[Scummvm-git-logs] scummvm master -> 3d58e5747a3a6a9b671c23f65bdfb67c5a58c8dd

sluicebox noreply at scummvm.org
Sun Oct 27 18:16:21 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
3d58e5747a FREESCAPE: Fix MSVC build


Commit: 3d58e5747a3a6a9b671c23f65bdfb67c5a58c8dd
    https://github.com/scummvm/scummvm/commit/3d58e5747a3a6a9b671c23f65bdfb67c5a58c8dd
Author: sluicebox (22204938+sluicebox at users.noreply.github.com)
Date: 2024-10-27T11:15:11-07:00

Commit Message:
FREESCAPE: Fix MSVC build

Changed paths:
    engines/freescape/area.cpp


diff --git a/engines/freescape/area.cpp b/engines/freescape/area.cpp
index 26acb1178a8..5eb2b667add 100644
--- a/engines/freescape/area.cpp
+++ b/engines/freescape/area.cpp
@@ -444,9 +444,9 @@ Math::Vector3d Area::resolveCollisions(const Math::Vector3d &lastPosition_, cons
 	// Ugly hack to fix the collisions in tight spaces in the stores and junk room
 	// for Castle Master
 	if (_name == "    STORES     " && _areaID == 62) {
-		reductionHeight = 0.3;
+		reductionHeight = 0.3f;
 	} else if (_name == "   JUNK ROOM   " && _areaID == 61) {
-		reductionHeight = 0.3;
+		reductionHeight = 0.3f;
 	}
 
 	Math::AABB boundingBox = createPlayerAABB(lastPosition, playerHeight, reductionHeight);




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