[Scummvm-git-logs] scummvm master -> 1ec1f88c525fbadaea265393abb02f83766e77c7

sev- noreply at scummvm.org
Sun Oct 27 23:17:30 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
1ec1f88c52 QDENGINE: Rename class variables in minigames/adv/RunTime.cpp


Commit: 1ec1f88c525fbadaea265393abb02f83766e77c7
    https://github.com/scummvm/scummvm/commit/1ec1f88c525fbadaea265393abb02f83766e77c7
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-10-28T00:17:17+01:00

Commit Message:
QDENGINE: Rename class variables in minigames/adv/RunTime.cpp

Changed paths:
    engines/qdengine/minigames/adv/RunTime.cpp
    engines/qdengine/minigames/adv/RunTime.h


diff --git a/engines/qdengine/minigames/adv/RunTime.cpp b/engines/qdengine/minigames/adv/RunTime.cpp
index 942d317185a..2078724e8c4 100644
--- a/engines/qdengine/minigames/adv/RunTime.cpp
+++ b/engines/qdengine/minigames/adv/RunTime.cpp
@@ -58,7 +58,7 @@ public:
 	void quant(float dt);
 
 private:
-	float gameTime_;
+	float _gameTime;
 	float timeCost_;
 	int lastEventTime_;
 	mgVect3f startPos_;
@@ -68,43 +68,43 @@ private:
 };
 
 MinigameManager::MinigameManager(MinigameConsCallback callback)
-	: currentGameIndex_(-1, -1) {
-	state_container_name_ = Common::String::format("%s.min", g_engine->getTargetName().c_str());
-
-	engine_ = 0;
-	scene_ = 0;
-
-	timeManager_ = 0;
-	textManager_ = 0;
-	eventManager_ = 0;
-	effectManager_ = 0;
-	state_flag_ = 0;
-	pause_flag_ = 0;
-	complete_help_ = 0;
-	complete_help_miniature_ = 0;
-	game_help_ = 0;
-	game_help_trigger_ = 0;
-	game_help_enabled_ = true;
-	game_ = 0;
-	gameTime_ = 0;
-
-	currentGameInfo_ = 0;
-
-	invertMouseButtons_ = false;
-	debugMode_ = false;
-	seed_ = 0;
+	: _currentGameIndex(-1, -1) {
+	_state_container_name = Common::String::format("%s.min", g_engine->getTargetName().c_str());
+
+	_engine = 0;
+	_scene = 0;
+
+	_timeManager = 0;
+	_textManager = 0;
+	_eventManager = 0;
+	_effectManager = 0;
+	_state_flag = 0;
+	_pause_flag = 0;
+	_complete_help = 0;
+	_complete_help_miniature = 0;
+	_game_help = 0;
+	_game_help_trigger = 0;
+	_game_help_enabled = true;
+	_game = 0;
+	_gameTime = 0;
+
+	_currentGameInfo = 0;
+
+	_invertMouseButtons = false;
+	_debugMode = false;
+	_seed = 0;
 
 	for (int idx = 0; idx < 256; ++idx)
-		lastKeyChecked_[idx] = false;
+		_lastKeyChecked[idx] = false;
 
 	_callback = callback;
 }
 
 MinigameManager::~MinigameManager() {
-	assert(!engine_ && !scene_);
+	assert(!_engine && !_scene);
 
-	for (auto &it : gameInfos_) {
-		debugC(5, kDebugMinigames, "~MinigameManager(): free: (%d,%d)", it._key.gameLevel_, it._key.gameNum_);
+	for (auto &it : _gameInfos) {
+		debugC(5, kDebugMinigames, "~MinigameManager(): free: (%d,%d)", it._key._gameLevel, it._key._gameNum);
 		it._value.free();
 	}
 }
@@ -117,18 +117,18 @@ bool MinigameManager::init(const qdEngineInterface *engine_interface) {
 
 	if (g_runtime != this)
 		return false;
-	assert(!engine_ && !scene_);
+	assert(!_engine && !_scene);
 
 	assert(engine_interface);
 	if (!engine_interface)
 		return false;
 
-	engine_ = engine_interface;
-	scene_ = engine_->current_scene_interface();
+	_engine = engine_interface;
+	_scene = _engine->current_scene_interface();
 
-	assert(scene_);
-	if (!scene_) {
-		engine_ = 0;
+	assert(_scene);
+	if (!_scene) {
+		_engine = 0;
 		return false;
 	}
 
@@ -144,48 +144,48 @@ bool MinigameManager::init(const qdEngineInterface *engine_interface) {
 }
 
 bool MinigameManager::createGame() {
-	assert(engine_ && scene_);
-	assert(!game_);
+	assert(_engine && _scene);
+	assert(!_game);
 
-	screenSize_ = engine_->screen_size();
+	_screenSize = _engine->screen_size();
 
 #ifdef _DEBUG
-	debugMode_ = getParameter("debug_mode", false);
+	_debugMode = getParameter("debug_mode", false);
 #endif
 
-	seed_ = 0;
+	_seed = 0;
 
 	if (!loadState())
 		return false;
 
-	if (currentGameInfo_) {
-		debugC(2, kDebugMinigames, "MinigameManager::createGame(): level: %d, game: %d, index: %d", currentGameIndex_.gameLevel_, currentGameIndex_.gameNum_, currentGameInfo_->game_.sequenceIndex_);
-		debugC(2, kDebugMinigames, "MinigameManager::createGame(): %s", currentGameInfo_->game_.sequenceIndex_ == -1 ? "FIRST TIME PLAY" : "RePlay game");
+	if (_currentGameInfo) {
+		debugC(2, kDebugMinigames, "MinigameManager::createGame(): level: %d, game: %d, index: %d", _currentGameIndex._gameLevel, _currentGameIndex._gameNum, _currentGameInfo->_game._sequenceIndex);
+		debugC(2, kDebugMinigames, "MinigameManager::createGame(): %s", _currentGameInfo->_game._sequenceIndex == -1 ? "FIRST TIME PLAY" : "RePlay game");
 	}
 
 	int s = getParameter("random_seed", -1);
-	seed_ = debugMode_ ? 0 : (s >= 0 ? s : seed_);
+	_seed = _debugMode ? 0 : (s >= 0 ? s : _seed);
 
-	engine_->rnd_init(seed_);
-	debugC(2, kDebugMinigames, "MinigameManager::createGame(): seed = %d", seed_);
+	_engine->rnd_init(_seed);
+	debugC(2, kDebugMinigames, "MinigameManager::createGame(): seed = %d", _seed);
 
-	invertMouseButtons_ = getParameter("invert_mouse_buttons", false);
-	mouseAdjast_ = getParameter("ajast_mouse", mgVect2f());
+	_invertMouseButtons = getParameter("invert_mouse_buttons", false);
+	_mouseAdjast = getParameter("ajast_mouse", mgVect2f());
 
-	HoldData<TimeManagerData> timeData(currentGameInfo_ ? &currentGameInfo_->timeManagerData_ : 0, !currentGameInfo_ || currentGameInfo_->empty_);
-	timeManager_ = new TimeManager(timeData);
+	HoldData<TimeManagerData> timeData(_currentGameInfo ? &_currentGameInfo->_timeManagerData : 0, !_currentGameInfo || _currentGameInfo->_empty);
+	_timeManager = new TimeManager(timeData);
 
-	textManager_ = new TextManager();
+	_textManager = new TextManager();
 
