[Scummvm-git-logs] scummvm master -> 8ff4249ba47b4f53d9f04d8401304ed4be9fd1a5

mgerhardy noreply at scummvm.org
Mon Apr 14 21:33:36 UTC 2025


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
2631a736b8 TWINE: reduced listTri array size now that the holomap code is split into v1 and v2
8ff4249ba4 TWINE: fixed comment


Commit: 2631a736b8cefb8aeb3c9066418dbd1a214839c7
    https://github.com/scummvm/scummvm/commit/2631a736b8cefb8aeb3c9066418dbd1a214839c7
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2025-04-14T22:29:55+01:00

Commit Message:
TWINE: reduced listTri array size now that the holomap code is split into v1 and v2

Changed paths:
    engines/twine/holomap_v1.cpp


diff --git a/engines/twine/holomap_v1.cpp b/engines/twine/holomap_v1.cpp
index 84ab8b9def6..5fb0126bed6 100644
--- a/engines/twine/holomap_v1.cpp
+++ b/engines/twine/holomap_v1.cpp
@@ -473,7 +473,7 @@ int32 HolomapV1::searchPrevArrow(int32 num) const {
 
 void HolomapV1::drawListPos(int calpha, int cbeta, int cgamma, bool pos) {
 	int nbobjets = 0;
-	DrawListStruct listTri[MAX_HOLO_POS_2];
+	DrawListStruct listTri[MAX_HOLO_POS];
 	const int numCube = _engine->_scene->_numCube;
 	const int maxHoloPos = _engine->numHoloPos();
 	for (int n = 0; n < maxHoloPos; ++n) {


Commit: 8ff4249ba47b4f53d9f04d8401304ed4be9fd1a5
    https://github.com/scummvm/scummvm/commit/8ff4249ba47b4f53d9f04d8401304ed4be9fd1a5
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2025-04-14T22:29:55+01:00

Commit Message:
TWINE: fixed comment

Changed paths:
    engines/twine/holomap.h
    engines/twine/holomap_v1.h
    engines/twine/holomap_v2.h


diff --git a/engines/twine/holomap.h b/engines/twine/holomap.h
index ba82f579475..8a028f98f4d 100644
--- a/engines/twine/holomap.h
+++ b/engines/twine/holomap.h
@@ -39,7 +39,7 @@ struct AnimTimerDataStruct;
 
 /**
  * The Holomap shows the hero position. The arrows (@c RESSHQR_HOLOARROWMDL) represent important places in your quest - they automatically disappear once that part of
- * the quest is done (@c clearHolomapPosition()). You can rotate the holoamp by pressing ctrl+cursor keys - but only using the cursor keys, you can scroll through the
+ * the quest is done (@c clrHoloPos()). You can rotate the holoamp by pressing ctrl+cursor keys - but only using the cursor keys, you can scroll through the
  * text for the visible arrows.
  */
 class Holomap {
diff --git a/engines/twine/holomap_v1.h b/engines/twine/holomap_v1.h
index e003c6e59f8..9085bd4ef12 100644
--- a/engines/twine/holomap_v1.h
+++ b/engines/twine/holomap_v1.h
@@ -33,7 +33,7 @@ namespace TwinE {
 
 /**
  * The Holomap shows the hero position. The arrows (@c RESSHQR_HOLOARROWMDL) represent important places in your quest - they automatically disappear once that part of
- * the quest is done (@c clearHolomapPosition()). You can rotate the holoamp by pressing ctrl+cursor keys - but only using the cursor keys, you can scroll through the
+ * the quest is done (@c clrHoloPos()). You can rotate the holoamp by pressing ctrl+cursor keys - but only using the cursor keys, you can scroll through the
  * text for the visible arrows.
  */
 class HolomapV1 : public Holomap {
diff --git a/engines/twine/holomap_v2.h b/engines/twine/holomap_v2.h
index d35d1056fd1..7984c6f990c 100644
--- a/engines/twine/holomap_v2.h
+++ b/engines/twine/holomap_v2.h
@@ -31,7 +31,7 @@ namespace TwinE {
 
 /**
  * The Holomap shows the hero position. The arrows (@c RESSHQR_HOLOARROWMDL) represent important places in your quest - they automatically disappear once that part of
- * the quest is done (@c clearHolomapPosition()). You can rotate the holoamp by pressing ctrl+cursor keys - but only using the cursor keys, you can scroll through the
+ * the quest is done (@c clrHoloPos()). You can rotate the holoamp by pressing ctrl+cursor keys - but only using the cursor keys, you can scroll through the
  * text for the visible arrows.
  */
 class HolomapV2 : public Holomap {




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