[Scummvm-git-logs] scummvm master -> 0ffd1f2870fd1929505ef83aef31c17ca2bbfcfa

aquadran noreply at scummvm.org
Tue Oct 29 15:22:33 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
0ffd1f2870 WINTERMUTE: Purge keyboard events after esc keypress in bink player loop to avoid trigger game menu


Commit: 0ffd1f2870fd1929505ef83aef31c17ca2bbfcfa
    https://github.com/scummvm/scummvm/commit/0ffd1f2870fd1929505ef83aef31c17ca2bbfcfa
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2024-10-29T16:22:25+01:00

Commit Message:
WINTERMUTE: Purge keyboard events after esc keypress in bink player loop to avoid trigger game menu

Changed paths:
    engines/wintermute/ext/wme_vlink.cpp


diff --git a/engines/wintermute/ext/wme_vlink.cpp b/engines/wintermute/ext/wme_vlink.cpp
index 04fd74370f2..f9a4670b671 100644
--- a/engines/wintermute/ext/wme_vlink.cpp
+++ b/engines/wintermute/ext/wme_vlink.cpp
@@ -142,6 +142,7 @@ bool SXVlink::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
 							if (event.type == Common::EVENT_KEYDOWN) {
 								if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
 									_videoFinished = true;
+									g_system->getEventManager()->purgeKeyboardEvents();
 								}
 							} else if (event.type == Common::EVENT_SCREEN_CHANGED) {
 								_gameRef->_renderer->onWindowChange();




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