-	eventManager_ = new EventManager();
+	_eventManager = new EventManager();
 
-	HoldData<EffectManagerData> effectData(currentGameInfo_ ? &currentGameInfo_->effectManagerData_ : 0, !currentGameInfo_ || currentGameInfo_->empty_);
-	effectManager_ = new EffectManager(effectData);
+	HoldData<EffectManagerData> effectData(_currentGameInfo ? &_currentGameInfo->_effectManagerData : 0, !_currentGameInfo || _currentGameInfo->_empty);
+	_effectManager = new EffectManager(effectData);
 
-	const char *stateFlagName = parameter("state_flag_name", "state_flag");
+	const char *stateFlagName = parameter("_state_flagname", "state_flag");
 
-	if ((state_flag_ = scene_->object_interface(stateFlagName))) {
-		if (!state_flag_->has_state("game") || !state_flag_->has_state("win") || !state_flag_->has_state("lose")) {
+	if ((_state_flag = _scene->object_interface(stateFlagName))) {
+		if (!_state_flag->has_state("game") || !_state_flag->has_state("win") || !_state_flag->has_state("lose")) {
 			warning("MinigameManager::createGame(): The object %s must have state: game, win, lose", transCyrillic(stateFlagName));
 			return false;
 		}
@@ -194,21 +194,21 @@ bool MinigameManager::createGame() {
 		return false;
 	}
 
-	const char *pauseFlagName = parameter("pause_flag_name", "BackHelp");
+	const char *pauseFlagName = parameter("_pause_flagname", "BackHelp");
 
-	if ((pause_flag_ = scene_->object_interface(pauseFlagName))) {
-		if (!pause_flag_->has_state("on")) {
+	if ((_pause_flag = _scene->object_interface(pauseFlagName))) {
+		if (!_pause_flag->has_state("on")) {
 			warning("MinigameManager::createGame(): The object %s must have state: on", transCyrillic(pauseFlagName));
 			return false;
 		}
 	}
 
-	complete_help_state_name_ = "01";
+	_complete_help_state_name = "01";
 
 	if (testObject(parameter("complete_help_miniatute", "miniature"))) {
-		complete_help_miniature_ = getObject(parameter("complete_help_miniatute", "miniature"));
-		if ((complete_help_ = getObject(parameter("complete_help", "complete")))) {
-			if (!complete_help_->has_state("off") || !complete_help_->has_state("01")) {
+		_complete_help_miniature = getObject(parameter("complete_help_miniatute", "miniature"));
+		if ((_complete_help = getObject(parameter("complete_help", "complete")))) {
+			if (!_complete_help->has_state("off") || !_complete_help->has_state("01")) {
 				warning("MinigameManager::createGame(): The object for completed game must have state: off, 01");
 				return false;
 			}
@@ -218,26 +218,26 @@ bool MinigameManager::createGame() {
 		}
 	}
 
-	game_help_state_name_ = "off";
+	_game_help_state_name = "off";
 
 	if (testObject(parameter("tips_object", "tips"))) {
-		game_help_ = getObject(parameter("tips_object", "tips"));
-		game_help_.setState(game_help_state_name_.c_str());
+		_game_help = getObject(parameter("tips_object", "tips"));
+		_game_help.setState(_game_help_state_name.c_str());
 	}
 	if (testObject(parameter("tips_switcher", "tips_button"))) {
-		game_help_trigger_ = getObject(parameter("tips_switcher", "tips_button"));
-		game_help_trigger_.setState(game_help_enabled_ ? "01" : "02");
+		_game_help_trigger = getObject(parameter("tips_switcher", "tips_button"));
+		_game_help_trigger.setState(_game_help_enabled ? "01" : "02");
 	}
 
 	// Here we instantiate the specific game
-	game_ = _callback();
+	_game = _callback();
 
-	if (currentGameInfo_)
-		currentGameInfo_->empty_ = false;
+	if (_currentGameInfo)
+		_currentGameInfo->_empty = false;
 
-	if (game_ && game_->state() != MinigameInterface::NOT_INITED) {
-		textManager_->updateScore(eventManager_->score());
-		state_flag_->set_state("game");
+	if (_game && _game->state() != MinigameInterface::NOT_INITED) {
+		_textManager->updateScore(_eventManager->score());
+		_state_flag->set_state("game");
 		return true;
 	}
 
@@ -246,66 +246,66 @@ bool MinigameManager::createGame() {
 
 #define SAFE_RELEASE(name)                      \
     if (name) {                                 \
-        scene_->release_object_interface(name); \
+        _scene->release_object_interface(name); \
         name = 0;                               \
     }
 
 bool MinigameManager::finit() {
 	debugC(2, kDebugMinigames, "MinigameManager::finit(): finit game");
-	if (!engine_)
+	if (!_engine)
 		return false;
 
-	delete game_;
-	game_ = 0;
+	delete _game;
+	_game = 0;
 
-	delete effectManager_;
-	effectManager_ = 0;
+	delete _effectManager;
+	_effectManager = 0;
 
-	delete eventManager_;
-	eventManager_ = 0;
+	delete _eventManager;
+	_eventManager = 0;
 
-	delete textManager_;
-	textManager_ = 0;
+	delete _textManager;
+	_textManager = 0;
 
-	delete timeManager_;
-	timeManager_ = 0;
+	delete _timeManager;
+	_timeManager = 0;
 
-	if (scene_) {
-		SAFE_RELEASE(state_flag_)
-		SAFE_RELEASE(pause_flag_)
+	if (_scene) {
+		SAFE_RELEASE(_state_flag)
+		SAFE_RELEASE(_pause_flag)
 
-		release(complete_help_miniature_);
-		release(complete_help_);
+		release(_complete_help_miniature);
+		release(_complete_help);
 
-		release(game_help_);
-		release(game_help_trigger_);
+		release(_game_help);
+		release(_game_help_trigger);
 	}
 
-	game_help_enabled_ = true;
+	_game_help_enabled = true;
 
-	complete_help_state_name_.clear();
-	game_help_state_name_.clear();
+	_complete_help_state_name.clear();
+	_game_help_state_name.clear();
 
-	completeCounters_.clear();
+	_completeCounters.clear();
 
-	currentGameInfo_ = 0;
-	currentGameIndex_ = GameInfoIndex(-1, -1);
+	_currentGameInfo = 0;
+	_currentGameIndex = GameInfoIndex(-1, -1);
 
-	gameInfos_.clear();
+	_gameInfos.clear();
 
-	seed_ = 0;
-	debugMode_ = false;
-	invertMouseButtons_ = false;
-	mouseAdjast_ = mgVect2f();
+	_seed = 0;
+	_debugMode = false;
+	_invertMouseButtons = false;
+	_mouseAdjast = mgVect2f();
 
-	if (scene_) {
-		engine_->release_scene_interface(scene_);
-		scene_ = 0;
+	if (_scene) {
+		_engine->release_scene_interface(_scene);
+		_scene = 0;
 	}
 
-	gameTime_ = 0;
+	_gameTime = 0;
 
-	engine_ = 0;
+	_engine = 0;
 
 	return true;
 }
@@ -319,9 +319,9 @@ bool MinigameManager::new_game(const qdEngineInterface *engine_interface) {
 	}
 	debugC(2, kDebugMinigames, "MinigameManager::new_game(): new game");
 
