[Scummvm-git-logs] scummvm master -> a2ffe428bfe8e53ec5d6a1422515ea036ee75bfa

dreammaster noreply at scummvm.org
Mon Jan 13 20:33:00 UTC 2025


This automated email contains information about 13 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
1ca3ba3a9b GOT: Code formatting in folders Data (+ status)
4c8b879fc6 GOT: modify access to global arrays in gfx, code alignment
cf9a65e0e0 GOT: Rest of code alignment in gfx
58f88bcf29 GOT: Remove the obsolete panel.h
2f2157eb1f GOT: Fix compilation warning
c149ea878e GOT: Change includes in res_archive, code formatting in utils
81c0e64973 GOT: Remove unused class
a475bf6d39 GOT: Start working on views (modification of access to global arrays, code formatting)
b8fe361e47 GOT: Fix handling of slow_mode and _setup.speed
a61f1bedf8 GOT: More code formatting in dialogs
dd24330482 GOT : Change access to global arrays in game_content
6ec2d60b32 GOT: Remove unimplemented method in game_content
a2ffe428bf GOT: global array access and code formating in views (partial)


Commit: 1ca3ba3a9b70c7406d466d044eec634c1f955ad0
    https://github.com/scummvm/scummvm/commit/1ca3ba3a9b70c7406d466d044eec634c1f955ad0
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:15-08:00

Commit Message:
GOT: Code formatting in folders Data (+ status)

Changed paths:
    engines/got/data/actor.cpp
    engines/got/data/actor.h
    engines/got/data/defines.h
    engines/got/data/high_scores.cpp
    engines/got/data/high_scores.h
    engines/got/data/level.cpp
    engines/got/data/level.h
    engines/got/data/sd_data.cpp
    engines/got/data/sd_data.h
    engines/got/data/setup.cpp
    engines/got/data/setup.h
    engines/got/data/thor_info.cpp
    engines/got/data/thor_info.h
    engines/got/game/back.h
    engines/got/game/status.cpp
    engines/got/game/status.h


diff --git a/engines/got/data/actor.cpp b/engines/got/data/actor.cpp
index aaf26b36a5d..f0d3c4d0a84 100644
--- a/engines/got/data/actor.cpp
+++ b/engines/got/data/actor.cpp
@@ -19,76 +19,77 @@
  *
  */
 
+#include "got/data/actor.h"
 #include "common/algorithm.h"
 #include "common/memstream.h"
-#include "got/data/actor.h"
 
 namespace Got {
 
 void ACTOR::loadFixed(Common::SeekableReadStream *src) {
-    move = src->readByte();
-    width = src->readByte();
-    height = src->readByte();
-    directions = src->readByte();
-    frames = src->readByte();
-    frame_speed = src->readByte();
-    src->read(frame_sequence, 4);
-    speed = src->readByte();
-    size_x = src->readByte();
-    size_y = src->readByte();
-    strength = src->readByte();
-    health = src->readByte();
-    num_moves = src->readByte();
-    shot_type = src->readByte();
-    shot_pattern = src->readByte();
-    shots_allowed = src->readByte();
-    solid = src->readByte();
-    flying = src->readByte();
-    rating = src->readByte();
-    type = src->readByte();
-    src->read(name, 9);
-    func_num = src->readByte();
-    func_pass = src->readByte();
-    magic_hurts = src->readSint16LE();
-    src->read(future1, 4);
+	move = src->readByte();
+	width = src->readByte();
+	height = src->readByte();
+	directions = src->readByte();
+	frames = src->readByte();
+	frame_speed = src->readByte();
+	src->read(frame_sequence, 4);
+	speed = src->readByte();
+	size_x = src->readByte();
+	size_y = src->readByte();
+	strength = src->readByte();
+	health = src->readByte();
+	num_moves = src->readByte();
+	shot_type = src->readByte();
+	shot_pattern = src->readByte();
+	shots_allowed = src->readByte();
+	solid = src->readByte();
+	flying = src->readByte();
+	rating = src->readByte();
+	type = src->readByte();
+	src->read(name, 9);
+	func_num = src->readByte();
+	func_pass = src->readByte();
+	magic_hurts = src->readSint16LE();
+	src->read(future1, 4);
 }
 
 void ACTOR::loadFixed(const byte *src) {
-    Common::MemoryReadStream stream(src, 40);
-    loadFixed(&stream);
+	Common::MemoryReadStream stream(src, 40);
+	loadFixed(&stream);
 }
 
 void ACTOR::copyFixedAndPics(const ACTOR &src) {
-    move = src.move;
-    width = src.width;
-    height = src.height;
-    directions = src.directions;
-    frames = src.frames;
-    frame_speed = src.frame_speed;
-    Common::copy(src.frame_sequence, src.frame_sequence + 4, frame_sequence);
-    speed = src.speed;
-    size_x = src.size_x;
-    size_y = src.size_y;
-    strength = src.strength;
-    health = src.health;
-    num_moves = src.num_moves;
-    shot_type = src.shot_type;
-    shot_pattern = src.shot_pattern;
-    shots_allowed = src.shots_allowed;
-    solid = src.solid;
-    flying = src.flying;
-    rating = src.rating;
-    type = src.type;
-    Common::copy(src.name, src.name + 9, name);
-    func_num = src.func_num;
-    func_pass = src.func_pass;
-    magic_hurts = src.magic_hurts;
-    Common::copy(src.future1, src.future1 + 4, future1);
+	move = src.move;
+	width = src.width;
+	height = src.height;
+	directions = src.directions;
+	frames = src.frames;
+	frame_speed = src.frame_speed;
+	Common::copy(src.frame_sequence, src.frame_sequence + 4, frame_sequence);
+	speed = src.speed;
+	size_x = src.size_x;
+	size_y = src.size_y;
+	strength = src.strength;
+	health = src.health;
+	num_moves = src.num_moves;
+	shot_type = src.shot_type;
+	shot_pattern = src.shot_pattern;
+	shots_allowed = src.shots_allowed;
+	solid = src.solid;
+	flying = src.flying;
+	rating = src.rating;
+	type = src.type;
+	Common::copy(src.name, src.name + 9, name);
+	func_num = src.func_num;
+	func_pass = src.func_pass;
+	magic_hurts = src.magic_hurts;
+	Common::copy(src.future1, src.future1 + 4, future1);
 
-    // Copy all the surfaces for all the directions over
-	for (int d = 0; d < DIRECTION_COUNT; ++d)
+	// Copy all the surfaces for all the directions over
+	for (int d = 0; d < DIRECTION_COUNT; ++d) {
 		for (int f = 0; f < FRAME_COUNT; ++f)
 			pic[d][f].copyFrom(src.pic[d][f]);
+	}
 }
 
 ACTOR &ACTOR::operator=(const ACTOR &src) {
diff --git a/engines/got/data/actor.h b/engines/got/data/actor.h
index deea054e046..ac3233b3f82 100644
--- a/engines/got/data/actor.h
+++ b/engines/got/data/actor.h
@@ -30,95 +30,95 @@ namespace Got {
 #define DIRECTION_COUNT 4
 #define FRAME_COUNT 4
 
-struct ACTOR {                      // Size=256
-    // First part loaded from disk  (size=40)
-    byte move = 0;                  // Movement pattern (0=none)
-    byte width = 0;                 // Physical width
-    byte height = 0;                // Physical height
-    byte directions = 0;            // 1,2 or 4 (1=uni-directional)
-    byte frames = 0;                // # frames per direction
-    byte frame_speed = 0;           // # cycles between frame changes
-    byte frame_sequence[4] = {};    // Sequence
-    byte speed = 0;                 // Move every Nth cycle
-    byte size_x = 0;                // Non-physical padding on X coordinate
-    byte size_y = 0;                // Non-physical padding on Y coordinate
-    byte strength = 0;              // Hit strength
-    byte health = 0;                //
-    byte num_moves = 0;             // # of moves every <speed> cycles
-    byte shot_type = 0;             // Actor # of shot
-    byte shot_pattern = 0;          // Func number to decide to shoot
-    byte shots_allowed = 0;         // # shots allowed on screen
-    byte solid = 0;                 // 1=solid (not ghost,etc)
-    byte flying = 0;                //
-    byte rating = 0;                // rnd(100) < rating = jewel
-    byte type = 0;                  // Actor (0=thor,1=hammer,2=enemy,3=shot)
-    char name[9] = {};              // Actors name
-    byte func_num = 0;              // Special function when thor touches
-    byte func_pass = 0;             // Value to pass to func
-    uint16  magic_hurts = 0;           // Bitwise magic hurts flags
-    byte future1[4] = {};
+struct ACTOR { // Size=256
+	// First part loaded from disk  (size=40)
+	byte move = 0;               // Movement pattern (0=none)
+	byte width = 0;              // Physical width
+	byte height = 0;             // Physical height
+	byte directions = 0;         // 1,2 or 4 (1=uni-directional)
+	byte frames = 0;             // # frames per direction
+	byte frame_speed = 0;        // # cycles between frame changes
+	byte frame_sequence[4] = {}; // Sequence
+	byte speed = 0;              // Move every Nth cycle
+	byte size_x = 0;             // Non-physical padding on X coordinate
+	byte size_y = 0;             // Non-physical padding on Y coordinate
+	byte strength = 0;           // Hit strength
+	byte health = 0;             //
+	byte num_moves = 0;          // # of moves every <speed> cycles
+	byte shot_type = 0;          // Actor # of shot
+	byte shot_pattern = 0;       // Func number to decide to shoot
+	byte shots_allowed = 0;      // # shots allowed on screen
+	byte solid = 0;              // 1=solid (not ghost,etc)
+	byte flying = 0;             //
+	byte rating = 0;             // rnd(100) < rating = jewel
+	byte type = 0;               // Actor (0=thor,1=hammer,2=enemy,3=shot)
+	char name[9] = {};           // Actors name
+	byte func_num = 0;           // Special function when thor touches
+	byte func_pass = 0;          // Value to pass to func
+	uint16 magic_hurts = 0;      // Bitwise magic hurts flags
+	byte future1[4] = {};
 
-    // The rest is dynamic    //size=216
-    // Direction/frame surfaces
-    Graphics::ManagedSurface pic[DIRECTION_COUNT][FRAME_COUNT];
+	// The rest is dynamic    //size=216
+	// Direction/frame surfaces
+	Graphics::ManagedSurface pic[DIRECTION_COUNT][FRAME_COUNT];
 
-    byte frame_count = 0;           // Count to switch frames
-    byte dir = 0;                   // Direction of travel
-    byte last_dir = 0;              // Last direction of travel
-    int  x = 0;                     // Actual X coordinate
-    int  y = 0;                     // Actual Y coordinate
-    int  center = 0;                // Center of object
-    int  last_x[2] = {};            // Last X coordinate on each page
-    int  last_y[2] = {};            // Last Y coordinate on each page
-    byte used = 0;                  // 1=active, 0=not active
-    byte next = 0;                  // Next frame to be shown
-    byte speed_count = 0;           // Count down to movement
-    byte vunerable = 0;             // Count down to vulnerability
-    byte shot_cnt = 0;              // Count down to another shot
-    byte num_shots = 0;             // # of shots currently on screen
-    byte creator = 0;               // Which actor # created this actor
-    byte pause = 0;                 // Pause must be 0 to move
-    byte actor_num = 0;
-    byte move_count = 0;
-    byte dead = 0;
-    byte toggle = 0;
-    byte center_x = 0;
-    byte center_y = 0;
-    byte show = 0;                  // Display or not (for blinking)
-    byte temp1 = 0;
-    byte temp2 = 0;
-    byte counter = 0;
-    byte move_counter = 0;
-    byte edge_counter = 0;
-    byte temp3 = 0;
-    byte temp4 = 0;
-    byte temp5 = 0;
-    byte hit_thor = 0;
-    int  rand = 0;
-    byte init_dir = 0;
-    byte pass_value = 0;
-    byte shot_actor = 0;
-    byte magic_hit = 0;
-    byte temp6 = 0;
-    int  i1 = 0, i2 = 0, i3 = 0, i4 = 0, i5 = 0, i6 = 0;
-    byte init_health = 0;
-    byte talk_counter = 0;
-    byte etype = 0;
-    byte future2[25] = {};
+	byte frame_count = 0; // Count to switch frames
+	byte dir = 0;         // Direction of travel
+	byte last_dir = 0;    // Last direction of travel
+	int x = 0;            // Actual X coordinate
+	int y = 0;            // Actual Y coordinate
+	int center = 0;       // Center of object
+	int last_x[2] = {};   // Last X coordinate on each page
+	int last_y[2] = {};   // Last Y coordinate on each page
+	byte used = 0;        // 1=active, 0=not active
+	byte next = 0;        // Next frame to be shown
+	byte speed_count = 0; // Count down to movement
+	byte vunerable = 0;   // Count down to vulnerability
+	byte shot_cnt = 0;    // Count down to another shot
+	byte num_shots = 0;   // # of shots currently on screen
+	byte creator = 0;     // Which actor # created this actor
+	byte pause = 0;       // Pause must be 0 to move
+	byte actor_num = 0;
+	byte move_count = 0;
+	byte dead = 0;
+	byte toggle = 0;
+	byte center_x = 0;
+	byte center_y = 0;
+	byte show = 0;        // Display or not (for blinking)
+	byte temp1 = 0;
+	byte temp2 = 0;
+	byte counter = 0;
+	byte move_counter = 0;
+	byte edge_counter = 0;
+	byte temp3 = 0;
+	byte temp4 = 0;
+	byte temp5 = 0;
+	byte hit_thor = 0;
+	int rand = 0;
+	byte init_dir = 0;
+	byte pass_value = 0;
+	byte shot_actor = 0;
+	byte magic_hit = 0;
+	byte temp6 = 0;
+	int i1 = 0, i2 = 0, i3 = 0, i4 = 0, i5 = 0, i6 = 0;
+	byte init_health = 0;
+	byte talk_counter = 0;
+	byte etype = 0;
+	byte future2[25] = {};
 
-    void loadFixed(Common::SeekableReadStream *src);
-    void loadFixed(const byte *src);
+	void loadFixed(Common::SeekableReadStream *src);
+	void loadFixed(const byte *src);
 
-    /**
+	/**
      * Copies the fixed portion and pics from a source actor.
      */
-    void copyFixedAndPics(const ACTOR &src);
+	void copyFixedAndPics(const ACTOR &src);
 
 	ACTOR &operator=(const ACTOR &src);
 
-    int getPos() const {
-        return ((x + 7) / 16) + (((y + 8) / 16) * 20);
-    }
+	int getPos() const {
+		return ((x + 7) / 16) + (((y + 8) / 16) * 20);
+	}
 };
 
 } // namespace Got
diff --git a/engines/got/data/defines.h b/engines/got/data/defines.h
index cffc806084e..80486dfba12 100644
--- a/engines/got/data/defines.h
+++ b/engines/got/data/defines.h
@@ -26,7 +26,6 @@
 #include "common/serializer.h"
 #include "got/data/actor.h"
 
-
 namespace Got {
 
 struct HEADER {
@@ -42,7 +41,7 @@ struct HEADER {
 //==========================================================================
 // Defines
 
-#define MAX_ACTORS  35
+#define MAX_ACTORS 35
 #define MAX_ENEMIES 16
 #define STAMINA 20
 
@@ -50,16 +49,16 @@ struct HEADER {
 #define _B 48
 #define TMP_SIZE 5800
 
-#define GAME1 (_G(area)==1)
-#define GAME2 (_G(area)==2)
-#define GAME3 (_G(area)==3)
+#define GAME1 (_G(area) == 1)
+#define GAME2 (_G(area) == 2)
+#define GAME3 (_G(area) == 3)
 
-#define APPLE_MAGIC      1
-#define LIGHTNING_MAGIC  2
-#define BOOTS_MAGIC      4
-#define WIND_MAGIC       8
-#define SHIELD_MAGIC    16
-#define THUNDER_MAGIC   32
+#define APPLE_MAGIC 1
+#define LIGHTNING_MAGIC 2
+#define BOOTS_MAGIC 4
+#define WIND_MAGIC 8
+#define SHIELD_MAGIC 16
+#define THUNDER_MAGIC 32
 
 #define BOSS_LEVEL1 59
 #define BOSS_LEVEL2 60
diff --git a/engines/got/data/high_scores.cpp b/engines/got/data/high_scores.cpp
index 0b9f9fb4b3b..cd1d5d745da 100644
--- a/engines/got/data/high_scores.cpp
+++ b/engines/got/data/high_scores.cpp
@@ -19,89 +19,89 @@
  *
  */
 
+#include "got/data/high_scores.h"
 #include "common/file.h"
 #include "common/savefile.h"
 #include "common/system.h"
-#include "got/data/high_scores.h"
 #include "got/got.h"
 
 namespace Got {
 
 static const char *DEFAULT_NAMES[HIGH_SCORES_PER_AREA] = {
 	"Ron Davis", "Gary Sirois", "Adam Pedersen", "Jason Blochowiak",
-	"Roy Davis", "Wayne Timmerman", "Dan Linton"
-};
+	"Roy Davis", "Wayne Timmerman", "Dan Linton"};
 
 void HighScore::sync(Common::Serializer &s) {
-    s.syncAsUint16LE(_unused);
-    s.syncAsUint32LE(_total);
-    s.syncBytes((byte *)_name, 32);
+	s.syncAsUint16LE(_unused);
+	s.syncAsUint32LE(_total);
+	s.syncBytes((byte *)_name, 32);
 }
 
 void HighScores::sync(Common::Serializer &s) {
-    for (int area = 0; area < 3; ++area)
-        for (int num = 0; num < HIGH_SCORES_PER_AREA; ++num)
-            _scores[area][num].sync(s);
+	for (int area = 0; area < 3; ++area) {
+		for (int num = 0; num < HIGH_SCORES_PER_AREA; ++num)
+			_scores[area][num].sync(s);
+	}
 }
 
 void HighScores::load() {
-    Common::File f;
-    Common::InSaveFile *sf;
-    Common::String scoresName = g_engine->getHighScoresSaveName();
+	Common::File f;
+	Common::String scoresName = g_engine->getHighScoresSaveName();
+	Common::InSaveFile *sf = g_system->getSavefileManager()->openForLoading(scoresName);
 
-    if ((sf = g_system->getSavefileManager()->openForLoading(scoresName)) != nullptr) {
-        // ScummVM high scores data present
-        Common::Serializer s(sf, nullptr);
-        sync(s);
-        delete sf;
-    } else if (f.open("config.got")) {
-        // Otherwise fall back on original generated config.got
-        f.seek(0x32);
-        Common::Serializer s(&f, nullptr);
-        sync(s);
-    } else {
-        // Generate new data
-		for (int area = 0; area < 3; ++area)
+	if (sf != nullptr) {
+		// ScummVM high scores data present
+		Common::Serializer s(sf, nullptr);
+		sync(s);
+		delete sf;
+	} else if (f.open("config.got")) {
+		// Otherwise fall back on original generated config.got
+		f.seek(0x32);
+		Common::Serializer s(&f, nullptr);
+		sync(s);
+	} else {
+		// Generate new data
+		for (int area = 0; area < 3; ++area) {
 			for (int num = 0; num < HIGH_SCORES_PER_AREA; ++num)
-				_scores[area][num] = HighScore(DEFAULT_NAMES[num],
-					10000 - (num * 1000));
-    }
+				_scores[area][num] = HighScore(DEFAULT_NAMES[num], 10000 - (num * 1000));
+		}
+	}
 }
 
 void HighScores::save() {
-    Common::OutSaveFile *sf = g_system->getSavefileManager()->openForSaving(
-                                  g_engine->getHighScoresSaveName());
-    if (!sf)
-        error("Error creating high scores save file");
+	Common::OutSaveFile *sf = g_system->getSavefileManager()->openForSaving(g_engine->getHighScoresSaveName());
+	if (!sf)
+		error("Error creating high scores save file");
 
-    Common::Serializer s(nullptr, sf);
-    sync(s);
-    sf->finalize();
-    delete sf;
+	Common::Serializer s(nullptr, sf);
+	sync(s);
+	sf->finalize();
+	delete sf;
 }
 
 void HighScores::add(int area, const Common::String &name, uint total) {
-    // Find the index for the new score in the list
-    int newIndex;
-    for (newIndex = 0; newIndex < HIGH_SCORES_PER_AREA &&
-            total < _scores[area - 1][newIndex]._total; ++newIndex) {
-    }
-    if (newIndex == HIGH_SCORES_PER_AREA)
-        // Lower than all current scores, so ignore it
-        return;
+	// Find the index for the new score in the list
+	int newIndex;
+	for (newIndex = 0; newIndex < HIGH_SCORES_PER_AREA &&
+					   total < _scores[area - 1][newIndex]._total;
+		 ++newIndex) {
+	}
+	if (newIndex == HIGH_SCORES_PER_AREA)
+		// Lower than all current scores, so ignore it
+		return;
 
-    // Shift any lower scores to make space
-    for (int i = HIGH_SCORES_PER_AREA - 1; i > newIndex; --i)
-        _scores[area - 1][i] = _scores[area - 1][i - 1];
+	// Shift any lower scores to make space
+	for (int i = HIGH_SCORES_PER_AREA - 1; i > newIndex; --i)
+		_scores[area - 1][i] = _scores[area - 1][i - 1];
 
-    // Insert in new score
-    HighScore &hs = _scores[area - 1][newIndex];
-    Common::fill(hs._name, hs._name + 32, 0);
-    Common::strcpy_s(hs._name, name.c_str());
-    hs._total = total;
+	// Insert in new score
+	HighScore &hs = _scores[area - 1][newIndex];
+	Common::fill(hs._name, hs._name + 32, 0);
+	Common::strcpy_s(hs._name, name.c_str());
+	hs._total = total;
 
-    // Save the resulting table
-    save();
+	// Save the resulting table
+	save();
 }
 
 } // namespace Got
diff --git a/engines/got/data/high_scores.h b/engines/got/data/high_scores.h
index 16a40432720..30cf0c4ac16 100644
--- a/engines/got/data/high_scores.h
+++ b/engines/got/data/high_scores.h
@@ -29,27 +29,27 @@ namespace Got {
 #define HIGH_SCORES_PER_AREA 7
 
 struct HighScore {
-    uint16 _unused = 0;
-    uint32 _total = 0;
+	uint16 _unused = 0;
+	uint32 _total = 0;
 	char _name[32] = {};
 
 	HighScore() {}
 	HighScore(const char *name, uint32 total) : _total(total) {
 		Common::strcpy_s(_name, name);
 	}
-    void sync(Common::Serializer &s);
+	void sync(Common::Serializer &s);
 };
 
 struct HighScores {
 private:
-    void sync(Common::Serializer &s);
+	void sync(Common::Serializer &s);
 
 public:
-    HighScore _scores[3][HIGH_SCORES_PER_AREA];
+	HighScore _scores[3][HIGH_SCORES_PER_AREA];
 
-    void load();
-    void save();
-    void add(int area, const Common::String &name, uint total);
+	void load();
+	void save();
+	void add(int area, const Common::String &name, uint total);
 };
 
 } // namespace Got
diff --git a/engines/got/data/level.cpp b/engines/got/data/level.cpp
index cc91dd8241b..239358f7871 100644
--- a/engines/got/data/level.cpp
+++ b/engines/got/data/level.cpp
@@ -27,43 +27,43 @@
 namespace Got {
 
 void LEVEL::sync(Common::Serializer &s) {
-    for (int i = 0; i < 12; ++i)
-        s.syncBytes(icon[i], 20);
+	for (int i = 0; i < 12; ++i)
+		s.syncBytes(icon[i], 20);
 
-    s.syncAsByte(bg_color);
-    s.syncAsByte(type);
+	s.syncAsByte(bg_color);
+	s.syncAsByte(type);
 
-    s.syncBytes(actor_type, 16);
-    s.syncBytes(actor_loc, 16);
-    s.syncBytes(actor_value, 16);
-    s.syncBytes(pal_colors, 3);
-    s.syncBytes(actor_invis, 16);
-    s.syncBytes(extra, 13);
-    s.syncBytes(static_obj, 30);
+	s.syncBytes(actor_type, 16);
+	s.syncBytes(actor_loc, 16);
+	s.syncBytes(actor_value, 16);
+	s.syncBytes(pal_colors, 3);
+	s.syncBytes(actor_invis, 16);
+	s.syncBytes(extra, 13);
+	s.syncBytes(static_obj, 30);
 
-    for (int i = 0; i < 30; ++i)
-        s.syncAsSint16LE(static_x[i]);
-    for (int i = 0; i < 30; ++i)
-        s.syncAsSint16LE(static_y[i]);
+	for (int i = 0; i < 30; ++i)
+		s.syncAsSint16LE(static_x[i]);
+	for (int i = 0; i < 30; ++i)
+		s.syncAsSint16LE(static_y[i]);
 
-    s.syncBytes(new_level, 10);
-    s.syncBytes(new_level_loc, 10);
+	s.syncBytes(new_level, 10);
+	s.syncBytes(new_level_loc, 10);
 
-    s.syncAsByte(area);
-    s.syncBytes(actor_dir, 16);
-    s.syncBytes(future, 3);
+	s.syncAsByte(area);
+	s.syncBytes(actor_dir, 16);
+	s.syncBytes(future, 3);
 }
 
 void LEVEL::load(int level) {
-    Common::MemoryReadStream src(_G(sd_data)[level], 512);
-    Common::Serializer s(&src, nullptr);
-    sync(s);
+	Common::MemoryReadStream src(_G(sd_data)[level], 512);
+	Common::Serializer s(&src, nullptr);
+	sync(s);
 }
 
 void LEVEL::save(int level) {
-    Common::MemoryWriteStream dest(_G(sd_data)[level], 512);
-    Common::Serializer s(nullptr, &dest);
-    sync(s);
+	Common::MemoryWriteStream dest(_G(sd_data)[level], 512);
+	Common::Serializer s(nullptr, &dest);
+	sync(s);
 }
 
 } // namespace Got
diff --git a/engines/got/data/level.h b/engines/got/data/level.h
index 76a5e255214..2308e3dd83d 100644
--- a/engines/got/data/level.h
+++ b/engines/got/data/level.h
@@ -28,38 +28,39 @@ namespace Got {
 
 #define OBJECTS_COUNT 30
 
-struct LEVEL {                    // size=512
+struct LEVEL { // size=512
 private:
-    void sync(Common::Serializer &s);
+	void sync(Common::Serializer &s);
+
 public:
-    byte icon[12][20] = {};       // 0   grid of icons
-    byte bg_color = 0;            // 240 background color
-    byte type = 0;                // 241 music
-    byte actor_type[16] = {};     // 242 type of enemies (12 max)
-    byte actor_loc[16] = {};      // 254 location of enemies
-    byte actor_value[16] = {};    // pass value
-    byte pal_colors[3] = {};      // change 251,253,254 to these three
-    byte actor_invis[16] = {};
-    byte extra[13] = {};
+	byte icon[12][20] = {};    // 0   grid of icons
+	byte bg_color = 0;         // 240 background color
+	byte type = 0;             // 241 music
+	byte actor_type[16] = {};  // 242 type of enemies (12 max)
+	byte actor_loc[16] = {};   // 254 location of enemies
+	byte actor_value[16] = {}; // pass value
+	byte pal_colors[3] = {};   // change 251,253,254 to these three
+	byte actor_invis[16] = {};
+	byte extra[13] = {};
 
-    byte static_obj[OBJECTS_COUNT] = {};     // 302 static objects (treasure, keys,etc)
-    int  static_x[OBJECTS_COUNT] = {};       // 332 X coor of static objects
-    int  static_y[OBJECTS_COUNT] = {};       // 392 Y coor of static objects
-    byte new_level[10] = {};      // 452 level jump for icon 200-204
-    byte new_level_loc[10] = {};  // 462 grid location to jump in to
-    byte area = 0;                // 472 game area (1=forest,etc)
-    byte actor_dir[16] = {};      // initial dir
-    byte future[3] = {};          // 473
+	byte static_obj[OBJECTS_COUNT] = {}; // 302 static objects (treasure, keys,etc)
+	int static_x[OBJECTS_COUNT] = {};    // 332 X coor of static objects
+	int static_y[OBJECTS_COUNT] = {};    // 392 Y coor of static objects
+	byte new_level[10] = {};             // 452 level jump for icon 200-204
+	byte new_level_loc[10] = {};         // 462 grid location to jump in to
+	byte area = 0;                       // 472 game area (1=forest,etc)
+	byte actor_dir[16] = {};             // initial dir
+	byte future[3] = {};                 // 473
 
-    /**
+	/**
      * Loads level data from the global sd_data for the given level
      */
-    void load(int level);
+	void load(int level);
 
-    /**
+	/**
      * Saves the level data to the global sd_data
      */
-    void save(int level);
+	void save(int level);
 };
 
 } // namespace Got
diff --git a/engines/got/data/sd_data.cpp b/engines/got/data/sd_data.cpp
index 664888b7f4c..f97c442bd1e 100644
--- a/engines/got/data/sd_data.cpp
+++ b/engines/got/data/sd_data.cpp
@@ -19,8 +19,8 @@
  *
  */
 
-#include "common/memstream.h"
 #include "got/data/sd_data.h"
+#include "common/memstream.h"
 #include "got/utils/file.h"
 
 namespace Got {
@@ -28,27 +28,27 @@ namespace Got {
 #define SD_DATA_SIZE 61440
 
 SdData::SdData() {
-    _data = new byte[SD_DATA_SIZE];
+	_data = new byte[SD_DATA_SIZE];
 }
 
 SdData::~SdData() {
-    delete[] _data;
+	delete[] _data;
 }
 
 void SdData::load() {
-    Common::String fname = Common::String::format("SDAT%d", _area);
-    res_read(fname, _data);
+	Common::String fname = Common::String::format("SDAT%d", _area);
+	res_read(fname, _data);
 }
 
 void SdData::setArea(int area) {
-    if (area != _area) {
-        _area = area;
-        load();
-    }
+	if (area != _area) {
+		_area = area;
+		load();
+	}
 }
 
 void SdData::sync(Common::Serializer &s) {
-    s.syncBytes(_data, SD_DATA_SIZE);
+	s.syncBytes(_data, SD_DATA_SIZE);
 }
 
 } // namespace Got
diff --git a/engines/got/data/sd_data.h b/engines/got/data/sd_data.h
index 8dba23a8eac..1d8e2c72e1e 100644
--- a/engines/got/data/sd_data.h
+++ b/engines/got/data/sd_data.h
@@ -23,30 +23,29 @@
 #define GOT_DATA_SD_DATA_H
 
 #include "common/serializer.h"
-#include "got/data/level.h"
 
 namespace Got {
 
 class SdData {
 private:
-    byte *_data;
-    int _area = 1;
+	byte *_data;
+	int _area = 1;
 
 public:
-    SdData();
-    ~SdData();
-    void load();
+	SdData();
+	~SdData();
+	void load();
 
-    bool getArea() const {
-        return _area;
-    }
-    void setArea(int area);
+	bool getArea() const {
+		return _area;
+	}
+	void setArea(int area);
 
-    void sync(Common::Serializer &s);
+	void sync(Common::Serializer &s);
 
