[Scummvm-git-logs] scummvm master -> b5a983095bdec324ae83b0d9629ba6eff18cff64

sev- noreply at scummvm.org
Fri Oct 18 22:41:00 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
b5a983095b QDENGINE: Stubbed some methods in minigames/adv


Commit: b5a983095bdec324ae83b0d9629ba6eff18cff64
    https://github.com/scummvm/scummvm/commit/b5a983095bdec324ae83b0d9629ba6eff18cff64
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-10-19T00:40:30+02:00

Commit Message:
QDENGINE: Stubbed some methods in minigames/adv

Changed paths:
    engines/qdengine/minigames/adv/RunTime.cpp


diff --git a/engines/qdengine/minigames/adv/RunTime.cpp b/engines/qdengine/minigames/adv/RunTime.cpp
index 5016e7c5548..49ecc84d25c 100644
--- a/engines/qdengine/minigames/adv/RunTime.cpp
+++ b/engines/qdengine/minigames/adv/RunTime.cpp
@@ -145,6 +145,10 @@ bool MinigameManager::createGame() {
 	assert(engine_ && scene_);
 	assert(!game_);
 
+	warning("STUB: MinigameManager::createGame()");
+
+#if 0
+
 	screenSize_ = engine_->screen_size();
 
 #ifdef _DEBUG
@@ -227,9 +231,8 @@ bool MinigameManager::createGame() {
 		game_help_trigger_.setState(game_help_enabled_ ? "01" : "02");
 	}
 
-	warning("STUB: MinigameManager::createGame()");
 	// Here we instantiate the specific game
-	//game_ = ::createGame();
+	game_ = ::createGame();
 
 	if (currentGameInfo_)
 		currentGameInfo_->empty_ = false;
@@ -240,6 +243,7 @@ bool MinigameManager::createGame() {
 		return true;
 	}
 
+#endif
 	return false;
 }
 
@@ -415,6 +419,8 @@ int MinigameManager::load_game(const qdEngineInterface* engine, const qdMinigame
 }
 
 bool MinigameManager::loadState(bool current) {
+	warning("STUB: MinigameManager::loadState()");
+#if 0
 	if (game_) {
 		debugC(2, kDebugMinigames, "MinigameManager::loadState(): load state skiped");
 		return false;
@@ -430,8 +436,6 @@ bool MinigameManager::loadState(bool current) {
 	} else
 		currentGameIndex_ = GameInfoIndex(-1, -1);
 
-	warning("STUB: MinigameManager::loadState()");
-#if 0
 	if (!current || currentGameIndex_.gameNum_ >= 0) {
 
 		if (current)




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