[Scummvm-git-logs] scummvm master -> 184b72e381e4a382c19e062fc84adb7f10c2dc4d
aquadran
noreply at scummvm.org
Sun Oct 20 13:16:10 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
184b72e381 WINTERMUTE: Fixed regression shadow drawing in renderer
Commit: 184b72e381e4a382c19e062fc84adb7f10c2dc4d
https://github.com/scummvm/scummvm/commit/184b72e381e4a382c19e062fc84adb7f10c2dc4d
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-10-20T15:16:05+02:00
Commit Message:
WINTERMUTE: Fixed regression shadow drawing in renderer
Changed paths:
engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index 36e74a2648f..0501b482905 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -189,6 +189,7 @@ void BaseRenderOpenGL3D::displayShadow(BaseObject *object, const DXVector3 *ligh
DXMatrix translation;
DXMatrixTranslation(&translation, object->_posVector._x, object->_posVector._y, object->_posVector._z);
+ DXMatrixTranspose(&translation, &translation);
DXMatrix worldTransformation = translation * rotation * scale;
DXMatrixTranspose(&worldTransformation, &worldTransformation);
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