[Scummvm-git-logs] scummvm master -> 39721ea0e85d4c3093fedd7eb9067d0a3b2205c6

aquadran noreply at scummvm.org
Tue Oct 22 17:59:36 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
39721ea0e8 WINTERMUTE: Disable stencil shadows in shader renderer.


Commit: 39721ea0e85d4c3093fedd7eb9067d0a3b2205c6
    https://github.com/scummvm/scummvm/commit/39721ea0e85d4c3093fedd7eb9067d0a3b2205c6
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2024-10-22T19:59:32+02:00

Commit Message:
WINTERMUTE: Disable stencil shadows in shader renderer.

It's broken for a long time. It's not allowed binding to
framebuffer. Code needs to be reworked in the future.

Changed paths:
    engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp


diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index c11d64e23b9..3e26528fdcf 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -260,6 +260,7 @@ bool BaseRenderOpenGL3DShader::disableShadows() {
 }
 
 void BaseRenderOpenGL3DShader::displayShadow(BaseObject *object, const DXVector3 *lightPos, bool lightPosRelative) {
+	return; // shadows are broken for a while since it use not allowed binding to frame buffer
 	if (_flatShadowMaskShader) {
 		if (object->_shadowType <= SHADOW_SIMPLE) {
 			// TODO: Display simple shadow here




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