-    byte *operator[](int level) const {
-        return _data + level * 512;
-    }
+	byte *operator[](int level) const {
+		return _data + level * 512;
+	}
 };
 
 } // namespace Got
diff --git a/engines/got/data/setup.cpp b/engines/got/data/setup.cpp
index a12978a31fd..4e37ab464aa 100644
--- a/engines/got/data/setup.cpp
+++ b/engines/got/data/setup.cpp
@@ -19,8 +19,8 @@
  *
  */
 
-#include "common/algorithm.h"
 #include "got/data/setup.h"
+#include "common/algorithm.h"
 
 namespace Got {
 
@@ -34,9 +34,10 @@ void SetupFlags::sync(Common::Serializer &s) {
 	int i;
 
 	if (s.isSaving()) {
-		for (i = 0; i < 64; ++i)
+		for (i = 0; i < 64; ++i) {
 			if (_flags[i])
 				flags[i / 8] = flags[i / 8] | (1 << (i % 8));
+		}
 		s.syncBytes(flags, 8);
 	} else {
 		s.syncBytes(flags, 8);
@@ -46,22 +47,22 @@ void SetupFlags::sync(Common::Serializer &s) {
 }
 
 void SETUP::sync(Common::Serializer &s) {
-    // Sync the flags bit-fields
+	// Sync the flags bit-fields
 	SetupFlags::sync(s);
 
-    s.syncBytes(value, 16);
-    s.syncAsByte(junk);
-    s.syncAsByte(game);
-    s.syncAsByte(area);
-    s.syncAsByte(pc_sound);
-    s.syncAsByte(dig_sound);
-    s.syncAsByte(music);
-    s.syncAsByte(speed);
-    s.syncAsByte(scroll_flag);
-    s.syncBytes(boss_dead, 3);
-    s.syncAsByte(skill);
-    s.syncAsByte(game_over);
-    s.syncBytes(future, 19);
+	s.syncBytes(value, 16);
+	s.syncAsByte(junk);
+	s.syncAsByte(game);
+	s.syncAsByte(area);
+	s.syncAsByte(pc_sound);
+	s.syncAsByte(dig_sound);
+	s.syncAsByte(music);
+	s.syncAsByte(speed);
+	s.syncAsByte(scroll_flag);
+	s.syncBytes(boss_dead, 3);
+	s.syncAsByte(skill);
+	s.syncAsByte(game_over);
+	s.syncBytes(future, 19);
 }
 
 } // namespace Got
diff --git a/engines/got/data/setup.h b/engines/got/data/setup.h
index 2613ef6c775..90ad19b9728 100644
--- a/engines/got/data/setup.h
+++ b/engines/got/data/setup.h
@@ -99,21 +99,21 @@ struct SetupFlags {
 };
 
 struct SETUP : public SetupFlags {
-    byte value[16] = {};
-    byte junk = 0;
-    byte game = 0;
-    byte area = 0;          //1,2,3
-    byte pc_sound = 0;      //1=enabled
-    byte dig_sound = 0;     //1 & !pc_sound = enabled
-    byte music = 0;         //1=enabled
-    byte speed = 0;         //1=slow mode (for slower 286's)
-    byte scroll_flag = 0;   //unused
-    byte boss_dead[3] = {};
-    byte skill = 0;         //0=easy, 1=normal, 2=hard
-    byte game_over = 0;
-    byte future[19] = {};   //probably not needed
+	byte value[16] = {};
+	byte junk = 0;
+	byte game = 0;
+	byte area = 0;        //1,2,3
+	byte pc_sound = 0;    //1=enabled
+	byte dig_sound = 0;   //1 & !pc_sound = enabled
+	byte music = 0;       //1=enabled
+	byte speed = 0;       //1=slow mode (for slower 286's)
+	byte scroll_flag = 0; //unused
+	byte boss_dead[3] = {};
+	byte skill = 0;       //0=easy, 1=normal, 2=hard
+	byte game_over = 0;
+	byte future[19] = {}; //probably not needed
 
-    void sync(Common::Serializer &s);
+	void sync(Common::Serializer &s);
 };
 
 } // namespace Got
diff --git a/engines/got/data/thor_info.cpp b/engines/got/data/thor_info.cpp
index 7f55b472a59..1294743fe08 100644
--- a/engines/got/data/thor_info.cpp
+++ b/engines/got/data/thor_info.cpp
@@ -19,8 +19,8 @@
  *
  */
 
-#include "common/algorithm.h"
 #include "got/data/thor_info.h"
+#include "common/algorithm.h"
 #include "got/game/back.h"
 
 namespace Got {
@@ -53,39 +53,39 @@ void THOR_INFO::clear() {
 }
 
 void THOR_INFO::sync(Common::Serializer &s) {
-    uint32 ptr = 0;
+	uint32 ptr = 0;
 
-    s.syncAsByte(magic);
-    s.syncAsByte(keys);
-    s.syncAsSint16LE(jewels);
-    s.syncAsByte(last_area);
-    s.syncAsByte(last_screen);
-    s.syncAsByte(last_icon);
-    s.syncAsByte(last_dir);
-    s.syncAsSint16LE(inventory);
-    s.syncAsByte(item);
-    s.syncAsByte(last_health);
-    s.syncAsByte(last_magic);
-    s.syncAsSint16LE(last_jewels);
-    s.syncAsByte(last_keys);
-    s.syncAsByte(last_item);
-    s.syncAsSint16LE(last_inventory);
-    s.syncAsByte(level);
-    s.syncAsUint32LE(score);
-    s.syncAsUint32LE(last_score);
+	s.syncAsByte(magic);
+	s.syncAsByte(keys);
+	s.syncAsSint16LE(jewels);
+	s.syncAsByte(last_area);
+	s.syncAsByte(last_screen);
+	s.syncAsByte(last_icon);
+	s.syncAsByte(last_dir);
+	s.syncAsSint16LE(inventory);
+	s.syncAsByte(item);
+	s.syncAsByte(last_health);
+	s.syncAsByte(last_magic);
+	s.syncAsSint16LE(last_jewels);
+	s.syncAsByte(last_keys);
+	s.syncAsByte(last_item);
+	s.syncAsSint16LE(last_inventory);
+	s.syncAsByte(level);
+	s.syncAsUint32LE(score);
+	s.syncAsUint32LE(last_score);
 
-    s.syncAsByte(object);
-    s.syncAsUint16LE(ptr);
-    s.syncAsByte(last_object);
-    s.syncAsUint16LE(ptr);
+	s.syncAsByte(object);
+	s.syncAsUint16LE(ptr);
+	s.syncAsByte(last_object);
+	s.syncAsUint16LE(ptr);
 
-    s.syncAsByte(armor);
-    s.syncBytes(future, 65);
+	s.syncAsByte(armor);
+	s.syncBytes(future, 65);
 
-    if (s.isLoading()) {
-        object_name = (object == 0) ? nullptr : OBJECT_NAMES[object - 1];
-        last_object_name = (last_object == 0) ? nullptr : OBJECT_NAMES[last_object - 1];
-    }
+	if (s.isLoading()) {
+		object_name = (object == 0) ? nullptr : OBJECT_NAMES[object - 1];
+		last_object_name = (last_object == 0) ? nullptr : OBJECT_NAMES[last_object - 1];
+	}
 }
 
 } // namespace Got
diff --git a/engines/got/data/thor_info.h b/engines/got/data/thor_info.h
index 99d9a38bdc6..f0bb6d64996 100644
--- a/engines/got/data/thor_info.h
+++ b/engines/got/data/thor_info.h
@@ -27,33 +27,33 @@
 namespace Got {
 
 struct THOR_INFO {
-    byte magic = 0;
-    byte keys = 0;
-    int  jewels = 0;
-    byte last_area = 0;
-    byte last_screen = 0;
-    byte last_icon = 0;
-    byte last_dir = 0;
-    int  inventory = 0;
-    byte item = 0;         //currently selected item
-    byte last_health = 0;
-    byte last_magic = 0;
-    int  last_jewels = 0;
-    byte last_keys = 0;
-    byte last_item = 0;
-    int  last_inventory = 0;
-    byte level = 0;         //current level (1,2,3)
-    long score = 0;
-    long last_score = 0;
-    byte object = 0;
-    const char *object_name = nullptr;
-    byte last_object = 0;
-    const char *last_object_name = nullptr;
-    byte armor = 0;
-    byte future[65] = {};
+	byte magic = 0;
+	byte keys = 0;
+	int jewels = 0;
+	byte last_area = 0;
+	byte last_screen = 0;
+	byte last_icon = 0;
+	byte last_dir = 0;
+	int inventory = 0;
+	byte item = 0; //currently selected item
+	byte last_health = 0;
+	byte last_magic = 0;
+	int last_jewels = 0;
+	byte last_keys = 0;
+	byte last_item = 0;
+	int last_inventory = 0;
+	byte level = 0; //current level (1,2,3)
+	long score = 0;
+	long last_score = 0;
+	byte object = 0;
+	const char *object_name = nullptr;
+	byte last_object = 0;
+	const char *last_object_name = nullptr;
+	byte armor = 0;
+	byte future[65] = {};
 
 	void clear();
-    void sync(Common::Serializer &s);
+	void sync(Common::Serializer &s);
 };
 
 } // namespace Got
diff --git a/engines/got/game/back.h b/engines/got/game/back.h
index 38e74ad0879..a86b57e01ea 100644
--- a/engines/got/game/back.h
+++ b/engines/got/game/back.h
@@ -29,7 +29,6 @@ namespace Got {
 extern const char *OBJECT_NAMES[];
 extern const char *ITEM_NAMES[];
 
-
 /**
  * Shows a new level
  * In the original this did some initial actors setup and rendering.
diff --git a/engines/got/game/status.cpp b/engines/got/game/status.cpp
index 32736307ee5..4a491815343 100644
--- a/engines/got/game/status.cpp
+++ b/engines/got/game/status.cpp
@@ -26,42 +26,42 @@
 namespace Got {
 
 void add_jewels(int num) {
-    _G(thor_info).jewels = CLIP(_G(thor_info).jewels + num, 0, 999);
+	_G(thor_info).jewels = CLIP(_G(thor_info).jewels + num, 0, 999);
 }
 
 void add_score(int num) {
-    _G(thor_info).score = CLIP(_G(thor_info).score + num, 0l, 999999l);
+	_G(thor_info).score = CLIP(_G(thor_info).score + num, 0l, 999999l);
 }
 
 void add_magic(int num) {
-    _G(thor_info).magic = CLIP(_G(thor_info).magic + num, 0, 150);
+	_G(thor_info).magic = CLIP(_G(thor_info).magic + num, 0, 150);
 }
 
 void add_health(int num) {
-    _G(thor)->health = CLIP(_G(thor)->health + num, 0, 150);
+	_G(thor)->health = CLIP(_G(thor)->health + num, 0, 150);
 
-    if (_G(thor)->health < 1)
-        g_events->send(GameMessage("THOR_DIES"));
+	if (_G(thor)->health < 1)
+		g_events->send(GameMessage("THOR_DIES"));
 }
 
 void add_keys(int num) {
-    _G(thor_info).keys = CLIP(_G(thor_info).keys + num, 0, 99);
+	_G(thor_info).keys = CLIP(_G(thor_info).keys + num, 0, 99);
 }
 
 void fill_health() {
-    add_health(150);
+	add_health(150);
 }
 
 void fill_magic() {
-    add_magic(150);
+	add_magic(150);
 }
 
 void fill_score(int num, const char *endMessage) {
-    GameMessage msg("FILL_SCORE");
-    if (endMessage)
-        msg._stringValue = endMessage;
-    msg._value = num;
-    g_events->send("GameStatus", msg);
+	GameMessage msg("FILL_SCORE");
+	if (endMessage)
+		msg._stringValue = endMessage;
+	msg._value = num;
+	g_events->send("GameStatus", msg);
 }
 
 } // namespace Got
diff --git a/engines/got/game/status.h b/engines/got/game/status.h
index 299295eb774..58b1df4de09 100644
--- a/engines/got/game/status.h
+++ b/engines/got/game/status.h
@@ -22,8 +22,6 @@
 #ifndef GOT_GAME_STATUS_H
 #define GOT_GAME_STATUS_H
 
-#include "got/data/defines.h"
-
 namespace Got {
 
 extern void add_jewels(int num);


Commit: 4c8b879fc6ea000949e9dd50b17c6262ff841c8a
    https://github.com/scummvm/scummvm/commit/4c8b879fc6ea000949e9dd50b17c6262ff841c8a
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:16-08:00

Commit Message:
GOT: modify access to global arrays in gfx, code alignment

Changed paths:
    engines/got/game/move.cpp
    engines/got/gfx/font.cpp
    engines/got/gfx/font.h
    engines/got/gfx/gfx_chunks.cpp
    engines/got/gfx/gfx_chunks.h
    engines/got/gfx/gfx_pics.cpp
    engines/got/gfx/gfx_pics.h
    engines/got/gfx/gfx_surface.cpp
    engines/got/gfx/gfx_surface.h
    engines/got/gfx/image.cpp


diff --git a/engines/got/game/move.cpp b/engines/got/game/move.cpp
index ebade012132..060ac8e58a7 100644
--- a/engines/got/game/move.cpp
+++ b/engines/got/game/move.cpp
@@ -291,7 +291,7 @@ int actor_shoots(ACTOR *actr, int dir) {
 
 	int icn = 140;
 
-	if (_G(shot[actr->shot_type - 1]).flying == 1)
+	if (_G(shot[actr->shot_type - 1]).flying)
 		icn = 80;
 
 	switch (dir) {
diff --git a/engines/got/gfx/font.cpp b/engines/got/gfx/font.cpp
index fb90a4df1fa..fd9452da263 100644
--- a/engines/got/gfx/font.cpp
+++ b/engines/got/gfx/font.cpp
@@ -19,54 +19,52 @@
  *
  */
 
-#include "common/file.h"
 #include "got/gfx/font.h"
+#include "common/file.h"
 #include "got/gfx/gfx_pics.h"
 
 namespace Got {
 namespace Gfx {
 
-const byte DIALOG_COLOR[] = { 14,54,120,138,15,0,0,0,0,0,0,0,0,0,0,0 };
+const byte DIALOG_COLOR[] = {14, 54, 120, 138, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
 
 void Font::load() {
-    Common::File f;
-    if (!f.open("TEXT"))
-        error("Could not open font");
+	Common::File f;
+	if (!f.open("TEXT"))
+		error("Could not open font");
 
-    _font.resize(f.size() / 72 + 32);
+	_font.resize(f.size() / 72 + 32);
 
-    for (uint i = 32; i < _font.size(); ++i) {
-        byte buff[8 * 9];
-        f.read(buff, 8 * 9);
+	for (uint i = 32; i < _font.size(); ++i) {
+		byte buff[8 * 9];
+		f.read(buff, 8 * 9);
 
-        _font[i].create(8, 9);
-        convertPaneDataToSurface(buff, _font[i]);
-    }
+		_font[i].create(8, 9);
+		convertPaneDataToSurface(buff, _font[i]);
+	}
 }
 
-void Font::drawString(Graphics::ManagedSurface *src, const Common::Point &pos,
-                      const Common::String &text, int color) {
-    char ch;
-    const char *string = text.c_str();
-    Common::Point pt = pos;
+void Font::drawString(Graphics::ManagedSurface *src, const Common::Point &pos, const Common::String &text, int color) {
+	const char *string = text.c_str();
+	Common::Point pt = pos;
 
-    while (*string) {
-        ch = *string++;
-        if (ch == '~' && Common::isXDigit(*string)) {
-            ch = *string++;
-            if (Common::isDigit(ch)) {
-                ch -= 48;
-            } else {
-                ch = toupper(ch) - 55;
-            }
-            color = DIALOG_COLOR[(byte)ch];
-            continue;
-        }
-        if (ch > 31 && ch < 127)
-            drawChar(src, ch, pt.x, pt.y, color);
+	while (*string) {
+		char ch = *string++;
+		if (ch == '~' && Common::isXDigit(*string)) {
+			ch = *string++;
+			if (Common::isDigit(ch)) {
+				ch -= 48;
+			} else {
+				ch = toupper(ch) - 55;
+			}
+			color = DIALOG_COLOR[(byte)ch];
+			continue;
+		}
+		if (ch > 31 && ch < 127)
+			drawChar(src, ch, pt.x, pt.y, color);
 
-        pt.x += 8;
-    }
+		pt.x += 8;
+	}
 }
 
 void Font::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const {
@@ -79,16 +77,16 @@ void Font::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 col
 void Font::rawDrawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const {
 	const Graphics::ManagedSurface &glyph = _font[chr];
 
-    for (int yp = 0; yp < glyph.h; ++yp) {
-        int startY = y + yp;
-        const byte *srcP = (const byte *)glyph.getBasePtr(0, yp);
-        byte *destP = (byte *)dst->getBasePtr(x, startY);
+	for (int yp = 0; yp < glyph.h; ++yp) {
+		int startY = y + yp;
+		const byte *srcP = (const byte *)glyph.getBasePtr(0, yp);
+		byte *destP = (byte *)dst->getBasePtr(x, startY);
 
-        for (int xp = 0; xp < glyph.w; ++xp, ++srcP, ++destP) {
-            if (*srcP)
-                *destP = color;
-        }
-    }
+		for (int xp = 0; xp < glyph.w; ++xp, ++srcP, ++destP) {
+			if (*srcP)
+				*destP = color;
+		}
+	}
 }
 
 } // namespace Gfx
diff --git a/engines/got/gfx/font.h b/engines/got/gfx/font.h
index 744d446ce05..3c04be60053 100644
--- a/engines/got/gfx/font.h
+++ b/engines/got/gfx/font.h
@@ -33,28 +33,28 @@ extern const byte DIALOG_COLOR[];
 
 class Font : public Graphics::Font {
 private:
-    Common::Array<Graphics::ManagedSurface> _font;
+	Common::Array<Graphics::ManagedSurface> _font;
 
 public:
-    void load();
-
-    int getFontHeight() const override {
-        return 9;
-    }
-    int getMaxCharWidth() const override {
-        return 8;
-    }
-    int getCharWidth(uint32 chr) const override {
-        return 8;
-    }
-    void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override;
-    void drawChar(Graphics::ManagedSurface *dst, uint32 chr, int x, int y, uint32 color) const override {
-        Graphics::Font::drawChar(dst, chr, x, y, color);
-    }
+	void load();
+
+	int getFontHeight() const override {
+		return 9;
+	}
+	int getMaxCharWidth() const override {
+		return 8;
+	}
+	int getCharWidth(uint32 chr) const override {
+		return 8;
+	}
+	void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override;
+	void drawChar(Graphics::ManagedSurface *dst, uint32 chr, int x, int y, uint32 color) const override {
+		Graphics::Font::drawChar(dst, chr, x, y, color);
+	}
 	void rawDrawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const;
 
-    void drawString(Graphics::ManagedSurface *src, const Common::Point &pos,
-                    const Common::String &text, int color);
+	void drawString(Graphics::ManagedSurface *src, const Common::Point &pos,
+					const Common::String &text, int color);
 };
 
 } // namespace Gfx
diff --git a/engines/got/gfx/gfx_chunks.cpp b/engines/got/gfx/gfx_chunks.cpp
index cab437a727f..11e2d96eede 100644
--- a/engines/got/gfx/gfx_chunks.cpp
+++ b/engines/got/gfx/gfx_chunks.cpp
@@ -19,69 +19,66 @@
  *
  */
 
-#include "common/file.h"
 #include "got/gfx/gfx_chunks.h"
+#include "common/file.h"
 #include "got/utils/compression.h"
 
 namespace Got {
 namespace Gfx {
 
 void GraphicChunk::load(Common::SeekableReadStream *src, const byte *data) {
-    _compressMode = src->readUint16LE();
-    _offset = src->readUint32LE();
-    _uncompressedSize = src->readUint16LE();
-    _compressedSize = src->readUint16LE();
-    _width = src->readUint16LE();
-    _height = src->readUint16LE();
-
-    _data = data + _offset;
+	_compressMode = src->readUint16LE();
+	_offset = src->readUint32LE();
+	_uncompressedSize = src->readUint16LE();
+	_compressedSize = src->readUint16LE();
+	_width = src->readUint16LE();
+	_height = src->readUint16LE();
+
+	_data = data + _offset;
 }
 
 void GraphicChunk::enable() {
-    // Data already uncompressed, nothing further needed
-    if (_compressMode == UNCOMPRESSED)
-        return;
+	// Data already uncompressed, nothing further needed
+	if (_compressMode == UNCOMPRESSED)
+		return;
 
-    _decompressedData.resize(_uncompressedSize);
+	_decompressedData.resize(_uncompressedSize);
 
-    switch (_compressMode) {
-    case LZSS:
-        lzss_decompress(_data, &_decompressedData[0], _uncompressedSize);
-        break;
+	switch (_compressMode) {
+	case LZSS:
+		lzss_decompress(_data, &_decompressedData[0], _uncompressedSize);
+		break;
 
-    case RLE:
-        rle_decompress(_data, &_decompressedData[0], _uncompressedSize);
-        break;
+	case RLE:
+		rle_decompress(_data, &_decompressedData[0], _uncompressedSize);
+		break;
 
-    default:
-        error("Unknown compression type %d", _compressMode);
-        break;
-    }
+	default:
+		error("Unknown compression type %d", _compressMode);
+	}
 
-    // Mark the entry as uncompressed, and point to the data
-    _compressMode = UNCOMPRESSED;
-    _data = &_decompressedData[0];
+	// Mark the entry as uncompressed, and point to the data
+	_compressMode = UNCOMPRESSED;
+	_data = &_decompressedData[0];
 }
 
 GraphicChunk::operator const Graphics::ManagedSurface() const {
-    Graphics::ManagedSurface s;
-    s.w = s.pitch = _width;
-    s.h = _height;
-    s.format = Graphics::PixelFormat::createFormatCLUT8();
-    s.setPixels(const_cast<byte *>(_data));
+	Graphics::ManagedSurface s;
+	s.w = s.pitch = _width;
+	s.h = _height;
+	s.format = Graphics::PixelFormat::createFormatCLUT8();
+	s.setPixels(const_cast<byte *>(_data));
 
-    return s;
+	return s;
 }
 
 GraphicChunk::operator const Gfx::Palette63() const {
-    return Gfx::Palette63(_data);
+	return Gfx::Palette63(_data);
 }
 
-
-
 void GfxChunks::load() {
-    // Get stream to access images
-    Common::SeekableReadStream *f = getStream();
+	// Get stream to access images
+	Common::SeekableReadStream *f = getStream();
 
 #if 0
     Common::DumpFile df;
@@ -92,58 +89,57 @@ void GfxChunks::load() {
     df.close();
 #endif
 
-    // Keep a copy in memory for decoding images as needed
-    _data = new byte[f->size()];
-    f->read(_data, f->size());
+	// Keep a copy in memory for decoding images as needed
+	_data = new byte[f->size()];
+	f->read(_data, f->size());
 
-    // Set the number of images
-    f->seek(0);
-    _chunks.resize(f->readUint16LE());
+	// Set the number of images
+	f->seek(0);
+	_chunks.resize(f->readUint16LE());
 
-    // Iterate through loading the image metrics
-    for (uint i = 0; i < _chunks.size(); ++i)
-        _chunks[i].load(f, _data);
+	// Iterate through loading the image metrics
+	for (uint i = 0; i < _chunks.size(); ++i)
+		_chunks[i].load(f, _data);
 
-    // Close the file
-    delete f;
+	// Close the file
+	delete f;
 
-    // Decompress two ranges of chunks by default
-    for (uint i = 0; i < 34; ++i)
-        _chunks[i].enable();
+	// Decompress two ranges of chunks by default
+	for (uint i = 0; i < 34; ++i)
+		_chunks[i].enable();
 }
 
 GraphicChunk &GfxChunks::operator[](uint idx) {
-    GraphicChunk &chunk = _chunks[idx];
-    chunk.enable();
+	GraphicChunk &chunk = _chunks[idx];
+	chunk.enable();
 
-    return chunk;
+	return chunk;
 }
 
 Common::SeekableReadStream *GfxChunks::getStream() const {
-    // Check for stand-alone graphics file
-    Common::File *f = new Common::File;
-    if (f->open("got.gfx"))
-        return f;
-    delete f;
-
-    // Check for got.exe executable
-    Common::File fExe;
-    if (!fExe.open("got.exe"))
-        error("Could not locate got graphics");
-
-    if (fExe.readUint16BE() != MKTAG16('M', 'Z'))
-        error("Invalid exe header");
-
-    int lastPageSize = fExe.readUint16LE();
-    int totalPages = fExe.readUint16LE();
-    int offset = lastPageSize ? ((totalPages - 1) << 9) + lastPageSize :
-                 totalPages << 9;
-
-    fExe.seek(offset);
-    if (fExe.readUint16BE() != MKTAG16(0xe2, 0x4a))
-        error("Invalid embedded graphics signature");
-
-    return fExe.readStream(fExe.size() - fExe.pos());
+	// Check for stand-alone graphics file
+	Common::File *f = new Common::File;
+	if (f->open("got.gfx"))
+		return f;
+	delete f;
+
+	// Check for got.exe executable
+	Common::File fExe;
+	if (!fExe.open("got.exe"))
+		error("Could not locate got graphics");
+
+	if (fExe.readUint16BE() != MKTAG16('M', 'Z'))
+		error("Invalid exe header");
+
+	int lastPageSize = fExe.readUint16LE();
+	int totalPages = fExe.readUint16LE();
+	int offset = lastPageSize ? ((totalPages - 1) << 9) + lastPageSize : totalPages << 9;
+
+	fExe.seek(offset);
+	if (fExe.readUint16BE() != MKTAG16(0xe2, 0x4a))
+		error("Invalid embedded graphics signature");
+
+	return fExe.readStream(fExe.size() - fExe.pos());
 }
 
 } // namespace Gfx
diff --git a/engines/got/gfx/gfx_chunks.h b/engines/got/gfx/gfx_chunks.h
index 905391e406b..8c043447408 100644
--- a/engines/got/gfx/gfx_chunks.h
+++ b/engines/got/gfx/gfx_chunks.h
@@ -23,49 +23,51 @@
 #define GOT_GFX_GFX_CHUNKS_H
 
 #include "common/stream.h"
-#include "graphics/managed_surface.h"
 #include "got/gfx/palette.h"
+#include "graphics/managed_surface.h"
 
 namespace Got {
 namespace Gfx {
 
 class GfxChunks;
 
-enum CompressMode { UNCOMPRESSED = 0, LZSS = 1, RLE = 2 };
+enum CompressMode { UNCOMPRESSED = 0,
+					LZSS = 1,
+					RLE = 2 };
 
-struct GraphicChunk  {
+struct GraphicChunk {
 private:
-    Common::Array<byte> _decompressedData;
+	Common::Array<byte> _decompressedData;
 
 public:
-    int _compressMode = UNCOMPRESSED;
-    uint32 _offset = 0;
-    uint16 _uncompressedSize = 0;
-    uint16 _compressedSize = 0;
-    uint16 _width = 0;
-    uint16 _height = 0;
+	int _compressMode = UNCOMPRESSED;
+	uint32 _offset = 0;
+	uint16 _uncompressedSize = 0;
+	uint16 _compressedSize = 0;
+	uint16 _width = 0;
+	uint16 _height = 0;
 
-    const byte *_data = nullptr;
+	const byte *_data = nullptr;
 
-    /**
+	/**
      * Load the overall info for a chunk
      */
-    void load(Common::SeekableReadStream *src, const byte *data);
+	void load(Common::SeekableReadStream *src, const byte *data);
 
-    /**
+	/**
      * Handles any decompression necessary for the entry
      */
-    void enable();
+	void enable();
 
-    /**
+	/**
      * Provides a managed surface wrapper for raw data
      */
-    operator const Graphics::ManagedSurface() const;
+	operator const Graphics::ManagedSurface() const;
 
-    /**
+	/**
      * Provides a data pointer, used for getting palette chunks
      */
-    operator const Gfx::Palette63() const;
+	operator const Gfx::Palette63() const;
 };
 
 /**
@@ -77,28 +79,28 @@ public:
  */
 class GfxChunks {
 private:
-    Common::Array<GraphicChunk> _chunks;
-    byte *_data = nullptr;
+	Common::Array<GraphicChunk> _chunks;
+	byte *_data = nullptr;
 
-    /**
+	/**
      * Opens the graphics for access
      */
-    Common::SeekableReadStream *getStream() const;
+	Common::SeekableReadStream *getStream() const;
 
 public:
-    ~GfxChunks() {
-        delete[] _data;
-    }
+	~GfxChunks() {
+		delete[] _data;
+	}
 
-    /**
+	/**
      * Loads the graphic data
      */
-    void load();
+	void load();
 
-    /**
+	/**
      * Access a chunk
      */
-    GraphicChunk &operator[](uint idx);
+	GraphicChunk &operator[](uint idx);
 };
 
 } // namespace Gfx
diff --git a/engines/got/gfx/gfx_pics.cpp b/engines/got/gfx/gfx_pics.cpp
index 3bb9908a149..da478e7b6ee 100644
--- a/engines/got/gfx/gfx_pics.cpp
+++ b/engines/got/gfx/gfx_pics.cpp
@@ -19,73 +19,72 @@
  *
  */
 
-#include "common/textconsole.h"
-#include "common/file.h"
 #include "got/gfx/gfx_pics.h"
+#include "common/file.h"
+#include "common/textconsole.h"
 #include "got/utils/file.h"
 
 namespace Got {
 namespace Gfx {
 
 void convertPaneDataToSurface(const byte *src, Graphics::ManagedSurface &surf) {
-    surf.setTransparentColor(0);
-
-    // It's split into 4 panes per 4 pixels, so we need
-    // to juggle the pixels into their correct order
-    for (int plane = 0; plane < 4; ++plane) {
-        for (int y = 0; y < surf.h; ++y) {
-            byte *dest = (byte *)surf.getBasePtr(plane, y);
-
-            for (int x = 0; x < (surf.w / 4); ++x, dest += 4, ++src) {
-                // For some reason, both '0' and '15' are both hard-coded
-                // as transparent colors in the graphics drawing. Simplify
-                // this for ScummVM by changing all 15's to 0
-                *dest = (*src == 15) ? 0 : *src;
-            }
-        }
-    }
+	surf.setTransparentColor(0);
+
+	// It's split into 4 panes per 4 pixels, so we need
+	// to juggle the pixels into their correct order
+	for (int plane = 0; plane < 4; ++plane) {
+		for (int y = 0; y < surf.h; ++y) {
+			byte *dest = (byte *)surf.getBasePtr(plane, y);
+
+			for (int x = 0; x < (surf.w / 4); ++x, dest += 4, ++src) {
+				// For some reason, both '0' and '15' are both hard-coded
+				// as transparent colors in the graphics drawing. Simplify
+				// this for ScummVM by changing all 15's to 0
+				*dest = (*src == 15) ? 0 : *src;
+			}
+		}
+	}
 }
 
-
 void GfxPics::clear() {
 	delete[] _array;
 	_array = nullptr;
 }
 
 void GfxPics::resize(uint newSize) {
-	assert(!_array);	// Don't support multiple resizes
+	assert(!_array); // Don't support multiple resizes
 	_array = new Graphics::ManagedSurface[newSize];
 	_size = newSize;
 }
 
 void GfxPics::load(const Common::String &name, int blockSize) {
-    File f(name);
+	File f(name);
 
