[Scummvm-git-logs] scummvm master -> 33744c1d582b2015fd4cd39ddce04065943485e3
aquadran
noreply at scummvm.org
Tue Oct 22 16:47:32 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
33744c1d58 WINTERMUTE: Init _flatShadowMaskShader in constructor
Commit: 33744c1d582b2015fd4cd39ddce04065943485e3
https://github.com/scummvm/scummvm/commit/33744c1d582b2015fd4cd39ddce04065943485e3
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-10-22T18:47:27+02:00
Commit Message:
WINTERMUTE: Init _flatShadowMaskShader in constructor
Changed paths:
engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index 1d614aae5c1..c11d64e23b9 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -58,6 +58,7 @@ struct SpriteVertexShader {
};
BaseRenderOpenGL3DShader::BaseRenderOpenGL3DShader(BaseGame *inGame) : BaseRenderer3D(inGame) {
+ _flatShadowMaskShader = nullptr;
}
BaseRenderOpenGL3DShader::~BaseRenderOpenGL3DShader() {
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