[Scummvm-git-logs] scummvm master -> df2cdbc111347eec183ead5acde9256c3f096247

sev- noreply at scummvm.org
Wed Feb 19 12:32:23 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
df2cdbc111 GRIM: Added I18N comments to some keymapper actions


Commit: df2cdbc111347eec183ead5acde9256c3f096247
    https://github.com/scummvm/scummvm/commit/df2cdbc111347eec183ead5acde9256c3f096247
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2025-02-19T13:32:01+01:00

Commit Message:
GRIM: Added I18N comments to some keymapper actions

Changed paths:
    engines/grim/grim.cpp


diff --git a/engines/grim/grim.cpp b/engines/grim/grim.cpp
index 6a0515e77ee..6bd1e28d529 100644
--- a/engines/grim/grim.cpp
+++ b/engines/grim/grim.cpp
@@ -529,6 +529,7 @@ Common::KeymapArray GrimEngine::initKeymapsGrim(const char *target) {
 	act->addDefaultInputMapping("JOY_A");
 	engineKeyMap->addAction(act);
 
+	// I18N: Skipping cutscene plaback
 	act = new Action(kStandardActionSkip, _("Skip"));
 	act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
 	act->addDefaultInputMapping("ESCAPE");
@@ -579,16 +580,19 @@ Common::KeymapArray GrimEngine::initKeymapsEMI(const char *target) {
 	act->addDefaultInputMapping("JOY_RIGHT");
 	engineKeyMap->addAction(act);
 
+	// I18N: Cycle means rotate through
 	act = new Action("COUP", _("Cycle Objects Up"));
 	act->setKeyEvent(KeyState(KEYCODE_PAGEUP));
 	act->addDefaultInputMapping("JOY_LEFT_TRIGGER");
 	engineKeyMap->addAction(act);
 
+	// I18N: Cycle means rotate through
 	act = new Action("CODW", _("Cycle Objects Down"));
 	act->setKeyEvent(KeyState(KEYCODE_PAGEDOWN));
 	act->addDefaultInputMapping("JOY_RIGHT_TRIGGER");
 	engineKeyMap->addAction(act);
 
+	// I18N: Run is a movement type
 	act = new Action("BRUN", _("Run"));
 	act->setKeyEvent(KeyState(KEYCODE_LSHIFT));
 	act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
@@ -625,6 +629,7 @@ Common::KeymapArray GrimEngine::initKeymapsEMI(const char *target) {
 	act->addDefaultInputMapping("JOY_A");
 	engineKeyMap->addAction(act);
 
+	// I18N: Skipping cutscene plaback
 	act = new Action(kStandardActionSkip, _("Skip"));
 	act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
 	act->addDefaultInputMapping("ESCAPE");




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