[Scummvm-git-logs] scummvm master -> db8f8350a28bab32241c4578e4bb3adcd55eeee9
dreammaster
noreply at scummvm.org
Thu Oct 17 05:11:10 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
db8f8350a2 M4: RIDDLE: Don't automatically update player info during cutscenes
Commit: db8f8350a28bab32241c4578e4bb3adcd55eeee9
https://github.com/scummvm/scummvm/commit/db8f8350a28bab32241c4578e4bb3adcd55eeee9
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2024-10-16T22:11:04-07:00
Commit Message:
M4: RIDDLE: Don't automatically update player info during cutscenes
Changed paths:
engines/m4/gui/gui_sys.cpp
diff --git a/engines/m4/gui/gui_sys.cpp b/engines/m4/gui/gui_sys.cpp
index 61318e03d70..61c755dc8d3 100644
--- a/engines/m4/gui/gui_sys.cpp
+++ b/engines/m4/gui/gui_sys.cpp
@@ -68,7 +68,8 @@ void gui_system_event_handler() {
// WORKAROUND: Keep the player_info up to date, in case the game
// is saved directly via the GMM without moving the mouse
if (_G(my_walker) && _G(player).walker_in_this_scene &&
- _G(player).walker_visible && INTERFACE_VISIBLE)
+ _G(player).walker_visible && _G(player).comm_allowed &&
+ INTERFACE_VISIBLE)
player_update_info();
// Deal with mouse events first..
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