[Scummvm-git-logs] scummvm master -> db8f8350a28bab32241c4578e4bb3adcd55eeee9

dreammaster noreply at scummvm.org
Thu Oct 17 05:11:10 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
db8f8350a2 M4: RIDDLE: Don't automatically update player info during cutscenes


Commit: db8f8350a28bab32241c4578e4bb3adcd55eeee9
    https://github.com/scummvm/scummvm/commit/db8f8350a28bab32241c4578e4bb3adcd55eeee9
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2024-10-16T22:11:04-07:00

Commit Message:
M4: RIDDLE: Don't automatically update player info during cutscenes

Changed paths:
    engines/m4/gui/gui_sys.cpp


diff --git a/engines/m4/gui/gui_sys.cpp b/engines/m4/gui/gui_sys.cpp
index 61318e03d70..61c755dc8d3 100644
--- a/engines/m4/gui/gui_sys.cpp
+++ b/engines/m4/gui/gui_sys.cpp
@@ -68,7 +68,8 @@ void gui_system_event_handler() {
 	// WORKAROUND: Keep the player_info up to date, in case the game
 	// is saved directly via the GMM without moving the mouse
 	if (_G(my_walker) && _G(player).walker_in_this_scene &&
-			_G(player).walker_visible && INTERFACE_VISIBLE)
+			_G(player).walker_visible && _G(player).comm_allowed &&
+			INTERFACE_VISIBLE)
 		player_update_info();
 
 	// Deal with mouse events first..




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