[Scummvm-git-logs] scummvm master -> c9acc76c7f3ca1bf4478b307caf3da5f626eba73
Strangerke
noreply at scummvm.org
Thu Feb 27 07:01:44 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c9acc76c7f M4: Remove some dead code in adv_file
Commit: c9acc76c7f3ca1bf4478b307caf3da5f626eba73
https://github.com/scummvm/scummvm/commit/c9acc76c7f3ca1bf4478b307caf3da5f626eba73
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-02-27T08:01:34+01:00
Commit Message:
M4: Remove some dead code in adv_file
Changed paths:
engines/m4/adv_r/adv_file.cpp
diff --git a/engines/m4/adv_r/adv_file.cpp b/engines/m4/adv_r/adv_file.cpp
index 70c46568116..445f0586710 100644
--- a/engines/m4/adv_r/adv_file.cpp
+++ b/engines/m4/adv_r/adv_file.cpp
@@ -91,7 +91,6 @@ void kernel_unload_room(SceneDef *rdef, GrBuff **code_data, GrBuff **loadBuffer)
bool kernel_load_room(int minPalEntry, int maxPalEntry, SceneDef *rdef, GrBuff **scr_orig_data, GrBuff **scr_orig) {
if (!scr_orig_data || !scr_orig) {
error_show(FL, 'BUF!', "load_picture_and_codes");
- return false;
}
term_message("Reading scene %d", _G(game).new_room);
@@ -103,7 +102,6 @@ bool kernel_load_room(int minPalEntry, int maxPalEntry, SceneDef *rdef, GrBuff *
// Read DEF file
if (db_def_chk_read(_G(game).new_room, rdef) != -1) {
error_show(FL, 'DF:(', "trying to find %d.CHK", (uint32)_G(game).new_room);
- return false;
}
set_walker_scaling(rdef);
@@ -197,8 +195,6 @@ bool kernel_load_variant(const char *variant) {
if (_G(kernel).hag_mode) {
filename = f_extension_new(variant, "COD");
} else {
- const char lastChar = variant[strlen(variant) - 1];
-
char *base = env_find(sceneDef.art_base);
char *dotPos = nullptr;
if (base)
@@ -207,8 +203,6 @@ bool kernel_load_variant(const char *variant) {
if (!dotPos)
return false;
- *dotPos++ = lastChar;
- *dotPos++ = '.';
filename = f_extension_new(base, "COD");
if (!f_info_exists(Common::Path(filename)))
@@ -248,15 +242,14 @@ GrBuff *load_codes(SysFile *code_file) {
GrBuff *temp = new GrBuff(x_size, y_size);
if (!temp) {
error_show(FL, 'OOM!', "load_codes: %d bytes", (int16)(x_size * y_size));
- return nullptr;
}
- Buffer *mybuff = temp->get_buffer();
- byte *bufferHandle = mybuff->data;
+ Buffer *myBuff = temp->get_buffer();
+ byte *bufferHandle = myBuff->data;
for (int i = 0; i < y_size; i++) {
code_file->read(bufferHandle, x_size);
- bufferHandle += mybuff->stride;
+ bufferHandle += myBuff->stride;
}
// Let the memory float
@@ -301,7 +294,7 @@ bool load_background(SysFile *pic_file, GrBuff **loadBuffer, RGB8 *palette) {
}
static Common::SeekableReadStream *openForLoading(int slot) {
- Common::String slotName = g_engine->getSaveStateName(slot);
+ const Common::String slotName = g_engine->getSaveStateName(slot);
return g_system->getSavefileManager()->openForLoading(slotName);
}
@@ -329,24 +322,25 @@ int32 extract_room_num(const Common::String &name) {
if (Common::isDigit(name[0]) && Common::isDigit(name[1]) && Common::isDigit(name[2])) {
return ((int32)(name[0] - '0')) * 100 + ((int32)(name[1] - '0')) * 10 + ((int32)(name[2] - '0'));
- } else
- return _G(game).room_id;
+ }
+
+ return _G(game).room_id;
}
static Common::String get_background_filename(const SceneDef *rdef) {
if (_G(art_base_override) != nullptr) {
return _G(art_base_override);
- } else {
- return rdef->art_base;
}
+
+ return rdef->art_base;
}
static Common::String get_attribute_filename(const SceneDef *rdef) {
if (_G(art_base_override) == nullptr || !_G(use_alternate_attribute_file)) {
return rdef->art_base;
- } else {
- return _G(art_base_override);
}
+
+ return _G(art_base_override);
}
static void recreate_animation_draw_screen(GrBuff **loadBuf) {
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