundingRect, Math::Vector3d(screenX, screenY, 0));
_gameRef->_renderer3D->project(_lastWorldMat, Math::Vector3d(x2, y2, z2), screenX, screenY);
- updateRect(&_boundingRect, screenX, screenY);
+ updateRect(&_boundingRect, Math::Vector3d(screenX, screenY, 0));
}
//////////////////////////////////////////////////////////////////////////
-void XModel::updateRect(Rect32 *rc, int32 x, int32 y) {
- rc->left = MIN(rc->left, x);
- rc->right = MAX(rc->right, x);
- rc->top = MIN(rc->top, y);
- rc->bottom = MAX(rc->bottom, y);
+void XModel::updateRect(Rect32 *rc, Math::Vector3d vec) {
+ rc->left = MIN(rc->left, (int32)vec.x());
+ rc->right = MAX(rc->right, (int32)vec.x());
+ rc->top = MIN(rc->top, (int32)vec.y());
+ rc->bottom = MAX(rc->bottom, (int32)vec.y());
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/base/gfx/xmodel.h b/engines/wintermute/base/gfx/xmodel.h
index 3aa0abd69c6..05dde59b90b 100644
--- a/engines/wintermute/base/gfx/xmodel.h
+++ b/engines/wintermute/base/gfx/xmodel.h
@@ -177,7 +177,7 @@ private:
bool findBones(bool animOnly = false, XModel *parentModel = nullptr);
void updateBoundingRect();
- void static inline updateRect(Rect32 *rc, int32 x, int32 y);
+ void static inline updateRect(Rect32 *rc, Math::Vector3d vec);
Rect32 _drawingViewport;
Math::Matrix4 _lastViewMat;
Math::Matrix4 _lastProjMat;
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