-    // Set up array of images
-    clear();
-    if (blockSize == -1) {
-        // Only a single image
-        resize(1);
-        blockSize = f.size();
-    } else {
-        resize(f.size() / blockSize);
-    }
+	// Set up array of images
+	clear();
+	if (blockSize == -1) {
+		// Only a single image
+		resize(1);
+		blockSize = f.size();
+	} else {
+		resize(f.size() / blockSize);
+	}
 
-    byte *buff = new byte[blockSize];
+	byte *buff = new byte[blockSize];
 
-    for (uint idx = 0; idx < size(); ++idx) {
-        int w = f.readUint16LE() * 4;
-        int h = f.readUint16LE();
-        f.skip(2);	// Unused transparent color. It's always 15
-        f.read(buff, blockSize - 6);
+	for (uint idx = 0; idx < size(); ++idx) {
+		int w = f.readUint16LE() * 4;
+		int h = f.readUint16LE();
+		f.skip(2); // Unused transparent color. It's always 15
+		f.read(buff, blockSize - 6);
 
-        Graphics::ManagedSurface &s = (*this)[idx];
-        s.create(w, h);
+		Graphics::ManagedSurface &s = (*this)[idx];
+		s.create(w, h);
 
-        convertPaneDataToSurface(buff, s);
-    }
+		convertPaneDataToSurface(buff, s);
+	}
 
-    delete[] buff;
+	delete[] buff;
 }
 
 GfxPics &GfxPics::operator=(const GfxPics &src) {
@@ -98,17 +97,16 @@ GfxPics &GfxPics::operator=(const GfxPics &src) {
 	return *this;
 }
 
-
 void BgPics::setArea(int area) {
-    if (area != _area) {
-        _area = area;
-        load();
-    }
+	if (area != _area) {
+		_area = area;
+		load();
+	}
 }
 
 void BgPics::load() {
-    Common::String fname = Common::String::format("BPICS%d", _area);
-    GfxPics::load(fname, 262);
+	Common::String fname = Common::String::format("BPICS%d", _area);
+	GfxPics::load(fname, 262);
 }
 
 } // namespace Gfx
diff --git a/engines/got/gfx/gfx_pics.h b/engines/got/gfx/gfx_pics.h
index c1b73b9eabe..1057fff00f4 100644
--- a/engines/got/gfx/gfx_pics.h
+++ b/engines/got/gfx/gfx_pics.h
@@ -37,22 +37,20 @@ namespace Gfx {
 */
 extern void convertPaneDataToSurface(const byte *src, Graphics::ManagedSurface &surf);
 
-
 class GfxPics {
 private:
 	Graphics::ManagedSurface *_array = nullptr;
 	size_t _size = 0;
 
 protected:
-
 public:
 	~GfxPics() {
 		clear();
-	}	
+	}
 
 	void clear();
 	void resize(uint newSize);
-    void load(const Common::String &name, int blockSize);
+	void load(const Common::String &name, int blockSize);
 
 	Graphics::ManagedSurface &operator[](uint idx) {
 		return _array[idx];
@@ -66,34 +64,33 @@ public:
 
 class BgPics : public GfxPics {
 private:
-    int _area = 1;
+	int _area = 1;
 
 public:
-    void load();
+	void load();
 
-    bool getArea() const {
-        return _area;
-    }
-    void setArea(int area);
+	bool getArea() const {
+		return _area;
+	}
+	void setArea(int area);
 };
 
 class Pics : public GfxPics {
 private:
-    Common::String _resName;
-    int _blockSize = -1;
+	Common::String _resName;
+	int _blockSize = -1;
 
 public:
-    Pics(const Common::String &resName, int blockSize = -1,
-         bool immediateLoad = true) :
-        _resName(resName), _blockSize(blockSize) {
-        if (immediateLoad)
-            load();
-    }
-    Pics() {}
-
-    void load() {
-        GfxPics::load(_resName, _blockSize);
-    }
+	Pics(const Common::String &resName, int blockSize = -1,
+		 bool immediateLoad = true) : _resName(resName), _blockSize(blockSize) {
+		if (immediateLoad)
+			load();
+	}
+	Pics() {}
+
+	void load() {
+		GfxPics::load(_resName, _blockSize);
+	}
 };
 
 } // namespace Gfx
diff --git a/engines/got/gfx/gfx_surface.cpp b/engines/got/gfx/gfx_surface.cpp
index bc2924aabf8..b12f15492c3 100644
--- a/engines/got/gfx/gfx_surface.cpp
+++ b/engines/got/gfx/gfx_surface.cpp
@@ -26,12 +26,12 @@ namespace Got {
 namespace Gfx {
 
 void GfxSurface::print(const Common::Point &pos,
-                       const Common::String &text, int color) {
-    _G(font).drawString(this, pos, text, color);
+					   const Common::String &text, int color) {
+	_G(font).drawString(this, pos, text, color);
 }
 
 void GfxSurface::printChar(uint32 chr, int x, int y, uint32 color) {
-    _G(font).drawChar(this, chr, x, y, color);
+	_G(font).drawChar(this, chr, x, y, color);
 }
 
 void GfxSurface::rawPrintChar(uint32 chr, int x, int y, uint32 color) {
diff --git a/engines/got/gfx/gfx_surface.h b/engines/got/gfx/gfx_surface.h
index ee40855082c..7997cf14411 100644
--- a/engines/got/gfx/gfx_surface.h
+++ b/engines/got/gfx/gfx_surface.h
@@ -29,17 +29,16 @@ namespace Gfx {
 
 class GfxSurface : public Graphics::ManagedSurface {
 public:
-    GfxSurface() : Graphics::ManagedSurface() {
-    }
-    GfxSurface(Graphics::ManagedSurface &surf, const Common::Rect &bounds) :
-        Graphics::ManagedSurface(surf, bounds) {
-    }
+	GfxSurface() : Graphics::ManagedSurface() {
+	}
+	GfxSurface(Graphics::ManagedSurface &surf, const Common::Rect &bounds) : Graphics::ManagedSurface(surf, bounds) {
+	}
 
-    /**
+	/**
      * Write some text to the surface
      */
-    void print(const Common::Point &pos, const Common::String &text, int color);
-    void printChar(uint32 chr, int x, int y, uint32 color);
+	void print(const Common::Point &pos, const Common::String &text, int color);
+	void printChar(uint32 chr, int x, int y, uint32 color);
 	void rawPrintChar(uint32 chr, int x, int y, uint32 color);
 };
 
diff --git a/engines/got/gfx/image.cpp b/engines/got/gfx/image.cpp
index 672d23dca56..36ab9322b6f 100644
--- a/engines/got/gfx/image.cpp
+++ b/engines/got/gfx/image.cpp
@@ -19,260 +19,259 @@
  *
  */
 
-#include "common/memstream.h"
 #include "got/gfx/image.h"
+#include "common/memstream.h"
 #include "got/events.h"
-#include "got/utils/file.h"
 #include "got/got.h"
+#include "got/utils/file.h"
 #include "got/vars.h"
 
 namespace Got {
 
 static void createSurface(Graphics::ManagedSurface &s, const byte *src) {
-    s.create(16, 16);
+	s.create(16, 16);
 
-    // Both 0 and 15 are transparent colors, so as we load the
-    // surface, standard on a single color
-    byte *dest = (byte *)s.getPixels();
-    for (int i = 0; i < 16 * 16; ++i, ++src, ++dest)
-        *dest = (*src == 15) ? 0 : *src;
+	// Both 0 and 15 are transparent colors, so as we load the
+	// surface, standard on a single color
+	byte *dest = (byte *)s.getPixels();
+	for (int i = 0; i < 16 * 16; ++i, ++src, ++dest)
+		*dest = (*src == 15) ? 0 : *src;
 
-    s.setTransparentColor(0);
+	s.setTransparentColor(0);
 }
 
 void setup_actor(ACTOR *actr, char num, char dir, int x, int y) {
-    actr->next = 0;                    // Next frame to be shown
-    actr->frame_count = actr->frame_speed;
-    actr->dir = dir;                   // Direction of travel
-    actr->last_dir = dir;              // Last direction of travel
-    if (actr->directions == 1) actr->dir = 0;
-    if (actr->directions == 2) actr->dir &= 1;
-    if (actr->directions == 4 && actr->frames == 1) {
-        actr->dir = 0;
-        actr->next = dir;
-    }
-
-    actr->x = x;                       // Actual X coor
-    actr->y = y;                       // Actual Y coor
-    actr->width = 16;                  // Actual X coor
-    actr->height = 16;                 // Actual Y coor
-    actr->center = 0;                  // Center of object
-    actr->last_x[0] = x;               // Last X coor on each page
-    actr->last_x[1] = x;
-    actr->last_y[0] = y;               // Last Y coor on each page
-    actr->last_y[1] = y;
-    actr->used = 1;                    // 1=active, 0=not active
-    actr->speed_count = 8;             // Count down to movement
-    actr->vunerable = STAMINA;         // Count down to vunerability
-    actr->shot_cnt = 20;               // Count down to another shot
-    actr->num_shots = 0;               // # of shots currently on screen
-    actr->creator = 0;                 // which actor # created this actor
-    actr->pause = 0;                   // Pause must be 0 to move
-    actr->show = 0;
-    actr->actor_num = num;
-    actr->counter = 0;
-    actr->move_counter = 0;
-    actr->edge_counter = 20;
-    actr->hit_thor = 0;
-    actr->rand = g_engine->getRandomNumber(99);
-    actr->temp1 = 0;
-    actr->init_health = actr->health;
+	actr->next = 0; // Next frame to be shown
+	actr->frame_count = actr->frame_speed;
+	actr->dir = dir;      // Direction of travel
+	actr->last_dir = dir; // Last direction of travel
+	if (actr->directions == 1)
+		actr->dir = 0;
+	if (actr->directions == 2)
+		actr->dir &= 1;
+	if (actr->directions == 4 && actr->frames == 1) {
+		actr->dir = 0;
+		actr->next = dir;
+	}
+
+	actr->x = x;         // Actual X coor
+	actr->y = y;         // Actual Y coor
+	actr->width = 16;    // Actual X coor
+	actr->height = 16;   // Actual Y coor
+	actr->center = 0;    // Center of object
+	actr->last_x[0] = x; // Last X coor on each page
+	actr->last_x[1] = x;
+	actr->last_y[0] = y; // Last Y coor on each page
+	actr->last_y[1] = y;
+	actr->used = 1;            // 1=active, 0=not active
+	actr->speed_count = 8;     // Count down to movement
+	actr->vunerable = STAMINA; // Count down to vulnerability
+	actr->shot_cnt = 20;       // Count down to another shot
+	actr->num_shots = 0;       // # of shots currently on screen
+	actr->creator = 0;         // which actor # created this actor
+	actr->pause = 0;           // Pause must be 0 to move
+	actr->show = 0;
+	actr->actor_num = num;
+	actr->counter = 0;
+	actr->move_counter = 0;
+	actr->edge_counter = 20;
+	actr->hit_thor = 0;
+	actr->rand = g_engine->getRandomNumber(99);
+	actr->temp1 = 0;
+	actr->init_health = actr->health;
 }
 
 void make_actor_surface(ACTOR *actr) {
-    int d, f;
-
-    assert(actr->directions <= 4 && actr->frames <= 4);
-    for (d = 0; d < actr->directions; d++) {
-        for (f = 0; f < actr->frames; f++) {
-            Graphics::ManagedSurface &s = actr->pic[d][f];
-            const byte *src = &_G(tmp_buff)[256 * ((d * 4) + f)];
-            createSurface(s, src);
-        }
-    }
+	assert(actr->directions <= 4 && actr->frames <= 4);
+	for (int d = 0; d < actr->directions; d++) {
+		for (int f = 0; f < actr->frames; f++) {
+			Graphics::ManagedSurface &s = actr->pic[d][f];
+			const byte *src = &_G(tmp_buff[256 * ((d * 4) + f)]);
+			createSurface(s, src);
+		}
+	}
 }
 
 int load_standard_actors() {
-    load_actor(0, 100 + _G(thor_info).armor);   // Load Thor
-    _G(actor)[0].loadFixed(_G(tmp_buff) + 5120);
-    setup_actor(&_G(actor)[0], 0, 0, 100, 100);
-    _G(thor) = &_G(actor)[0];
+	load_actor(0, 100 + _G(thor_info).armor); // Load Thor
+	_G(actor[0]).loadFixed(_G(tmp_buff) + 5120);
+	setup_actor(&_G(actor[0]), 0, 0, 100, 100);
+	_G(thor) = &_G(actor[0]);
 
-    make_actor_surface(&_G(actor)[0]);
+	make_actor_surface(&_G(actor[0]));
 
-    _G(thor_x1) = _G(thor)->x + 2;
-    _G(thor_y1) = _G(thor)->y + 2;
-    _G(thor_x2) = _G(thor)->x + 14;
-    _G(thor_y2) = _G(thor)->y + 14;
+	_G(thor_x1) = _G(thor)->x + 2;
+	_G(thor_y1) = _G(thor)->y + 2;
+	_G(thor_x2) = _G(thor)->x + 14;
+	_G(thor_y2) = _G(thor)->y + 14;
 
-    load_actor(0, 103 + _G(thor_info).armor);   // Load hammer
-    _G(actor)[1].loadFixed(_G(tmp_buff) + 5120);
-    setup_actor(&_G(actor)[1], 1, 0, 100, 100);
-    _G(actor)[1].used = 0;
-    _G(hammer) = &_G(actor)[1];
+	load_actor(0, 103 + _G(thor_info).armor); // Load hammer
+	_G(actor[1]).loadFixed(_G(tmp_buff) + 5120);
+	setup_actor(&_G(actor[1]), 1, 0, 100, 100);
+	_G(actor[1]).used = 0;
+	_G(hammer) = &_G(actor[1]);
 
-    make_actor_surface(&_G(actor)[1]);
+	make_actor_surface(&_G(actor[1]));
 
-    // Load sparkle
-    load_actor(0, 106);
-    _G(sparkle).loadFixed(_G(tmp_buff) + 5120);
-    setup_actor(&_G(sparkle), 20, 0, 100, 100);
-    _G(sparkle).used = 0;
-    make_actor_surface(&_G(sparkle));
+	// Load sparkle
+	load_actor(0, 106);
+	_G(sparkle).loadFixed(_G(tmp_buff) + 5120);
+	setup_actor(&_G(sparkle), 20, 0, 100, 100);
+	_G(sparkle).used = 0;
+	make_actor_surface(&_G(sparkle));
 
-    // Load explosion
-    load_actor(0, 107);
-    _G(explosion).loadFixed(_G(tmp_buff) + 5120);
-    setup_actor(&_G(explosion), 21, 0, 100, 100);
-    _G(explosion).used = 0;
-    make_actor_surface(&_G(explosion));
+	// Load explosion
+	load_actor(0, 107);
+	_G(explosion).loadFixed(_G(tmp_buff) + 5120);
+	setup_actor(&_G(explosion), 21, 0, 100, 100);
+	_G(explosion).used = 0;
+	make_actor_surface(&_G(explosion));
 
-    // Load tornado
-    load_actor(0, 108);
-    _G(magic_item)[0].loadFixed((const byte *)_G(tmp_buff) + 5120);
-    Common::copy(_G(tmp_buff), _G(tmp_buff) + 1024, _G(magic_pic)[0]);
+	// Load tornado
+	load_actor(0, 108);
+	_G(magic_item[0]).loadFixed((const byte *)_G(tmp_buff) + 5120);
+	Common::copy(_G(tmp_buff), _G(tmp_buff) + 1024, _G(magic_pic[0]));
 
-    setup_actor(&_G(magic_item)[0], 20, 0, 0, 0);
-    _G(magic_item)[0].used = 0;
+	setup_actor(&_G(magic_item[0]), 20, 0, 0, 0);
+	_G(magic_item[0]).used = 0;
 
-    // Load shield
-    load_actor(0, 109);
-    _G(magic_item)[1].loadFixed((const byte *)_G(tmp_buff) + 5120);
-    Common::copy(_G(tmp_buff), _G(tmp_buff) + 1024, _G(magic_pic)[1]);
+	// Load shield
+	load_actor(0, 109);
+	_G(magic_item[1]).loadFixed((const byte *)_G(tmp_buff) + 5120);
+	Common::copy(_G(tmp_buff), _G(tmp_buff) + 1024, _G(magic_pic[1]));
 
-    setup_actor(&_G(magic_item)[1], 20, 0, 0, 0);
-    _G(magic_item)[1].used = 0;
+	setup_actor(&_G(magic_item[1]), 20, 0, 0, 0);
+	_G(magic_item[1]).used = 0;
 
-    _G(actor)[2].used = 0;
+	_G(actor[2]).used = 0;
 
-    make_actor_surface(&_G(magic_item)[0]);
+	make_actor_surface(&_G(magic_item[0]));
 
-    return 1;
+	return 1;
 }
 
 void show_enemies() {
-    int i, d, r;
-
-    for (i = 3; i < MAX_ACTORS; i++)
-        _G(actor)[i].used = 0;
-    for (i = 0; i < MAX_ENEMIES; i++)
-        _G(enemy_type)[i] = 0;
-
-    for (i = 0; i < MAX_ENEMIES; i++) {
-        if (_G(scrn).actor_type[i] > 0) {
-            r = load_enemy(_G(scrn).actor_type[i]);
-            if (r >= 0) {
-                _G(actor)[i + 3] = _G(enemy)[r];
-
-                d = _G(scrn).actor_dir[i];
-
-                setup_actor(&_G(actor)[i + 3], i + 3, d, (_G(scrn).actor_loc[i] % 20) * 16,
-                            (_G(scrn).actor_loc[i] / 20) * 16);
-                _G(actor)[i + 3].init_dir = _G(scrn).actor_dir[i];
-                _G(actor)[i + 3].pass_value = _G(scrn).actor_value[i];
-
-                if (_G(actor)[i + 3].move == 23) {
-                    // Spinball
-                    if (_G(actor)[i + 3].pass_value & 1)
-                        _G(actor)[i + 3].move = 24;
-                }
-
-                if (_G(scrn).actor_invis[i])
-                    _G(actor)[i + 3].used = 0;
-            }
-
-            _G(etype)[i] = r;
-        }
-    }
+	int i, d, r;
+
+	for (i = 3; i < MAX_ACTORS; i++)
+		_G(actor[i]).used = 0;
+	for (i = 0; i < MAX_ENEMIES; i++)
+		_G(enemy_type[i]) = 0;
+
+	for (i = 0; i < MAX_ENEMIES; i++) {
+		if (_G(scrn).actor_type[i] > 0) {
+			r = load_enemy(_G(scrn).actor_type[i]);
+			if (r >= 0) {
+				_G(actor[i + 3]) = _G(enemy[r]);
+
+				d = _G(scrn).actor_dir[i];
+
+				setup_actor(&_G(actor[i + 3]), i + 3, d, (_G(scrn).actor_loc[i] % 20) * 16,
+							(_G(scrn).actor_loc[i] / 20) * 16);
+				_G(actor[i + 3]).init_dir = _G(scrn).actor_dir[i];
+				_G(actor[i + 3]).pass_value = _G(scrn).actor_value[i];
+
+				if (_G(actor[i + 3]).move == 23) {
+					// Spinball
+					if (_G(actor[i + 3]).pass_value & 1)
+						_G(actor[i + 3]).move = 24;
+				}
+
+				if (_G(scrn).actor_invis[i])
+					_G(actor[i + 3]).used = 0;
+			}
+
+			_G(etype[i]) = r;
+		}
+	}
 }
 
 int load_enemy(int type) {
-    int i, e;
-
-    for (i = 0; i < MAX_ENEMIES; i++) {
-        if (_G(enemy_type)[i] == type)
-            return i;
-    }
-
-    if (!load_actor(1, type)) {
-        return -1;
-    }
-
-    e = -1;
-    for (i = 0; i < MAX_ENEMIES; i++) {
-        if (!_G(enemy_type)[i]) {
-            e = i;
-            break;
-        }
-    }
-    if (e == -1)
-        return -1;
-
-    Common::MemoryReadStream inf(_G(tmp_buff) + 5120, 40);
-    _G(enemy)[e].loadFixed(&inf);
-
-    make_actor_surface(&_G(enemy)[e]);
-    _G(enemy_type)[e] = type;
-    _G(enemy)[e].shot_type = 0;
-
-    if (_G(enemy)[e].shots_allowed) {
-        _G(enemy)[e].shot_type = e + 1;
-
-        // Set up shot info
-        _G(shot)[e].loadFixed(_G(tmp_buff) + 5160);
-
-        // Loop to set up graphics
-        for (int d = 0; d < _G(shot)[e].directions; d++) {
-            for (int f = 0; f < _G(shot)[e].frames; f++) {
-                if (_G(shot)[e].directions < _G(shot)[e].frames) {
-                    Graphics::ManagedSurface &s = _G(shot)[e].pic[d][f];
-                    const byte *src = &_G(tmp_buff)[4096 + (256 * ((d * 4) + f))];
-                    createSurface(s, src);
-                } else {
-                    Graphics::ManagedSurface &s = _G(shot)[e].pic[f][d];
-                    const byte *src = &_G(tmp_buff)[4096 + (256 * ((f * 4) + d))];
-                    createSurface(s, src);
-                }
-            }
-        }
-    }
-
-    return e;
+	int i, e;
+
+	for (i = 0; i < MAX_ENEMIES; i++) {
+		if (_G(enemy_type[i]) == type)
+			return i;
+	}
+
+	if (!load_actor(1, type)) {
+		return -1;
+	}
+
+	e = -1;
+	for (i = 0; i < MAX_ENEMIES; i++) {
+		if (!_G(enemy_type[i])) {
+			e = i;
+			break;
+		}
+	}
+	if (e == -1)
+		return -1;
+
+	Common::MemoryReadStream inf(_G(tmp_buff) + 5120, 40);
+	_G(enemy[e]).loadFixed(&inf);
+
+	make_actor_surface(&_G(enemy[e]));
+	_G(enemy_type[e]) = type;
+	_G(enemy[e]).shot_type = 0;
+
+	if (_G(enemy[e]).shots_allowed) {
+		_G(enemy[e]).shot_type = e + 1;
+
+		// Set up shot info
+		_G(shot[e]).loadFixed(_G(tmp_buff) + 5160);
+
+		// Loop to set up graphics
+		for (int d = 0; d < _G(shot[e]).directions; d++) {
+			for (int f = 0; f < _G(shot[e]).frames; f++) {
+				if (_G(shot[e]).directions < _G(shot[e]).frames) {
+					Graphics::ManagedSurface &s = _G(shot[e]).pic[d][f];
+					const byte *src = &_G(tmp_buff[4096 + (256 * ((d * 4) + f))]);
+					createSurface(s, src);
+				} else {
+					Graphics::ManagedSurface &s = _G(shot[e]).pic[f][d];
+					const byte *src = &_G(tmp_buff[4096 + (256 * ((f * 4) + d))]);
+					createSurface(s, src);
+				}
+			}
+		}
+	}
+
+	return e;
 }
 
 int actor_visible(int invis_num) {
-    int i, d;
-
-    for (i = 0; i < MAX_ENEMIES; i++) {
-        if (_G(scrn).actor_invis[i] == invis_num) {
-            if (_G(etype)[i] >= 0 && !_G(actor)[i + 3].used) {
-                _G(actor)[i + 3] = _G(enemy)[_G(etype)[i]];
-
-                d = _G(scrn).actor_dir[i];
-                setup_actor(&_G(actor)[i + 3], i + 3, d, (_G(scrn).actor_loc[i] % 20) * 16,
-                            (_G(scrn).actor_loc[i] / 20) * 16);
-                _G(actor)[i + 3].init_dir = _G(scrn).actor_dir[i];
-                _G(actor)[i + 3].pass_value = _G(scrn).actor_value[i];
-                return i;
-            } else return -1;
-        }
-    }
-    return -1;
+	int i, d;
+
+	for (i = 0; i < MAX_ENEMIES; i++) {
+		if (_G(scrn).actor_invis[i] == invis_num) {
+			int etype = _G(etype[i]);
+			if (etype >= 0 && !_G(actor[i + 3]).used) {
+				_G(actor[i + 3]) = _G(enemy[etype]);
+
+				d = _G(scrn).actor_dir[i];
+				setup_actor(&_G(actor[i + 3]), i + 3, d, (_G(scrn).actor_loc[i] % 20) * 16,
+							(_G(scrn).actor_loc[i] / 20) * 16);
+				_G(actor[i + 3]).init_dir = _G(scrn).actor_dir[i];
+				_G(actor[i + 3]).pass_value = _G(scrn).actor_value[i];
+				return i;
+			} else
+				return -1;
+		}
+	}
+	return -1;
 }
 
 void setup_magic_item(int item) {
-    int i;
-
-    for (i = 0; i < 4; i++) {
-        createSurface(_G(magic_item)[item].pic[i / 4][i % 4],
-                      &_G(magic_pic)[item][256 * i]);
-    }
+	for (int i = 0; i < 4; i++) {
+		createSurface(_G(magic_item[item]).pic[i / 4][i % 4], &_G(magic_pic[item][256 * i]));
+	}
 }
 
 void load_new_thor() {
-    load_actor(0, 100 + _G(thor_info).armor);   // Load Thor
+	load_actor(0, 100 + _G(thor_info).armor); // Load Thor
 
-    make_actor_surface(&_G(actor)[0]);
+	make_actor_surface(&_G(actor[0]));
 }
 
 } // namespace Got


Commit: cf9a65e0e0ac9855a3067b322084f645d6ad5abb
    https://github.com/scummvm/scummvm/commit/cf9a65e0e0ac9855a3067b322084f645d6ad5abb
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:16-08:00

Commit Message:
GOT: Rest of code alignment in gfx

Changed paths:
    engines/got/gfx/image.cpp
    engines/got/gfx/palette.cpp
    engines/got/gfx/palette.h
    engines/got/gfx/panel.h


diff --git a/engines/got/gfx/image.cpp b/engines/got/gfx/image.cpp
index 36ab9322b6f..bd244c0c984 100644
--- a/engines/got/gfx/image.cpp
+++ b/engines/got/gfx/image.cpp
@@ -241,22 +241,21 @@ int load_enemy(int type) {
 }
 
 int actor_visible(int invis_num) {
-	int i, d;
-
-	for (i = 0; i < MAX_ENEMIES; i++) {
+	for (int i = 0; i < MAX_ENEMIES; i++) {
 		if (_G(scrn).actor_invis[i] == invis_num) {
 			int etype = _G(etype[i]);
 			if (etype >= 0 && !_G(actor[i + 3]).used) {
 				_G(actor[i + 3]) = _G(enemy[etype]);
 
-				d = _G(scrn).actor_dir[i];
+				int d = _G(scrn).actor_dir[i];
 				setup_actor(&_G(actor[i + 3]), i + 3, d, (_G(scrn).actor_loc[i] % 20) * 16,
 							(_G(scrn).actor_loc[i] / 20) * 16);
 				_G(actor[i + 3]).init_dir = _G(scrn).actor_dir[i];
 				_G(actor[i + 3]).pass_value = _G(scrn).actor_value[i];
 				return i;
-			} else
-				return -1;
+			}
+
+			return -1;
 		}
 	}
 	return -1;
diff --git a/engines/got/gfx/palette.cpp b/engines/got/gfx/palette.cpp
index dd48d2d49d2..71b7721bf5c 100644
--- a/engines/got/gfx/palette.cpp
+++ b/engines/got/gfx/palette.cpp
@@ -19,13 +19,13 @@
  *
  */
 
-#include "common/system.h"
-#include "common/events.h"
-#include "graphics/paletteman.h"
 #include "got/gfx/palette.h"
-#include "got/utils/file.h"
+#include "common/events.h"
+#include "common/system.h"
 #include "got/got.h"
+#include "got/utils/file.h"
 #include "got/vars.h"
+#include "graphics/paletteman.h"
 
 namespace Got {
 namespace Gfx {
@@ -35,36 +35,35 @@ namespace Gfx {
 static byte saved_palette[PALETTE_SIZE];
 
 Palette63::Palette63(const byte *pal) {
-    for (uint i = 0; i < PALETTE_SIZE; ++i)
-        _pal[i] = pal[i] << 2;
+	for (uint i = 0; i < PALETTE_SIZE; ++i)
+		_pal[i] = pal[i] << 2;
 }
 
-
 void load_palette() {
-    if (res_read("PALETTE", saved_palette) < 0)
-        error("Cannot Read PALETTE");
+	if (res_read("PALETTE", saved_palette) < 0)
+		error("Cannot Read PALETTE");
 