-	for (auto &it : gameInfos_) {
-		debugC(3, kDebugMinigames, "MinigameManager::new_game(): clean game data (%d, %d)", it._key.gameLevel_, it._key.gameNum_);
-		it._value.game_ = MinigameData();
+	for (auto &it : _gameInfos) {
+		debugC(3, kDebugMinigames, "MinigameManager::new_game(): clean game data (%d, %d)", it._key._gameLevel, it._key._gameNum);
+		it._value._game = MinigameData();
 	}
 
 	saveState(true);
@@ -330,7 +330,7 @@ bool MinigameManager::new_game(const qdEngineInterface *engine_interface) {
 
 class TempValue {
 	const qdEngineInterface *pre_engine_;
-	qdMinigameSceneInterface *pre_scene_;
+	qdMinigameSceneInterface *pre__scene;
 	MinigameManager *pre_runtime_;
 public:
 	TempValue(MinigameManager *new_runtime, const qdEngineInterface *new_engine, qdMinigameSceneInterface *new_scene) {
@@ -339,32 +339,32 @@ public:
 		g_runtime = new_runtime;
 
 		assert(new_engine && new_scene);
-		pre_engine_ = g_runtime->engine_;
-		pre_scene_ = g_runtime->scene_;
+		pre_engine_ = g_runtime->_engine;
+		pre__scene = g_runtime->_scene;
 
-		g_runtime->engine_ = new_engine;
-		g_runtime->scene_ = new_scene;
+		g_runtime->_engine = new_engine;
+		g_runtime->_scene = new_scene;
 	}
 	~TempValue() {
-		g_runtime->engine_ = pre_engine_;
-		g_runtime->scene_ = pre_scene_;
+		g_runtime->_engine = pre_engine_;
+		g_runtime->_scene = pre__scene;
 
 		g_runtime = pre_runtime_;
 	}
 };
 
-#define TEMP_SCENE_ENTER() TempValue tempSceneObject(this, engine, const_cast<qdMinigameSceneInterface*>(scene))
+#define TEMP__sceneENTER() TempValue tempSceneObject(this, engine, const_cast<qdMinigameSceneInterface*>(scene))
 
 int MinigameManager::save_game(const qdEngineInterface *engine, const qdMinigameSceneInterface *scene, char *buffer, int buffer_size) {
 	debugC(2, kDebugMinigames, "MinigameManager::save_game(): save game");
-	TEMP_SCENE_ENTER();
+	TEMP__sceneENTER();
 	loadState();
-	if (currentGameInfo_ && !currentGameInfo_->empty()) {
-		debugC(2, kDebugMinigames, "MinigameManager::save_game(): save game (%d, %d)", currentGameIndex_.gameLevel_, currentGameIndex_.gameNum_);
+	if (_currentGameInfo && !_currentGameInfo->empty()) {
+		debugC(2, kDebugMinigames, "MinigameManager::save_game(): save game (%d, %d)", _currentGameIndex._gameLevel, _currentGameIndex._gameNum);
 
 		Common::MemoryWriteStream out((byte *)buffer, buffer_size);
 		out.writeUint32LE(GameInfo::version());
-		currentGameInfo_->game_.write(out);
+		_currentGameInfo->_game.write(out);
 		return out.pos();
 	}
 	return 0;
@@ -372,28 +372,28 @@ int MinigameManager::save_game(const qdEngineInterface *engine, const qdMinigame
 }
 
 int MinigameManager::load_game(const qdEngineInterface *engine, const qdMinigameSceneInterface *scene, const char *buffer, int buffer_size) {
-	assert(!game_);
-	if (game_) {
+	assert(!_game);
+	if (_game) {
 		debugC(2, kDebugMinigames, "MinigameManager::load_game(): load game skiped");
 		return buffer_size;
 	}
 	debugC(2, kDebugMinigames, "MinigameManager::load_game(): load game");
-	TEMP_SCENE_ENTER();
+	TEMP__sceneENTER();
 	loadState();
 
-	if (currentGameInfo_) {
+	if (_currentGameInfo) {
 		if (buffer_size > 0) {
-			debugC(2, kDebugMinigames, "MinigameManager::load_game(): load game (%d, %d)", currentGameIndex_.gameLevel_, currentGameIndex_.gameNum_);
+			debugC(2, kDebugMinigames, "MinigameManager::load_game(): load game (%d, %d)", _currentGameIndex._gameLevel, _currentGameIndex._gameNum);
 			Common::MemoryReadStream in((const byte *)buffer, buffer_size);
 			int version;
 			version = in.readUint32LE();
 			if (version == GameInfo::version()) {
-				currentGameInfo_->game_.read(in);
+				_currentGameInfo->_game.read(in);
 
-				if (currentGameInfo_->empty_)
+				if (_currentGameInfo->_empty)
 					warning("MinigameManager::load_game(): Attempt to load minigame without a scene");
 				if (in.pos() != buffer_size) {
-					currentGameInfo_->game_ = MinigameData();
+					_currentGameInfo->_game = MinigameData();
 					warning("MinigameManager::load_game(): Data size mismatch");
 					return 0;
 				}
@@ -402,8 +402,8 @@ int MinigameManager::load_game(const qdEngineInterface *engine, const qdMinigame
 				return 0;
 			}
 		} else {
-			debugC(2, kDebugMinigames, "MinigameManager::load_game(): clean game (%d, %d)", currentGameIndex_.gameLevel_, currentGameIndex_.gameNum_);
-			currentGameInfo_->game_ = MinigameData();
+			debugC(2, kDebugMinigames, "MinigameManager::load_game(): clean game (%d, %d)", _currentGameIndex._gameLevel, _currentGameIndex._gameNum);
+			_currentGameInfo->_game = MinigameData();
 		}
 		saveState();
 	}
@@ -413,7 +413,7 @@ int MinigameManager::load_game(const qdEngineInterface *engine, const qdMinigame
 }
 
 bool MinigameManager::loadState(bool current) {
-	if (game_) {
+	if (_game) {
 		debugC(2, kDebugMinigames, "MinigameManager::loadState(): load state skiped");
 		return false;
 	}
@@ -424,26 +424,26 @@ bool MinigameManager::loadState(bool current) {
 		if (gameNumber >= 0)
 			if (!getParameter("game_level", gameLevel, true))
 				return false;
-		currentGameIndex_ = GameInfoIndex(gameNumber, gameLevel);
+		_currentGameIndex = GameInfoIndex(gameNumber, gameLevel);
 	} else
-		currentGameIndex_ = GameInfoIndex(-1, -1);
+		_currentGameIndex = GameInfoIndex(-1, -1);
 
-	if (!current || currentGameIndex_.gameNum_ >= 0) {
+	if (!current || _currentGameIndex._gameNum >= 0) {
 
 		if (current)
-			debugC(2, kDebugMinigames, "MinigameManager::loadState(): current game: (%d,%d)", currentGameIndex_.gameLevel_, currentGameIndex_.gameNum_);
+			debugC(2, kDebugMinigames, "MinigameManager::loadState(): current game: (%d,%d)", _currentGameIndex._gameLevel, _currentGameIndex._gameNum);
 
-		Common::InSaveFile *file = g_engine->getSaveFileManager()->openForLoading(state_container_name_);
+		Common::InSaveFile *file = g_engine->getSaveFileManager()->openForLoading(_state_container_name);
 		if (file) {
 			int version = file->readUint32LE();
 
 			if (version != GameInfo::version()) {
-				warning("MinigameManager::loadState(): Minigame savestate version mismatch. Remove '%s'", state_container_name_.c_str());
+				warning("MinigameManager::loadState(): Minigame savestate version mismatch. Remove '%s'", _state_container_name.c_str());
 
 				delete file;
 				return false;
 			}
-			seed_ = file->readUint32LE();
+			_seed = file->readUint32LE();
 
