[Scummvm-git-logs] scummvm master -> 16e0b2b0e0a27bc240bfdc8e5612feafa29d4f39
aquadran
noreply at scummvm.org
Mon Oct 28 13:37:50 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
16e0b2b0e0 WINTERMUTE: CID 1433288
Commit: 16e0b2b0e0a27bc240bfdc8e5612feafa29d4f39
https://github.com/scummvm/scummvm/commit/16e0b2b0e0a27bc240bfdc8e5612feafa29d4f39
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-10-28T14:37:45+01:00
Commit Message:
WINTERMUTE: CID 1433288
Changed paths:
engines/wintermute/ad/ad_actor_3dx.cpp
diff --git a/engines/wintermute/ad/ad_actor_3dx.cpp b/engines/wintermute/ad/ad_actor_3dx.cpp
index e676b8187f5..05f15952d66 100644
--- a/engines/wintermute/ad/ad_actor_3dx.cpp
+++ b/engines/wintermute/ad/ad_actor_3dx.cpp
@@ -1522,7 +1522,7 @@ bool AdActor3DX::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
AdGame *adGame = (AdGame *)_gameRef;
if (isGoToNeeded(x, y)) {
- if (adGame->_scene->_2DPathfinding) {
+ if (adGame->_scene && adGame->_scene->_2DPathfinding) {
goTo2D(x, y);
if (strcmp(name, "GoToAsync") != 0) {
More information about the Scummvm-git-logs
mailing list