-    g_system->getPaletteManager()->setPalette(saved_palette, 0, 256);
+	g_system->getPaletteManager()->setPalette(saved_palette, 0, 256);
 }
 
 void set_screen_pal() {
-    byte pal[3];
-
-    xgetpal(pal, 1, _G(scrn).pal_colors[0]);
-    xsetpal(251, pal[0], pal[1], pal[2]);
-    xgetpal(pal, 1, _G(scrn).pal_colors[1]);
-    xsetpal(252, pal[0], pal[1], pal[2]);
-    xgetpal(pal, 1, _G(scrn).pal_colors[2]);
-    xsetpal(253, pal[0], pal[1], pal[2]);
+	byte pal[3];
+
+	xgetpal(pal, 1, _G(scrn).pal_colors[0]);
+	xsetpal(251, pal[0], pal[1], pal[2]);
+	xgetpal(pal, 1, _G(scrn).pal_colors[1]);
+	xsetpal(252, pal[0], pal[1], pal[2]);
+	xgetpal(pal, 1, _G(scrn).pal_colors[2]);
+	xsetpal(253, pal[0], pal[1], pal[2]);
 }
 
 void xsetpal(byte color, byte R, byte G, byte B) {
-    byte rgb[3] = { R, G, B };
-    g_system->getPaletteManager()->setPalette(rgb, color, 1);
+	byte rgb[3] = {R, G, B};
+	g_system->getPaletteManager()->setPalette(rgb, color, 1);
 }
 
 void xsetpal(const byte *pal) {
-    g_system->getPaletteManager()->setPalette(pal, 0, PALETTE_COUNT);
+	g_system->getPaletteManager()->setPalette(pal, 0, PALETTE_COUNT);
 }
 
 void set_palette(const byte *pal) {
@@ -73,72 +72,72 @@ void set_palette(const byte *pal) {
 }
 
 void xgetpal(byte *pal, int num_colrs, int start_index) {
-    g_system->getPaletteManager()->grabPalette(pal, start_index, num_colrs);
+	g_system->getPaletteManager()->grabPalette(pal, start_index, num_colrs);
 }
 
 void fade_out() {
-    byte tempPal[PALETTE_SIZE];
-    const byte *srcP;
-    byte *destP;
-    int count;
-    Common::Event evt;
-
-    xgetpal(saved_palette, PALETTE_COUNT, 0);
-
-    for (int step = FADE_STEPS - 1; step >= 0; --step) {
-        // Set each palette RGB proportionately
-        for (srcP = &saved_palette[0], destP = &tempPal[0], count = 0;
-                count < PALETTE_SIZE; ++count, ++srcP, ++destP) {
-            *destP = *srcP * step / FADE_STEPS;
-        }
-
-        // Set new palette
-        xsetpal(tempPal);
-
-        // Use up any pending events and update the screen
-        while (g_system->getEventManager()->pollEvent(evt)) {
-            if (evt.type == Common::EVENT_QUIT)
-                return;
-        }
-
-        g_events->getScreen()->update();
-        g_system->delayMillis(10);
-    }
+	byte tempPal[PALETTE_SIZE];
+	const byte *srcP;
+	byte *destP;
+	int count;
+	Common::Event evt;
+
+	xgetpal(saved_palette, PALETTE_COUNT, 0);
+
+	for (int step = FADE_STEPS - 1; step >= 0; --step) {
+		// Set each palette RGB proportionately
+		for (srcP = &saved_palette[0], destP = &tempPal[0], count = 0;
+			 count < PALETTE_SIZE; ++count, ++srcP, ++destP) {
+			*destP = *srcP * step / FADE_STEPS;
+		}
+
+		// Set new palette
+		xsetpal(tempPal);
+
+		// Use up any pending events and update the screen
+		while (g_system->getEventManager()->pollEvent(evt)) {
+			if (evt.type == Common::EVENT_QUIT)
+				return;
+		}
+
+		g_events->getScreen()->update();
+		g_system->delayMillis(10);
+	}
 }
 
 void fade_in(const byte *pal) {
-    byte tempPal[PALETTE_SIZE];
-    const byte *srcP;
-    byte *destP;
-    int count;
-    Common::Event evt;
-
-    if (pal)
-        Common::copy(pal, pal + PALETTE_SIZE, saved_palette);
-
-    // Start with a black palette
-    Common::fill(tempPal, tempPal + PALETTE_SIZE, 0);
-    xsetpal(tempPal);
-
-    for (int step = 1; step <= FADE_STEPS; ++step) {
-        // Set each palette RGB proportionately
-        for (srcP = &saved_palette[0], destP = &tempPal[0], count = 0;
-                count < PALETTE_SIZE; ++count, ++srcP, ++destP) {
-            *destP = *srcP * step / FADE_STEPS;
-        }
-
-        // Set new palette
-        xsetpal(tempPal);
-
-        // Use up any pending events and update the screen
-        while (g_system->getEventManager()->pollEvent(evt)) {
-            if (evt.type == Common::EVENT_QUIT)
-                return;
-        }
-
-        g_events->getScreen()->update();
-        g_system->delayMillis(10);
-    }
+	byte tempPal[PALETTE_SIZE];
+	const byte *srcP;
+	byte *destP;
+	int count;
+	Common::Event evt;
+
+	if (pal)
+		Common::copy(pal, pal + PALETTE_SIZE, saved_palette);
+
+	// Start with a black palette
+	Common::fill(tempPal, tempPal + PALETTE_SIZE, 0);
+	xsetpal(tempPal);
+
+	for (int step = 1; step <= FADE_STEPS; ++step) {
+		// Set each palette RGB proportionately
+		for (srcP = &saved_palette[0], destP = &tempPal[0], count = 0;
+			 count < PALETTE_SIZE; ++count, ++srcP, ++destP) {
+			*destP = *srcP * step / FADE_STEPS;
+		}
+
+		// Set new palette
+		xsetpal(tempPal);
+
+		// Use up any pending events and update the screen
+		while (g_system->getEventManager()->pollEvent(evt)) {
+			if (evt.type == Common::EVENT_QUIT)
+				return;
+		}
+
+		g_events->getScreen()->update();
+		g_system->delayMillis(10);
+	}
 }
 
 } // namespace Gfx
diff --git a/engines/got/gfx/palette.h b/engines/got/gfx/palette.h
index d605b668c21..23bb42f906a 100644
--- a/engines/got/gfx/palette.h
+++ b/engines/got/gfx/palette.h
@@ -28,13 +28,13 @@ namespace Got {
 namespace Gfx {
 
 struct Palette63 {
-    byte _pal[PALETTE_SIZE] = {};
-    Palette63() {}
-    Palette63(const byte *pal);
+	byte _pal[PALETTE_SIZE] = {};
+	Palette63() {}
+	Palette63(const byte *pal);
 
-    operator const byte *() const {
-        return _pal;
-    }
+	operator const byte *() const {
+		return _pal;
+	}
 };
 
 extern void load_palette();
diff --git a/engines/got/gfx/panel.h b/engines/got/gfx/panel.h
index 335cc1ce3b9..d3027f05fc7 100644
--- a/engines/got/gfx/panel.h
+++ b/engines/got/gfx/panel.h
@@ -22,8 +22,6 @@
 #ifndef GOT_GAME_PANEL_H
 #define GOT_GAME_PANEL_H
 
-#include "got/data/defines.h"
-
 namespace Got {
 
 extern void boss_status(int health);


Commit: 58f88bcf2996f271c945fad25067a9a338dfd19d
    https://github.com/scummvm/scummvm/commit/58f88bcf2996f271c945fad25067a9a338dfd19d
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:16-08:00

Commit Message:
GOT: Remove the obsolete panel.h

Changed paths:
  R engines/got/gfx/panel.h
    engines/got/game/back.cpp
    engines/got/game/boss1.cpp
    engines/got/game/boss2.cpp
    engines/got/game/boss3.cpp
    engines/got/game/move_patterns.cpp
    engines/got/game/object.cpp


diff --git a/engines/got/game/back.cpp b/engines/got/game/back.cpp
index 6b1d7497820..286f0a6e62d 100644
--- a/engines/got/game/back.cpp
+++ b/engines/got/game/back.cpp
@@ -29,7 +29,6 @@
 #include "got/game/object.h"
 #include "got/game/script.h"
 #include "got/gfx/image.h"
-#include "got/gfx/panel.h"
 #include "got/vars.h"
 
 namespace Got {
@@ -348,8 +347,6 @@ int actor_speaks(ACTOR *actr, int index, int item) {
 		_G(exit_flag) = 2;
 	}
 
-	d_restore();
-
 	return 1;
 }
 
diff --git a/engines/got/game/boss1.cpp b/engines/got/game/boss1.cpp
index 69ed8760b46..88932b91f51 100644
--- a/engines/got/game/boss1.cpp
+++ b/engines/got/game/boss1.cpp
@@ -27,7 +27,6 @@
 #include "got/game/move_patterns.h"
 #include "got/game/status.h"
 #include "got/gfx/image.h"
-#include "got/gfx/panel.h"
 #include "got/sound.h"
 #include "got/vars.h"
 
@@ -200,7 +199,6 @@ void check_boss1_hit(ACTOR *actr, int x1, int y1, int x2, int y2, int act_num) {
 				_G(actor[3]).health -= 10;
 
 			_G(actor[3]).speed_count = 50;
-			boss_status(_G(actor[3]).health);
 			_G(actor[3]).vunerable = 100;
 			play_sound(BOSS13, true);
 			_G(actor[3]).next = 1;
diff --git a/engines/got/game/boss2.cpp b/engines/got/game/boss2.cpp
index 276323db932..1904d403477 100644
--- a/engines/got/game/boss2.cpp
+++ b/engines/got/game/boss2.cpp
@@ -26,7 +26,6 @@
 #include "got/game/move.h"
 #include "got/game/status.h"
 #include "got/gfx/image.h"
-#include "got/gfx/panel.h"
 #include "got/sound.h"
 #include "got/vars.h"
 
@@ -173,15 +172,15 @@ void check_boss2_hit(ACTOR *actr, int x1, int y1, int x2, int y2, int act_num) {
 			_G(actor[3]).i1 = 1;
 			_G(actor[3]).i2 = 0;
 			memset(expf, 0, 60);
-			for (rep = 7; rep < MAX_ACTORS; rep++)
+			for (rep = 7; rep < MAX_ACTORS; rep++) {
 				if (_G(actor[rep]).used)
 					actor_destroyed(&_G(actor[rep]));
+			}
 			_G(actor[3]).num_shots = 0;
 		} else
 			play_sound(BOSS13, true);
 		
 		_G(actor[3]).speed_count = 75;
-		boss_status(_G(actor[3]).health);
 		_G(actor[3]).vunerable = 75;
 		_G(actor[3]).next = 1;
 		
@@ -203,7 +202,6 @@ void check_boss2_hit(ACTOR *actr, int x1, int y1, int x2, int y2, int act_num) {
 void boss_level2() {
 	setup_boss(2);
 	_G(boss_active) = true;
-	boss_status(-1);
 	music_pause();
 	play_sound(BOSS11, true);
 	_G(timer_cnt) = 0;
diff --git a/engines/got/game/boss3.cpp b/engines/got/game/boss3.cpp
index 243c470c643..20d4d43062f 100644
--- a/engines/got/game/boss3.cpp
+++ b/engines/got/game/boss3.cpp
@@ -26,7 +26,6 @@
 #include "got/game/move.h"
 #include "got/game/move_patterns.h"
 #include "got/game/status.h"
-#include "got/gfx/panel.h"
 #include "got/sound.h"
 #include "got/vars.h"
 
@@ -397,8 +396,7 @@ static void check_boss_hit() {
 
 		return;
 	}
-	if (_G(actor[3]).magic_hit || _G(actor[4]).magic_hit ||
-		_G(actor[5]).magic_hit || _G(actor[6]).magic_hit) {
+	if (_G(actor[3]).magic_hit || _G(actor[4]).magic_hit || _G(actor[5]).magic_hit || _G(actor[6]).magic_hit) {
 		if (!_G(actor[3]).temp2) {
 			actor_damaged(&_G(actor[3]), 10);
 
@@ -409,7 +407,6 @@ static void check_boss_hit() {
 			
 			_G(actor[3]).speed_count = 50;
 
-			boss_status(_G(actor[3]).health);
 			_G(actor[3]).vunerable = 50;
 			play_sound(BOSS13, true);
 
@@ -449,7 +446,6 @@ static void boss_change_mode() {
 	if (!_G(boss_intro2)) {
 		Gfx::Pics loki("FACE18", 262);
 		execute_script(1003, loki);
-		d_restore();
 		_G(boss_intro2) = true;
 	}
 	boss_mode = 0;
@@ -458,7 +454,6 @@ static void boss_change_mode() {
 void boss_level3() {
 	setup_boss(3);
 	_G(boss_active) = true;
-	boss_status(-1);
 	music_pause();
 	play_sound(BOSS11, true);
 	_G(timer_cnt) = 0;
@@ -468,7 +463,6 @@ void boss_level3() {
 	if (!_G(boss_intro1)) {
 		Gfx::Pics loki("FACE18", 262);
 		execute_script(1002, loki);
-		d_restore();
 		_G(boss_intro1) = true;
 	}
 
diff --git a/engines/got/game/move_patterns.cpp b/engines/got/game/move_patterns.cpp
index f6fb76fc8b1..75f049ecb85 100644
--- a/engines/got/game/move_patterns.cpp
+++ b/engines/got/game/move_patterns.cpp
@@ -29,7 +29,6 @@
 #include "got/game/object.h"
 #include "got/game/script.h"
 #include "got/game/special_tile.h"
-#include "got/gfx/panel.h"
 #include "got/vars.h"
 
 namespace Got {
@@ -964,16 +963,13 @@ int special_movement_two(ACTOR *actr) {
 			if (!sound_playing())
 				play_sound(ANGEL, false);
 			_G(thor)->health += 1;
-			display_health();
-		}
-	} else {
-		if (_G(thor_info).magic < 150) {
-			if (!sound_playing())
-				play_sound(ANGEL, false);
-			_G(thor_info).magic += 1;
-			display_magic();
 		}
+	} else if (_G(thor_info).magic < 150) {
+		if (!sound_playing())
+			play_sound(ANGEL, false);
+		_G(thor_info).magic += 1;
 	}
+
 	return 1;
 }
 
diff --git a/engines/got/game/object.cpp b/engines/got/game/object.cpp
index 72781743447..e2e6be81b8f 100644
--- a/engines/got/game/object.cpp
+++ b/engines/got/game/object.cpp
@@ -26,7 +26,6 @@
 #include "got/game/move.h"
 #include "got/game/status.h"
 #include "got/gfx/image.h"
-#include "got/gfx/panel.h"
 #include "got/vars.h"
 
 namespace Got {
@@ -134,7 +133,6 @@ void pick_up_object(int p) {
 		_G(thor_info).inventory |= 64;
 		_G(thor_info).item = 7;
 		_G(thor_info).object = _G(object_map[p]) - 11;
-		display_item();
 		_G(thor_info).object_name = OBJECT_NAMES[_G(thor_info).object - 1];
 		odin_speaks((_G(object_map[p]) - 12) + 501, _G(object_map[p]) - 1);
 		break;
@@ -157,7 +155,6 @@ void pick_up_object(int p) {
 		odin_speaks((_G(object_map[p]) - 27) + 516, _G(object_map[p]) - 1);
 		s = 1;
 		_G(thor_info).item = _G(object_map[p]) - 26;
-		display_item();
 		add_magic(150);
 		fill_score(5);
 		break;
@@ -489,7 +486,6 @@ void delete_object() {
 
 	_G(thor_info).inventory &= 0xbf;
 	_G(thor_info).item = 1;
-	display_item();
 }
 
 } // namespace Got
diff --git a/engines/got/gfx/panel.h b/engines/got/gfx/panel.h
deleted file mode 100644
index d3027f05fc7..00000000000
--- a/engines/got/gfx/panel.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef GOT_GAME_PANEL_H
-#define GOT_GAME_PANEL_H
-
-namespace Got {
-
-extern void boss_status(int health);
-
-// Dummy functions for displaying on-screen elements
-// that are now handled by the GameContent and GameStatus views
-inline void display_item() {}
-inline void display_health() {}
-inline void display_magic() {}
-inline void d_restore() {}
-inline void boss_status(int health) {}
-
-} // namespace Got
-
-#endif


Commit: 2f2157eb1ff1687d56faa9c796c90c9d55ecb234
    https://github.com/scummvm/scummvm/commit/2f2157eb1ff1687d56faa9c796c90c9d55ecb234
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:16-08:00

Commit Message:
GOT: Fix compilation warning

Changed paths:
    engines/got/gfx/gfx_pics.cpp


diff --git a/engines/got/gfx/gfx_pics.cpp b/engines/got/gfx/gfx_pics.cpp
index da478e7b6ee..949605b092f 100644
--- a/engines/got/gfx/gfx_pics.cpp
+++ b/engines/got/gfx/gfx_pics.cpp
@@ -91,7 +91,7 @@ GfxPics &GfxPics::operator=(const GfxPics &src) {
 	clear();
 	resize(src._size);
 
-	for (int i = 0; i < _size; ++i)
+	for (size_t i = 0; i < _size; ++i)
 		_array[i].copyFrom(src._array[i]);
 
 	return *this;


Commit: c149ea878e4eb00d9239ff02a76375f6a52fc388
    https://github.com/scummvm/scummvm/commit/c149ea878e4eb00d9239ff02a76375f6a52fc388
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:16-08:00

Commit Message:
GOT: Change includes in res_archive, code formatting in utils

Changed paths:
    engines/got/utils/compression.cpp
    engines/got/utils/compression.h
    engines/got/utils/file.cpp
    engines/got/utils/file.h
    engines/got/utils/res_archive.cpp
    engines/got/utils/res_archive.h


diff --git a/engines/got/utils/compression.cpp b/engines/got/utils/compression.cpp
index 87483d6696c..790082051c7 100644
--- a/engines/got/utils/compression.cpp
+++ b/engines/got/utils/compression.cpp
@@ -19,61 +19,60 @@
  *
  */
 
+#include "got/utils/compression.h"
 #include "common/algorithm.h"
 #include "common/endian.h"
-#include "got/utils/compression.h"
 
 namespace Got {
 
 void lzss_decompress(const byte *src, byte *dest, size_t destSize) {
-    byte *endP = dest + destSize;
+	byte *endP = dest + destSize;
 
-    for (;;) {
-        byte v = *src++;
+	for (;;) {
+		byte v = *src++;
 
-        for (int bits = 8; bits > 0; --bits) {
-            if (endP == dest)
-                return;
+		for (int bits = 8; bits > 0; --bits) {
+			if (endP == dest)
+				return;
 
-            bool bit = (v & 1) != 0;
-            v >>= 1;
-            if (bit) {
-                *dest++ = *src++;
-            } else {
-                uint16 offset = READ_LE_UINT16(src);
-                src += 2;
-                int count = (offset >> 12) + 2;
-                offset &= 0xfff;
+			bool bit = (v & 1) != 0;
+			v >>= 1;
+			if (bit) {
+				*dest++ = *src++;
+			} else {
+				uint16 offset = READ_LE_UINT16(src);
+				src += 2;
+				int count = (offset >> 12) + 2;
+				offset &= 0xfff;
 
-                Common::copy(dest - offset, dest - offset + count, dest);
-                dest += count;
-            }
-        }
-    }
+				Common::copy(dest - offset, dest - offset + count, dest);
+				dest += count;
+			}
+		}
+	}
 }
 
 void rle_decompress(const byte *src, byte *dest, size_t destSize) {
-    byte *endP = dest + destSize;
-    byte val;
+	byte *endP = dest + destSize;
 
-    for (;;) {
-        val = *src++;
+	for (;;) {
+		byte val = *src++;
 
-        if ((val &0x80) != 0) {
-            byte rep = *src++;
-            val &= 0x7f;
-            Common::fill(dest, dest + val, rep);
-            dest += val;
-        } else if (val > 0) {
-            Common::copy(src, src + val, dest);
-            src += val;
-            dest += val;
-        } else {
-            break;
-        }
-    }
+		if ((val & 0x80) != 0) {
+			byte rep = *src++;
+			val &= 0x7f;
+			Common::fill(dest, dest + val, rep);
+			dest += val;
+		} else if (val > 0) {
+			Common::copy(src, src + val, dest);
+			src += val;
+			dest += val;
+		} else {
+			break;
+		}
+	}
 
-    assert(dest == endP);
+	assert(dest == endP);
 }
 
 } // namespace Got
diff --git a/engines/got/utils/compression.h b/engines/got/utils/compression.h
index 8ac04d4dead..503346880b5 100644
--- a/engines/got/utils/compression.h
+++ b/engines/got/utils/compression.h
@@ -27,7 +27,7 @@
 namespace Got {
 
 /**
- * LXSS decompressor
+ * LZSS decompressor
  */
 void lzss_decompress(const byte *src, byte *dest, size_t destSize);
 
diff --git a/engines/got/utils/file.cpp b/engines/got/utils/file.cpp
index eed61089a40..0882f3f0e13 100644
--- a/engines/got/utils/file.cpp
+++ b/engines/got/utils/file.cpp
@@ -26,115 +26,110 @@
 namespace Got {
 
 bool File::open(const Common::Path &filename) {
-    if (!Common::File::open(filename))
-        error("Could not open - %s", filename.baseName().c_str());
-    return true;
+	if (!Common::File::open(filename))
+		error("Could not open - %s", filename.baseName().c_str());
+	return true;
 }
 
 bool load_actor(int /*file*/, int num) {
-    Common::String fname = Common::String::format("ACTOR%d", num);
+	Common::String fname = Common::String::format("ACTOR%d", num);
 
-    if (res_read(fname, _G(tmp_buff), true) < 0)
-        return false;
+	if (res_read(fname, _G(tmp_buff), true) < 0)
+		return false;
 
-    //file = file;
-    return true;
+	return true;
 }
 
 bool load_speech(int index) {
-    int  cnt;
-    char *p;
-    char *pm;
-    char *sp;
-    char tmps[5];
-
-    Common::String fname = Common::String::format("SPEAK%d", _G(area));
-
-    sp = new char[30000];
-    if (!sp)
-        return false;
-
-    if (res_read(fname, sp) < 0) {
-        delete[] sp;
-        return 0;
-    }
-
-    p = sp;
-
-    cnt = 0;
-    for (;;) {
-        if (*p == ':') {
-            p++;
-            cnt++;
-            strncpy(tmps, p, 4);
-            tmps[4] = '\0';
-
-            if (atoi(tmps) == index) {
-                break;
-            }
-        }
-
-        p++;
-        cnt++;
-    }
-
-    while (*p != 10)
-        p++;
-    p++;
-
-    pm = p;
-    cnt = 0;
-
-    for (;;) {
-        if (*p == 13)
-            *p = 32;
-        if (*p == ':') {
-            if ((*(p + 1) == 'E') && (*(p + 2) == 'N') && (*(p + 3) == 'D')) break;
-        }
-
-        p++;
-        cnt++;
-
-        if (cnt > 5799) {
-            delete[] sp;
-            return false;
-        }
-    }
-
-    if (*(p - 1) == 10)
-        *(p - 1) = 0;
-    *p = 0;
-
-    Common::copy(pm, pm + cnt, _G(tmp_buff));
-    _G(tmp_buff)[cnt] = 0;
-
-    delete[] sp;
-    return true;
-}
-
-void setup_filenames(int level) {
+	char tmps[5];
+
+	Common::String fname = Common::String::format("SPEAK%d", _G(area));
+
+	char *sp = new char[30000];
+	if (!sp)
+		return false;
+
+	if (res_read(fname, sp) < 0) {
+		delete[] sp;
+		return false;
+	}
+
+	char *p = sp;
+
+	int cnt = 0;
+	for (;;) {
+		if (*p == ':') {
+			p++;
+			cnt++;
+			strncpy(tmps, p, 4);
+			tmps[4] = '\0';
+
+			if (atoi(tmps) == index) {
+				break;
+			}
+		}
+
+		p++;
+		cnt++;
+	}
+
+	while (*p != 10)
+		p++;
+	p++;
+
+	char *pm = p;
+	cnt = 0;
+
+	for (;;) {
+		if (*p == 13)
+			*p = 32;
+		if (*p == ':') {
+			if ((*(p + 1) == 'E') && (*(p + 2) == 'N') && (*(p + 3) == 'D'))
+				break;
+		}
+
+		p++;
+		cnt++;
+
+		if (cnt > 5799) {
+			delete[] sp;
+			return false;
+		}
+	}
+
+	if (*(p - 1) == 10)
+		*(p - 1) = 0;
+	*p = 0;
+
+	Common::copy(pm, pm + cnt, _G(tmp_buff));
+	_G(tmp_buff)
+	[cnt] = 0;
+
+	delete[] sp;
+	return true;
 }
 
 long res_read(const Common::String &name, void *buff, bool failAllowed) {
-    Common::File f;
-    if (f.open(Common::Path(name))) {
-        return f.read(buff, f.size());
-    } else {
-        if (!failAllowed)
-            error("Could not load - %s", name.c_str());
-        return -1;
-    }
+	Common::File f;
+	if (f.open(Common::Path(name))) {
+		return f.read(buff, f.size());
+	}
+
+	if (!failAllowed)
+		error("Could not load - %s", name.c_str());
+
+	return -1;
 }
 
 void *res_falloc_read(const Common::String &name) {
-    Common::File f;
-    if (f.open(Common::Path(name))) {
-        byte *result = (byte *)malloc(f.size());
-        f.read(result, f.size());
-        return result;
-    } else {
-        return nullptr;
-    }
+	Common::File f;
+	if (f.open(Common::Path(name))) {
+		byte *result = (byte *)malloc(f.size());
+		f.read(result, f.size());
+		return result;
+	}
+
+	return nullptr;
 }
 
 } // End of namespace Got
diff --git a/engines/got/utils/file.h b/engines/got/utils/file.h
index c292d0df3fa..fd6f71eb5b7 100644
--- a/engines/got/utils/file.h
+++ b/engines/got/utils/file.h
@@ -29,19 +29,19 @@ namespace Got {
 
 extern bool load_actor(int, int num);
 extern void setup_filenames(int level);
-extern bool  load_speech(int index);
+extern bool load_speech(int index);
 extern long res_read(const Common::String &name, void *buff,
-                     bool failAllowed = false);
+					 bool failAllowed = false);
 extern void *res_falloc_read(const Common::String &name);
 
 class File : public Common::File {
 public:
-    File() : Common::File() {}
-    File(const Common::String &filename) : Common::File() {
-        File::open(Common::Path(filename));
-    }
+	File() : Common::File() {}
+	File(const Common::String &filename) : Common::File() {
+		File::open(Common::Path(filename));
+	}
 
-    bool open(const Common::Path &filename) override;
+	bool open(const Common::Path &filename) override;
 };
 
 } // namespace Got
diff --git a/engines/got/utils/res_archive.cpp b/engines/got/utils/res_archive.cpp
index 66b44e96767..4423a4862c2 100644
--- a/engines/got/utils/res_archive.cpp
+++ b/engines/got/utils/res_archive.cpp
@@ -19,130 +19,129 @@
  *
  */
 
-#include "common/archive.h"
 #include "common/file.h"
 #include "common/memstream.h"
-#include "got/utils/res_archive.h"
 #include "got/utils/compression.h"
+#include "got/utils/res_archive.h"
 
 namespace Got {
 
 static const char *RES_FILENAME = "gotres.dat";
 
 void resInit() {
-    ResArchive *a = new ResArchive();
-    SearchMan.add("Res", a);
+	ResArchive *a = new ResArchive();
+	SearchMan.add("Res", a);
 }
 
 void ResHeader::load(Common::SeekableReadStream *src) {
-    char buf[10];
-    src->read(buf, 9);
-    buf[9] = '\0';
-    _name = buf;
-
-    _offset = src->readUint32LE();
-    _size = src->readUint32LE();
-    _originalSize = src->readUint32LE();
-    _key = src->readUint16LE();
+	char buf[10];
+	src->read(buf, 9);
+	buf[9] = '\0';
+	_name = buf;
+
+	_offset = src->readUint32LE();
+	_size = src->readUint32LE();
+	_originalSize = src->readUint32LE();
+	_key = src->readUint16LE();
 }
 
 ResArchive::ResArchive() {
-    Common::File f;
-    if (!f.open(RES_FILENAME))
-        error("Could not open %s", RES_FILENAME);
-
-    // Read in header data and decrypt it
-    byte buf[RES_MAX_ENTRIES * RES_HEADER_ENTRY_SIZE];
-    if (f.read(buf, RES_MAX_ENTRIES * RES_HEADER_ENTRY_SIZE) !=
-            (RES_MAX_ENTRIES * RES_HEADER_ENTRY_SIZE))
-        error("Could not read in resource headers");
-
-    decrypt(buf, RES_MAX_ENTRIES * RES_HEADER_ENTRY_SIZE, 128);
-
-    // Load headers
-    Common::MemoryReadStream hdrData(buf, RES_MAX_ENTRIES * RES_HEADER_ENTRY_SIZE);
-    for (int i = 0; i < RES_MAX_ENTRIES; ++i) {
-        ResHeader hdr;
-        hdr.load(&hdrData);
-        if (!(hdr._offset == 0 && hdr._size == 0))
-            _headers.push_back(hdr);
-    }
+	Common::File f;
+	if (!f.open(RES_FILENAME))
+		error("Could not open %s", RES_FILENAME);
+
+	// Read in header data and decrypt it
+	byte buf[RES_MAX_ENTRIES * RES_HEADER_ENTRY_SIZE];
+	if (f.read(buf, RES_MAX_ENTRIES * RES_HEADER_ENTRY_SIZE) !=
+		(RES_MAX_ENTRIES * RES_HEADER_ENTRY_SIZE))
+		error("Could not read in resource headers");
+
+	decrypt(buf, RES_MAX_ENTRIES * RES_HEADER_ENTRY_SIZE, 128);
+
+	// Load headers
+	Common::MemoryReadStream hdrData(buf, RES_MAX_ENTRIES * RES_HEADER_ENTRY_SIZE);
+	for (int i = 0; i < RES_MAX_ENTRIES; ++i) {
+		ResHeader hdr;
+		hdr.load(&hdrData);
+		if (!(hdr._offset == 0 && hdr._size == 0))
+			_headers.push_back(hdr);
+	}
 }
 
 void ResArchive::decrypt(byte *buf, size_t len, byte key) const {
-    for (size_t i = 0; i < len; ++i)
-        *buf++ ^= key++;
+	for (size_t i = 0; i < len; ++i)
+		*buf++ ^= key++;
 }
 
 int ResArchive::indexOf(const Common::String &name) const {
-    for (uint i = 0; i < _headers.size(); ++i) {
-        if (_headers[i]._name.equalsIgnoreCase(name))
-            return i;
-    }
+	for (uint i = 0; i < _headers.size(); ++i) {
+		if (_headers[i]._name.equalsIgnoreCase(name))
+			return i;
+	}
 
-    return -1;
+	return -1;
 }
 
 bool ResArchive::hasFile(const Common::Path &path) const {
-    return indexOf(path.baseName()) != -1;
+	return indexOf(path.baseName()) != -1;
 }
 
 int ResArchive::listMembers(Common::ArchiveMemberList &list) const {
-    int count = 0;
+	int count = 0;
 
-    for (uint i = 0; i < _headers.size(); ++i) {
-        list.push_back(Common::ArchiveMemberList::value_type(
-                           new Common::GenericArchiveMember(_headers[i]._name, *this)));
-        ++count;
-    }
+	for (uint i = 0; i < _headers.size(); ++i) {
+		list.push_back(Common::ArchiveMemberList::value_type(
+			new Common::GenericArchiveMember(_headers[i]._name, *this)));
+		++count;
+	}
 
-    return count;
+	return count;
 }
 
 const Common::ArchiveMemberPtr ResArchive::getMember(const Common::Path &path) const {
-    if (!hasFile(path))
-        return Common::ArchiveMemberPtr();
+	if (!hasFile(path))
+		return Common::ArchiveMemberPtr();
 
-    return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
+	return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
 }
 
 Common::SeekableReadStream *ResArchive::createReadStreamForMember(const Common::Path &path) const {
-    // Get the index of the header entry for this file
-    int hdrIndex = indexOf(path.baseName());
-    if (hdrIndex == -1)
-        return nullptr;
-
-    Common::File f;
-    if (!f.open(RES_FILENAME))
-        error("Error reading resource");
-
-    // Set up buffers
-    const ResHeader &hdr = _headers[hdrIndex];
-    byte *buf = (byte *)malloc(hdr._size);
-
-    f.seek(hdr._offset);
-    if (f.read(buf, hdr._size) != hdr._size)
-        error("Error reading resource");
-
-    // Decrypt if necessary
-    if (hdr._key != 0) {
-        byte *temp = buf;
-        buf = (byte *)malloc(hdr._originalSize);
-
-        lzssDecompress(temp, buf);
-        free(temp);
-    }
-
-    return new Common::MemoryReadStream(buf, hdr._originalSize,
-                                        DisposeAfterUse::YES);
+	// Get the index of the header entry for this file
+	int hdrIndex = indexOf(path.baseName());
+	if (hdrIndex == -1)
+		return nullptr;
+
+	Common::File f;
+	if (!f.open(RES_FILENAME))
+		error("Error reading resource");
+
+	// Set up buffers
+	const ResHeader &hdr = _headers[hdrIndex];
+	byte *buf = (byte *)malloc(hdr._size);
+
+	f.seek(hdr._offset);
+	if (f.read(buf, hdr._size) != hdr._size)
+		error("Error reading resource");
+
+	// Decrypt if necessary
+	if (hdr._key != 0) {
+		byte *temp = buf;
+		buf = (byte *)malloc(hdr._originalSize);
+
+		lzssDecompress(temp, buf);
+		free(temp);
+	}
+
+	return new Common::MemoryReadStream(buf, hdr._originalSize,
+										DisposeAfterUse::YES);
 }
 
 void ResArchive::lzssDecompress(const byte *src, byte *dest) const {
-    uint16 size = READ_LE_UINT16(src);
-    assert(READ_LE_UINT16(src + 2) == 1);
-    src += 4;
+	uint16 size = READ_LE_UINT16(src);
+	assert(READ_LE_UINT16(src + 2) == 1);
+	src += 4;
 