 			GameInfoIndex index(0, 0);
 
@@ -453,18 +453,18 @@ bool MinigameManager::loadState(bool current) {
 				GameInfo data;
 				data.read(*file);
 
-				debugC(2, kDebugMinigames, "MinigameManager::loadState(): read game info: (%d,%d), index: %d, game data:%d", index.gameLevel_, index.gameNum_, data.game_.sequenceIndex_, data.empty_ ? 0 : 1);
+				debugC(2, kDebugMinigames, "MinigameManager::loadState(): read game info: (%d,%d), index: %d, game data:%d", index._gameLevel, index._gameNum, data._game._sequenceIndex, data._empty ? 0 : 1);
 
-				if (data.game_.sequenceIndex_ >= 0)
-					completeCounters_[index.gameLevel_]++;
+				if (data._game._sequenceIndex >= 0)
+					_completeCounters[index._gameLevel]++;
 
-				gameInfos_[index] = data;
+				_gameInfos[index] = data;
 			}
 
 			delete file;
 		}
 
-		currentGameInfo_ = current ? &gameInfos_[currentGameIndex_] : 0;
+		_currentGameInfo = current ? &_gameInfos[_currentGameIndex] : 0;
 	}
 
 	return true;
@@ -473,16 +473,16 @@ bool MinigameManager::loadState(bool current) {
 void MinigameManager::saveState(bool force) {
 	debugC(2, kDebugMinigames, "MinigameManager::save_state(): save state");
 
-	if (force || currentGameIndex_.gameNum_ >= 0) {
-		Common::OutSaveFile *file = g_engine->getSaveFileManager()->openForSaving(state_container_name_);
+	if (force || _currentGameIndex._gameNum >= 0) {
+		Common::OutSaveFile *file = g_engine->getSaveFileManager()->openForSaving(_state_container_name);
 
 		if (file) {
 			file->writeUint32LE(GameInfo::version());
-			file->writeUint32LE(engine_ ? engine_->rnd(999999) : seed_);
+			file->writeUint32LE(_engine ? _engine->rnd(999999) : _seed);
 
-			for (auto &it : gameInfos_) {
+			for (auto &it : _gameInfos) {
 				if (!it._value.empty()) {
-					debugC(2, kDebugMinigames, "MinigameManager::save_state(): write game info: (%d,%d), index: %d, game data: %d", it._key.gameLevel_, it._key.gameNum_, it._value.game_.sequenceIndex_, it._value.empty_ ? 0 : 1);
+					debugC(2, kDebugMinigames, "MinigameManager::save_state(): write game info: (%d,%d), index: %d, game data: %d", it._key._gameLevel, it._key._gameNum, it._value._game._sequenceIndex, it._value._empty ? 0 : 1);
 					it._key.write(*file);
 					it._value.write(*file);
 				}
@@ -491,61 +491,61 @@ void MinigameManager::saveState(bool force) {
 			file->finalize();
 			delete file;
 		} else {
-			warning("MinigameManager::saveState(): Failed to save file '%s'", state_container_name_.c_str());
+			warning("MinigameManager::saveState(): Failed to save file '%s'", _state_container_name.c_str());
 		}
 	}
 }
 
 bool MinigameManager::quant(float dt) {
-	if (!game_)
+	if (!_game)
 		return false;
 
-	if (pause_flag_ && pause_flag_->is_state_active("on"))
+	if (_pause_flag && _pause_flag->is_state_active("on"))
 		return true;
 
-	gameTime_ += dt;
+	_gameTime += dt;
 
-	mgVect2i pos = engine_->mouse_cursor_position();
-	mousePos_ = mgVect2f(pos.x, pos.y);
-	mousePos_ += mouseAdjast_;
+	mgVect2i pos = _engine->mouse_cursor_position();
+	_mousePos = mgVect2f(pos.x, pos.y);
+	_mousePos += _mouseAdjast;
 
-	if (game_->state() == MinigameInterface::RUNNING) {
-		timeManager_->quant(dt);
+	if (_game->state() == MinigameInterface::RUNNING) {
+		_timeManager->quant(dt);
 
-		if (complete_help_miniature_) {
-			assert(complete_help_);
-			if (complete_help_miniature_.hit(mousePos_))
-				complete_help_.setState(complete_help_state_name_.c_str());
+		if (_complete_help_miniature) {
+			assert(_complete_help);
+			if (_complete_help_miniature.hit(_mousePos))
+				_complete_help.setState(_complete_help_state_name.c_str());
 			else
-				complete_help_.setState("off");
+				_complete_help.setState("off");
 		}
 
-		if (game_help_trigger_) {
-			if (game_help_trigger_.hit(mousePosition())) {
-				game_help_trigger_.setState(game_help_enabled_ ? "01_sel" : "02_sel");
+		if (_game_help_trigger) {
+			if (_game_help_trigger.hit(mousePosition())) {
+				_game_help_trigger.setState(_game_help_enabled ? "01_sel" : "02_sel");
 				if (mouseLeftPressed())
-					game_help_enabled_ = !game_help_enabled_;
+					_game_help_enabled = !_game_help_enabled;
 			} else
-				game_help_trigger_.setState(game_help_enabled_ ? "01" : "02");
+				_game_help_trigger.setState(_game_help_enabled ? "01" : "02");
 		}
 
-		if (timeManager_->timeIsOut()) {
+		if (_timeManager->timeIsOut()) {
 			signal(EVENT_TIME_OUT);
-			game_->setState(MinigameInterface::GAME_LOST);
+			_game->setState(MinigameInterface::GAME_LOST);
 		} else
-			game_->quant(dt);
+			_game->quant(dt);
 
-		if (game_help_)
-			game_help_.setState(game_help_enabled_ ? game_help_state_name_.c_str() : "off");
+		if (_game_help)
+			_game_help.setState(_game_help_enabled ? _game_help_state_name.c_str() : "off");
 
 #ifdef _DEBUG
 		if (keyPressed(VK_MULTIPLY, true))
-			game_->setState(MinigameInterface::GAME_WIN);
+			_game->setState(MinigameInterface::GAME_WIN);
 #endif
 
-		switch (game_->state()) {
+		switch (_game->state()) {
 		case MinigameInterface::GAME_LOST:
-			if (!timeManager_->timeIsOut())
+			if (!_timeManager->timeIsOut())
 				signal(EVENT_GAME_LOSE);
 			// fallthrough
 		case MinigameInterface::NOT_INITED:
@@ -563,12 +563,12 @@ bool MinigameManager::quant(float dt) {
 	}
 
 	for (int vKey = 0; vKey < 256; ++vKey)
-		if (lastKeyChecked_[vKey])
-			lastKeyChecked_[vKey] = engine_->is_key_pressed(vKey);
+		if (_lastKeyChecked[vKey])
+			_lastKeyChecked[vKey] = _engine->is_key_pressed(vKey);
 
-	if (game_->state() != MinigameInterface::NOT_INITED) {
-		textManager_->quant(dt);
-		effectManager_->quant(dt);
+	if (_game->state() != MinigameInterface::NOT_INITED) {
+		_textManager->quant(dt);
+		_effectManager->quant(dt);
 		return true;
 	}
 
