[Scummvm-git-logs] scummvm master -> fca990b4b0d81c53a244f3c31f9c78f0ab6c063b
aquadran
noreply at scummvm.org
Sat Oct 19 17:09:05 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
fca990b4b0 WINTERMUTE: Synced AdActor3DX::displayShadowVolume() with original code
Commit: fca990b4b0d81c53a244f3c31f9c78f0ab6c063b
https://github.com/scummvm/scummvm/commit/fca990b4b0d81c53a244f3c31f9c78f0ab6c063b
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-10-19T19:09:00+02:00
Commit Message:
WINTERMUTE: Synced AdActor3DX::displayShadowVolume() with original code
Changed paths:
engines/wintermute/ad/ad_actor_3dx.cpp
diff --git a/engines/wintermute/ad/ad_actor_3dx.cpp b/engines/wintermute/ad/ad_actor_3dx.cpp
index 91e51394a27..1e2a3d0e6ae 100644
--- a/engines/wintermute/ad/ad_actor_3dx.cpp
+++ b/engines/wintermute/ad/ad_actor_3dx.cpp
@@ -484,7 +484,7 @@ bool AdActor3DX::displayShadowVolume() {
target = _posVector;
lightVector = pos - target;
- extrusionDepth = DXVec3Length(&lightPos) * 1.5f;
+ extrusionDepth = DXVec3Length(&lightVector) * 1.5f;
DXVec3Normalize(&lightVector, &lightVector);
getShadowVolume()->setColor(_shadowColor);
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