-    lzss_decompress(src, dest, size);
+	lzss_decompress(src, dest, size);
 }
 
 } // namespace Got
diff --git a/engines/got/utils/res_archive.h b/engines/got/utils/res_archive.h
index 0564ed82b6a..bba909c649a 100644
--- a/engines/got/utils/res_archive.h
+++ b/engines/got/utils/res_archive.h
@@ -22,6 +22,7 @@
 #ifndef GOT_UTILS_RES_ARCHIVE_H
 #define GOT_UTILS_RES_ARCHIVE_H
 
+#include "common/archive.h"
 #include "common/stream.h"
 
 namespace Got {


Commit: 81c0e64973e57b2bb8d735a113ed825b84757cbe
    https://github.com/scummvm/scummvm/commit/81c0e64973e57b2bb8d735a113ed825b84757cbe
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:17-08:00

Commit Message:
GOT: Remove unused class

Changed paths:
  R engines/got/views/dialogs/play_game.cpp
  R engines/got/views/dialogs/play_game.h
    engines/got/module.mk


diff --git a/engines/got/module.mk b/engines/got/module.mk
index 3a674bc3ccc..1f13935e8da 100644
--- a/engines/got/module.mk
+++ b/engines/got/module.mk
@@ -53,7 +53,6 @@ MODULE_OBJS = \
     views/dialogs/high_scores.o \
     views/dialogs/main_menu.o \
     views/dialogs/options_menu.o \
-    views/dialogs/play_game.o \
     views/dialogs/quit.o \
     views/dialogs/quit_game.o \
     views/dialogs/save_game.o \
diff --git a/engines/got/views/dialogs/play_game.cpp b/engines/got/views/dialogs/play_game.cpp
deleted file mode 100644
index 1fcab2b80bf..00000000000
--- a/engines/got/views/dialogs/play_game.cpp
+++ /dev/null
@@ -1,74 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "got/views/dialogs/play_game.h"
-#include "got/metaengine.h"
-#include "got/vars.h"
-
-namespace Got {
-namespace Views {
-namespace Dialogs {
-
-void PlayGame::draw() {
-    Dialog::draw();
-#ifdef TODO
-    // Write the title
-    GfxSurface s = getSurface(true);
-    int titleStart = (s.w - _title.size() * 8) / 2;
-
-    s.print(Common::Point(titleStart, 4), _title, 54);
-#endif
-}
-
-bool PlayGame::msgAction(const ActionMessage &msg) {
-    // Don't allow further actions if selection is in progress
-
-    switch (msg._action) {
-    case KEYBIND_UP:
-        play_sound(WOOP,1);
-        break;
-
-    case KEYBIND_DOWN:
-        play_sound(WOOP, 1);
-        break;
-
-    case KEYBIND_SELECT:
-    case KEYBIND_FIRE:
-    case KEYBIND_MAGIC:
-        break;
-
-    case KEYBIND_ESCAPE:
-        close();
-
-    default:
-        break;
-    }
-
-    return true;
-}
-
-bool PlayGame::tick() {
-    return true;
-}
-
-} // namespace Dialogs
-} // namespace Views
-} // namespace Got
diff --git a/engines/got/views/dialogs/play_game.h b/engines/got/views/dialogs/play_game.h
deleted file mode 100644
index 2fa636da3a5..00000000000
--- a/engines/got/views/dialogs/play_game.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef GOT_VIEWS_DIALOGS_PLAY_GAME_H
-#define GOT_VIEWS_DIALOGS_PLAY_GAME_H
-
-#include "graphics/managed_surface.h"
-#include "got/views/dialogs/dialog.h"
-
-namespace Got {
-namespace Views {
-namespace Dialogs {
-
-class PlayGame : public Dialog {
-public:
-    PlayGame() : Dialog("PlayGame") {
-    }
-    virtual ~PlayGame() {
-    }
-
-    bool msgFocus(const FocusMessage &msg) override;
-    bool msgAction(const ActionMessage &msg) override;
-    void draw() override;
-    bool tick() override;
-};
-
-} // namespace Dialogs
-} // namespace Views
-} // namespace Got
-
-#endif


Commit: a475bf6d39b58e571ac5c87c2457cc1d7b9d84dc
    https://github.com/scummvm/scummvm/commit/a475bf6d39b58e571ac5c87c2457cc1d7b9d84dc
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:17-08:00

Commit Message:
GOT: Start working on views (modification of access to global arrays, code formatting)

Changed paths:
    engines/got/events.cpp
    engines/got/views/dialogs/ask.cpp
    engines/got/views/dialogs/ask.h
    engines/got/views/dialogs/dialog.cpp
    engines/got/views/dialogs/dialog.h
    engines/got/views/dialogs/high_scores.cpp
    engines/got/views/dialogs/high_scores.h
    engines/got/views/dialogs/main_menu.cpp
    engines/got/views/dialogs/main_menu.h
    engines/got/views/dialogs/options_menu.cpp
    engines/got/views/dialogs/options_menu.h
    engines/got/views/dialogs/quit.cpp
    engines/got/views/dialogs/quit.h


diff --git a/engines/got/events.cpp b/engines/got/events.cpp
index 9292664fd06..a35feecc97c 100644
--- a/engines/got/events.cpp
+++ b/engines/got/events.cpp
@@ -19,12 +19,12 @@
  *
  */
 
-#include "common/config-manager.h"
-#include "graphics/screen.h"
 #include "got/events.h"
-#include "got/got.h"
+#include "common/config-manager.h"
 #include "got/gfx/palette.h"
+#include "got/got.h"
 #include "got/views/views.h"
+#include "graphics/screen.h"
 
 namespace Got {
 
@@ -33,500 +33,493 @@ Events *g_events;
 // Index and RGB63 values used for palette animation
 // like water effects and gems sparkling
 static const uint16 PAL_CLR1[] = {
-    0xf300, 0x003b, 0xf000, 0x003b, 0xf100, 0x003b, 0xf200, 0x003b
-};
+	0xf300, 0x003b, 0xf000, 0x003b, 0xf100, 0x003b, 0xf200, 0x003b};
 static const uint16 PAL_SET1[] = {
-    0xf027, 0x273f, 0xf127, 0x273f, 0xf227, 0x273f, 0xf327, 0x273f
-};
+	0xf027, 0x273f, 0xf127, 0x273f, 0xf227, 0x273f, 0xf327, 0x273f};
 static const uint16 PAL_CLR2[] = {
-    0xf73b, 0x0000, 0xf43b, 0x0000, 0xf53b, 0x0000, 0xf63b, 0x0000
-};
+	0xf73b, 0x0000, 0xf43b, 0x0000, 0xf53b, 0x0000, 0xf63b, 0x0000};
 static const uint16 PAL_SET2[] = {
-    0xf43f, 0x2727, 0xf53f, 0x2727, 0xf63f, 0x2727, 0xf73f, 0x2727
-};
+	0xf43f, 0x2727, 0xf53f, 0x2727, 0xf63f, 0x2727, 0xf73f, 0x2727};
 
 Events::Events() : UIElement("Root", nullptr) {
-    g_events = this;
+	g_events = this;
 }
 
 Events::~Events() {
-    g_events = nullptr;
+	g_events = nullptr;
 }
 
 void Events::runGame() {
-    uint currTime, nextFrameTime = 0;
-    int palCycleCtr = 0;
-    _screen = new Graphics::Screen();
-    Views::Views views;	// Loads all views in the structure
-
-    // Set up the initial game view
-    int saveSlot = ConfMan.getInt("save_slot");
-    if (saveSlot != -1) {
-        if (g_engine->loadGameState(saveSlot).getCode() != Common::kNoError)
-            saveSlot = -1;
-    }
-    if (saveSlot == -1)
-        addView(isDemo() ? "Game" : "SplashScreen");
-
-    // Main game loop
-    Common::Event e;
-    while (!_views.empty() && !shouldQuit()) {
-        while (g_system->getEventManager()->pollEvent(e)) {
-            if (e.type == Common::EVENT_QUIT ||
-                    e.type == Common::EVENT_RETURN_TO_LAUNCHER) {
-                _views.clear();
-                break;
+	uint nextFrameTime = 0;
+	int palCycleCtr = 0;
+	_screen = new Graphics::Screen();
+	Views::Views views; // Loads all views in the structure
+
+	// Set up the initial game view
+	int saveSlot = ConfMan.getInt("save_slot");
+	if (saveSlot != -1) {
+		if (g_engine->loadGameState(saveSlot).getCode() != Common::kNoError)
+			saveSlot = -1;
+	}
+	if (saveSlot == -1)
+		addView(isDemo() ? "Game" : "SplashScreen");
+
+	// Main game loop
+	Common::Event e;
+	while (!_views.empty() && !shouldQuit()) {
+		while (g_system->getEventManager()->pollEvent(e)) {
+			if (e.type == Common::EVENT_QUIT ||
+				e.type == Common::EVENT_RETURN_TO_LAUNCHER) {
+				_views.clear();
+				break;
 			} else {
 				processEvent(e);
 			}
-        }
-
-        if (_views.empty())
-            break;
+		}
 
-        g_system->delayMillis(10);
+		if (_views.empty())
+			break;
 
-        // Rotate the palette
-        if (++palCycleCtr == 2) {
-            palCycleCtr = 0;
+		g_system->delayMillis(10);
 
-            bool gameVisible = false;
-            for (uint i = 0; i < _views.size() && !gameVisible; ++i)
-                gameVisible = _views[i]->_name == "Game";
+		// Rotate the palette
+		if (++palCycleCtr == 2) {
+			palCycleCtr = 0;
 
-            if (gameVisible)
-                rotatePalette();
-        }
+			bool gameVisible = false;
+			for (uint i = 0; i < _views.size() && !gameVisible; ++i)
+				gameVisible = _views[i]->_name == "Game";
 
-        if ((currTime = g_system->getMillis()) >= nextFrameTime) {
-            nextFrameTime = currTime + FRAME_DELAY;
-            nextFrame();
-        }
-    }
+			if (gameVisible)
+				rotatePalette();
+		}
+		uint currTime = g_system->getMillis();
+		if (currTime >= nextFrameTime) {
+			nextFrameTime = currTime + FRAME_DELAY;
+			nextFrame();
+		}
+	}
 
-    delete _screen;
+	delete _screen;
 }
 
 void Events::nextFrame() {
-    // Update state variables
-    _G(rand1) = getRandomNumber(99);
-    _G(rand2) = getRandomNumber(99);
-    _G(pge) = _G(pge) ^ 1;
-    _G(shot_ok) = true;
-    _G(magic_cnt)++;
-
-    // In demo mode, handle the next key
-    if (_G(demo) && focusedView()->getName() == "Game") {
-        if (_G(demoKeys).empty()) {
+	// Update state variables
+	_G(rand1) = getRandomNumber(99);
+	_G(rand2) = getRandomNumber(99);
+	_G(pge) = _G(pge) ^ 1;
+	_G(shot_ok) = true;
+	_G(magic_cnt)
+	++;
+
+	// In demo mode, handle the next key
+	if (_G(demo) && focusedView()->getName() == "Game") {
+		if (_G(demoKeys).empty()) {
 			_G(demo) = false;
 			send("TitleBackground", GameMessage("MAIN_MENU"));
 			return;
-        } else {
-            processDemoEvent(_G(demoKeys).pop());
-        }
-    }
+		}
+
+		processDemoEvent(_G(demoKeys).pop());
+	}
 
-    // Check if any script needs resuming
-    _G(scripts).runIfResuming();
+	// Check if any script needs resuming
+	_G(scripts).runIfResuming();
 
-    // Do tick action to the views to handle gameplay logic
-    tick();
+	// Do tick action to the views to handle gameplay logic
+	tick();
 
-    // Draw the current view's elements as needed, and update screen
-    drawElements();
-    _screen->update();
+	// Draw the current view's elements as needed, and update screen
+	drawElements();
+	_screen->update();
 }
 
 #define LOOP_THRESHOLD 5
 
 void Events::rotatePalette() {
-    ++_palLoop;
+	++_palLoop;
 
-    if (_palLoop > LOOP_THRESHOLD) {
-        _palLoop = 0;
-    } else {
+	if (_palLoop > LOOP_THRESHOLD) {
+		_palLoop = 0;
+	} else {
 		const uint16 *entry;
 		switch (_palLoop) {
-        case LOOP_THRESHOLD - 4:
-            entry = &PAL_CLR2[_palCnt2];
-            break;
-        case LOOP_THRESHOLD - 3:
-            entry = &PAL_SET2[_palCnt2];
-
-            _palCnt2 += 2;
-            if (_palCnt2 >= 8)
-                _palCnt2 = 0;
-            break;
-        case LOOP_THRESHOLD - 2:
-            entry = &PAL_CLR1[_palCnt1];
-            break;
-        case LOOP_THRESHOLD - 1:
-            entry = &PAL_SET1[_palCnt1];
-
-            _palCnt1 += 2;
-            if (_palCnt1 >= 8)
-                _palCnt1 = 0;
-            break;
-        default:
-            return;
-        }
-
-        Gfx::xsetpal(entry[0] >> 8, (entry[0] & 0xff) << 2,
-                     (entry[1] >> 8) << 2, (entry[1] & 0xff) << 2);
-    }
+		case LOOP_THRESHOLD - 4:
+			entry = &PAL_CLR2[_palCnt2];
+			break;
+		case LOOP_THRESHOLD - 3:
+			entry = &PAL_SET2[_palCnt2];
+
+			_palCnt2 += 2;
+			if (_palCnt2 >= 8)
+				_palCnt2 = 0;
+			break;
+		case LOOP_THRESHOLD - 2:
+			entry = &PAL_CLR1[_palCnt1];
+			break;
+		case LOOP_THRESHOLD - 1:
+			entry = &PAL_SET1[_palCnt1];
+
+			_palCnt1 += 2;
+			if (_palCnt1 >= 8)
+				_palCnt1 = 0;
+			break;
+		default:
+			return;
+		}
+
+		Gfx::xsetpal(entry[0] >> 8, (entry[0] & 0xff) << 2,
+					 (entry[1] >> 8) << 2, (entry[1] & 0xff) << 2);
+	}
 }
 
 void Events::processEvent(Common::Event &ev) {
-    switch (ev.type) {
-    case Common::EVENT_KEYDOWN:
+	switch (ev.type) {
+	case Common::EVENT_KEYDOWN:
 		if (!_G(demo)) {
 			if (ev.kbd.keycode < 100)
-				_G(key_flag)[ev.kbd.keycode] = true;
+				_G(key_flag[ev.kbd.keycode]) = true;
 
 			if (ev.kbd.keycode < Common::KEYCODE_NUMLOCK)
 				msgKeypress(KeypressMessage(ev.kbd));
 		}
-        break;
-    case Common::EVENT_KEYUP:
-        if (!_G(demo) && ev.kbd.keycode < 100)
-            _G(key_flag)[ev.kbd.keycode] = false;
-        break;
-    case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
+		break;
+	case Common::EVENT_KEYUP:
+		if (!_G(demo) && ev.kbd.keycode < 100)
+			_G(key_flag[ev.kbd.keycode]) = false;
+		break;
+	case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
 		if (!_G(demo)) {
-			_G(key_flag)[actionToKeyFlag(ev.customType)] = true;
+			_G(key_flag[actionToKeyFlag(ev.customType)]) = true;
 			msgAction(ActionMessage(ev.customType));
 		} else if (ev.customType == KEYBIND_ESCAPE) {
 			// The Escape action will return to main menu from demo
 			_G(demo) = false;
 			send("TitleBackground", GameMessage("MAIN_MENU"));
 		}
-        break;
-    case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
+		break;
+	case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
 		if (!_G(demo))
-			_G(key_flag)[actionToKeyFlag(ev.customType)] = false;
-        break;
-    case Common::EVENT_LBUTTONDOWN:
-    case Common::EVENT_RBUTTONDOWN:
-    case Common::EVENT_MBUTTONDOWN:
+			_G(key_flag[actionToKeyFlag(ev.customType)]) = false;
+		break;
+	case Common::EVENT_LBUTTONDOWN:
+	case Common::EVENT_RBUTTONDOWN:
+	case Common::EVENT_MBUTTONDOWN:
 		if (!_G(demo))
 			msgMouseDown(MouseDownMessage(ev.type, ev.mouse));
-        break;
-    case Common::EVENT_LBUTTONUP:
-    case Common::EVENT_RBUTTONUP:
-    case Common::EVENT_MBUTTONUP:
+		break;
+	case Common::EVENT_LBUTTONUP:
+	case Common::EVENT_RBUTTONUP:
+	case Common::EVENT_MBUTTONUP:
 		if (!_G(demo))
 			msgMouseUp(MouseUpMessage(ev.type, ev.mouse));
-        break;
-    case Common::EVENT_MOUSEMOVE:
+		break;
+	case Common::EVENT_MOUSEMOVE:
 		if (!_G(demo))
 			msgMouseMove(MouseMoveMessage(ev.type, ev.mouse));
-        break;
-    default:
-        break;
-    }
+		break;
+	default:
+		break;
+	}
 }
 
 void Events::processDemoEvent(byte ev) {
 	if (!ev)
 		return;
 
-    bool flag = ev & 0x80;
-    ev &= 0x7f;
-
-    int action = -1;
-    switch (ev) {
-    case 72:
-        ev = key_up;
-        action = KEYBIND_UP;
-        break;
-    case 80:
-        ev = key_down;
-        break;
-    case 75:
-        ev = key_left;
-        break;
-    case 77:
-        ev = key_right;
-        break;
-    case 56:
-        ev = key_fire;
-        action = KEYBIND_FIRE;
-        break;
-    case 29:
-        ev = key_magic;
-        action = KEYBIND_MAGIC;
-        break;
+	bool flag = ev & 0x80;
+	ev &= 0x7f;
+
+	int action = -1;
+	switch (ev) {
+	case 72:
+		ev = key_up;
+		action = KEYBIND_UP;
+		break;
+	case 80:
+		ev = key_down;
+		break;
+	case 75:
+		ev = key_left;
+		break;
+	case 77:
+		ev = key_right;
+		break;
+	case 56:
+		ev = key_fire;
+		action = KEYBIND_FIRE;
+		break;
+	case 29:
+		ev = key_magic;
+		action = KEYBIND_MAGIC;
+		break;
 	case 39:
 		ev = key_select;
 		action = KEYBIND_SELECT;
 		break;
-    default:
-        break;
-    }
+	default:
+		break;
+	}
 
-    _G(key_flag)[ev] = flag;
+	_G(key_flag[ev]) = flag;
 
-    if (flag && action != -1)
-        msgAction(ActionMessage(action));
+	if (flag && action != -1)
+		msgAction(ActionMessage(action));
 }
 
 int Events::actionToKeyFlag(int action) const {
-    return (action == KEYBIND_ESCAPE) ? Common::KEYCODE_ESCAPE :
-           (int)action;
+	return (action == KEYBIND_ESCAPE) ? Common::KEYCODE_ESCAPE : (int)action;
 }
 
 void Events::replaceView(UIElement *ui, bool replaceAllViews, bool fadeOutIn) {
-    assert(ui);
-    UIElement *priorView = focusedView();
+	assert(ui);
+	UIElement *priorView = focusedView();
 
-    if (fadeOutIn)
-        Gfx::fade_out();
+	if (fadeOutIn)
+		Gfx::fade_out();
 
-    if (replaceAllViews) {
-        clearViews();
+	if (replaceAllViews) {
+		clearViews();
 
-    } else if (!_views.empty()) {
-        priorView->msgUnfocus(UnfocusMessage());
-        _views.pop();
-    }
+	} else if (!_views.empty()) {
+		priorView->msgUnfocus(UnfocusMessage());
+		_views.pop();
+	}
 
-    // Redraw any prior views to erase the removed view
-    for (uint i = 0; i < _views.size(); ++i) {
-        _views[i]->redraw();
-        _views[i]->draw();
-    }
+	// Redraw any prior views to erase the removed view
+	for (uint i = 0; i < _views.size(); ++i) {
+		_views[i]->redraw();
+		_views[i]->draw();
+	}
 
-    // Add the new view
-    _views.push(ui);
+	// Add the new view
+	_views.push(ui);
 
-    ui->redraw();
-    ui->msgFocus(FocusMessage(priorView));
-    ui->draw();
+	ui->redraw();
+	ui->msgFocus(FocusMessage(priorView));
+	ui->draw();
 
-    if (fadeOutIn)
-        Gfx::fade_in();
+	if (fadeOutIn)
+		Gfx::fade_in();
 }
 
 void Events::replaceView(const Common::String &name, bool replaceAllViews, bool fadeOutIn) {
-    replaceView(findView(name), replaceAllViews, fadeOutIn);
+	replaceView(findView(name), replaceAllViews, fadeOutIn);
 }
 
 void Events::addView(UIElement *ui) {
-    assert(ui);
-    UIElement *priorView = focusedView();
+	assert(ui);
+	UIElement *priorView = focusedView();
 
-    if (!_views.empty())
-        priorView->msgUnfocus(UnfocusMessage());
+	if (!_views.empty())
+		priorView->msgUnfocus(UnfocusMessage());
 
-    _views.push(ui);
-    ui->redraw();
-    ui->msgFocus(FocusMessage(priorView));
+	_views.push(ui);
+	ui->redraw();
+	ui->msgFocus(FocusMessage(priorView));
 }
 
 void Events::addView(const Common::String &name) {
-    addView(findView(name));
+	addView(findView(name));
 }
 
 void Events::popView() {
-    UIElement *priorView = focusedView();
-    priorView->msgUnfocus(UnfocusMessage());
-    _views.pop();
+	UIElement *priorView = focusedView();
+	priorView->msgUnfocus(UnfocusMessage());
+	_views.pop();
 
-    for (uint i = 0; i < _views.size(); ++i) {
-        _views[i]->redraw();
-        _views[i]->draw();
-    }
+	for (uint i = 0; i < _views.size(); ++i) {
+		_views[i]->redraw();
+		_views[i]->draw();
+	}
 
-    if (!_views.empty()) {
-        UIElement *view = focusedView();
-        view->msgFocus(FocusMessage(priorView));
-        view->redraw();
-        view->draw();
-    }
+	if (!_views.empty()) {
+		UIElement *view = focusedView();
+		view->msgFocus(FocusMessage(priorView));
+		view->redraw();
+		view->draw();
+	}
 }
 
 void Events::redrawViews() {
-    for (uint i = 0; i < _views.size(); ++i) {
-        _views[i]->redraw();
-        _views[i]->draw();
-    }
+	for (uint i = 0; i < _views.size(); ++i) {
+		_views[i]->redraw();
+		_views[i]->draw();
+	}
 }
 
 bool Events::isPresent(const Common::String &name) const {
-    for (uint i = 0; i < _views.size(); ++i) {
-        if (_views[i]->_name == name)
-            return true;
-    }
+	for (uint i = 0; i < _views.size(); ++i) {
+		if (_views[i]->_name == name)
+			return true;
+	}
 
-    return false;
+	return false;
 }
 
 void Events::clearViews() {
-    if (!_views.empty())
-        focusedView()->msgUnfocus(UnfocusMessage());
+	if (!_views.empty())
+		focusedView()->msgUnfocus(UnfocusMessage());
 
-    _views.clear();
+	_views.clear();
 }
 
 void Events::addKeypress(const Common::KeyCode kc) {
-    Common::KeyState ks;
-    ks.keycode = kc;
-    if (kc >= Common::KEYCODE_SPACE && kc <= Common::KEYCODE_TILDE)
-        ks.ascii = kc;
+	Common::KeyState ks;
+	ks.keycode = kc;
+	if (kc >= Common::KEYCODE_SPACE && kc <= Common::KEYCODE_TILDE)
+		ks.ascii = kc;
 
-    focusedView()->msgKeypress(KeypressMessage(ks));
+	focusedView()->msgKeypress(KeypressMessage(ks));
 }
 
 /*------------------------------------------------------------------------*/
 
-Bounds::Bounds(Common::Rect &innerBounds) :
-    _bounds(0, 0, 320, 240),
-    _innerBounds(innerBounds),
-    left(_bounds.left), top(_bounds.top),
-    right(_bounds.right), bottom(_bounds.bottom) {
+Bounds::Bounds(Common::Rect &innerBounds) : _bounds(0, 0, 320, 240),
+											_innerBounds(innerBounds),
+											left(_bounds.left), top(_bounds.top),
+											right(_bounds.right), bottom(_bounds.bottom) {
 }
 
 Bounds &Bounds::operator=(const Common::Rect &r) {
-    _bounds = r;
-    _innerBounds = r;
-    _innerBounds.grow(-_borderSize);
-    return *this;
+	_bounds = r;
+	_innerBounds = r;
+	_innerBounds.grow(-_borderSize);
+	return *this;
 }
 
 void Bounds::setBorderSize(size_t borderSize) {
-    _borderSize = borderSize;
-    _innerBounds = *this;
-    _innerBounds.grow(-_borderSize);
+	_borderSize = borderSize;
+	_innerBounds = *this;
+	_innerBounds.grow(-_borderSize);
 }
 
 /*------------------------------------------------------------------------*/
 
-UIElement::UIElement(const Common::String &name) :
-    _name(name), _parent(g_engine), _bounds(_innerBounds) {
-    g_engine->_children.push_back(this);
+UIElement::UIElement(const Common::String &name) : _name(name), _parent(g_engine), _bounds(_innerBounds) {
+	g_engine->_children.push_back(this);
 }
 
-UIElement::UIElement(const Common::String &name, UIElement *uiParent) :
-    _name(name), _parent(uiParent),
-    _bounds(_innerBounds) {
-    if (_parent)
-        _parent->_children.push_back(this);
+UIElement::UIElement(const Common::String &name, UIElement *uiParent) : _name(name), _parent(uiParent),
+																		_bounds(_innerBounds) {
+	if (_parent)
+		_parent->_children.push_back(this);
 }
 
 void UIElement::redraw() {
-    _needsRedraw = true;
+	_needsRedraw = true;
 
-    for (size_t i = 0; i < _children.size(); ++i)
-        _children[i]->redraw();
+	for (size_t i = 0; i < _children.size(); ++i)
+		_children[i]->redraw();
 }
 
 void UIElement::drawElements() {
-    if (_needsRedraw) {
-        draw();
-        _needsRedraw = false;
-    }
+	if (_needsRedraw) {
+		draw();
+		_needsRedraw = false;
+	}
 
-    for (size_t i = 0; i < _children.size(); ++i)
-        _children[i]->drawElements();
+	for (size_t i = 0; i < _children.size(); ++i)
+		_children[i]->drawElements();
 }
 
 UIElement *UIElement::findViewGlobally(const Common::String &name) {
-    return g_events->findView(name);
+	return g_events->findView(name);
 }
 
 void UIElement::focus() {
-    g_events->replaceView(this);
+	g_events->replaceView(this);
 }
 
 void UIElement::close() {
-    assert(g_events->focusedView() == this);
-    g_events->popView();
+	assert(g_events->focusedView() == this);
+	g_events->popView();
 }
 
 bool UIElement::isFocused() const {
-    return g_events->focusedView() == this;
+	return g_events->focusedView() == this;
 }
 
 void UIElement::clearSurface() {
-    GfxSurface s = getSurface();
-    s.fillRect(Common::Rect(s.w, s.h), 0);
+	GfxSurface s = getSurface();
+	s.fillRect(Common::Rect(s.w, s.h), 0);
 }
 
 void UIElement::draw() {
-    for (size_t i = 0; i < _children.size(); ++i) {
-        _children[i]->draw();
-    }
+	for (size_t i = 0; i < _children.size(); ++i) {
+		_children[i]->draw();
+	}
 }
 
 bool UIElement::tick() {
-    if (_timeoutCtr && --_timeoutCtr == 0) {
-        timeout();
-    }
+	if (_timeoutCtr && --_timeoutCtr == 0) {
+		timeout();
+	}
 
-    for (size_t i = 0; i < _children.size(); ++i) {
-        if (_children[i]->tick())
-            return true;
-    }
+	for (size_t i = 0; i < _children.size(); ++i) {
+		if (_children[i]->tick())
+			return true;
+	}
 
-    return false;
+	return false;
 }
 
 UIElement *UIElement::findView(const Common::String &name) {
-    if (_name.equalsIgnoreCase(name))
-        return this;
+	if (_name.equalsIgnoreCase(name))
+		return this;
 
-    for (size_t i = 0; i < _children.size(); ++i) {
+	for (size_t i = 0; i < _children.size(); ++i) {
 		UIElement *result = _children[i]->findView(name);
 		if (result != nullptr)
-            return result;
-    }
+			return result;
+	}
 
-    return nullptr;
+	return nullptr;
 }
 
 void UIElement::replaceView(UIElement *ui, bool replaceAllViews, bool fadeOutIn) {
-    g_events->replaceView(ui, replaceAllViews, fadeOutIn);
+	g_events->replaceView(ui, replaceAllViews, fadeOutIn);
 }
 
 void UIElement::replaceView(const Common::String &name, bool replaceAllViews, bool fadeOutIn) {
-    g_events->replaceView(name, replaceAllViews, fadeOutIn);
+	g_events->replaceView(name, replaceAllViews, fadeOutIn);
 }
 
 void UIElement::addView(UIElement *ui) {
-    g_events->addView(ui);
+	g_events->addView(ui);
 }
 
 void UIElement::addView(const Common::String &name) {
-    g_events->addView(name);
+	g_events->addView(name);
 }
 
 void UIElement::addView() {
-    g_events->addView(this);
+	g_events->addView(this);
 }
 