@@ -580,7 +580,7 @@ void MinigameManager::setCompleteHelpVariant(int idx) {
 	char buf[32];
 	buf[31] = 0;
 	snprintf(buf, 31, "%02d", idx + 1);
-	complete_help_state_name_ = buf;
+	_complete_help_state_name = buf;
 }
 
 void MinigameManager::setGameHelpVariant(int idx) {
@@ -588,23 +588,23 @@ void MinigameManager::setGameHelpVariant(int idx) {
 		char buf[32];
 		buf[31] = 0;
 		snprintf(buf, 31, "%02d", idx + 1);
-		game_help_state_name_ = buf;
+		_game_help_state_name = buf;
 	} else
-		game_help_state_name_ = "off";
+		_game_help_state_name = "off";
 }
 
 void MinigameManager::event(int eventID, const mgVect2f& pos, int factor) {
-	eventManager_->event(eventID, pos, factor);
+	_eventManager->event(eventID, pos, factor);
 }
 
 void MinigameManager::signal(SystemEvent id) {
-	eventManager_->sysEvent(id);
+	_eventManager->sysEvent(id);
 }
 
 const MinigameData *MinigameManager::getScore(int level, int game) const {
-	GameInfoMap::const_iterator it = gameInfos_.find(GameInfoIndex(game, level));
-	if (it != gameInfos_.end())
-		return &it->_value.game_;
+	GameInfoMap::const_iterator it = _gameInfos.find(GameInfoIndex(game, level));
+	if (it != _gameInfos.end())
+		return &it->_value._game;
 	return 0;
 }
 
@@ -635,7 +635,7 @@ bool MinigameManager::testAllGamesWin() {
 				int game;
 				xbuf >= game;
 				const MinigameData *data = getScore(level, game);
-				if (!data || data->sequenceIndex_ == -1)
+				if (!data || data->_sequenceIndex == -1)
 					return false;
 			}
 		}
@@ -647,40 +647,40 @@ bool MinigameManager::testAllGamesWin() {
 
 void MinigameManager::gameWin() {
 	debugC(2, kDebugMinigames, "MinigameManager::gameWin(): Game Win");
-	state_flag_->set_state("win");
+	_state_flag->set_state("win");
 
-	if (debugMode() || !currentGameInfo_)
+	if (debugMode() || !_currentGameInfo)
 		return;
 
-	assert(currentGameIndex_.gameNum_ >= 0);
+	assert(_currentGameIndex._gameNum >= 0);
 
-	effectManager_->start(EFFECT_1);
+	_effectManager->start(EFFECT_1);
 
-	if (currentGameIndex_.gameNum_ == 0)
+	if (_currentGameIndex._gameNum == 0)
 		return;
 
 	int gameTime = round(getTime());
-	eventManager_->addScore(round(timeManager_->leftTime() * timeManager_->timeCost()));
+	_eventManager->addScore(round(_timeManager->leftTime() * _timeManager->timeCost()));
 
-	currentGameInfo_->game_.lastTime_ = gameTime;
-	currentGameInfo_->game_.lastScore_ = eventManager_->score();
+	_currentGameInfo->_game._lastTime = gameTime;
+	_currentGameInfo->_game._lastScore = _eventManager->score();
 
-	if (currentGameInfo_->game_.sequenceIndex_ >= 0) { // это переигровка
-		if (eventManager_->score() > currentGameInfo_->game_.bestScore_) {
+	if (_currentGameInfo->_game._sequenceIndex >= 0) { // это переигровка
+		if (_eventManager->score() > _currentGameInfo->_game._bestScore) {
 			debugC(2, kDebugMinigames, "MinigameManager::gameWin(): new high score");
-			currentGameInfo_->game_.bestScore_ = eventManager_->score();
-			currentGameInfo_->game_.bestTime_ = gameTime;
+			_currentGameInfo->_game._bestScore = _eventManager->score();
+			_currentGameInfo->_game._bestTime = gameTime;
 		}
 	} else {
-		debugC(2, kDebugMinigames, "MinigameManager::gameWin(): adding score to the sum: %d", eventManager_->score());
-		currentGameInfo_->game_.sequenceIndex_ = completeCounters_[currentGameIndex_.gameLevel_];
-		currentGameInfo_->game_.bestScore_ = eventManager_->score();
-		currentGameInfo_->game_.bestTime_ = gameTime;
+		debugC(2, kDebugMinigames, "MinigameManager::gameWin(): adding score to the sum: %d", _eventManager->score());
+		_currentGameInfo->_game._sequenceIndex = _completeCounters[_currentGameIndex._gameLevel];
+		_currentGameInfo->_game._bestScore = _eventManager->score();
+		_currentGameInfo->_game._bestTime = gameTime;
 		if (QDCounter all_score = getCounter("all_score")) {
-			all_score->add_value(eventManager_->score());
+			all_score->add_value(_eventManager->score());
 			if (testAllGamesWin()) {
 				debugC(2, kDebugMinigames, "MinigameManager::gameWin(): All games are won, adding record to the score table: %d", all_score->value());
-				engine_->add_hall_of_fame_entry(all_score->value());
+				_engine->add_hall_of_fame_entry(all_score->value());
 			}
 			release(all_score);
 		}
@@ -695,14 +695,14 @@ void MinigameManager::gameWin() {
 
 void MinigameManager::gameLose() {
 	debugC(2, kDebugMinigames, "MinigameManager: Game Lose");
-	state_flag_->set_state("lose");
+	_state_flag->set_state("lose");
 }
 
 const char *MinigameManager::parameter(const char *name, bool required) const {
-	if (!scene_)
+	if (!_scene)
 		error("MinigameManager::parameter(): Scene is undefined");
 
-	const char *txt = scene_->minigame_parameter(name);
+	const char *txt = _scene->minigame_parameter(name);
 
 	if (required && !txt)
 		warning("MinigameManager::parameter(): Required parameter '%s' is missing in the ini file", transCyrillic(name));
@@ -714,7 +714,7 @@ const char *MinigameManager::parameter(const char *name, const char *def) const
 	if (!def)
 		warning("MinigameManager::parameter(): Default value for parameter '%s' is missing", transCyrillic(name));
 
-	const char *txt = scene_->minigame_parameter(name);
+	const char *txt = _scene->minigame_parameter(name);
 
 	if (!def && !txt)
 		warning("MinigameManager::parameter(): Required parameter '%s' is missing in the ini file", transCyrillic(name));
@@ -723,47 +723,47 @@ const char *MinigameManager::parameter(const char *name, const char *def) const
 }
 
 bool MinigameManager::mouseLeftPressed() const {
-	if (invertMouseButtons_)
-		return engine_->is_mouse_event_active(qdEngineInterface::MOUSE_EV_RIGHT_DOWN);
-	return engine_->is_mouse_event_active(qdEngineInterface::MOUSE_EV_LEFT_DOWN);
+	if (_invertMouseButtons)
+		return _engine->is_mouse_event_active(qdEngineInterface::MOUSE_EV_RIGHT_DOWN);
+	return _engine->is_mouse_event_active(qdEngineInterface::MOUSE_EV_LEFT_DOWN);
 
 }
 
 bool MinigameManager::mouseRightPressed() const {
-	if (invertMouseButtons_)
-		return engine_->is_mouse_event_active(qdEngineInterface::MOUSE_EV_LEFT_DOWN);
-	return engine_->is_mouse_event_active(qdEngineInterface::MOUSE_EV_RIGHT_DOWN);
+	if (_invertMouseButtons)
+		return _engine->is_mouse_event_active(qdEngineInterface::MOUSE_EV_LEFT_DOWN);
+	return _engine->is_mouse_event_active(qdEngineInterface::MOUSE_EV_RIGHT_DOWN);
 
