[Scummvm-git-logs] scummvm master -> 97d3cc093fd904a13ad6c906a4404565c6e88ede
bluegr
noreply at scummvm.org
Mon Sep 16 07:21:10 UTC 2024
This automated email contains information about 4 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
2234d2d74f MYST3: Ignore slot 0 when assigning slots to save files
44fc3315a4 MYST3: Convert selected slot to assigned save file
99f3465f68 MYST3: Remove unnecessary dummy autosave from Save List
97d3cc093f MYST3: Use English default if autosave name is invalid
Commit: 2234d2d74f2ea78c764a2deae7ced71bc3b45c59
https://github.com/scummvm/scummvm/commit/2234d2d74f2ea78c764a2deae7ced71bc3b45c59
Author: macca8 (brubask6 at yahoo.com)
Date: 2024-09-16T10:21:06+03:00
Commit Message:
MYST3: Ignore slot 0 when assigning slots to save files
Changed paths:
engines/myst3/metaengine.cpp
diff --git a/engines/myst3/metaengine.cpp b/engines/myst3/metaengine.cpp
index 69e4b65747e..7e73959834e 100644
--- a/engines/myst3/metaengine.cpp
+++ b/engines/myst3/metaengine.cpp
@@ -75,7 +75,9 @@ public:
SaveStateList saveList;
for (uint32 i = 0; i < filenames.size(); i++)
- saveList.push_back(SaveStateDescriptor(this, i, filenames[i]));
+ // Since slots are ignored when saving, we always return slot 0
+ // as an unused slot to optimise the autosave process
+ saveList.push_back(SaveStateDescriptor(this, i + 1, filenames[i]));
return saveList;
}
Commit: 44fc3315a4461c1a98a50b53f333ccb182034dfa
https://github.com/scummvm/scummvm/commit/44fc3315a4461c1a98a50b53f333ccb182034dfa
Author: macca8 (brubask6 at yahoo.com)
Date: 2024-09-16T10:21:06+03:00
Commit Message:
MYST3: Convert selected slot to assigned save file
Changed paths:
engines/myst3/myst3.cpp
diff --git a/engines/myst3/myst3.cpp b/engines/myst3/myst3.cpp
index 061048b0393..9a171652e81 100644
--- a/engines/myst3/myst3.cpp
+++ b/engines/myst3/myst3.cpp
@@ -1513,7 +1513,15 @@ bool Myst3Engine::canLoadGameStateCurrently(Common::U32String *msg) {
Common::Error Myst3Engine::loadGameState(int slot) {
Common::StringArray filenames = Saves::list(_saveFileMan, getPlatform());
- return loadGameState(filenames[slot], kTransitionNone);
+
+ // Slots are assigned consecutively, starting from slot 1
+ // Get the Save List index for the selected slot
+ int listIndex = (slot == 0) ? slot : slot - 1;
+ if (!listIndex < filenames.size()) {
+ return Common::kReadingFailed;
+ }
+
+ return loadGameState(filenames[listIndex], kTransitionNone);
}
Common::Error Myst3Engine::loadGameState(Common::String fileName, TransitionType transition) {
Commit: 99f3465f68082b13501220d62692c8ca47c87510
https://github.com/scummvm/scummvm/commit/99f3465f68082b13501220d62692c8ca47c87510
Author: macca8 (brubask6 at yahoo.com)
Date: 2024-09-16T10:21:06+03:00
Commit Message:
MYST3: Remove unnecessary dummy autosave from Save List
Changed paths:
engines/myst3/state.cpp
diff --git a/engines/myst3/state.cpp b/engines/myst3/state.cpp
index f9f0196ee0c..281605fe302 100644
--- a/engines/myst3/state.cpp
+++ b/engines/myst3/state.cpp
@@ -840,12 +840,6 @@ Common::StringArray Saves::list(Common::SaveFileManager *saveFileManager, Common
// The saves are sorted alphabetically
Common::sort(filenames.begin(), filenames.end(), AutosaveFirstComparator());
- // The MetaEngine save system expects the Autosave to be in slot 0
- // if we don't have an autosave (yet), insert a fake one.
- if (!filenames.empty() && !filenames[0].hasPrefixIgnoreCase("autosave.")) {
- filenames.insert_at(0, buildName("Autosave", platform));
- }
-
return filenames;
}
Commit: 97d3cc093fd904a13ad6c906a4404565c6e88ede
https://github.com/scummvm/scummvm/commit/97d3cc093fd904a13ad6c906a4404565c6e88ede
Author: macca8 (brubask6 at yahoo.com)
Date: 2024-09-16T10:21:06+03:00
Commit Message:
MYST3: Use English default if autosave name is invalid
Changed paths:
engines/myst3/myst3.cpp
diff --git a/engines/myst3/myst3.cpp b/engines/myst3/myst3.cpp
index 9a171652e81..60d2f3073b8 100644
--- a/engines/myst3/myst3.cpp
+++ b/engines/myst3/myst3.cpp
@@ -1581,8 +1581,14 @@ static bool isValidSaveFileName(const Common::String &desc) {
Common::Error Myst3Engine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
assert(!desc.empty());
+ Common::String saveName = desc;
if (!isValidSaveFileName(desc)) {
- return Common::Error(Common::kCreatingFileFailed, _("Invalid file name for saving"));
+ if (isAutosave) {
+ // Fall back to the expected English translation
+ saveName = "Autosave";
+ } else {
+ return Common::Error(Common::kCreatingFileFailed, _("Invalid file name for saving"));
+ }
}
// If autosaving, get a fresh thumbnail of the game screen
@@ -1593,7 +1599,7 @@ Common::Error Myst3Engine::saveGameState(int slot, const Common::String &desc, b
const Graphics::Surface *thumbnail = _menu->borrowSaveThumbnail();
assert(thumbnail);
- return saveGameState(desc, thumbnail, isAutosave);
+ return saveGameState(saveName, thumbnail, isAutosave);
}
Common::Error Myst3Engine::saveGameState(const Common::String &desc, const Graphics::Surface *thumbnail, bool isAutosave) {
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