 GfxSurface UIElement::getSurface(bool innerBounds) const {
-    return GfxSurface(*g_events->getScreen(),
-                      innerBounds ? _innerBounds : _bounds);
+	return GfxSurface(*g_events->getScreen(),
+					  innerBounds ? _innerBounds : _bounds);
 }
 
 int UIElement::getRandomNumber(int minNumber, int maxNumber) {
-    return g_engine->getRandomNumber(maxNumber - minNumber + 1) + minNumber;
+	return g_engine->getRandomNumber(maxNumber - minNumber + 1) + minNumber;
 }
 
 int UIElement::getRandomNumber(int maxNumber) {
-    return g_engine->getRandomNumber(maxNumber);
+	return g_engine->getRandomNumber(maxNumber);
 }
 
 void UIElement::delaySeconds(uint seconds) {
-    _timeoutCtr = seconds * FRAME_RATE;
+	_timeoutCtr = seconds * FRAME_RATE;
 }
 
 void UIElement::delayFrames(uint frames) {
-    _timeoutCtr = frames;
+	_timeoutCtr = frames;
 }
 
 void UIElement::timeout() {
-    redraw();
+	redraw();
 }
 
 } // namespace Got
diff --git a/engines/got/views/dialogs/ask.cpp b/engines/got/views/dialogs/ask.cpp
index 446ba956503..af53ea33c90 100644
--- a/engines/got/views/dialogs/ask.cpp
+++ b/engines/got/views/dialogs/ask.cpp
@@ -30,17 +30,17 @@ Ask::Ask() : SelectOption("Ask") {
 }
 
 void Ask::show(const Common::String &title, const Common::StringArray &options) {
-    Ask *view = (Ask *)g_events->findView("Ask");
-    view->setContent(title, options);
-    view->addView();
+	Ask *view = (Ask *)g_events->findView("Ask");
+	view->setContent(title, options);
+	view->addView();
 }
 
 void Ask::closed() {
-    _G(scripts).setAskResponse(0);
+	_G(scripts).setAskResponse(0);
 }
 
 void Ask::selected() {
-    _G(scripts).setAskResponse(_selectedItem + 1);
+	_G(scripts).setAskResponse(_selectedItem + 1);
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/ask.h b/engines/got/views/dialogs/ask.h
index 6dfb994418d..cf7401c8d6a 100644
--- a/engines/got/views/dialogs/ask.h
+++ b/engines/got/views/dialogs/ask.h
@@ -30,13 +30,12 @@ namespace Dialogs {
 
 class Ask : public SelectOption {
 public:
-    Ask();
-    virtual ~Ask() {}
+	Ask();
+	virtual ~Ask() {}
 
-    static void show(const Common::String &title,
-                     const Common::StringArray &options);
-    void closed() override;
-    void selected() override;
+	static void show(const Common::String &title, const Common::StringArray &options);
+	void closed() override;
+	void selected() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/dialog.cpp b/engines/got/views/dialogs/dialog.cpp
index b9d79ba3dea..0789808e5a3 100644
--- a/engines/got/views/dialogs/dialog.cpp
+++ b/engines/got/views/dialogs/dialog.cpp
@@ -27,34 +27,34 @@ namespace Views {
 namespace Dialogs {
 
 Dialog::Dialog(const Common::String &name) : View(name) {
-    _bounds.setBorderSize(16);
+	_bounds.setBorderSize(16);
 }
 
 void Dialog::draw() {
-    // Clear the inner content first
-    GfxSurface s = getSurface(true);
-    s.clear(215);
-
-    s = getSurface();
-    assert((s.w % 16) == 0 && (s.h % 16) == 0);
-
-    // Draw four corners
-    s.simpleBlitFrom(_G(bgPics)[192], Common::Point(0, 0));
-    s.simpleBlitFrom(_G(bgPics)[193], Common::Point(_bounds.width() - 16, 0));
-    s.simpleBlitFrom(_G(bgPics)[194], Common::Point(0, _bounds.height() - 16));
-    s.simpleBlitFrom(_G(bgPics)[195], Common::Point(_bounds.width() - 16, _bounds.height() - 16));
-
-    // Draw top/bottom horizontal lines
-    for (int x = 16; x < _bounds.width() - 16; x += 16) {
-        s.simpleBlitFrom(_G(bgPics)[196], Common::Point(x, 0));
-        s.simpleBlitFrom(_G(bgPics)[197], Common::Point(x, _bounds.height() - 16));
-    }
-
-    // Draw left/right vertical lines
-    for (int y = 16; y < _bounds.height() - 16; y += 16) {
-        s.simpleBlitFrom(_G(bgPics)[198], Common::Point(0, y));
-        s.simpleBlitFrom(_G(bgPics)[199], Common::Point(_bounds.width() - 16, y));
-    }
+	// Clear the inner content first
+	GfxSurface s = getSurface(true);
+	s.clear(215);
+
+	s = getSurface();
+	assert((s.w % 16) == 0 && (s.h % 16) == 0);
+
+	// Draw four corners
+	s.simpleBlitFrom(_G(bgPics[192]), Common::Point(0, 0));
+	s.simpleBlitFrom(_G(bgPics[193]), Common::Point(_bounds.width() - 16, 0));
+	s.simpleBlitFrom(_G(bgPics[194]), Common::Point(0, _bounds.height() - 16));
+	s.simpleBlitFrom(_G(bgPics[195]), Common::Point(_bounds.width() - 16, _bounds.height() - 16));
+
+	// Draw top/bottom horizontal lines
+	for (int x = 16; x < _bounds.width() - 16; x += 16) {
+		s.simpleBlitFrom(_G(bgPics[196]), Common::Point(x, 0));
+		s.simpleBlitFrom(_G(bgPics[197]), Common::Point(x, _bounds.height() - 16));
+	}
+
+	// Draw left/right vertical lines
+	for (int y = 16; y < _bounds.height() - 16; y += 16) {
+		s.simpleBlitFrom(_G(bgPics[198]), Common::Point(0, y));
+		s.simpleBlitFrom(_G(bgPics[199]), Common::Point(_bounds.width() - 16, y));
+	}
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/dialog.h b/engines/got/views/dialogs/dialog.h
index e876a32d6d9..9cd562de363 100644
--- a/engines/got/views/dialogs/dialog.h
+++ b/engines/got/views/dialogs/dialog.h
@@ -22,7 +22,6 @@
 #ifndef GOT_VIEWS_DIALOGS_DIALOG_H
 #define GOT_VIEWS_DIALOGS_DIALOG_H
 
-#include "graphics/managed_surface.h"
 #include "got/views/view.h"
 
 namespace Got {
@@ -31,10 +30,10 @@ namespace Dialogs {
 
 class Dialog : public View {
 public:
-    Dialog(const Common::String &name);
-    virtual ~Dialog() {}
+	Dialog(const Common::String &name);
+	virtual ~Dialog() {}
 
-    void draw() override;
+	void draw() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/high_scores.cpp b/engines/got/views/dialogs/high_scores.cpp
index 3c7a3ca1d21..d0f45062999 100644
--- a/engines/got/views/dialogs/high_scores.cpp
+++ b/engines/got/views/dialogs/high_scores.cpp
@@ -29,110 +29,108 @@ namespace Dialogs {
 #define TIMEOUT 500
 
 HighScores::HighScores() : Dialog("HighScores") {
-    setBounds(Common::Rect(0, 0 + 24, 320, 192 + 24));
+	setBounds(Common::Rect(0, 0 + 24, 320, 192 + 24));
 }
 
 void HighScores::draw() {
-    // Draw background outside dialog
-    GfxSurface s = GfxSurface(*g_events->getScreen(),
-                              Common::Rect(0, 0, 320, 240));
-
-    for (int col = 0, xp = 0; col < 10; ++col, xp += 32) {
-        for (int yp = 0; yp < 240; yp += 32)
-            s.simpleBlitFrom(_G(gfx)[26], Common::Point(xp, yp));
-    }
-
-    // Draw the dialog frame
-    Dialog::draw();
-
-    // Clear the inner content first
-    s = getSurface(true);
-    s.clear(215);
-
-    // Draw title
-    Common::String title = "High Scores - Part I";
-    for (int area = 2; area <= _currentArea; ++area)
-        title += 'I';
-
-    int titleStart = (s.w - title.size() * 8) / 2;
-    s.print(Common::Point(titleStart, 4), title, 54);
-
-    for (int i = 0; i < 7; ++i) {
-        const HighScore &hs = _G(highScores)._scores[_currentArea - 1][i];
-
-        // Draw frames for name and score
-        s.frameRect(Common::Rect(10, 20 + i * 18, 210, 20 + i * 18 + 16),
-                    206);
-        s.frameRect(Common::Rect(220, 20 + i * 18, 280, 20 + i * 18 + 16),
-                    206);
-
-        // Write out the name and scores
-        s.print(Common::Point(15, 24 + i * 18), hs._name, 14);
-        Common::String score = Common::String::format("%d", hs._total);
-        s.print(Common::Point(275 - (score.size() * 8), 24 + i * 18), score, 14);
-    }
+	// Draw background outside dialog
+	GfxSurface s = GfxSurface(*g_events->getScreen(), Common::Rect(0, 0, 320, 240));
+
+	for (int col = 0, xp = 0; col < 10; ++col, xp += 32) {
+		for (int yp = 0; yp < 240; yp += 32)
+			s.simpleBlitFrom(_G(gfx[26]), Common::Point(xp, yp));
+	}
+
+	// Draw the dialog frame
+	Dialog::draw();
+
+	// Clear the inner content first
+	s = getSurface(true);
+	s.clear(215);
+
+	// Draw title
+	Common::String title = "High Scores - Part I";
+	for (int area = 2; area <= _currentArea; ++area)
+		title += 'I';
+
+	int titleStart = (s.w - title.size() * 8) / 2;
+	s.print(Common::Point(titleStart, 4), title, 54);
+
+	for (int i = 0; i < 7; ++i) {
+		const HighScore &hs = _G(highScores)._scores[_currentArea - 1][i];
+
+		// Draw frames for name and score
+		s.frameRect(Common::Rect(10, 20 + i * 18, 210, 20 + i * 18 + 16),
+					206);
+		s.frameRect(Common::Rect(220, 20 + i * 18, 280, 20 + i * 18 + 16),
+					206);
+
+		// Write out the name and scores
+		s.print(Common::Point(15, 24 + i * 18), hs._name, 14);
+		Common::String score = Common::String::format("%d", hs._total);
+		s.print(Common::Point(275 - (score.size() * 8), 24 + i * 18), score, 14);
+	}
 }
 
 bool HighScores::msgFocus(const FocusMessage &msg) {
-    _currentArea = 1;
-    _showAll = true;
-    _timeoutCtr = TIMEOUT;
+	_currentArea = 1;
+	_showAll = true;
+	_timeoutCtr = TIMEOUT;
 
-    Gfx::load_palette();
-    return true;
+	Gfx::load_palette();
+	return true;
 }
 
 bool HighScores::msgGame(const GameMessage &msg) {
-    if (msg._name == "HIGH_SCORES") {
-        // Finished one of the parts of the game, so just
-        // set the view to show only scores for that area
-        replaceView("HighScores", true);
-        _currentArea = msg._value;
-        _showAll = false;
+	if (msg._name == "HIGH_SCORES") {
+		// Finished one of the parts of the game, so just
+		// set the view to show only scores for that area
+		replaceView("HighScores", true);
+		_currentArea = msg._value;
+		_showAll = false;
 
-        draw();
-        fadeIn();
+		draw();
+		fadeIn();
 
-        return true;
-    }
+		return true;
+	}
 
-    return false;
+	return false;
 }
 
 bool HighScores::msgAction(const ActionMessage &msg) {
-    if (msg._action == KEYBIND_ESCAPE) {
-        goToMainMenu();
-    } else {
-        goToNextArea();
-
-    }
-    return true;
+	if (msg._action == KEYBIND_ESCAPE) {
+		goToMainMenu();
+	} else {
+		goToNextArea();
+	}
+	return true;
 }
 
 void HighScores::goToMainMenu() {
-    fadeOut();
-    send("TitleBackground", GameMessage("MAIN_MENU"));
+	fadeOut();
+	send("TitleBackground", GameMessage("MAIN_MENU"));
 }
 
 void HighScores::goToNextArea() {
-    if (_showAll && _currentArea < 3) {
-        fadeOut();
-        ++_currentArea;
-        draw();
-        fadeIn();
-        _timeoutCtr = TIMEOUT;
-
-    } else {
-        // Done all the areas, so
-        goToMainMenu();
-    }
+	if (_showAll && _currentArea < 3) {
+		fadeOut();
+		++_currentArea;
+		draw();
+		fadeIn();
+		_timeoutCtr = TIMEOUT;
+
+	} else {
+		// Done all the areas, so
+		goToMainMenu();
+	}
 }
 
 bool HighScores::tick() {
-    if (--_timeoutCtr < 0)
-        goToNextArea();
+	if (--_timeoutCtr < 0)
+		goToNextArea();
 
-    return true;
+	return true;
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/high_scores.h b/engines/got/views/dialogs/high_scores.h
index e1318929c5b..a6030af38a9 100644
--- a/engines/got/views/dialogs/high_scores.h
+++ b/engines/got/views/dialogs/high_scores.h
@@ -22,7 +22,6 @@
 #ifndef GOT_VIEWS_DIALOGS_HIGH_SCORES_H
 #define GOT_VIEWS_DIALOGS_HIGH_SCORES_H
 
-#include "graphics/managed_surface.h"
 #include "got/views/dialogs/dialog.h"
 
 namespace Got {
@@ -31,23 +30,23 @@ namespace Dialogs {
 
 class HighScores : public Dialog {
 private:
-    int _currentArea = 0;
-    bool _showAll = false;
-    int _timeoutCtr = 0;
+	int _currentArea = 0;
+	bool _showAll = false;
+	int _timeoutCtr = 0;
 
-    void goToMainMenu();
-    void goToNextArea();
+	void goToMainMenu();
+	void goToNextArea();
 
 public:
-    HighScores();
-    virtual ~HighScores() {
-    }
-
-    void draw() override;
-    bool msgFocus(const FocusMessage &msg) override;
-    bool msgAction(const ActionMessage &msg) override;
-    bool msgGame(const GameMessage &msg) override;
-    bool tick() override;
+	HighScores();
+	virtual ~HighScores() {
+	}
+
+	void draw() override;
+	bool msgFocus(const FocusMessage &msg) override;
+	bool msgAction(const ActionMessage &msg) override;
+	bool msgGame(const GameMessage &msg) override;
+	bool tick() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/main_menu.cpp b/engines/got/views/dialogs/main_menu.cpp
index 741354cd18c..f6f07b79b09 100644
--- a/engines/got/views/dialogs/main_menu.cpp
+++ b/engines/got/views/dialogs/main_menu.cpp
@@ -27,48 +27,44 @@ namespace Got {
 namespace Views {
 namespace Dialogs {
 
-static const char *OPTIONS[] = {
-    "Play Game", "Load Game", "High Scores", "Credits", "Demo", "Quit", nullptr
-};
-static const char *OPTIONS_NO_DEMO[] = {
-	"Play Game", "Load Game", "High Scores", "Credits", "Quit", nullptr
-};
+static const char *OPTIONS[] = {"Play Game", "Load Game", "High Scores", "Credits", "Demo", "Quit", nullptr};
+static const char *OPTIONS_NO_DEMO[] = {"Play Game", "Load Game", "High Scores", "Credits", "Quit", nullptr};
 
 MainMenu::MainMenu() : SelectOption("MainMenu", "God of Thunder Menu",
-	gDebugLevel > 0 ? OPTIONS : OPTIONS_NO_DEMO) {
+									gDebugLevel > 0 ? OPTIONS : OPTIONS_NO_DEMO) {
 }
 
 bool MainMenu::msgFocus(const FocusMessage &msg) {
-    g_vars->resetEndgameFlags();
-    return SelectOption::msgFocus(msg);
+	g_vars->resetEndgameFlags();
+	return SelectOption::msgFocus(msg);
 }
 
 void MainMenu::closed() {
-    _selectedItem = 4; // Quit game
-    selected();
+	_selectedItem = 4; // Quit game
+	selected();
 }
 
 void MainMenu::selected() {
-    switch (_selectedItem) {
-    case 0:
-        _G(demo) = false;
-        addView("SelectGame");
-        break;
+	switch (_selectedItem) {
+	case 0:
+		_G(demo) = false;
+		addView("SelectGame");
+		break;
 
-    case 1:
-        if (!g_engine->loadGameDialog())
-            addView("SelectGame");
-        break;
+	case 1:
+		if (!g_engine->loadGameDialog())
+			addView("SelectGame");
+		break;
 
-    case 2:
-        replaceView("HighScores", true, true);
-        break;
+	case 2:
+		replaceView("HighScores", true, true);
+		break;
 
-    case 3:
-        addView("Credits");
-        break;
+	case 3:
+		addView("Credits");
+		break;
 
-    case 4:
+	case 4:
 		if (gDebugLevel > 0) {
 			_G(demo) = true;
 			initialize_game();
@@ -76,15 +72,15 @@ void MainMenu::selected() {
 		} else {
 			addView("Quit");
 		}
-        break;
+		break;
 
-    case 5:
-        addView("Quit");
-        break;
+	case 5:
+		addView("Quit");
+		break;
 
-    default:
-        break;
-    }
+	default:
+		break;
+	}
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/main_menu.h b/engines/got/views/dialogs/main_menu.h
index c8d06a87e11..0ecc6078928 100644
--- a/engines/got/views/dialogs/main_menu.h
+++ b/engines/got/views/dialogs/main_menu.h
@@ -30,13 +30,12 @@ namespace Dialogs {
 
 class MainMenu : public SelectOption {
 public:
-    MainMenu();
-    virtual ~MainMenu() {
-    }
+	MainMenu();
+	virtual ~MainMenu() {}
 
-    bool msgFocus(const FocusMessage &msg) override;
-    void closed() override;
-    void selected() override;
+	bool msgFocus(const FocusMessage &msg) override;
+	void closed() override;
+	void selected() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/options_menu.cpp b/engines/got/views/dialogs/options_menu.cpp
index 1ab7e9ca45c..7432da37735 100644
--- a/engines/got/views/dialogs/options_menu.cpp
+++ b/engines/got/views/dialogs/options_menu.cpp
@@ -21,52 +21,47 @@
 
 #include "got/views/dialogs/options_menu.h"
 #include "got/game/back.h"
-#include "got/gfx/palette.h"
-#include "got/utils/file.h"
 #include "got/vars.h"
 
 namespace Got {
 namespace Views {
 namespace Dialogs {
 
-static const char *OPTIONS[] = {
-    "Sound/Music", "Skill Level", "Save Game", "Load Game",
-    "Die", "Turbo Mode", "Help", "Quit", nullptr
-};
+static const char *OPTIONS[] = {"Sound/Music", "Skill Level", "Save Game", "Load Game", "Die", "Turbo Mode", "Help", "Quit", nullptr};
 
 OptionsMenu::OptionsMenu() : SelectOption("OptionsMenu", "Options Menu", OPTIONS) {
 }
 
 void OptionsMenu::selected() {
-    switch (_selectedItem) {
-    case 0:
-        addView("SetSound");
-        break;
-    case 1:
-        // skill level
-        break;
-    case 2:
-        g_engine->saveGameDialog();
-        break;
-    case 3:
-        g_engine->loadGameDialog();
-        break;
-    case 4:
-        g_events->send(GameMessage("THOR_DIES"));
-        break;
-    case 5:
-        addView("SelectSlow");
-        break;
-    case 6:
-        // Help
-        odin_speaks(2008, -1);
-        break;
-    case 7:
-        addView("QuitGame");
-        break;
-    default:
-        break;
-    }
+	switch (_selectedItem) {
+	case 0:
+		addView("SetSound");
+		break;
+	case 1:
+		// skill level
+		break;
+	case 2:
+		g_engine->saveGameDialog();
+		break;
+	case 3:
+		g_engine->loadGameDialog();
+		break;
+	case 4:
+		g_events->send(GameMessage("THOR_DIES"));
+		break;
+	case 5:
+		addView("SelectSlow");
+		break;
+	case 6:
+		// Help
+		odin_speaks(2008, -1);
+		break;
+	case 7:
+		addView("QuitGame");
+		break;
+	default:
+		break;
+	}
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/options_menu.h b/engines/got/views/dialogs/options_menu.h
index b8d40cf8974..b7f782ce3ac 100644
--- a/engines/got/views/dialogs/options_menu.h
+++ b/engines/got/views/dialogs/options_menu.h
@@ -30,11 +30,10 @@ namespace Dialogs {
 
 class OptionsMenu : public SelectOption {
 public:
-    OptionsMenu();
-    virtual ~OptionsMenu() {
-    }
+	OptionsMenu();
+	virtual ~OptionsMenu() {}
 
-    void selected() override;
+	void selected() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/quit.cpp b/engines/got/views/dialogs/quit.cpp
index c324e3c846e..6888cbd83e4 100644
--- a/engines/got/views/dialogs/quit.cpp
+++ b/engines/got/views/dialogs/quit.cpp
@@ -30,20 +30,20 @@ Quit::Quit() : SelectOption("Quit", "Quit Game?", YES_NO) {
 }
 
 void Quit::selected() {
-    switch (_selectedItem) {
-    case 0:
-        g_engine->quitGame();
-        break;
-    case 1:
-        addView("MainMenu");
-        break;
-    default:
-        break;
-    }
+	switch (_selectedItem) {
+	case 0:
+		g_engine->quitGame();
+		break;
+	case 1:
+		addView("MainMenu");
+		break;
+	default:
+		break;
+	}
 }
 
 void Quit::closed() {
-    addView("MainMenu");
+	addView("MainMenu");
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/quit.h b/engines/got/views/dialogs/quit.h
index 68771b50e7e..56332fbe884 100644
--- a/engines/got/views/dialogs/quit.h
+++ b/engines/got/views/dialogs/quit.h
@@ -30,12 +30,11 @@ namespace Dialogs {
 
 class Quit : public SelectOption {
 public:
-    Quit();
-    virtual ~Quit() {
-    }
+	Quit();
+	virtual ~Quit() {}
 
-    void selected() override;
-    void closed() override;
+	void selected() override;
+	void closed() override;
 };
 
 } // namespace Dialogs


Commit: b8fe361e47606568674dfc63ca4ff48c01539e7b
    https://github.com/scummvm/scummvm/commit/b8fe361e47606568674dfc63ca4ff48c01539e7b
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:17-08:00

Commit Message:
GOT: Fix handling of slow_mode and _setup.speed

Changed paths:
    engines/got/got.cpp
    engines/got/vars.cpp
    engines/got/views/dialogs/select_slow.cpp


diff --git a/engines/got/got.cpp b/engines/got/got.cpp
index b59a23d4190..d974531854a 100644
--- a/engines/got/got.cpp
+++ b/engines/got/got.cpp
@@ -65,7 +65,7 @@ Common::String GotEngine::getGameId() const {
 }
 
 Common::Error GotEngine::run() {
-    // Initialize 320x240 palleted graphics mode. Note that the original
+    // Initialize 320x240 paletted graphics mode. Note that the original
     // main menu/dialogs ran at 320x200, but the game ran at 320x240.
     initGraphics(320, 240);
 
@@ -162,10 +162,8 @@ void GotEngine::savegameLoaded() {
         _G(setup).dig_sound = 0;
     if (_G(setup).music == 1) {
         if (GAME1 == 1 && _G(current_area) == 59) {
-//				if (flag)
             music_play(5, true);
         } else {
-            //if (flag)
             music_play(_G(level_type), true);
         }
     } else {
@@ -175,7 +173,7 @@ void GotEngine::savegameLoaded() {
     }
 
     _G(game_over) = _G(setup).game_over != 0;
-    _G(slow_mode) = _G(setup).speed;
+    _G(slow_mode) = _G(setup).speed != 0;
 
     g_events->replaceView("Game", true);
     setup_load();
diff --git a/engines/got/vars.cpp b/engines/got/vars.cpp
index bafd80971d3..a8858454a79 100644
--- a/engines/got/vars.cpp
+++ b/engines/got/vars.cpp
@@ -67,7 +67,7 @@ void Vars::load() {
     if (_sound_flag)
         _setup.pc_sound = false;
     _setup.scroll_flag = true;
-    _setup.speed = _slow_mode;
+    _setup.speed = _slow_mode ? 1 : 0;
     _setup.skill = 1;
 
     _tmp_buff = new byte[TMP_SIZE];
diff --git a/engines/got/views/dialogs/select_slow.cpp b/engines/got/views/dialogs/select_slow.cpp
index 2f4a35bd02b..83d63229053 100644
--- a/engines/got/views/dialogs/select_slow.cpp
+++ b/engines/got/views/dialogs/select_slow.cpp
@@ -26,11 +26,7 @@ namespace Got {
 namespace Views {
 namespace Dialogs {
 
-static const char *OPTIONS[] = {
-    "On  (slow computer)",
-    "Off (fast computer)",
-    nullptr
-};
+static const char *OPTIONS[] = { "On  (slow computer)", "Off (fast computer)", nullptr };
 
 SelectSlow::SelectSlow() : SelectOption("SelectSlow", "Fast Mode", OPTIONS) {
 }
@@ -38,10 +34,10 @@ SelectSlow::SelectSlow() : SelectOption("SelectSlow", "Fast Mode", OPTIONS) {
 void SelectSlow::selected() {
     switch (_selectedItem) {
     case 0:
-        _G(slow_mode) = 1;
+        _G(slow_mode) = true;
         break;
     case 1:
-        _G(slow_mode) = 0;
+        _G(slow_mode) = false;
         break;
     default:
         break;


Commit: a61f1bedf8ed5568ccd7b7017ff3db70ca8147de
    https://github.com/scummvm/scummvm/commit/a61f1bedf8ed5568ccd7b7017ff3db70ca8147de
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:17-08:00

Commit Message:
GOT: More code formatting in dialogs

Changed paths:
    engines/got/views/dialogs/quit_game.cpp
    engines/got/views/dialogs/quit_game.h
    engines/got/views/dialogs/save_game.cpp
    engines/got/views/dialogs/save_game.h
    engines/got/views/dialogs/say.cpp
    engines/got/views/dialogs/say.h
    engines/got/views/dialogs/select_game.cpp
    engines/got/views/dialogs/select_game.h
    engines/got/views/dialogs/select_item.cpp
    engines/got/views/dialogs/select_item.h
    engines/got/views/dialogs/select_option.cpp
    engines/got/views/dialogs/select_option.h
    engines/got/views/dialogs/select_scroll.cpp
    engines/got/views/dialogs/select_scroll.h
    engines/got/views/dialogs/select_slow.cpp
    engines/got/views/dialogs/select_slow.h
    engines/got/views/dialogs/set_music.cpp
    engines/got/views/dialogs/set_music.h
    engines/got/views/dialogs/set_sound.cpp
    engines/got/views/dialogs/set_sound.h


diff --git a/engines/got/views/dialogs/quit_game.cpp b/engines/got/views/dialogs/quit_game.cpp
index 1844c483d71..eeea7bd2426 100644
--- a/engines/got/views/dialogs/quit_game.cpp
+++ b/engines/got/views/dialogs/quit_game.cpp
@@ -26,28 +26,26 @@ namespace Got {
 namespace Views {
 namespace Dialogs {
 
-static const char *OPTIONS[] = {
-    "Continue Game", "Quit to Opening Screen", "Quit to DOS", nullptr
-};
+static const char *OPTIONS[] = { "Continue Game", "Quit to Opening Screen", "Quit to DOS", nullptr };
 
 QuitGame::QuitGame() : SelectOption("QuitGame", "Quit Game?", OPTIONS) {
 }
 
 void QuitGame::selected() {
-    switch (_selectedItem) {
-    case 0:
-        break;
-    case 1:
-        // Prompt for saving game before returning to title
-        send("SaveGame", GameMessage("TITLE"));
-        break;
-    case 2:
-        // Prompt for saving game before quitting
-        send("SaveGame", GameMessage("QUIT"));
-        break;
-    default:
-        break;
-    }
+	switch (_selectedItem) {
+	case 0:
+		break;
+	case 1:
+		// Prompt for saving game before returning to title
+		send("SaveGame", GameMessage("TITLE"));
+		break;
+	case 2:
+		// Prompt for saving game before quitting
+		send("SaveGame", GameMessage("QUIT"));
+		break;
+	default:
+		break;
+	}
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/quit_game.h b/engines/got/views/dialogs/quit_game.h
index a1ac726e4ee..752824d5f0e 100644
--- a/engines/got/views/dialogs/quit_game.h
+++ b/engines/got/views/dialogs/quit_game.h
@@ -30,11 +30,10 @@ namespace Dialogs {
 
 class QuitGame : public SelectOption {
 public:
-    QuitGame();
-    virtual ~QuitGame() {
-    }
+	QuitGame();
+	virtual ~QuitGame() {}
 
-    void selected() override;
+	void selected() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/save_game.cpp b/engines/got/views/dialogs/save_game.cpp
index ff4dc8d10eb..a88e32b96c0 100644
--- a/engines/got/views/dialogs/save_game.cpp
+++ b/engines/got/views/dialogs/save_game.cpp
@@ -30,25 +30,25 @@ SaveGame::SaveGame() : SelectOption("SaveGame", "Save Game?", YES_NO) {
 }
 
 bool SaveGame::msgGame(const GameMessage &msg) {
-    if (msg._name == "TITLE" || msg._name == "QUIT") {
-        _isQuit = msg._name == "QUIT";
-        open();
-        return true;
-    }
+	if (msg._name == "TITLE" || msg._name == "QUIT") {
+		_isQuit = msg._name == "QUIT";
+		open();
+		return true;
+	}
 
-    return false;
+	return false;
 }
 
 void SaveGame::selected() {
-    if (_selectedItem == 0)
-        g_engine->saveGameDialog();
-
-    if (_isQuit) {
-        g_engine->quitGame();
-    } else {
-        fadeOut();
-        send("TitleBackground", GameMessage("MAIN_MENU"));
-    }
+	if (_selectedItem == 0)
+		g_engine->saveGameDialog();
+
+	if (_isQuit) {
+		g_engine->quitGame();
+	} else {
+		fadeOut();
+		send("TitleBackground", GameMessage("MAIN_MENU"));
+	}
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/save_game.h b/engines/got/views/dialogs/save_game.h
index 8f0cf5ebd06..687fdc57414 100644
--- a/engines/got/views/dialogs/save_game.h
+++ b/engines/got/views/dialogs/save_game.h
@@ -30,15 +30,15 @@ namespace Dialogs {
 
 class SaveGame : public SelectOption {
 private:
-    bool _isQuit = false;
+	bool _isQuit = false;
 
 public:
-    SaveGame();
-    virtual ~SaveGame() {
-    }
+	SaveGame();
+	virtual ~SaveGame() {
+	}
 
-    bool msgGame(const GameMessage &msg) override;
-    void selected() override;
+	bool msgGame(const GameMessage &msg) override;
+	void selected() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/say.cpp b/engines/got/views/dialogs/say.cpp
index 0a2b74f72d8..c7de7476c3f 100644
--- a/engines/got/views/dialogs/say.cpp
+++ b/engines/got/views/dialogs/say.cpp
@@ -27,165 +27,163 @@ namespace Views {
 namespace Dialogs {
 
 Say::Say() : Dialog("Say") {
-    setBounds(Common::Rect(32, 48, 288, 160));
+	setBounds(Common::Rect(32, 48, 288, 160));
 }
 
 void Say::show(int item, const Gfx::Pics &speakerIcon, int type) {
-    Say *view = (Say *)g_events->findView("Say");
-    view->_item = item;
-    view->_speakerIcon = speakerIcon;
-    view->_type = type;
-    view->addView();
+	Say *view = (Say *)g_events->findView("Say");
+	view->_item = item;
+	view->_speakerIcon = speakerIcon;
+	view->_type = type;
+	view->addView();
 }
 
 bool Say::msgFocus(const FocusMessage &msg) {
-    if (!_type)
-        play_sound(WOOP, 1);
+	if (!_type)
+		play_sound(WOOP, 1);
 