 }
 
 bool MinigameManager::keyPressed(int vKey, bool once) const {
 	assert(vKey >= 0 && vKey <= 255);
-	if (engine_->is_key_pressed(vKey)) {
-		if (once && lastKeyChecked_[vKey])
+	if (_engine->is_key_pressed(vKey)) {
+		if (once && _lastKeyChecked[vKey])
 			return false;
-		return lastKeyChecked_[vKey] = true;
+		return _lastKeyChecked[vKey] = true;
 	}
-	return lastKeyChecked_[vKey] = false;
+	return _lastKeyChecked[vKey] = false;
 }
 
 mgVect3f MinigameManager::game2world(const mgVect3i& coord) const {
-	return scene_->screen2world_coords(reinterpret_cast<const mgVect2i &>(coord), coord.z);
+	return _scene->screen2world_coords(reinterpret_cast<const mgVect2i &>(coord), coord.z);
 }
 
 mgVect3f MinigameManager::game2world(const mgVect3f& coord) const {
-	return scene_->screen2world_coords(mgVect2i(round(coord.x), round(coord.y)), round(coord.z));
+	return _scene->screen2world_coords(mgVect2i(round(coord.x), round(coord.y)), round(coord.z));
 }
 
 mgVect3f MinigameManager::game2world(const mgVect2i& coord, int depth) const {
-	return scene_->screen2world_coords(coord, depth);
+	return _scene->screen2world_coords(coord, depth);
 }
 
 mgVect3f MinigameManager::game2world(const mgVect2f& coord, int depth) const {
-	return scene_->screen2world_coords(mgVect2i(round(coord.x), round(coord.y)), depth);
+	return _scene->screen2world_coords(mgVect2i(round(coord.x), round(coord.y)), depth);
 }
 
 mgVect2f MinigameManager::world2game(const mgVect3f& pos) const {
-	mgVect2i scr = scene_->world2screen_coords(pos);
+	mgVect2i scr = _scene->world2screen_coords(pos);
 	return mgVect2f(scr.x, scr.y);
 }
 
@@ -782,15 +782,15 @@ mgVect2f MinigameManager::getSize(qdMinigameObjectInterface *obj) const {
 
 void MinigameManager::setDepth(qdMinigameObjectInterface *obj, int depth) const {
 	mgVect2i scr = obj->screen_R();
-	obj->set_R(scene_->screen2world_coords(scr, depth));
+	obj->set_R(_scene->screen2world_coords(scr, depth));
 }
 
 float MinigameManager::getDepth(qdMinigameObjectInterface *obj) const {
-	return scene_->screen_depth(obj->R());
+	return _scene->screen_depth(obj->R());
 }
 
 float MinigameManager::getDepth(const mgVect3f& pos) const {
-	return scene_->screen_depth(pos);
+	return _scene->screen_depth(pos);
 }
 
 QDObject MinigameManager::getObject(const char *name) const {
@@ -799,7 +799,7 @@ QDObject MinigameManager::getObject(const char *name) const {
 		return QDObject::ZERO;
 	}
 
-	qdMinigameObjectInterface *obj = scene_->object_interface(name);
+	qdMinigameObjectInterface *obj = _scene->object_interface(name);
 	if (!obj)
 		warning("MinigameManager::getObject(): Object '%s' not found", transCyrillic(name));
 
@@ -809,8 +809,8 @@ QDObject MinigameManager::getObject(const char *name) const {
 }
 
 bool MinigameManager::testObject(const char *name) const {
-	if (qdMinigameObjectInterface *obj = scene_->object_interface(name)) {
-		scene_->release_object_interface(obj);
+	if (qdMinigameObjectInterface *obj = _scene->object_interface(name)) {
+		_scene->release_object_interface(obj);
 		return true;
 	}
 	return false;
@@ -818,13 +818,13 @@ bool MinigameManager::testObject(const char *name) const {
 
 void MinigameManager::release(QDObject& obj) {
 	if (obj) {
-		scene_->release_object_interface(obj);
+		_scene->release_object_interface(obj);
 		obj = 0;
 	}
 }
 
 QDCounter MinigameManager::getCounter(const char *name) {
-	qdMinigameCounterInterface *counter = engine_->counter_interface(name);
+	qdMinigameCounterInterface *counter = _engine->counter_interface(name);
 
 	if (!counter)
 		warning("MinigameManager::getCounter(): Counter '%s' not found", transCyrillic(name));
@@ -836,12 +836,12 @@ void MinigameManager::release(QDCounter& counter) {
 	if (!counter)
 		warning("MinigameManager::release(): Null counter");
 
-	engine_->release_counter_interface(counter);
+	_engine->release_counter_interface(counter);
 	counter = 0;
 }
 
 void MinigameManager::setText(const char *name, const char *text) const {
-	engine_->set_interface_text(0, name, text);
+	_engine->set_interface_text(0, name, text);
 }
 
 void MinigameManager::setText(const char *name, int toText, const char *format) const {
@@ -852,15 +852,15 @@ void MinigameManager::setText(const char *name, int toText, const char *format)
 }
 
 void MinigameManager::hide(qdMinigameObjectInterface *obj) const {
-	obj->set_R(scene_->screen2world_coords(mgVect2i(-10000, -10000), getDepth(obj)));
+	obj->set_R(_scene->screen2world_coords(mgVect2i(-10000, -10000), getDepth(obj)));
 }
 
 float MinigameManager::rnd(float min, float max) const {
-	return min + engine_->fabs_rnd(max - min);
+	return min + _engine->fabs_rnd(max - min);
 }
 
 int MinigameManager::rnd(int min, int max) const {
-	return min + round(engine_->fabs_rnd(max - min));
+	return min + round(_engine->fabs_rnd(max - min));
 }
 
 int MinigameManager::rnd(const Std::vector<float> &prob) const {
@@ -894,17 +894,17 @@ int MinigameManager::rnd(const Std::vector<float> &prob) const {
 bool MinigameManager::processGameData(Common::SeekableReadStream &data) {
 	data.seek(0);
 
-	if (currentGameInfo_) {
-		if (currentGameInfo_->empty_) {
-			currentGameInfo_->empty_ = false;
+	if (_currentGameInfo) {
+		if (_currentGameInfo->_empty) {
+			_currentGameInfo->_empty = false;
 			assert(data.pos());
-			currentGameInfo_->persist(data);
+			_currentGameInfo->persist(data);
 		} else {
-			if (data.pos() != currentGameInfo_->dataSize_)
-				warning("MinigameManager::processGameData(): Old minigame save detected. Remove '%s'", state_container_name_.c_str());
+			if (data.pos() != _currentGameInfo->_dataSize)
+				warning("MinigameManager::processGameData(): Old minigame save detected. Remove '%s'", _state_container_name.c_str());
 
-			if (data.pos() == currentGameInfo_->dataSize_) {
-				currentGameInfo_->persist(data);
+			if (data.pos() == _currentGameInfo->_dataSize) {
+				_currentGameInfo->persist(data);
 			} else {
 				data.seek(0);
 				return false;
@@ -917,98 +917,98 @@ bool MinigameManager::processGameData(Common::SeekableReadStream &data) {
 }
 
