[Scummvm-git-logs] scummvm master -> 49539fb9b1aeed1f485aaf37f009c191fd685174
mgerhardy
noreply at scummvm.org
Thu Oct 17 13:59:30 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
49539fb9b1 TWINE: re-added flagfade flag that was removed by accident
Commit: 49539fb9b1aeed1f485aaf37f009c191fd685174
https://github.com/scummvm/scummvm/commit/49539fb9b1aeed1f485aaf37f009c191fd685174
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2024-10-17T15:59:12+02:00
Commit Message:
TWINE: re-added flagfade flag that was removed by accident
see issue #15384
Changed paths:
engines/twine/scene/scene.cpp
diff --git a/engines/twine/scene/scene.cpp b/engines/twine/scene/scene.cpp
index 731c8d6b939..7f50e4280ed 100644
--- a/engines/twine/scene/scene.cpp
+++ b/engines/twine/scene/scene.cpp
@@ -665,6 +665,7 @@ void Scene::changeCube() {
ActorStruct *followedActor = getActor(_numObjFollow);
_engine->_grid->centerOnActor(followedActor);
+ _engine->_screens->_flagFade = true;
_engine->_renderer->setLightVector(_alphaLight, _betaLight, LBAAngles::ANGLE_0);
_zoneHeroPos = IVec3();
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