[Scummvm-git-logs] scummvm master -> eb57279f7650c71d451848538d8f059cce858b28

aquadran noreply at scummvm.org
Fri Oct 18 19:21:05 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
eb57279f76 WINTERMUTE: Added missing storing world matrix in shader renderer


Commit: eb57279f7650c71d451848538d8f059cce858b28
    https://github.com/scummvm/scummvm/commit/eb57279f7650c71d451848538d8f059cce858b28
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2024-10-18T21:21:01+02:00

Commit Message:
WINTERMUTE: Added missing storing world matrix in shader renderer

Changed paths:
    engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp


diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index 6998411abdd..21943fbd0b8 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -493,6 +493,7 @@ bool BaseRenderOpenGL3DShader::setProjection2D() {
 }
 
 bool BaseRenderOpenGL3DShader::setWorldTransform(const Math::Matrix4 &transform) {
+	_worldMatrix = transform;
 	Math::Matrix4 tmp = transform;
 	tmp.transpose();
 




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