 MinigameData::MinigameData() {
-	sequenceIndex_ = -1;
-	lastScore_ = 0;
-	lastTime_ = 0;
-	bestTime_ = 0;
-	bestScore_ = 0;
+	_sequenceIndex = -1;
+	_lastScore = 0;
+	_lastTime = 0;
+	_bestTime = 0;
+	_bestScore = 0;
 }
 
 void MinigameData::write(Common::WriteStream &out) const {
-	out.writeSint32LE(sequenceIndex_);
-	out.writeSint32LE(lastScore_);
-	out.writeSint32LE(lastTime_);
-	out.writeSint32LE(bestTime_);
-	out.writeSint32LE(bestScore_);
+	out.writeSint32LE(_sequenceIndex);
+	out.writeSint32LE(_lastScore);
+	out.writeSint32LE(_lastTime);
+	out.writeSint32LE(_bestTime);
+	out.writeSint32LE(_bestScore);
 }
 
 void MinigameData::read(Common::ReadStream &out) {
-	sequenceIndex_ = out.readSint32LE();
-	lastScore_ =     out.readSint32LE();
-	lastTime_ =      out.readSint32LE();
-	bestTime_ =      out.readSint32LE();
-	bestScore_ =     out.readSint32LE();
+	_sequenceIndex = out.readSint32LE();
+	_lastScore =     out.readSint32LE();
+	_lastTime =      out.readSint32LE();
+	_bestTime =      out.readSint32LE();
+	_bestScore =     out.readSint32LE();
 }
 
 GameInfo::GameInfo() {
-	empty_ = true;
-	dataSize_ = 0;
-	gameData_ = 0;
+	_empty = true;
+	_dataSize = 0;
+	_gameData = 0;
 }
 
 void GameInfo::free() {
-	if (gameData_) {
-		assert(dataSize_ > 0);
+	if (_gameData) {
+		assert(_dataSize > 0);
 
-		::free(gameData_);
-		gameData_ = 0;
+		::free(_gameData);
+		_gameData = 0;
 	}
-	dataSize_ = 0;
+	_dataSize = 0;
 }
 
 void GameInfo::persist(Common::SeekableReadStream &in) {
-	if (dataSize_ != in.size()) {
+	if (_dataSize != in.size()) {
 		free();
 		if (in.size() > 0) {
-			dataSize_ = in.size();
-			gameData_ = malloc(dataSize_);
+			_dataSize = in.size();
+			_gameData = malloc(_dataSize);
 		}
 	}
-	if (dataSize_ > 0)
-		in.read(gameData_, dataSize_);
+	if (_dataSize > 0)
+		in.read(_gameData, _dataSize);
 }
 
 void GameInfo::write(Common::WriteStream &out) const {
-	game_.write(out);
-	out.writeByte(empty_);
+	_game.write(out);
+	out.writeByte(_empty);
 
-	if (!empty_) {
-		timeManagerData_.crd.write(out);
-		effectManagerData_.crd.write(out);
+	if (!_empty) {
+		_timeManagerData.crd.write(out);
+		_effectManagerData.crd.write(out);
 
-		out.writeUint32LE(dataSize_);
-		if (dataSize_ > 0)
-			out.write(gameData_, dataSize_);
+		out.writeUint32LE(_dataSize);
+		if (_dataSize > 0)
+			out.write(_gameData, _dataSize);
 	}
 }
 
 void GameInfo::read(Common::ReadStream &in) {
-	game_.read(in);
-	empty_ = in.readByte();
+	_game.read(in);
+	_empty = in.readByte();
 
-	if (!empty_) {
-		timeManagerData_.crd.read(in);
-		effectManagerData_.crd.read(in);
+	if (!_empty) {
+		_timeManagerData.crd.read(in);
+		_effectManagerData.crd.read(in);
 
 		free();
 
-		dataSize_ = in.readUint32LE();
+		_dataSize = in.readUint32LE();
 
-		if (dataSize_) {
-			gameData_ = malloc(dataSize_);
-			in.read(gameData_, dataSize_);
+		if (_dataSize) {
+			_gameData = malloc(_dataSize);
+			in.read(_gameData, _dataSize);
 		}
 	}
 }
 
 void MinigameManager::GameInfoIndex::write(Common::WriteStream &out) const {
-	out.writeUint32LE(gameNum_);
-	out.writeUint32LE(gameLevel_);
+	out.writeUint32LE(_gameNum);
+	out.writeUint32LE(_gameLevel);
 }
 
 void MinigameManager::GameInfoIndex::read(Common::ReadStream &in) {
-	gameNum_ = in.readUint32LE();
-	gameLevel_ = in.readUint32LE();
+	_gameNum = in.readUint32LE();
+	_gameLevel = in.readUint32LE();
 }
 
 //========================================================================================================================
@@ -1016,14 +1016,14 @@ void MinigameManager::GameInfoIndex::read(Common::ReadStream &in) {
 
 TimeManager::TimeManager(HoldData<TimeManagerData> &data_) {
 	if (const char *data = g_runtime->parameter("game_time", false)) {
-		if (sscanf(data, "%f", &gameTime_) != 1)
-			gameTime_ = -1.f;
+		if (sscanf(data, "%f", &_gameTime) != 1)
+			_gameTime = -1.f;
 	} else
-		gameTime_ = -1.f;
+		_gameTime = -1.f;
 
 	timeCost_ = 0.f;
 
-	if (gameTime_ > 0) {
+	if (_gameTime > 0) {
 		if (const char *data = g_runtime->parameter("time_bar"))
 			timeBar_ = g_runtime->getObject(data);
 
@@ -1064,16 +1064,16 @@ TimeManager::~TimeManager() {
 }
 
 bool TimeManager::timeIsOut() const {
-	if (gameTime_ > 0.f)
-		return g_runtime->getTime() > gameTime_;
+	if (_gameTime > 0.f)
+		return g_runtime->getTime() > _gameTime;
 	return false;
 
 }
 
 float TimeManager::leftTime() const {
-	if (gameTime_ <= 0.f)
+	if (_gameTime <= 0.f)
 		return 0;
-	return g_runtime->getTime() > gameTime_ ? 0 : gameTime_ - g_runtime->getTime();
+	return g_runtime->getTime() > _gameTime ? 0 : _gameTime - g_runtime->getTime();
 
 }
 
@@ -1083,7 +1083,7 @@ void TimeManager::quant(float dt) {
 		lastEventTime_ = seconds;
 		g_runtime->textManager().updateTime(seconds);
 		int amountSeconds = round(leftTime());
-		if (gameTime_ < 0.f || amountSeconds > 10)
+		if (_gameTime < 0.f || amountSeconds > 10)
 			if (seconds % 60 == 0)
 				g_runtime->signal(EVENT_TIME_60_SECOND_TICK);
 			else if (seconds % 10 == 0)
@@ -1096,10 +1096,10 @@ void TimeManager::quant(float dt) {
 			g_runtime->signal(EVENT_TIME_LESS_10_SECOND_LEFT_SECOND_TICK);
 	}
 
-	if (gameTime_ <= 0.f || !timeBar_)
+	if (_gameTime <= 0.f || !timeBar_)
 		return;
 
