[Scummvm-git-logs] scummvm master -> eb0a9e20626cd16a62c35efea1c326cc8c6d6e7c
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Wed Aug 6 12:26:08 UTC 2025
This automated email contains information about 1 new commit which have been
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Summary:
eb0a9e2062 GRIM: Add detection for Grim Fandango Polish fantranslation
Commit: eb0a9e20626cd16a62c35efea1c326cc8c6d6e7c
https://github.com/scummvm/scummvm/commit/eb0a9e20626cd16a62c35efea1c326cc8c6d6e7c
Author: Walter Agazzi (walter.agazzi at protonmail.com)
Date: 2025-08-06T14:15:29+02:00
Commit Message:
GRIM: Add detection for Grim Fandango Polish fantranslation
Changed paths:
engines/grim/detection_tables.h
engines/grim/md5check.cpp
diff --git a/engines/grim/detection_tables.h b/engines/grim/detection_tables.h
index c0ae0817dc1..1013f938dc7 100644
--- a/engines/grim/detection_tables.h
+++ b/engines/grim/detection_tables.h
@@ -67,6 +67,34 @@ static const GrimGameDescription gameDescriptions[] = {
},
GType_GRIM
},
+ {
+ // Grim Fandango English version (unpatched) + Polish Fan translation
+ {
+ "grim",
+ "Fanmade",
+ AD_ENTRY2s("VOX0001.LAB", "8b12ed530195c6c577436df27df62ecb", 58011176,
+ "GRIM.TAB", "2b99efd92f782b791a464b1b8a16187a", 351510),
+ Common::PL_POL,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUI_OPTIONS_GRIME
+ },
+ GType_GRIM
+ },
+ {
+ // Grim Fandango English version (patched) + Polish Fan translation
+ {
+ "grim",
+ "Fanmade",
+ AD_ENTRY2s("VOX0001.LAB", "444f05f2af689c1bffd179b8b6a632bd", 57993159,
+ "GRIM.TAB", "2b99efd92f782b791a464b1b8a16187a", 351510),
+ Common::PL_POL,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUI_OPTIONS_GRIME
+ },
+ GType_GRIM
+ },
{
// Grim Fandango English version (unpatched) + Russian Enpy translation
{
diff --git a/engines/grim/md5check.cpp b/engines/grim/md5check.cpp
index 6fb5d2f8cca..ebad6628ed6 100644
--- a/engines/grim/md5check.cpp
+++ b/engines/grim/md5check.cpp
@@ -488,7 +488,8 @@ void MD5Check::init() {
if (g_grim->getGameLanguage() != Common::EN_ANY
&& g_grim->getGameLanguage() != Common::ZH_CHN
&& g_grim->getGameLanguage() != Common::RU_RUS
- && g_grim->getGameLanguage() != Common::KO_KOR) {
+ && g_grim->getGameLanguage() != Common::KO_KOR
+ && g_grim->getGameLanguage() != Common::PL_POL) {
MD5SUM("local.lab", local)
}
if (g_grim->getGameLanguage() == Common::ZH_CHN) {
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