[Scummvm-git-logs] scummvm master -> 9048f3a337552c5b830d4674104f77aa3e6b789e
aquadran
noreply at scummvm.org
Sat Oct 19 22:18:15 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
9048f3a337 WINTERMUTE: Use DX for BaseRenderOpenGL3D::setWorldTransform()
Commit: 9048f3a337552c5b830d4674104f77aa3e6b789e
https://github.com/scummvm/scummvm/commit/9048f3a337552c5b830d4674104f77aa3e6b789e
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-10-20T00:18:11+02:00
Commit Message:
WINTERMUTE: Use DX for BaseRenderOpenGL3D::setWorldTransform()
Changed paths:
engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index bf766aa7d27..945bba73738 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -388,13 +388,10 @@ bool BaseRenderOpenGL3D::setProjection2D() {
bool BaseRenderOpenGL3D::setWorldTransform(const DXMatrix &transform) {
_worldMatrix = transform;
- Math::Matrix4 tmp;
- tmp.setData(transform);
- tmp.transpose();
- Math::Matrix4 viewMatrix;
- viewMatrix.setData(_viewMatrix);
- Math::Matrix4 newModelViewTransform = tmp * viewMatrix;
- glLoadMatrixf(newModelViewTransform.getData());
+ DXMatrix newModelViewTransform, world = transform;
+ DXMatrixTranspose(&world, &world);
+ DXMatrixMultiply(&newModelViewTransform, &world, &_viewMatrix);
+ glLoadMatrixf(newModelViewTransform);
return true;
}
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