-	float phase = clamp(g_runtime->getTime() / gameTime_, 0.f, 1.f);
+	float phase = clamp(g_runtime->getTime() / _gameTime, 0.f, 1.f);
 	mgVect3f pos;
 	switch (direction_) {
 	case UP:
diff --git a/engines/qdengine/minigames/adv/RunTime.h b/engines/qdengine/minigames/adv/RunTime.h
index 1bd5adc6900..6f6581bb6f2 100644
--- a/engines/qdengine/minigames/adv/RunTime.h
+++ b/engines/qdengine/minigames/adv/RunTime.h
@@ -52,11 +52,11 @@ struct EffectManagerData {
 
 struct MinigameData {
 	MinigameData();
-	int sequenceIndex_;
-	int lastScore_;
-	int lastTime_;
-	int bestTime_;
-	int bestScore_;
+	int _sequenceIndex;
+	int _lastScore;
+	int _lastTime;
+	int _bestTime;
+	int _bestScore;
 
 	void write(Common::WriteStream &out) const;
 	void read(Common::ReadStream &out);
@@ -74,15 +74,15 @@ struct GameInfo {
 		return 9;
 	}
 	bool empty() const {
-		return empty_ && game_.sequenceIndex_ < 0;
+		return _empty && _game._sequenceIndex < 0;
 	}
 
-	MinigameData game_;
-	bool empty_;
-	TimeManagerData timeManagerData_;
-	EffectManagerData effectManagerData_;
-	uint dataSize_;
-	void *gameData_;
+	MinigameData _game;
+	bool _empty;
+	TimeManagerData _timeManagerData;
+	EffectManagerData _effectManagerData;
+	uint _dataSize;
+	void *_gameData;
 };
 
 typedef MinigameInterface *(*MinigameConsCallback)();
@@ -111,27 +111,27 @@ public:
 	bool processGameData(Common::SeekableReadStream &data);
 
 	mgVect2f mousePosition() const {
-		return mousePos_;
+		return _mousePos;
 	}
 	bool mouseLeftPressed() const;
 	bool mouseRightPressed() const;
 	bool keyPressed(int vKey, bool once = false) const;
 
 	mgVect2i screenSize() const {
-		return screenSize_;
+		return _screenSize;
 	}
 	float getTime() const {
-		return gameTime_;
+		return _gameTime;
 	}
 
 	const MinigameData *getScore(int level, int game) const;
 
 	bool debugMode() const {
-		return debugMode_;
+		return _debugMode;
 	}
 
 	TextManager &textManager() const {
-		return *textManager_;
+		return *_textManager;
 	}
 
 	void signal(SystemEvent id);
@@ -189,98 +189,98 @@ public:
 
 	// файл со списком игр по уровням
 	const char *gameListFileName() const {
-		return "resource//minigames.lst";
+		return "resource/minigames.lst";
 	}
 
 private:
-	MinigameInterface *game_;
+	MinigameInterface *_game;
 
 	// Вывод текста с помощью объектов
-	TextManager *textManager_;
+	TextManager *_textManager;
 	// Подсчет и визуализация времени
-	TimeManager *timeManager_;
+	TimeManager *_timeManager;
 	// Обработка событий игры
-	EventManager *eventManager_;
+	EventManager *_eventManager;
 	// выводимые эффекты
-	EffectManager *effectManager_;
+	EffectManager *_effectManager;
 
 	// Время в секундах с момента стара игры
-	float gameTime_;
+	float _gameTime;
 	// кеш проверенных на нажатие клавиш, для отслеживания непосредственно нажатия
-	mutable bool lastKeyChecked_[256];
+	mutable bool _lastKeyChecked[256];
 	// Размер играна
-	mgVect2i screenSize_;
+	mgVect2i _screenSize;
 	// текущее положение мыши
-	mgVect2f mousePos_;
+	mgVect2f _mousePos;
 	// подстройка мыши
-	mgVect2f mouseAdjast_;
+	mgVect2f _mouseAdjast;
 
 	// объект для передачи сигнала об окончании игры в триггеры
-	qdMinigameObjectInterface *state_flag_;
+	qdMinigameObjectInterface *_state_flag;
 	// объект для получения сигнала о постановке на паузу
-	qdMinigameObjectInterface *pause_flag_;
+	qdMinigameObjectInterface *_pause_flag;
 	// справка по победе
-	QDObject complete_help_;
-	QDObject complete_help_miniature_;
+	QDObject _complete_help;
+	QDObject _complete_help_miniature;
 	// текущее состояние для включения справки
-	Common::String complete_help_state_name_;
+	Common::String _complete_help_state_name;
 	// справка по игре
-	QDObject game_help_;
-	QDObject game_help_trigger_;
-	bool game_help_enabled_;
+	QDObject _game_help;
+	QDObject _game_help_trigger;
+	bool _game_help_enabled;
 	// текущее состояние для включения справки
-	Common::String game_help_state_name_;
+	Common::String _game_help_state_name;
 
 	// интерфейс к движку
-	const qdEngineInterface *engine_;
+	const qdEngineInterface *_engine;
 	// интерфейс к текущей сцене
-	qdMinigameSceneInterface *scene_;
+	qdMinigameSceneInterface *_scene;
 
 	// игра запущена для отладки
-	bool debugMode_;
+	bool _debugMode;
 	// rnd seed
-	int seed_;
+	int _seed;
 
 	// кнопки мыши инвертированы
-	bool invertMouseButtons_;
+	bool _invertMouseButtons;
 
 	// имя файла и информацией о минииграх
-	Common::String state_container_name_;
+	Common::String _state_container_name;
 	// количество пройденных игр на каждом уровне
 	typedef Common::HashMap<int, int> Counters;
-	Counters completeCounters_;
+	Counters _completeCounters;
 
 	struct GameInfoIndex {
-		GameInfoIndex(int idx, int level) : gameNum_(idx), gameLevel_(level) {}
-		int gameNum_;
-		int gameLevel_;
+		GameInfoIndex(int idx, int level) : _gameNum(idx), _gameLevel(level) {}
+		int _gameNum;
+		int _gameLevel;
 
 		void write(Common::WriteStream &out) const;
 		void read(Common::ReadStream &in);
 
 		bool operator< (const GameInfoIndex& rs) const {
-			return gameLevel_ == rs.gameLevel_ ? gameNum_ < rs.gameNum_ : gameLevel_ < rs.gameLevel_;
+			return _gameLevel == rs._gameLevel ? _gameNum < rs._gameNum : _gameLevel < rs._gameLevel;
 		}
 	};
 
 	struct GameInfoIndex_Hash {
 		uint operator()(const GameInfoIndex& x) const {
-			return (x.gameNum_ << 16) + x.gameLevel_;
+			return (x._gameNum << 16) + x._gameLevel;
 		}
 	};
 
 	struct GameInfoIndex_EqualTo {
 		uint operator()(const GameInfoIndex& x, const GameInfoIndex& y) const {
-			return x.gameNum_ == y.gameNum_ && x.gameLevel_ == y.gameLevel_;
+			return x._gameNum == y._gameNum && x._gameLevel == y._gameLevel;
 		}
 	};
 
 	// информация о пройденных играх
 	typedef Common::HashMap<GameInfoIndex, GameInfo, GameInfoIndex_Hash, GameInfoIndex_EqualTo> GameInfoMap;
-	GameInfoMap gameInfos_;
+	GameInfoMap _gameInfos;
 	// Информация о текущей игре, при выходе запишется
-	GameInfoIndex currentGameIndex_;
-	GameInfo *currentGameInfo_;
+	GameInfoIndex _currentGameIndex;
+	GameInfo *_currentGameInfo;
 
 	// проверить что все необходимые игры пройдены
 	bool testAllGamesWin();




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