[Scummvm-git-logs] scummvm master -> 49539fb9b1aeed1f485aaf37f009c191fd685174

mgerhardy noreply at scummvm.org
Thu Oct 17 13:59:30 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
49539fb9b1 TWINE: re-added flagfade flag that was removed by accident


Commit: 49539fb9b1aeed1f485aaf37f009c191fd685174
    https://github.com/scummvm/scummvm/commit/49539fb9b1aeed1f485aaf37f009c191fd685174
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2024-10-17T15:59:12+02:00

Commit Message:
TWINE: re-added flagfade flag that was removed by accident

see issue #15384

Changed paths:
    engines/twine/scene/scene.cpp


diff --git a/engines/twine/scene/scene.cpp b/engines/twine/scene/scene.cpp
index 731c8d6b939..7f50e4280ed 100644
--- a/engines/twine/scene/scene.cpp
+++ b/engines/twine/scene/scene.cpp
@@ -665,6 +665,7 @@ void Scene::changeCube() {
 	ActorStruct *followedActor = getActor(_numObjFollow);
 	_engine->_grid->centerOnActor(followedActor);
 
+	_engine->_screens->_flagFade = true;
 	_engine->_renderer->setLightVector(_alphaLight, _betaLight, LBAAngles::ANGLE_0);
 
 	_zoneHeroPos = IVec3();




More information about the Scummvm-git-logs mailing list