-    _content = (const char *)_G(tmp_buff);
-    _contentLength = 0;
-    _waitForResponse = WAIT_NONE;
-    _woopCtr = 0;
-    _picIndex = 0;
+	_content = (const char *)_G(tmp_buff);
+	_contentLength = 0;
+	_waitForResponse = WAIT_NONE;
+	_woopCtr = 0;
+	_picIndex = 0;
 
-    return true;
+	return true;
 }
 
 bool Say::msgUnfocus(const UnfocusMessage &msg) {
-    // Since the Ask dialog is shown by scripts, closing the view
-    // starts the calling script running again
-    _G(scripts).resume();
-    return true;
+	// Since the Ask dialog is shown by scripts, closing the view
+	// starts the calling script running again
+	_G(scripts).resume();
+	return true;
 }
 
 void Say::draw() {
-    Dialog::draw();
-    GfxSurface s = getSurface();
-
-    if (_item)
-        s.simpleBlitFrom(_G(objects)[_item], Common::Point(160, 17));
-
-    const char *p = _content;
-    const char *endP = _content + _contentLength;
-    int color = 14;
-    int x = 20, lc = 0;
-    int ch;
-
-    while (p < endP) {
-        if (*p == '~' && Common::isXDigit(*(p + 1))) {
-            p++;
-            ch = *p;
-            p++;
-            if (Common::isDigit(ch))
-                ch -= '0';
-            else
-                ch = toupper(ch) - 'A' + 10;
-
-            color = Gfx::DIALOG_COLOR[ch];
-            continue;
-        }
-
-        if (*p == '\n') {
-            x = 20;
-            lc++;
-            if (lc > 4) {
-                // Got a full text to display
-                if (_waitForResponse == WAIT_NONE)
-                    _waitForResponse = WAIT_MORE;
-                _picIndex = 1;
-                break;
-            }
-
-            p++;
-            continue;
-        }
-
-        s.printChar(*p, x, 35 + (lc * 10), color);
-
-        p++;
-        x += 8;
-    }
-
-    s.simpleBlitFrom(_speakerIcon[_picIndex], Common::Point(120, 17));
-
-    if (_waitForResponse == WAIT_MORE)
-        s.print(Common::Point(184, 86), "More...", 15);
+	Dialog::draw();
+	GfxSurface s = getSurface();
+
+	if (_item)
+		s.simpleBlitFrom(_G(objects)[_item], Common::Point(160, 17));
+
+	const char *p = _content;
+	const char *endP = _content + _contentLength;
+	int color = 14;
+	int x = 20, lc = 0;
+
+	while (p < endP) {
+		if (*p == '~' && Common::isXDigit(*(p + 1))) {
+			p++;
+			int ch = *p;
+			p++;
+			if (Common::isDigit(ch))
+				ch -= '0';
+			else
+				ch = toupper(ch) - 'A' + 10;
+
+			color = Gfx::DIALOG_COLOR[ch];
+			continue;
+		}
+
+		if (*p == '\n') {
+			x = 20;
+			lc++;
+			if (lc > 4) {
+				// Got a full text to display
+				if (_waitForResponse == WAIT_NONE)
+					_waitForResponse = WAIT_MORE;
+				_picIndex = 1;
+				break;
+			}
+
+			p++;
+			continue;
+		}
+
+		s.printChar(*p, x, 35 + (lc * 10), color);
+
+		p++;
+		x += 8;
+	}
+
+	s.simpleBlitFrom(_speakerIcon[_picIndex], Common::Point(120, 17));
+
+	if (_waitForResponse == WAIT_MORE)
+		s.print(Common::Point(184, 86), "More...", 15);
 }
 
 bool Say::msgKeypress(const KeypressMessage &msg) {
-    if (_waitForResponse == WAIT_DONE) {
-        close();
-    } else if (_waitForResponse == WAIT_MORE) {
-        _waitForResponse = WAIT_NONE;
-        _content = _content + _contentLength;
-        _contentLength = 0;
-        redraw();
-    } else {
-        showEntirePage();
-        redraw();
-    }
-
-    return false;
+	if (_waitForResponse == WAIT_DONE) {
+		close();
+	} else if (_waitForResponse == WAIT_MORE) {
+		_waitForResponse = WAIT_NONE;
+		_content = _content + _contentLength;
+		_contentLength = 0;
+		redraw();
+	} else {
+		showEntirePage();
+		redraw();
+	}
+
+	return false;
 }
 
 bool Say::msgAction(const ActionMessage &msg) {
-    if (msg._action == KEYBIND_ESCAPE || _waitForResponse == WAIT_DONE) {
-        close();
-    } else if (_waitForResponse == WAIT_MORE) {
-        _waitForResponse = WAIT_NONE;
-        _content = _content + _contentLength;
-        _contentLength = 0;
-        redraw();
-    } else {
-        showEntirePage();
-        redraw();
-    }
-
-    return true;
+	if (msg._action == KEYBIND_ESCAPE || _waitForResponse == WAIT_DONE) {
+		close();
+	} else if (_waitForResponse == WAIT_MORE) {
+		_waitForResponse = WAIT_NONE;
+		_content = _content + _contentLength;
+		_contentLength = 0;
+		redraw();
+	} else {
+		showEntirePage();
+		redraw();
+	}
+
+	return true;
 }
 
 bool Say::tick() {
-    if (_waitForResponse == WAIT_NONE && ++_contentCtr > 1) {
-        _contentCtr = 0;
-        const char *contentEnd = _content + ++_contentLength;
-
-        if (*(contentEnd - 1) == '~' && Common::isXDigit(*contentEnd))
-            ++_contentLength;
-
-        if (!*contentEnd) {
-            // Reached end of text to display
-            _waitForResponse = WAIT_DONE;
-            _picIndex = 1;
-        } else if (++_picIndex > 3) {
-            _picIndex = 0;
-        }
-
-        if (_type) {
-            play_sound(WOOP, 1);
-            _woopCtr = 0;
-        }
-
-        redraw();
-    }
-
-    return true;
+	if (_waitForResponse == WAIT_NONE && ++_contentCtr > 1) {
+		_contentCtr = 0;
+		const char *contentEnd = _content + ++_contentLength;
+
+		if (*(contentEnd - 1) == '~' && Common::isXDigit(*contentEnd))
+			++_contentLength;
+
+		if (!*contentEnd) {
+			// Reached end of text to display
+			_waitForResponse = WAIT_DONE;
+			_picIndex = 1;
+		} else if (++_picIndex > 3) {
+			_picIndex = 0;
+		}
+
+		if (_type) {
+			play_sound(WOOP, 1);
+			_woopCtr = 0;
+		}
+
+		redraw();
+	}
+
+	return true;
 }
 
 void Say::showEntirePage() {
-    int lc = 0;
-    char c;
-
-    for (_contentLength = 0; (c = *(_content + _contentLength)) != 0; ++_contentLength) {
-        if (c == '~' && Common::isXDigit(*(_content + _contentLength + 1)))
-            ++_contentLength;
-        else if (c == '\n') {
-            if (++lc > 4)
-                break;
-        }
-    }
+	int lc = 0;
+	char c;
+
+	for (_contentLength = 0; (c = *(_content + _contentLength)) != 0; ++_contentLength) {
+		if (c == '~' && Common::isXDigit(*(_content + _contentLength + 1)))
+			++_contentLength;
+		else if (c == '\n') {
+			if (++lc > 4)
+				break;
+		}
+	}
 }
 
-
 } // namespace Dialogs
 } // namespace Views
 } // namespace Got
diff --git a/engines/got/views/dialogs/say.h b/engines/got/views/dialogs/say.h
index 0156664fba5..a7a100cecff 100644
--- a/engines/got/views/dialogs/say.h
+++ b/engines/got/views/dialogs/say.h
@@ -22,45 +22,48 @@
 #ifndef GOT_VIEWS_DIALOGS_SAY_H
 #define GOT_VIEWS_DIALOGS_SAY_H
 
-#include "got/views/dialogs/dialog.h"
 #include "got/gfx/gfx_pics.h"
+#include "got/views/dialogs/dialog.h"
 
 namespace Got {
 namespace Views {
 namespace Dialogs {
 
 class Say : public Dialog {
-    enum WaitResponse {
-        WAIT_NONE, WAIT_MORE, WAIT_DONE
-    };
+	enum WaitResponse {
+		WAIT_NONE,
+		WAIT_MORE,
+		WAIT_DONE
+	};
+
 private:
-    Gfx::Pics _speakerIcon;
-    int _item = 0;
-    int _type = 0;
-    int _picIndex = 0;
-    const char *_content = nullptr;
-    int _contentLength = 0;
-    int _woopCtr = 0;
-    int _contentCtr = 0;
-    WaitResponse _waitForResponse = WAIT_NONE;
+	Gfx::Pics _speakerIcon;
+	int _item = 0;
+	int _type = 0;
+	int _picIndex = 0;
+	const char *_content = nullptr;
+	int _contentLength = 0;
+	int _woopCtr = 0;
+	int _contentCtr = 0;
+	WaitResponse _waitForResponse = WAIT_NONE;
 
-    /**
+	/**
      * Advance to showing the entirety of the current page
      */
-    void showEntirePage();
+	void showEntirePage();
 
 public:
-    Say();
-    virtual ~Say() {}
+	Say();
+	virtual ~Say() {}
 
-    static void show(int item, const Gfx::Pics &speakerIcon, int type);
+	static void show(int item, const Gfx::Pics &speakerIcon, int type);
 
-    void draw() override;
-    bool msgFocus(const FocusMessage &msg) override;
-    bool msgUnfocus(const UnfocusMessage &msg) override;
-    bool msgKeypress(const KeypressMessage &msg) override;
-    bool msgAction(const ActionMessage &msg) override;
-    bool tick() override;
+	void draw() override;
+	bool msgFocus(const FocusMessage &msg) override;
+	bool msgUnfocus(const UnfocusMessage &msg) override;
+	bool msgKeypress(const KeypressMessage &msg) override;
+	bool msgAction(const ActionMessage &msg) override;
+	bool tick() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/select_game.cpp b/engines/got/views/dialogs/select_game.cpp
index c9cc5a955cb..a1e63a54e8c 100644
--- a/engines/got/views/dialogs/select_game.cpp
+++ b/engines/got/views/dialogs/select_game.cpp
@@ -28,26 +28,26 @@ namespace Views {
 namespace Dialogs {
 
 static const char *OPTIONS[] = {
-    "Part 1: Serpent Surprise!",
-    "Part 2: Non-stick Nognir",
-    "Part 3: Lookin' for Loki",
-    nullptr
+	"Part 1: Serpent Surprise!",
+	"Part 2: Non-stick Nognir",
+	"Part 3: Lookin' for Loki",
+	nullptr
 };
 
 SelectGame::SelectGame() : SelectOption("SelectGame", "Play Which Game?", OPTIONS) {
 }
 
 void SelectGame::selected() {
-    // Select the game area to start from
-    g_vars->setArea(_selectedItem + 1);
+	// Select the game area to start from
+	g_vars->setArea(_selectedItem + 1);
 
-    // Switch to the story view for the selected game area
-    initialize_game();
-    replaceView("Story", true, true);
+	// Switch to the story view for the selected game area
+	initialize_game();
+	replaceView("Story", true, true);
 }
 
 void SelectGame::closed() {
-    addView("MainMenu");
+	addView("MainMenu");
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/select_game.h b/engines/got/views/dialogs/select_game.h
index 49b41e6b11b..082855180d9 100644
--- a/engines/got/views/dialogs/select_game.h
+++ b/engines/got/views/dialogs/select_game.h
@@ -30,12 +30,12 @@ namespace Dialogs {
 
 class SelectGame : public SelectOption {
 public:
-    SelectGame();
-    virtual ~SelectGame() {
-    }
+	SelectGame();
+	virtual ~SelectGame() {
+	}
 
-    void selected() override;
-    void closed() override;
+	void selected() override;
+	void closed() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/select_item.cpp b/engines/got/views/dialogs/select_item.cpp
index ec773d271f4..066ebfdae10 100644
--- a/engines/got/views/dialogs/select_item.cpp
+++ b/engines/got/views/dialogs/select_item.cpp
@@ -29,135 +29,132 @@ namespace Dialogs {
 #define _HRZSP 24
 
 static const char *ITEM_NAMES[] = {
-    "Enchanted Apple", "Lightning Power", "Winged Boots",
-    "Wind Power", "Amulet of Protection","Thunder Power"
+	"Enchanted Apple", "Lightning Power", "Winged Boots",
+	"Wind Power", "Amulet of Protection", "Thunder Power"
 };
 
 SelectItem::SelectItem() : Dialog("SelectItem") {
-    setBounds(Common::Rect(56, 48, 264, 160));
+	setBounds(Common::Rect(56, 48, 264, 160));
 }
 
 void SelectItem::draw() {
-    int b;
-    const char *objn;
-
-    Dialog::draw();
-    GfxSurface s = getSurface();
-
-    if (_G(thor_info).inventory == 0) {
-        s.print(Common::Point(44, 52), "No Items Found", 14);
-        return;
-    }
-
-    b = 1;
-    for (int l = 0; l < 7; l++, b = b << 1) {
-        if (_G(thor_info).inventory & b) {
-            if (l < 6)
-                s.simpleBlitFrom(_G(objects)[l + 26],
-                           Common::Point(82 - 56 + (l * _HRZSP), 72 - 48));
-            else
-                s.simpleBlitFrom(_G(objects)[_G(thor_info).object + 10],
-                           Common::Point(82 - 56 + (l * _HRZSP), 72 - 48));
-        }
-    }
-
-    if (_selectedItem < 6)
-        objn = ITEM_NAMES[_selectedItem];
-    else
-        objn = _G(thor_info).object_name;
-
-    s.print(Common::Point((s.w - (strlen(objn) * 8)) / 2, 66), objn, 12);
-    s.frameRect(Common::Rect(26 + (_selectedItem * _HRZSP), 22,
-                             43 + (_selectedItem * _HRZSP), 42), 15);
+	Dialog::draw();
+	GfxSurface s = getSurface();
+
+	if (_G(thor_info).inventory == 0) {
+		s.print(Common::Point(44, 52), "No Items Found", 14);
+		return;
+	}
+
+	int b = 1;
+	for (int l = 0; l < 7; l++, b = b << 1) {
+		if (_G(thor_info).inventory & b) {
+			if (l < 6)
+				s.simpleBlitFrom(_G(objects[l + 26]), Common::Point(82 - 56 + (l * _HRZSP), 72 - 48));
+			else {
+				int objId = _G(thor_info).object + 10;
+				s.simpleBlitFrom(_G(objects[objId]), Common::Point(82 - 56 + (l * _HRZSP), 72 - 48));
+			}
+		}
+	}
+
+	const char *objName;
+	if (_selectedItem < 6)
+		objName = ITEM_NAMES[_selectedItem];
+	else
+		objName = _G(thor_info).object_name;
+
+	s.print(Common::Point((s.w - (strlen(objName) * 8)) / 2, 66), objName, 12);
+	s.frameRect(Common::Rect(26 + (_selectedItem * _HRZSP), 22,
+							 43 + (_selectedItem * _HRZSP), 42),
+				15);
 }
 
 bool SelectItem::msgFocus(const FocusMessage &msg) {
-    int b;
-
-    if (_G(thor_info).inventory == 0) {
-        _selectedItem = -1;
-    } else {
-        _selectedItem = _G(thor_info).item - 1;
-        if (_selectedItem < 1)
-            _selectedItem = 0;
-
-        b = 1 << _selectedItem;
-        for (;;) {
-            if (_G(thor_info).inventory & b)
-                break;
-            if (_selectedItem < 7)
-                _selectedItem++;
-            else
-                _selectedItem = 0;
-
-            b = 1 << _selectedItem;
-        }
-    }
-
-    return true;
+	if (_G(thor_info).inventory == 0) {
+		_selectedItem = -1;
+	} else {
+		_selectedItem = _G(thor_info).item - 1;
+		if (_selectedItem < 1)
+			_selectedItem = 0;
+
+		int b = 1 << _selectedItem;
+		for (;;) {
+			if (_G(thor_info).inventory & b)
+				break;
+			if (_selectedItem < 7)
+				_selectedItem++;
+			else
+				_selectedItem = 0;
+
+			b = 1 << _selectedItem;
+		}
+	}
+
+	return true;
 }
 
 bool SelectItem::msgAction(const ActionMessage &msg) {
-    int b;
-
-    if (_G(thor_info).inventory == 0) {
-        close();
-        return true;
-    }
-
-    switch (msg._action) {
-    case KEYBIND_ESCAPE:
-        close();
-        break;
-
-    case KEYBIND_SELECT:
-    case KEYBIND_FIRE:
-    case KEYBIND_MAGIC:
-        selectItem();
-        break;
-
-    case KEYBIND_LEFT:
-        for (;;) {
-            if (_selectedItem > 0)
-                _selectedItem--;
-            else
-                _selectedItem = 8;
-
-            b = 1 << _selectedItem;
-            if (_G(thor_info).inventory & b)
-                break;
-        }
-
-        play_sound(WOOP, 1);
-        redraw();
-        break;
-
-    case KEYBIND_RIGHT:
-        while (1) {
-            if (_selectedItem < 9)
-                _selectedItem++;
-            else
-                _selectedItem = 0;
-
-            b = 1 << _selectedItem;
-            if (_G(thor_info).inventory & b)
-                break;
-        }
-
-        play_sound(WOOP, 1);
-        redraw();
-        break;
-
-    default:
-        break;
-    }
-
-    return true;
+	int b;
+
+	if (_G(thor_info).inventory == 0) {
+		close();
+		return true;
+	}
+
+	switch (msg._action) {
+	case KEYBIND_ESCAPE:
+		close();
+		break;
+
+	case KEYBIND_SELECT:
+	case KEYBIND_FIRE:
+	case KEYBIND_MAGIC:
+		selectItem();
+		break;
+
+	case KEYBIND_LEFT:
+		for (;;) {
+			if (_selectedItem > 0)
+				_selectedItem--;
+			else
+				_selectedItem = 8;
+
+			b = 1 << _selectedItem;
+			if (_G(thor_info).inventory & b)
+				break;
+		}
+
+		play_sound(WOOP, 1);
+		redraw();
+		break;
+
+	case KEYBIND_RIGHT:
+		while (1) {
+			if (_selectedItem < 9)
+				_selectedItem++;
+			else
+				_selectedItem = 0;
+
+			b = 1 << _selectedItem;
+			if (_G(thor_info).inventory & b)
+				break;
+		}
+
+		play_sound(WOOP, 1);
+		redraw();
+		break;
+
+	default:
+		break;
+	}
+
+	return true;
 }
 
 void SelectItem::selectItem() {
-    _G(thor_info).item = _selectedItem + 1;
-    close();
+	_G(thor_info).item = _selectedItem + 1;
+	close();
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/select_item.h b/engines/got/views/dialogs/select_item.h
index 0487aa51683..4994ec2f8c3 100644
--- a/engines/got/views/dialogs/select_item.h
+++ b/engines/got/views/dialogs/select_item.h
@@ -30,17 +30,17 @@ namespace Dialogs {
 
 class SelectItem : public Dialog {
 private:
-    int _selectedItem;
+	int _selectedItem;
 
-    void selectItem();
+	void selectItem();
 
 public:
-    SelectItem();
-    virtual ~SelectItem() {}
+	SelectItem();
+	virtual ~SelectItem() {}
 
-    void draw() override;
-    bool msgFocus(const FocusMessage &msg) override;
-    bool msgAction(const ActionMessage &msg) override;
+	void draw() override;
+	bool msgFocus(const FocusMessage &msg) override;
+	bool msgAction(const ActionMessage &msg) override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/select_option.cpp b/engines/got/views/dialogs/select_option.cpp
index a838c71fe16..ffd5df9f4aa 100644
--- a/engines/got/views/dialogs/select_option.cpp
+++ b/engines/got/views/dialogs/select_option.cpp
@@ -31,122 +31,127 @@ const char *ON_OFF[] = { "On", "Off", nullptr };
 const char *YES_NO[] = { "Yes", "No", nullptr };
 
 SelectOption::SelectOption(const Common::String &name, const char *title,
-                           const char *options[]) : Dialog(name) {
-    // Set up string array of options
-    Common::StringArray optionsArray;
-    for (const char **option = options; *option; ++option)
-        optionsArray.push_back(*option);
+						   const char *options[]) : Dialog(name) {
+	// Set up string array of options
+	Common::StringArray optionsArray;
+	for (const char **option = options; *option; ++option)
+		optionsArray.push_back(*option);
 
-    setContent(title, optionsArray);
+	setContent(title, optionsArray);
 }
 
 SelectOption::SelectOption(const Common::String &name) : Dialog(name) {
 }
 
 void SelectOption::setContent(const Common::String &title,
-                              const Common::StringArray &options) {
-    _title = title;
-    _options = options;
+							  const Common::StringArray &options) {
+	_title = title;
+	_options = options;
 
-    // Calculate the bounds for the dialog
-    int w, h, x1, y1, x2, y2;
+	// Calculate the bounds for the dialog
+	int w, h, x1, y1, x2, y2;
 
-    w = title.size();
-    for (uint i = 0; i < _options.size(); ++i)
-        w = MAX(w, (int)_options[i].size());
+	w = title.size();
+	for (uint i = 0; i < _options.size(); ++i)
+		w = MAX(w, (int)_options[i].size());
 
-    if (w & 1)
-        w++;
-    w = (w * 8) + 32;
+	if (w & 1)
+		w++;
+	w = (w * 8) + 32;
 
-    h = (_options.size() * 16) + 32;
-    x1 = (320 - w) / 2;
-    x2 = (x1 + w);
-    y1 = (192 - h) / 2;
-    y2 = (y1 + h);
+	h = (_options.size() * 16) + 32;
+	x1 = (320 - w) / 2;
+	x2 = (x1 + w);
+	y1 = (192 - h) / 2;
+	y2 = (y1 + h);
 
-    _bounds = Common::Rect(x1 - 16, y1 - 16, x2 + 16, y2 + 16);
+	_bounds = Common::Rect(x1 - 16, y1 - 16, x2 + 16, y2 + 16);
 }
 
 void SelectOption::draw() {
-    Dialog::draw();
-
-    // Write the title
-    GfxSurface s = getSurface(true);
-    int titleStart = (s.w - _title.size() * 8) / 2;
-    s.print(Common::Point(titleStart, 4), _title, 54);
-
-    // Write the options
-    for (uint i = 0; i < _options.size(); ++i)
-        s.print(Common::Point(32, 28 + i * 16), _options[i], 14);
-
-    // Draw selection pointer
-    if (_smackCtr > 0) {
-        // Selecting an item
-        int xp = 8 + 2 * (_smackCtr < 3 ? (_smackCtr + 1) : (6 - _smackCtr));
-        s.simpleBlitFrom(_G(hampic)[0], Common::Point(xp, 24 + (_selectedItem * 16)));
-    } else {
-        // Normal animated cursor
-        s.simpleBlitFrom(_G(hampic)[_hammerFrame],
-                   Common::Point(8, 24 + (_selectedItem * 16)));
-    }
+	Dialog::draw();
+
+	// Write the title
+	GfxSurface s = getSurface(true);
+	int titleStart = (s.w - _title.size() * 8) / 2;
+	s.print(Common::Point(titleStart, 4), _title, 54);
+
+	// Write the options
+	for (uint i = 0; i < _options.size(); ++i)
+		s.print(Common::Point(32, 28 + i * 16), _options[i], 14);
+
+	// Draw selection pointer
+	if (_smackCtr > 0) {
+		// Selecting an item
+		int xp = 8 + 2 * (_smackCtr < 3 ? (_smackCtr + 1) : (6 - _smackCtr));
+		s.simpleBlitFrom(_G(hampic[0]), Common::Point(xp, 24 + (_selectedItem * 16)));
+	} else {
+		// Normal animated cursor
+		s.simpleBlitFrom(_G(hampic[_hammerFrame]), Common::Point(8, 24 + (_selectedItem * 16)));
+	}
+}
+
+bool SelectOption::msgFocus(const FocusMessage &msg) {
+	_selectedItem = 0;
+	_smackCtr = 0;
+	return true;
 }
 
 bool SelectOption::msgAction(const ActionMessage &msg) {
-    // Don't allow further actions if selection is in progress
-    if (_smackCtr != 0)
-        return true;
-
-    switch (msg._action) {
-    case KEYBIND_UP:
-        play_sound(WOOP,1);
-        if (--_selectedItem < 0)
-            _selectedItem = (int)_options.size() - 1;
-        break;
-
-    case KEYBIND_DOWN:
-        play_sound(WOOP, 1);
-        if (++_selectedItem >= (int)_options.size())
-            _selectedItem = 0;
-        break;
-
-    case KEYBIND_SELECT:
-    case KEYBIND_FIRE:
-    case KEYBIND_MAGIC:
-        _smackCtr = 1;
-        break;
-
-    case KEYBIND_ESCAPE:
-        _selectedItem = -1;
-        close();
-        closed();
-        break;
-
-    default:
-        break;
-    }
-
-    return true;
+	// Don't allow further actions if selection is in progress
+	if (_smackCtr != 0)
+		return true;
+
+	switch (msg._action) {
+	case KEYBIND_UP:
+		play_sound(WOOP, 1);
+		if (--_selectedItem < 0)
+			_selectedItem = (int)_options.size() - 1;
+		break;
+
+	case KEYBIND_DOWN:
+		play_sound(WOOP, 1);
+		if (++_selectedItem >= (int)_options.size())
+			_selectedItem = 0;
+		break;
+
+	case KEYBIND_SELECT:
+	case KEYBIND_FIRE:
+	case KEYBIND_MAGIC:
+		_smackCtr = 1;
+		break;
+
+	case KEYBIND_ESCAPE:
+		_selectedItem = -1;
+		close();
+		closed();
+		break;
+
+	default:
+		break;
+	}
+
+	return true;
 }
 
 bool SelectOption::tick() {
-    if (++_hammerFrame == 4)
-        _hammerFrame = 0;
-
-    // Handle animation when an item is selected
-    if (_smackCtr != 0) {
-        ++_smackCtr;
-        if (_smackCtr == 3)
-            play_sound(CLANG, 1);
-        if (_smackCtr == 6) {
-            _smackCtr = 0;
-            close();
-            selected();
-        }
-    }
-
-    redraw();
-    return true;
+	if (++_hammerFrame == 4)
+		_hammerFrame = 0;
+
+	// Handle animation when an item is selected
+	if (_smackCtr != 0) {
+		++_smackCtr;
+		if (_smackCtr == 3)
+			play_sound(CLANG, 1);
+		if (_smackCtr == 6) {
+			_smackCtr = 0;
+			close();
+			selected();
+		}
+	}
+
+	redraw();
+	return true;
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/select_option.h b/engines/got/views/dialogs/select_option.h
index cdd2e94e8bb..ee3d75309b5 100644
--- a/engines/got/views/dialogs/select_option.h
+++ b/engines/got/views/dialogs/select_option.h
@@ -22,7 +22,6 @@
 #ifndef GOT_VIEWS_DIALOGS_SELECT_OPTION_H
 #define GOT_VIEWS_DIALOGS_SELECT_OPTION_H
 
-#include "graphics/managed_surface.h"
 #include "got/views/dialogs/dialog.h"
 
 namespace Got {
@@ -33,36 +32,30 @@ namespace Dialogs {
 extern const char *ON_OFF[];
 extern const char *YES_NO[];
 
-
 class SelectOption : public Dialog {
 private:
-    Common::String _title;
-    Common::StringArray _options;
-    int _hammerFrame = 0;
-    int _smackCtr = 0;
+	Common::String _title;
+	Common::StringArray _options;
+	int _hammerFrame = 0;
+	int _smackCtr = 0;
 
 protected:
-    int _selectedItem = 0;
+	int _selectedItem = 0;
 
-    void setContent(const Common::String &title,
-                    const Common::StringArray &options);
-    virtual void closed() {}
-    virtual void selected() {}
+	void setContent(const Common::String &title,
+					const Common::StringArray &options);
+	virtual void closed() {}
+	virtual void selected() {}
 
 public:
-    SelectOption(const Common::String &name, const char *title,
-                 const char *options[]);
-    SelectOption(const Common::String &name);
-    virtual ~SelectOption() {}
+	SelectOption(const Common::String &name, const char *title, const char *options[]);
+	SelectOption(const Common::String &name);
+	virtual ~SelectOption() {}
 
-    bool msgFocus(const FocusMessage &msg) override {
-        _selectedItem = 0;
-        _smackCtr = 0;
-        return true;
-    }
-    bool msgAction(const ActionMessage &msg) override;
-    void draw() override;
-    bool tick() override;
+	bool msgFocus(const FocusMessage &msg) override;
+	bool msgAction(const ActionMessage &msg) override;
+	void draw() override;
+	bool tick() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/select_scroll.cpp b/engines/got/views/dialogs/select_scroll.cpp
index 044f245f30f..69aadf3f860 100644
--- a/engines/got/views/dialogs/select_scroll.cpp
+++ b/engines/got/views/dialogs/select_scroll.cpp
@@ -30,13 +30,13 @@ SelectScroll::SelectScroll() : SelectOption("SelectScroll", "Scroll Between Scre
 }
 
 bool SelectScroll::msgFocus(const FocusMessage &msg) {
-    _selectedItem = 1 - _G(setup).scroll_flag;
-    return true;
+	_selectedItem = 1 - _G(setup).scroll_flag;
+	return true;
 }
 
 void SelectScroll::selected() {
-    _G(setup).scroll_flag = (_selectedItem == 0) ? 1 : 0;
-    _G(last_setup) = _G(setup);
+	_G(setup).scroll_flag = (_selectedItem == 0) ? 1 : 0;
+	_G(last_setup) = _G(setup);
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/select_scroll.h b/engines/got/views/dialogs/select_scroll.h
index 042a6a571f7..e1b4c91278e 100644
--- a/engines/got/views/dialogs/select_scroll.h
+++ b/engines/got/views/dialogs/select_scroll.h
@@ -30,12 +30,11 @@ namespace Dialogs {
 
 class SelectScroll : public SelectOption {
 public:
-    SelectScroll();
-    virtual ~SelectScroll() {
-    }
+	SelectScroll();
+	virtual ~SelectScroll() {}
 
-    bool msgFocus(const FocusMessage &msg) override;
-    void selected() override;
+	bool msgFocus(const FocusMessage &msg) override;
+	void selected() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/select_slow.cpp b/engines/got/views/dialogs/select_slow.cpp
index 83d63229053..105784bca95 100644
--- a/engines/got/views/dialogs/select_slow.cpp
+++ b/engines/got/views/dialogs/select_slow.cpp
@@ -32,19 +32,19 @@ SelectSlow::SelectSlow() : SelectOption("SelectSlow", "Fast Mode", OPTIONS) {
 }
 
 void SelectSlow::selected() {
-    switch (_selectedItem) {
-    case 0:
-        _G(slow_mode) = true;
-        break;
-    case 1:
-        _G(slow_mode) = false;
-        break;
-    default:
-        break;
-    }
+	switch (_selectedItem) {
+	case 0:
+		_G(slow_mode) = true;
+		break;
+	case 1:
+		_G(slow_mode) = false;
+		break;
+	default:
+		break;
+	}
 
