[Scummvm-git-logs] scummvm master -> 4bac56b7409dc4f03f91a84dd1eaf786dfdb6f79

aquadran noreply at scummvm.org
Sun Oct 27 14:24:15 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
4bac56b740 WINTERMUTE: Restore original code for walking/talking animation


Commit: 4bac56b7409dc4f03f91a84dd1eaf786dfdb6f79
    https://github.com/scummvm/scummvm/commit/4bac56b7409dc4f03f91a84dd1eaf786dfdb6f79
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2024-10-27T15:24:11+01:00

Commit Message:
WINTERMUTE: Restore original code for walking/talking animation

Changed paths:
    engines/wintermute/ad/ad_actor_3dx.cpp


diff --git a/engines/wintermute/ad/ad_actor_3dx.cpp b/engines/wintermute/ad/ad_actor_3dx.cpp
index 96531331cbd..9fe8f51a51f 100644
--- a/engines/wintermute/ad/ad_actor_3dx.cpp
+++ b/engines/wintermute/ad/ad_actor_3dx.cpp
@@ -2155,9 +2155,9 @@ bool AdActor3DX::scSetProperty(const char *name, ScValue *value) {
 	//////////////////////////////////////////////////////////////////////////
 	else if (strcmp(name, "WalkAnimName") == 0) {
 		if (value->isNULL()) {
-			_talkAnimName = "walk";
+			_walkAnimName = "walk";
 		} else {
-			_talkAnimName = value->getString();
+			_walkAnimName = value->getString();
 		}
 		return true;
 	}




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