[Scummvm-git-logs] scummvm master -> cd9c770bf6ffb972cfd67fe9f6e89c0c587d5f2e
aquadran
noreply at scummvm.org
Tue Aug 12 13:04:57 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
cd9c770bf6 WINTERMUTE: Synced with original for ad_actor
Commit: cd9c770bf6ffb972cfd67fe9f6e89c0c587d5f2e
https://github.com/scummvm/scummvm/commit/cd9c770bf6ffb972cfd67fe9f6e89c0c587d5f2e
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-08-12T15:04:53+02:00
Commit Message:
WINTERMUTE: Synced with original for ad_actor
Changed paths:
engines/wintermute/ad/ad_actor.cpp
engines/wintermute/ad/ad_actor.h
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index 3ae17e9c113..a2e6a05730d 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -83,17 +83,17 @@ bool AdActor::setDefaultAnimNames() {
//////////////////////////////////////////////////////////////////////////
AdActor::~AdActor() {
delete _path;
- delete _targetPoint;
_path = nullptr;
+ delete _targetPoint;
_targetPoint = nullptr;
delete _walkSprite;
- delete _standSprite;
- delete _turnLeftSprite;
- delete _turnRightSprite;
_walkSprite = nullptr;
+ delete _standSprite;
_standSprite = nullptr;
+ delete _turnLeftSprite;
_turnLeftSprite = nullptr;
+ delete _turnRightSprite;
_turnRightSprite = nullptr;
_animSprite2 = nullptr; // ref only
@@ -390,15 +390,15 @@ bool AdActor::loadBuffer(char *buffer, bool complete) {
case TOKEN_BLOCKED_REGION: {
delete _blockRegion;
- delete _currentBlockRegion;
_blockRegion = nullptr;
+ delete _currentBlockRegion;
_currentBlockRegion = nullptr;
BaseRegion *rgn = new BaseRegion(_gameRef);
BaseRegion *crgn = new BaseRegion(_gameRef);
if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
delete _blockRegion;
- delete _currentBlockRegion;
_blockRegion = nullptr;
+ delete _currentBlockRegion;
_currentBlockRegion = nullptr;
cmd = PARSERR_GENERIC;
} else {
@@ -411,15 +411,15 @@ bool AdActor::loadBuffer(char *buffer, bool complete) {
case TOKEN_WAYPOINTS: {
delete _wptGroup;
- delete _currentWptGroup;
_wptGroup = nullptr;
+ delete _currentWptGroup;
_currentWptGroup = nullptr;
AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
delete _wptGroup;
- delete _currentWptGroup;
_wptGroup = nullptr;
+ delete _currentWptGroup;
_currentWptGroup = nullptr;
cmd = PARSERR_GENERIC;
} else {
@@ -585,7 +585,19 @@ bool AdActor::display() {
if (_active && _partEmitter) {
_partEmitter->display();
}
-
+/*
+ // accessibility
+ if (Game->m_AccessMgr->GetActiveObject() == this) {
+ float ScaleX, ScaleY;
+ GetScale(&ScaleX, &ScaleY);
+
+ RECT rc;
+ SetRectEmpty(&rc);
+ if (m_CurrentSprite) {
+ m_CurrentSprite->GetBoundingRect(&rc, m_PosX - Game->m_OffsetX, m_PosY - Game->m_OffsetY, ScaleX, ScaleY);
+ }
+ Game->m_AccessMgr->SetHintRect(&rc);
+ }*/
return STATUS_OK;
}
diff --git a/engines/wintermute/ad/ad_actor.h b/engines/wintermute/ad/ad_actor.h
index 0e9168e6136..db049115be8 100644
--- a/engines/wintermute/ad/ad_actor.h
+++ b/engines/wintermute/ad/ad_actor.h
@@ -52,17 +52,9 @@ public:
BasePoint *_targetPoint;
bool update() override;
bool display() override;
- virtual void turnTo(TDirection dir);
- AdActor(BaseGame *inGame/*=nullptr*/);
- ~AdActor() override;
- bool loadFile(const char *filename);
- bool loadBuffer(char *buffer, bool complete = true);
-
-
-private:
TDirection _targetDir;
TDirection _afterWalkDir;
-
+ virtual void turnTo(TDirection dir);
AdPath *_path;
AdSpriteSet *_walkSprite;
AdSpriteSet *_standSprite;
@@ -71,6 +63,11 @@ private:
BaseArray<AdSpriteSet *> _talkSprites;
BaseArray<AdSpriteSet *> _talkSpritesEx;
TDirection _dir;
+ AdActor(BaseGame *inGame/*=nullptr*/);
+ ~AdActor() override;
+ bool loadFile(const char *filename);
+ bool loadBuffer(char *buffer, bool complete = true);
+
// new anim system
Common::String _talkAnimName;
Common::String _idleAnimName;
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