[Scummvm-git-logs] scummvm master -> 47937129743b427b1c3f72bbc2af49abd0554ac2

Strangerke noreply at scummvm.org
Mon Apr 7 22:34:55 UTC 2025


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
eca9b8ea9f M4: RIDDLE: Fix "Look Skeletton" when the Crystal Skull is installed
4793712974 M4: RIDDLE: Fix a typo in room 508


Commit: eca9b8ea9fa3bd5e9193f7fc936466760e801a12
    https://github.com/scummvm/scummvm/commit/eca9b8ea9fa3bd5e9193f7fc936466760e801a12
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-04-07T23:14:07+01:00

Commit Message:
M4: RIDDLE: Fix "Look Skeletton" when the Crystal Skull is installed

Changed paths:
    engines/m4/riddle/rooms/section5/room508.cpp


diff --git a/engines/m4/riddle/rooms/section5/room508.cpp b/engines/m4/riddle/rooms/section5/room508.cpp
index 08b5dc008d5..5f0f1a287de 100644
--- a/engines/m4/riddle/rooms/section5/room508.cpp
+++ b/engines/m4/riddle/rooms/section5/room508.cpp
@@ -469,7 +469,7 @@ void Room508::parser() {
 		case 2:
 			if (inv_player_has("CRYSTAL SKULL")) {
 				digi_play("508R05A", 1);
-			} else if (inv_object_is_here("CRYSTALL SKULL")) {
+			} else if (inv_object_is_here("CRYSTAL SKULL")) {
 				digi_play("508R05B", 1);
 			} else {
 				digi_play("508R05", 1);


Commit: 47937129743b427b1c3f72bbc2af49abd0554ac2
    https://github.com/scummvm/scummvm/commit/47937129743b427b1c3f72bbc2af49abd0554ac2
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-04-07T23:33:26+01:00

Commit Message:
M4: RIDDLE: Fix a typo in room 508

Changed paths:
    engines/m4/riddle/rooms/section5/room508.cpp


diff --git a/engines/m4/riddle/rooms/section5/room508.cpp b/engines/m4/riddle/rooms/section5/room508.cpp
index 5f0f1a287de..2635a2c2a49 100644
--- a/engines/m4/riddle/rooms/section5/room508.cpp
+++ b/engines/m4/riddle/rooms/section5/room508.cpp
@@ -269,7 +269,7 @@ void Room508::daemon() {
 		_statue = series_place_sprite("STATU SPRITE AFTER DOME TURN", 0, 0, 0, 100, 0x450);
 
 		_light = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xf00, false,
-			triggerMachineByHashCallback, "Receeding Light");
+			triggerMachineByHashCallback, "Receding Light");
 		sendWSMessage_10000(1, _light, _lightAppearing, 12, 12, -1,
 			_lightAppearing, 12, 12, 0);
 




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