[Scummvm-git-logs] scummvm master -> 562310f0b09acafbf8155414c129b718eee6e696

aquadran noreply at scummvm.org
Wed Oct 23 06:22:16 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
562310f0b0 WINTERMUTE: Updating view matrix is also needed for lights


Commit: 562310f0b09acafbf8155414c129b718eee6e696
    https://github.com/scummvm/scummvm/commit/562310f0b09acafbf8155414c129b718eee6e696
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2024-10-23T08:22:11+02:00

Commit Message:
WINTERMUTE: Updating view matrix is also needed for lights

Changed paths:
    engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp


diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index 541cc301615..400a55e6d26 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -379,6 +379,8 @@ bool BaseRenderOpenGL3D::setWorldTransform(const DXMatrix &transform) {
 
 bool BaseRenderOpenGL3D::setViewTransform(const DXMatrix &transform) {
 	_viewMatrix = transform;
+	glMatrixMode(GL_MODELVIEW);
+	glLoadMatrixf(transform);
 	return true;
 }
 




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