[Scummvm-git-logs] scummvm master -> ee72182970f53f7c6bc5c82fae9f956b1ab4981b
Strangerke
noreply at scummvm.org
Wed Oct 16 22:10:25 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ee72182970 M4: RIDDLE: Implement room 834 as a Sector8Room
Commit: ee72182970f53f7c6bc5c82fae9f956b1ab4981b
https://github.com/scummvm/scummvm/commit/ee72182970f53f7c6bc5c82fae9f956b1ab4981b
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2024-10-17T00:10:07+01:00
Commit Message:
M4: RIDDLE: Implement room 834 as a Sector8Room
Changed paths:
engines/m4/riddle/rooms/section8/room834.cpp
engines/m4/riddle/rooms/section8/room834.h
diff --git a/engines/m4/riddle/rooms/section8/room834.cpp b/engines/m4/riddle/rooms/section8/room834.cpp
index 592ca42dd81..5933b0041bf 100644
--- a/engines/m4/riddle/rooms/section8/room834.cpp
+++ b/engines/m4/riddle/rooms/section8/room834.cpp
@@ -21,6 +21,7 @@
#include "m4/riddle/rooms/section8/room834.h"
#include "m4/graphics/gr_series.h"
+#include "m4/riddle/riddle.h"
#include "m4/riddle/vars.h"
namespace M4 {
@@ -28,9 +29,83 @@ namespace Riddle {
namespace Rooms {
void Room834::init() {
-}
+ _currentRoom = 834;
+ if (_G(flags)[V276] == 0) {
+ ws_walk_load_walker_series(S8_SHADOW_DIRS1, S8_SHADOW_NAMES1, false);
+ ws_walk_load_walker_series(S8_SHADOW_DIRS2, S8_SHADOW_NAMES2, false);
+ }
+
+ series_plain_play("834fire1", -1, 0, 100, 32767, 7, -1, false);
+ series_plain_play("834fire2", -1, 0, 100, 32767, 7, -1, false);
+ series_plain_play("834fire3", -1, 0, 100, 32767, 7, -1, false);
+ _var1 = 4;
+ _var2 = 2;
+ _var3 = 3;
+ _var4 = 5;
+ _var5 = 7;
+
+ getSeriesName(2, false);
+ _machArr[0] = series_play(_currentSeriesName.c_str(), 767, 16, -1, 0, 0, 100, 0, 0, 0, -1);
+ getSeriesName(3, false);
+ _machArr[1] = series_play(_currentSeriesName.c_str(), 767, 16, -1, 0, 0, 100, 0, 0, 0, -1);
+ getSeriesName(6, false);
+ _machArr[2] = series_play(_currentSeriesName.c_str(), 767, 16, -1, 0, 0, 100, 0, 0, 0, -1);
+ getSeriesName(7, false);
+ _machArr[3] = series_play(_currentSeriesName.c_str(), 767, 16, -1, 0, 0, 100, 0, 0, 0, -1);
+
+ hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN", false);
+ hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN ", false);
+ hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN ", false);
+ hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN ", false);
+ hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN ", false);
+
+ switch (_G(game).previous_room) {
+ case KERNEL_RESTORING_GAME:
+ player_set_commands_allowed(true);
+ digi_preload("950_s29", -1);
+ if (_G(flags)[V276] == 0) {
+ _mcTrekMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, _guessX, 400, _guessIndex, Walker::player_walker_callback, "mc_trek");
+ kernel_timing_trigger(1, 1, nullptr);
+ }
+ break;
+
+ case 803:
+ player_set_commands_allowed(false);
+ ws_demand_facing(_G(my_walker), 3);
+ ws_demand_location(_G(my_walker), -10, 330);
+ if (_G(flags)[V276] == 0) {
+ _mcTrekMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, -50, 330, 2, Walker::player_walker_callback, "mc_trek");
+ _field70 = 0;
+ _guessX = 100;
+ _guessIndex = 1;
+ ws_walk(_G(my_walker), 150, 355, nullptr, -1, 3, true);
+ ws_walk(_mcTrekMach, 80, 400, nullptr, 1, 1, true);
+ } else {
+ ws_walk(_G(my_walker), 150, 355, nullptr, 1, 3, true);
+ }
+ break;
+ default:
+ player_set_commands_allowed(false);
+ moveScreen(1280, 0);
+ ws_demand_facing(_G(my_walker), 9);
+ ws_demand_location(_G(my_walker), 1925, 330);
+ if (_G(flags)[V276] == 0) {
+ _mcTrekMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, 2000, 330, 9, Walker::player_walker_callback, "mc_trek");
+ _field70 = 4;
+ _guessX = 1815;
+ _guessIndex = 11;
+ ws_walk(_G(my_walker), 1765, 348, nullptr, 0, 9, true);
+ DisposePath(_mcTrekMach->walkPath);
+ _mcTrekMach->walkPath = CreateCustomPath(1836, 329, 1815, 400, 0xffff);
+ ws_custom_walk(_mcTrekMach, 11, 1, true);
+ } else {
+ ws_walk(_G(my_walker), 1765, 348, nullptr, 1, 9, true);
+ }
+
+ break;
+ }
-void Room834::daemon() {
+ digi_play_loop("950_s29", 3, 96, -1, -1);
}
} // namespace Rooms
diff --git a/engines/m4/riddle/rooms/section8/room834.h b/engines/m4/riddle/rooms/section8/room834.h
index ca1dc278102..5c97a139d6f 100644
--- a/engines/m4/riddle/rooms/section8/room834.h
+++ b/engines/m4/riddle/rooms/section8/room834.h
@@ -22,19 +22,18 @@
#ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM834_H
#define M4_RIDDLE_ROOMS_SECTION8_ROOM834_H
-#include "m4/riddle/rooms/room.h"
+#include "m4/riddle/rooms/section8/section8_room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
-class Room834 : public Room {
+class Room834 : public Section8Room {
public:
- Room834() : Room() {}
+ Room834() : Section8Room() {}
~Room834() override {}
void init() override;
- void daemon() override;
};
} // namespace Rooms
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