[Scummvm-git-logs] scummvm master -> 24cae0cea1b5ad9db7081895c2ff7a7232abf0b0
aquadran
noreply at scummvm.org
Mon Oct 28 09:49:59 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
24cae0cea1 WINTERMUTE: Fixes CID: 1564711, 1564703, 1564699, 1564698, 1563428
Commit: 24cae0cea1b5ad9db7081895c2ff7a7232abf0b0
https://github.com/scummvm/scummvm/commit/24cae0cea1b5ad9db7081895c2ff7a7232abf0b0
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-10-28T10:49:51+01:00
Commit Message:
WINTERMUTE: Fixes CID: 1564711, 1564703, 1564699, 1564698, 1563428
Changed paths:
engines/wintermute/base/gfx/3dloader_3ds.cpp
engines/wintermute/base/gfx/3dloader_3ds.h
engines/wintermute/base/gfx/opengl/mesh3ds_opengl.cpp
engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.cpp
engines/wintermute/base/gfx/xskinmesh.h
diff --git a/engines/wintermute/base/gfx/3dloader_3ds.cpp b/engines/wintermute/base/gfx/3dloader_3ds.cpp
index 4e45b2eb2d2..b78f9e7c345 100644
--- a/engines/wintermute/base/gfx/3dloader_3ds.cpp
+++ b/engines/wintermute/base/gfx/3dloader_3ds.cpp
@@ -81,6 +81,15 @@ Loader3DS::FileObject3DS::FileObject3DS() {
_lightOff = false;
_lightSpotlight = false;
+ _lightColor = 0;
+ _lightHotspot = false;
+ _lightFalloff = false;
+
+ _cameraBank = 0;
+ _cameraLens = 0;
+ _cameraFOV = 0;
+
+ _hidden = false;
}
@@ -125,12 +134,10 @@ bool Loader3DS::parseFile(const Common::String &filename) {
//////////////////////////////////////////////////////////////////////
// object ////////////////////////////////////////////////////////////
case NAMED_OBJECT: {
- Common::String name;
+ obj = new FileObject3DS;
for (int8 current = fileStream.readByte(); current != 0; current = fileStream.readByte()) {
- name.insertChar(current, name.size());
+ obj->_name.insertChar(current, obj->_name.size());
}
- obj = new FileObject3DS;
- obj->_name = name;
_objects.add(obj);
}
break;
diff --git a/engines/wintermute/base/gfx/3dloader_3ds.h b/engines/wintermute/base/gfx/3dloader_3ds.h
index 7d5b383f395..fbdeee9fd06 100644
--- a/engines/wintermute/base/gfx/3dloader_3ds.h
+++ b/engines/wintermute/base/gfx/3dloader_3ds.h
@@ -59,7 +59,6 @@ public:
bool _lightOff;
bool _lightSpotlight;
bool _hidden;
- uint16 _numCoordinates;
uint16 _numFaces;
SFace *_faces;
DXVector3 *_vertices;
diff --git a/engines/wintermute/base/gfx/opengl/mesh3ds_opengl.cpp b/engines/wintermute/base/gfx/opengl/mesh3ds_opengl.cpp
index 2933791e556..7d08499a4eb 100644
--- a/engines/wintermute/base/gfx/opengl/mesh3ds_opengl.cpp
+++ b/engines/wintermute/base/gfx/opengl/mesh3ds_opengl.cpp
@@ -30,6 +30,8 @@
namespace Wintermute {
Mesh3DSOpenGL::Mesh3DSOpenGL(BaseGame *inGame) : Mesh3DS(inGame) {
+ _vertexCount = 0;
+ _vertexData = nullptr;
}
Mesh3DSOpenGL::~Mesh3DSOpenGL() {
diff --git a/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.cpp b/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.cpp
index 301d717970f..b315d60a7fc 100644
--- a/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.cpp
@@ -30,6 +30,9 @@
namespace Wintermute {
Mesh3DSOpenGLShader::Mesh3DSOpenGLShader(BaseGame *inGame, OpenGL::Shader *shader) : Mesh3DS(inGame), _shader(shader) {
+ _vertexCount = 0;
+ _vertexData = nullptr;
+
glGenBuffers(1, &_vertexBuffer);
glGenBuffers(1, &_indexBuffer);
}
diff --git a/engines/wintermute/base/gfx/xskinmesh.h b/engines/wintermute/base/gfx/xskinmesh.h
index c579bcc1973..5d71fcb6310 100644
--- a/engines/wintermute/base/gfx/xskinmesh.h
+++ b/engines/wintermute/base/gfx/xskinmesh.h
@@ -105,7 +105,7 @@ struct DXBone {
#endif
class DXSkinInfo {
- uint32 _fvf;
+ uint32 _fvf{};
uint32 _numVertices{};
uint32 _numBones{};
DXBone *_bones{};
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