[Scummvm-git-logs] scummvm master -> a3bff044fa5b8efe0fe8111831d4b1bc3ff40172
dwatteau
noreply at scummvm.org
Mon Apr 21 13:24:00 UTC 2025
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
bbb5519655 SCUMM: Fix UBSan warning in canLoadGameStateCurrently() (e.g. with indy3-mac)
a3bff044fa SCUMM: Fix UBSan warning in writeVar() enhancement for SAMNMAX
Commit: bbb55196559db0de0223051c2655c9ef7d8a6206
https://github.com/scummvm/scummvm/commit/bbb55196559db0de0223051c2655c9ef7d8a6206
Author: Donovan Watteau (contrib at dwatteau.fr)
Date: 2025-04-21T15:16:32+02:00
Commit Message:
SCUMM: Fix UBSan warning in canLoadGameStateCurrently() (e.g. with indy3-mac)
Changed paths:
engines/scumm/saveload.cpp
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index e743bbb4550..5a77ae118f7 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -132,7 +132,7 @@ bool ScummEngine::canLoadGameStateCurrently(Common::U32String *msg) {
}
// Also deny persistence operations while the script opening the save menu is running...
- isOriginalMenuActive = _currentRoom == saveRoom || vm.slot[_currentScript].number == saveMenuScript;
+ isOriginalMenuActive = _currentRoom == saveRoom || (_currentScript != 0xFF && vm.slot[_currentScript].number == saveMenuScript);
}
return (VAR_MAINMENU_KEY == 0xFF || VAR(VAR_MAINMENU_KEY) != 0) && !isOriginalMenuActive;
Commit: a3bff044fa5b8efe0fe8111831d4b1bc3ff40172
https://github.com/scummvm/scummvm/commit/a3bff044fa5b8efe0fe8111831d4b1bc3ff40172
Author: Donovan Watteau (contrib at dwatteau.fr)
Date: 2025-04-21T15:16:32+02:00
Commit Message:
SCUMM: Fix UBSan warning in writeVar() enhancement for SAMNMAX
Changed paths:
engines/scumm/script.cpp
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index 52dce02dda0..2d8c22d6c0d 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -755,7 +755,7 @@ void ScummEngine::writeVar(uint var, int value) {
// Any modifications here depend on knowing if the script will
// set the timer value back to something sensible afterwards.
- if (_game.id == GID_SAMNMAX && vm.slot[_currentScript].number == 65 && var == VAR_TIMER_NEXT && enhancementEnabled(kEnhTimingChanges)) {
+ if (_game.id == GID_SAMNMAX && _currentScript != 0xFF && vm.slot[_currentScript].number == 65 && var == VAR_TIMER_NEXT && enhancementEnabled(kEnhTimingChanges)) {
// "Wirst Du brutzeln, wie eine grobe Bratwurst!"
if (value == 1 && _language == Common::DE_DEU)
value = 4;
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