[Scummvm-git-logs] scummvm master -> d17911a602690681dffaefb5a623cb632712b339
Strangerke
noreply at scummvm.org
Sun Apr 6 06:27:37 UTC 2025
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f7e668229c M4: RIDDLE: Fix original bug in room 703 (walking from room 706)
d17911a602 M4: RIDDLE: Fix dialog with monk #6 not starting in room 704
Commit: f7e668229c6634f1db395ade7299c18519c8c03c
https://github.com/scummvm/scummvm/commit/f7e668229c6634f1db395ade7299c18519c8c03c
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-04-06T07:27:19+01:00
Commit Message:
M4: RIDDLE: Fix original bug in room 703 (walking from room 706)
Changed paths:
engines/m4/riddle/rooms/section7/room703.cpp
diff --git a/engines/m4/riddle/rooms/section7/room703.cpp b/engines/m4/riddle/rooms/section7/room703.cpp
index bb447ba900d..6c81511f5ac 100644
--- a/engines/m4/riddle/rooms/section7/room703.cpp
+++ b/engines/m4/riddle/rooms/section7/room703.cpp
@@ -75,7 +75,9 @@ void Room703::init() {
break;
case 706:
- player_first_walk(0, 300, 9, 130, 318, 8, true);
+ // Strangerke - Original code use a final direction of 9, but it looks wrong (looking down left).
+ // I changed it to 3 (just like in the room 706 for example) so it doesn't look weird
+ player_first_walk(0, 300, 3, 130, 318, 3, true);
break;
case 707:
Commit: d17911a602690681dffaefb5a623cb632712b339
https://github.com/scummvm/scummvm/commit/d17911a602690681dffaefb5a623cb632712b339
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-04-06T07:27:19+01:00
Commit Message:
M4: RIDDLE: Fix dialog with monk #6 not starting in room 704
Changed paths:
engines/m4/riddle/rooms/section7/room704.cpp
diff --git a/engines/m4/riddle/rooms/section7/room704.cpp b/engines/m4/riddle/rooms/section7/room704.cpp
index 485e3438445..33f09bba91e 100644
--- a/engines/m4/riddle/rooms/section7/room704.cpp
+++ b/engines/m4/riddle/rooms/section7/room704.cpp
@@ -223,7 +223,7 @@ void Room704::parser() {
else if (talkFl && player_said("MONK #6")) {
switch (_G(kernel).trigger) {
- case 1:
+ case -1:
player_set_commands_allowed(false);
digi_play("com081", 1, 255, 2, -1);
break;
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