-    // Next select scrolling
-    addView("SelectScroll");
+	// Next select scrolling
+	addView("SelectScroll");
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/select_slow.h b/engines/got/views/dialogs/select_slow.h
index 76cdf8c93a3..8b119cf0474 100644
--- a/engines/got/views/dialogs/select_slow.h
+++ b/engines/got/views/dialogs/select_slow.h
@@ -30,11 +30,10 @@ namespace Dialogs {
 
 class SelectSlow : public SelectOption {
 public:
-    SelectSlow();
-    virtual ~SelectSlow() {
-    }
+	SelectSlow();
+	virtual ~SelectSlow() {}
 
-    void selected() override;
+	void selected() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/set_music.cpp b/engines/got/views/dialogs/set_music.cpp
index f968d632274..0f28e973c56 100644
--- a/engines/got/views/dialogs/set_music.cpp
+++ b/engines/got/views/dialogs/set_music.cpp
@@ -19,8 +19,8 @@
  *
  */
 
-#include "common/config-manager.h"
 #include "got/views/dialogs/set_music.h"
+#include "common/config-manager.h"
 #include "got/got.h"
 
 namespace Got {
@@ -31,14 +31,14 @@ SetMusic::SetMusic() : SelectOption("SetMusic", "Set Music", ON_OFF) {
 }
 
 bool SetMusic::msgFocus(const FocusMessage &msg) {
-    _selectedItem = ConfMan.getBool("music_mute") ? 1 : 0;
-    return true;
+	_selectedItem = ConfMan.getBool("music_mute") ? 1 : 0;
+	return true;
 }
 
 void SetMusic::selected() {
-    ConfMan.setBool("music_mute", _selectedItem == 1);
-    ConfMan.flushToDisk();
-    g_engine->syncSoundSettings();
+	ConfMan.setBool("music_mute", _selectedItem == 1);
+	ConfMan.flushToDisk();
+	g_engine->syncSoundSettings();
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/set_music.h b/engines/got/views/dialogs/set_music.h
index 23fdd8f883e..68706a48937 100644
--- a/engines/got/views/dialogs/set_music.h
+++ b/engines/got/views/dialogs/set_music.h
@@ -30,12 +30,11 @@ namespace Dialogs {
 
 class SetMusic : public SelectOption {
 public:
-    SetMusic();
-    virtual ~SetMusic() {
-    }
+	SetMusic();
+	virtual ~SetMusic() {}
 
-    bool msgFocus(const FocusMessage &msg) override;
-    void selected() override;
+	bool msgFocus(const FocusMessage &msg) override;
+	void selected() override;
 };
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/set_sound.cpp b/engines/got/views/dialogs/set_sound.cpp
index 544367ad8d3..b210b8747ff 100644
--- a/engines/got/views/dialogs/set_sound.cpp
+++ b/engines/got/views/dialogs/set_sound.cpp
@@ -19,8 +19,8 @@
  *
  */
 
-#include "common/config-manager.h"
 #include "got/views/dialogs/set_sound.h"
+#include "common/config-manager.h"
 #include "got/got.h"
 
 namespace Got {
@@ -31,15 +31,15 @@ SetSound::SetSound() : SelectOption("SetSound", "Set Sound", ON_OFF) {
 }
 
 bool SetSound::msgFocus(const FocusMessage &msg) {
-    _selectedItem = ConfMan.getBool("sfx_mute") ? 1 : 0;
-    return true;
+	_selectedItem = ConfMan.getBool("sfx_mute") ? 1 : 0;
+	return true;
 }
 
 void SetSound::selected() {
-    ConfMan.setBool("sfx_mute", _selectedItem == 1);
-    ConfMan.flushToDisk();
-    g_engine->syncSoundSettings();
-    addView("SetMusic");
+	ConfMan.setBool("sfx_mute", _selectedItem == 1);
+	ConfMan.flushToDisk();
+	g_engine->syncSoundSettings();
+	addView("SetMusic");
 }
 
 } // namespace Dialogs
diff --git a/engines/got/views/dialogs/set_sound.h b/engines/got/views/dialogs/set_sound.h
index b282124f6be..53fb68bfee8 100644
--- a/engines/got/views/dialogs/set_sound.h
+++ b/engines/got/views/dialogs/set_sound.h
@@ -30,12 +30,11 @@ namespace Dialogs {
 
 class SetSound : public SelectOption {
 public:
-    SetSound();
-    virtual ~SetSound() {
-    }
+	SetSound();
+	virtual ~SetSound() {}
 
-    bool msgFocus(const FocusMessage &msg) override;
-    void selected() override;
+	bool msgFocus(const FocusMessage &msg) override;
+	void selected() override;
 };
 
 } // namespace Dialogs


Commit: dd24330482b6860f32965d7a40a3c11102377194
    https://github.com/scummvm/scummvm/commit/dd24330482b6860f32965d7a40a3c11102377194
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:17-08:00

Commit Message:
GOT : Change access to global arrays in game_content

Changed paths:
    engines/got/views/game_content.cpp


diff --git a/engines/got/views/game_content.cpp b/engines/got/views/game_content.cpp
index aafb0e78960..ac3e165f923 100644
--- a/engines/got/views/game_content.cpp
+++ b/engines/got/views/game_content.cpp
@@ -28,7 +28,6 @@
 #include "got/game/move_patterns.h"
 #include "got/game/object.h"
 #include "got/game/status.h"
-#include "got/gfx/image.h"
 #include "got/vars.h"
 
 namespace Got {
@@ -75,28 +74,20 @@ void GameContent::draw() {
 
         switch (_G(transitionDir)) {
         case DIR_LEFT:
-            win.simpleBlitFrom(s, Common::Rect(320 - _transitionPos, 0, 320, 192),
-                         Common::Point(0, 0));
-            win.simpleBlitFrom(_surface, Common::Rect(0, 0, 320 - _transitionPos, 192),
-                         Common::Point(_transitionPos, 0));
+            win.simpleBlitFrom(s, Common::Rect(320 - _transitionPos, 0, 320, 192),Common::Point(0, 0));
+            win.simpleBlitFrom(_surface, Common::Rect(0, 0, 320 - _transitionPos, 192),Common::Point(_transitionPos, 0));
             break;
         case DIR_RIGHT:
-            win.simpleBlitFrom(_surface, Common::Rect(_transitionPos, 0, 320, 192),
-                         Common::Point(0, 0));
-            win.simpleBlitFrom(s, Common::Rect(0, 0, _transitionPos, 192),
-                         Common::Point(320 - _transitionPos, 0));
+            win.simpleBlitFrom(_surface, Common::Rect(_transitionPos, 0, 320, 192),Common::Point(0, 0));
+            win.simpleBlitFrom(s, Common::Rect(0, 0, _transitionPos, 192),Common::Point(320 - _transitionPos, 0));
             break;
         case DIR_UP:
-            win.simpleBlitFrom(s, Common::Rect(0, 192 - _transitionPos, 320, 192),
-                         Common::Point(0, 0));
-            win.simpleBlitFrom(_surface, Common::Rect(0, 0, 320, 192 - _transitionPos),
-                         Common::Point(0, _transitionPos));
+            win.simpleBlitFrom(s, Common::Rect(0, 192 - _transitionPos, 320, 192),Common::Point(0, 0));
+            win.simpleBlitFrom(_surface, Common::Rect(0, 0, 320, 192 - _transitionPos),Common::Point(0, _transitionPos));
             break;
         case DIR_DOWN:
-            win.simpleBlitFrom(_surface, Common::Rect(0, _transitionPos, 320, 192),
-                         Common::Point(0, 0));
-            win.simpleBlitFrom(s, Common::Rect(0, 0, 320, _transitionPos),
-                         Common::Point(0, 192 - _transitionPos));
+            win.simpleBlitFrom(_surface, Common::Rect(0, _transitionPos, 320, 192),Common::Point(0, 0));
+            win.simpleBlitFrom(s, Common::Rect(0, 0, 320, _transitionPos),Common::Point(0, 192 - _transitionPos));
             break;
         case DIR_PHASED:
             win.simpleBlitFrom(_surface);		// Copy old surface
@@ -122,7 +113,9 @@ bool GameContent::msgGame(const GameMessage &msg) {
         _G(gameMode) = MODE_PAUSE;
         _pauseCtr = msg._value;
         return true;
-    } else if (msg._name == "SCORE_INV") {
+    }
+
+	if (msg._name == "SCORE_INV") {
         _G(gameMode) = MODE_SCORE_INV;
         _pauseCtr = 0;
         return true;
@@ -230,8 +223,9 @@ void GameContent::drawBackground(GfxSurface &s) {
         for (int x = 0; x < TILES_X; x++) {
             if (_G(scrn).icon[y][x] != 0) {
                 const Common::Point pt(x * TILE_SIZE, y * TILE_SIZE);
-                s.simpleBlitFrom(_G(bgPics)[_G(scrn).bg_color], pt);
-                s.simpleBlitFrom(_G(bgPics)[_G(scrn).icon[y][x]], pt);
+				LEVEL screen = _G(scrn);
+                s.simpleBlitFrom(_G(bgPics[screen.bg_color]), pt);
+                s.simpleBlitFrom(_G(bgPics[screen.icon[y][x]]), pt);
             }
         }
     }
@@ -242,16 +236,16 @@ void GameContent::drawObjects(GfxSurface &s) {
         for (int x = 0; x < TILES_X; ++x) {
             int p = (y * TILES_X) + x;
 
-            if (_G(object_map)[p]) {
-                s.simpleBlitFrom(_G(objects)[_G(object_map)[p] - 1],
-                           Common::Point(x * TILE_SIZE, y * TILE_SIZE));
+        	byte currObjId = _G(object_map[p]);
+            if (currObjId) {
+                s.simpleBlitFrom(_G(objects[currObjId - 1]), Common::Point(x * TILE_SIZE, y * TILE_SIZE));
             }
         }
     }
 }
 
 void GameContent::drawActors(GfxSurface &s) {
-    ACTOR *actor_ptr = &_G(actor)[MAX_ACTORS - 1];
+    ACTOR *actor_ptr = &_G(actor[MAX_ACTORS - 1]);
     ACTOR *actor2_storage = nullptr;
 
     for (int actor_num = 0; actor_num <= MAX_ACTORS; ) {
@@ -260,8 +254,7 @@ void GameContent::drawActors(GfxSurface &s) {
             actor_ptr->last_x[_G(pge)] = actor_ptr->x;
             actor_ptr->last_y[_G(pge)] = actor_ptr->y;
 
-            const Graphics::ManagedSurface &frame = actor_ptr->pic[actor_ptr->dir]
-                                                    [actor_ptr->frame_sequence[actor_ptr->next]];
+            const Graphics::ManagedSurface &frame = actor_ptr->pic[actor_ptr->dir][actor_ptr->frame_sequence[actor_ptr->next]];
             s.simpleBlitFrom(frame, Common::Point(actor_ptr->x, actor_ptr->y));
         }
 
@@ -278,27 +271,26 @@ void GameContent::drawActors(GfxSurface &s) {
     }
 
     if (_G(gameMode) == MODE_THOR_DIES && _deathCtr >= DEATH_THRESHOLD)
-        s.simpleBlitFrom(_G(objects)[10], Common::Point(_G(thor)->x, _G(thor)->y));
+        s.simpleBlitFrom(_G(objects[10]), Common::Point(_G(thor)->x, _G(thor)->y));
 }
 
 void GameContent::drawBossHealth(GfxSurface &s) {
-    int i, c;
+    int c;
 
-    int health = _G(actor)[3].health;
+    int health = _G(actor[3]).health;
 
     s.fillRect(Common::Rect(304, 2, 317, 81), 0);
     s.fillRect(Common::Rect(305, 3, 316, 80), 28);
     s.fillRect(Common::Rect(306, 4, 315, 79), 26);
     s.fillRect(Common::Rect(307, 5, 314, 78), 24);
 
-    for (i = 10; i > 0; i--) {
+    for (int i = 10; i > 0; i--) {
         if (i * 10 > health)
             c = 0;
         else
             c = 32;
 
-        s.fillRect(Common::Rect(308, 7 + (7 * (10 - i)),
-                                313, 13 + (7 * (10 - i))), c);
+        s.fillRect(Common::Rect(308, 7 + (7 * (10 - i)), 313, 13 + (7 * (10 - i))), c);
     }
 }
 
@@ -316,9 +308,10 @@ void GameContent::checkThunderShake() {
 
         _G(thunder_flag)--;
         if ((_G(thunder_flag) < MAX_ACTORS) && _G(thunder_flag) > 2) {
-            if (_G(actor)[_G(thunder_flag)].used) {
-                _G(actor)[_G(thunder_flag)].vunerable = 0;
-                actor_damaged(&_G(actor)[_G(thunder_flag)], 20);
+			int thunderFl = _G(thunder_flag);
+			if (_G(actor[thunderFl]).used) {
+				_G(actor[thunderFl]).vunerable = 0;
+				actor_damaged(&_G(actor[thunderFl]), 20);
             }
         }
 
@@ -350,20 +343,20 @@ void GameContent::checkSwitchFlag() {
 
 void GameContent::checkForItem() {
     int thor_pos = _G(thor)->getPos();
-    if (_G(object_map)[thor_pos])
+    if (_G(object_map[thor_pos]))
         pick_up_object(thor_pos);
 }
 
 void GameContent::moveActors() {
     for (int i = 0; i < MAX_ACTORS; i++) {
-        if (_G(actor)[i].used) {
+        if (_G(actor[i]).used) {
             if (_G(hourglass_flag))
-                if ((i > 2) && (!_G(pge)) && (!(_G(actor)[i].magic_hurts & LIGHTNING_MAGIC)))
+                if ((i > 2) && (!_G(pge)) && (!(_G(actor[i]).magic_hurts & LIGHTNING_MAGIC)))
                     continue;
 
-            _G(actor)[i].move_count = _G(actor)[i].num_moves;
-            while (_G(actor)[i].move_count--)
-                move_actor(&_G(actor)[i]);
+            _G(actor[i]).move_count = _G(actor[i]).num_moves;
+            while (_G(actor[i]).move_count--)
+                move_actor(&_G(actor[i]));
 
             if (i == 0)
                 set_thor_vars();
@@ -380,7 +373,7 @@ void GameContent::moveActors() {
 
 void GameContent::updateActors() {
     for (int i = 0; i < MAX_ACTORS; ++i) {
-        ACTOR *actor = &_G(actor)[i];
+        ACTOR *actor = &_G(actor[i]);
 
         if (!actor->used && actor->dead > 0)
             actor->dead--;
@@ -392,7 +385,7 @@ void GameContent::checkForBossDead() {
 
     if (_G(boss_dead)) {
         for (loop = 3; loop < 7; loop++) {
-            if (_G(actor)[loop].used)
+            if (_G(actor[loop]).used)
                 break;
         }
 
@@ -491,8 +484,8 @@ void GameContent::thorDies() {
 
     // Stop any actors on-screen from moving
     for (int li = 0; li < MAX_ACTORS; li++)
-        _G(actor)[li].show = 0;
-    _G(actor)[2].used = 0;
+        _G(actor[li]).show = 0;
+    _G(actor[2]).used = 0;
 
     // Set the state for showing death animation
     _G(gameMode) = MODE_THOR_DIES;
@@ -554,8 +547,8 @@ void GameContent::thorDead() {
     _G(tornado_used) = false;
     _G(shield_on) = false;
     music_resume();
-    _G(actor)[1].used = 0;
-    _G(actor)[2].used = 0;
+    _G(actor[1]).used = 0;
+    _G(actor[2]).used = 0;
     _G(thor)->speed_count = 6;
     _G(thor)->used = 1;
 
@@ -650,7 +643,7 @@ void GameContent::throwLightning() {
     _lightningCtr = 20;
 
     for (int i = 0; i < MAX_ACTORS; i++)
-        _G(actor)[i].show = 0;
+        _G(actor[i]).show = 0;
 
     play_sound(ELECTRIC, 1);
 }
@@ -677,16 +670,16 @@ void GameContent::lightningCountdownDone() {
     y = _G(thor)->y + 7;
 
     for (i = 3; i < MAX_ACTORS; i++) {
-        if (!_G(actor)[i].used)
+        if (!_G(actor[i]).used)
             continue;
 
-        ax = _G(actor)[i].x + (_G(actor)[i].size_x / 2);
-        ay = _G(actor)[i].y + (_G(actor)[i].size_y / 2);
+        ax = _G(actor[i]).x + (_G(actor[i]).size_x / 2);
+        ay = _G(actor[i]).y + (_G(actor[i]).size_y / 2);
 
         if ((ABS(ax - x) < 30) && (ABS(ay - y) < 30)) {
-            _G(actor)[i].magic_hit = 1;
-            _G(actor)[i].vunerable = 0;
-            actor_damaged(&_G(actor)[i], 254);
+            _G(actor[i]).magic_hit = 1;
+            _G(actor[i]).vunerable = 0;
+            actor_damaged(&_G(actor[i]), 254);
         }
     }
 }


Commit: 6ec2d60b32cb872749102ab7a37f692c93e3cd23
    https://github.com/scummvm/scummvm/commit/6ec2d60b32cb872749102ab7a37f692c93e3cd23
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:17-08:00

Commit Message:
GOT: Remove unimplemented method in game_content

Changed paths:
    engines/got/views/game_content.h


diff --git a/engines/got/views/game_content.h b/engines/got/views/game_content.h
index d4447f0dea5..342858a3e39 100644
--- a/engines/got/views/game_content.h
+++ b/engines/got/views/game_content.h
@@ -56,7 +56,6 @@ private:
     void updateActors();
     void checkForBossDead();
     void checkForAreaChange();
-    void areaChanged();
     void thorDies();
     void spinThor();
     void thorDead();


Commit: a2ffe428bfe8e53ec5d6a1422515ea036ee75bfa
    https://github.com/scummvm/scummvm/commit/a2ffe428bfe8e53ec5d6a1422515ea036ee75bfa
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T12:32:18-08:00

Commit Message:
GOT: global array access and code formating in views (partial)

Changed paths:
    engines/got/views/credits.cpp
    engines/got/views/credits.h
    engines/got/views/game.cpp
    engines/got/views/game.h
    engines/got/views/game_content.cpp
    engines/got/views/game_content.h
    engines/got/views/game_status.cpp
    engines/got/views/game_status.h


diff --git a/engines/got/views/credits.cpp b/engines/got/views/credits.cpp
index 5e163b198e3..a088c3f4831 100644
--- a/engines/got/views/credits.cpp
+++ b/engines/got/views/credits.cpp
@@ -31,104 +31,104 @@ namespace Views {
 #define CREDIT_TIME (FADE_FRAMES * 2 + DISPLAY_TIME)
 
 bool Credits::msgFocus(const FocusMessage &msg) {
-    _delayCtr = 0;
-    _frameCtr = 0;
+	_delayCtr = 0;
+	_frameCtr = 0;
 
-    draw();
-    Gfx::Palette63 pal = _G(gfx)[41];
-    fadeIn(pal);
+	draw();
+	Gfx::Palette63 pal = _G(gfx[41]);
+	fadeIn(pal);
 
-    return true;
+	return true;
 }
 
 void Credits::draw() {
-    GfxSurface s = getSurface();
+	GfxSurface s = getSurface();
 
-    // Draw scroll background
-    const Graphics::ManagedSurface &bg = _G(gfx)[42];
-    s.clear(*(const byte *)bg.getPixels());
-    s.simpleBlitFrom(bg, Common::Point(0, 24));
+	// Draw scroll background
+	const Graphics::ManagedSurface &bg = _G(gfx[42]);
+	s.clear(*(const byte *)bg.getPixels());
+	s.simpleBlitFrom(bg, Common::Point(0, 24));
 
-    int creditNum = _frameCtr / CREDIT_TIME;
-    int subNum = _frameCtr % CREDIT_TIME;
+	int creditNum = _frameCtr / CREDIT_TIME;
+	int subNum = _frameCtr % CREDIT_TIME;
 
-    if (subNum >= (FADE_FRAMES + DISPLAY_TIME)) {
-        subNum = (FADE_FRAMES - 1) - (subNum - (FADE_FRAMES + DISPLAY_TIME));
-    } else if (subNum >= FADE_FRAMES) {
-        subNum = FADE_FRAMES - 1;
-    }
+	if (subNum >= (FADE_FRAMES + DISPLAY_TIME)) {
+		subNum = (FADE_FRAMES - 1) - (subNum - (FADE_FRAMES + DISPLAY_TIME));
+	} else if (subNum >= FADE_FRAMES) {
+		subNum = FADE_FRAMES - 1;
+	}
 
-    if (creditNum < CREDITS_COUNT) {
-        int gfxNum1 = 43 + creditNum;
-        int gfxNum2 = 67 + creditNum;
-        int gfxNum3 = 52 + subNum;
-        int gfxNum4 = 76 + subNum;
+	if (creditNum < CREDITS_COUNT) {
+		int gfxNum1 = 43 + creditNum;
+		int gfxNum2 = 67 + creditNum;
+		int gfxNum3 = 52 + subNum;
+		int gfxNum4 = 76 + subNum;
 
-        drawCredit(s, gfxNum1, gfxNum3, 16, 40 + 24);
-        drawCredit(s, gfxNum2, gfxNum4, 16, 40 + 24);
-    }
+		drawCredit(s, gfxNum1, gfxNum3, 16, 40 + 24);
+		drawCredit(s, gfxNum2, gfxNum4, 16, 40 + 24);
+	}
 
-    s.markAllDirty();
+	s.markAllDirty();
 }
 
 void Credits::drawCredit(GfxSurface &s, int gfxNum1, int gfxNum2, int x, int y) {
-    const Gfx::GraphicChunk &data = _G(gfx)[gfxNum1];
-    const Gfx::GraphicChunk &lookup = _G(gfx)[gfxNum2];
-    const byte *lines = data._data;
-    const byte *lineData = data._data + 2 * data._height;
-    byte *dest;
-    byte count;
-
-    assert(x >= 0 && (x + data._width) <= 320);
-    assert(y >= 0 && (y + data._height) <= 200);
-
-    for (int yCtr = 0; yCtr < data._height; ++yCtr) {
-        dest = (byte *)s.getBasePtr(x, y + yCtr);
-        uint16 lineParts = READ_LE_UINT16(lines);
-        lines += 2;
-
-        if (lineParts == 0)
-            // Nothing on line, move to next
-            continue;
-
-        for (; lineParts > 0; --lineParts) {
-            count = *lineData++;
-
-            if (count & 0x80) {
-                // Shade a range of pixels using lookup table
-                count &= 0x7f;
-                for (int i = 0; i < count; ++i, ++dest)
-                    *dest = lookup._data[*dest];
-            } else {
-                dest += count;
-            }
-        }
-    }
+	const Gfx::GraphicChunk &data = _G(gfx[gfxNum1]);
+	const Gfx::GraphicChunk &lookup = _G(gfx[gfxNum2]);
+	const byte *lines = data._data;
+	const byte *lineData = data._data + 2 * data._height;
+	byte *dest;
+	byte count;
+
+	assert(x >= 0 && (x + data._width) <= 320);
+	assert(y >= 0 && (y + data._height) <= 200);
+
+	for (int yCtr = 0; yCtr < data._height; ++yCtr) {
+		dest = (byte *)s.getBasePtr(x, y + yCtr);
+		uint16 lineParts = READ_LE_UINT16(lines);
+		lines += 2;
+
+		if (lineParts == 0)
+			// Nothing on line, move to next
+			continue;
+
+		for (; lineParts > 0; --lineParts) {
+			count = *lineData++;
+
+			if (count & 0x80) {
+				// Shade a range of pixels using lookup table
+				count &= 0x7f;
+				for (int i = 0; i < count; ++i, ++dest)
+					*dest = lookup._data[*dest];
+			} else {
+				dest += count;
+			}
+		}
+	}
 }
 
 bool Credits::tick() {
-    if (++_delayCtr >= 3) {
-        _delayCtr = 0;
-
-        if (_frameCtr == (CREDIT_TIME * CREDITS_COUNT) + 10) {
-            replaceView("HighScores", true, true);
-        } else {
-            ++_frameCtr;
-            redraw();
-        }
-    }
-
-    return true;
+	if (++_delayCtr >= 3) {
+		_delayCtr = 0;
+
+		if (_frameCtr == (CREDIT_TIME * CREDITS_COUNT) + 10) {
+			replaceView("HighScores", true, true);
+		} else {
+			++_frameCtr;
+			redraw();
+		}
+	}
+
+	return true;
 }
 
 bool Credits::msgAction(const ActionMessage &msg) {
-    if (msg._action == KEYBIND_ESCAPE) {
-        fadeOut();
-        send("TitleBackground", GameMessage("MAIN_MENU"));
-        return true;
-    }
+	if (msg._action == KEYBIND_ESCAPE) {
+		fadeOut();
+		send("TitleBackground", GameMessage("MAIN_MENU"));
+		return true;
+	}
 
-    return false;
+	return false;
 }
 
 } // namespace Views
diff --git a/engines/got/views/credits.h b/engines/got/views/credits.h
index 781b9f552bd..c7ed40851d9 100644
--- a/engines/got/views/credits.h
+++ b/engines/got/views/credits.h
@@ -29,19 +29,19 @@ namespace Views {
 
 class Credits : public View {
 private:
-    int _delayCtr = 0;
-    int _frameCtr = 0;
+	int _delayCtr = 0;
+	int _frameCtr = 0;
 
-    void drawCredit(GfxSurface &s, int gfxNum1, int gfxNum2, int x, int y);
+	void drawCredit(GfxSurface &s, int gfxNum1, int gfxNum2, int x, int y);
 
 public:
-    Credits() : View("Credits") {}
-    virtual ~Credits() {}
+	Credits() : View("Credits") {}
+	virtual ~Credits() {}
 
-    bool msgFocus(const FocusMessage &msg) override;
-    bool msgAction(const ActionMessage &msg) override;
-    void draw() override;
-    bool tick() override;
+	bool msgFocus(const FocusMessage &msg) override;
+	bool msgAction(const ActionMessage &msg) override;
+	void draw() override;
+	bool tick() override;
 };
 
 } // namespace Views
diff --git a/engines/got/views/game.cpp b/engines/got/views/game.cpp
index 725581c7f24..8bf08672af6 100644
--- a/engines/got/views/game.cpp
+++ b/engines/got/views/game.cpp
@@ -21,108 +21,106 @@
 
 #include "got/views/game.h"
 #include "got/game/back.h"
-#include "got/game/init.h"
-#include "got/game/move.h"
-#include "got/game/object.h"
-#include "got/metaengine.h"
-#include "got/vars.h"
 #include "got/game/boss1.h"
 #include "got/game/boss2.h"
 #include "got/game/boss3.h"
+#include "got/game/move.h"
+#include "got/metaengine.h"
+#include "got/vars.h"
 
 namespace Got {
 namespace Views {
 
 Game::Game() : View("Game") {
-    _children.push_back(&_content);
-    _children.push_back(&_status);
-    _content.setBounds(Common::Rect(0, 0, 320, 240 - 48));
-    _status.setBounds(Common::Rect(0, 240 - 48, 320, 240));
+	_children.push_back(&_content);
+	_children.push_back(&_status);
+	_content.setBounds(Common::Rect(0, 0, 320, 240 - 48));
+	_status.setBounds(Common::Rect(0, 240 - 48, 320, 240));
 }
 
 bool Game::msgFocus(const FocusMessage &msg) {
-    Gfx::load_palette();
-    return View::msgFocus(msg);
+	Gfx::load_palette();
+	return View::msgFocus(msg);
 }
 
 bool Game::msgKeypress(const KeypressMessage &msg) {
-    if (_G(gameMode) != MODE_NORMAL && _G(gameMode) != MODE_THUNDER)
-        return false;
-
-    switch (msg.keycode) {
-    case Common::KEYCODE_F1:
-        odin_speaks(2008, -1);
-        return true;
-
-    case Common::KEYCODE_f:
-        if (gDebugLevel > 0) {
-            // Hack used for testing end-game sequence
-            if (GAME1 && _G(current_level) == BOSS_LEVEL1)
-                closing_sequence1();
-            else if (GAME2 && _G(current_level) == BOSS_LEVEL2)
-                closing_sequence2();
-            else if (GAME3 && _G(current_level) == BOSS_LEVEL3)
-                closing_sequence3();
-        }
-        break;
-
-    case Common::KEYCODE_e:
-        if (gDebugLevel > 0 && GAME3)
-            // Launch endgame screen
-            closing_sequence3_3();
-        break;
-
-    case Common::KEYCODE_s:
-        g_engine->saveGameDialog();
-        break;
-
-    case Common::KEYCODE_l:
-        g_engine->loadGameDialog();
-        break;
-
-    default:
-        break;
-    }
-
-    return false;
+	if (_G(gameMode) != MODE_NORMAL && _G(gameMode) != MODE_THUNDER)
+		return false;
+
+	switch (msg.keycode) {
+	case Common::KEYCODE_F1:
+		odin_speaks(2008, -1);
+		return true;
+
+	case Common::KEYCODE_f:
+		if (gDebugLevel > 0) {
+			// Hack used for testing end-game sequence
+			if (GAME1 && _G(current_level) == BOSS_LEVEL1)
+				closing_sequence1();
+			else if (GAME2 && _G(current_level) == BOSS_LEVEL2)
+				closing_sequence2();
+			else if (GAME3 && _G(current_level) == BOSS_LEVEL3)
+				closing_sequence3();
+		}
+		break;
+
+	case Common::KEYCODE_e:
+		if (gDebugLevel > 0 && GAME3)
+			// Launch endgame screen
+			closing_sequence3_3();
+		break;
+
+	case Common::KEYCODE_s:
+		g_engine->saveGameDialog();
+		break;
+
+	case Common::KEYCODE_l:
+		g_engine->loadGameDialog();
+		break;
+
+	default:
+		break;
+	}
+
+	return false;
 }
 
 bool Game::msgAction(const ActionMessage &msg) {
-    if (_G(gameMode) != MODE_NORMAL && _G(gameMode) != MODE_THUNDER)
-        return false;
+	if (_G(gameMode) != MODE_NORMAL && _G(gameMode) != MODE_THUNDER)
+		return false;
 
-    switch (msg._action) {
-    case KEYBIND_FIRE:
-        thor_shoots();
-        break;
+	switch (msg._action) {
+	case KEYBIND_FIRE:
+		thor_shoots();
+		break;
 
-    case KEYBIND_SELECT:
-        select_item();
-        return true;
+	case KEYBIND_SELECT:
+		select_item();
+		return true;
 
-    case KEYBIND_THOR_DIES:
-        _content.send(GameMessage("THOR_DIES"));
-        return true;
+	case KEYBIND_THOR_DIES:
+		_content.send(GameMessage("THOR_DIES"));
+		return true;
 
-    case KEYBIND_ESCAPE:
-        addView("OptionsMenu");
-        return true;
+	case KEYBIND_ESCAPE:
+		addView("OptionsMenu");
+		return true;
 
-    default:
-        break;
-    }
+	default:
+		break;
+	}
 
-    return false;
+	return false;
 }
 
 bool Game::tick() {
-    // There are many things in original game code that can trigger
-    // changes on screen, and for simplicity they each no longer have
-    // the code that partially updates the screen. Due to this,
-    // we set to redraw the screen every frame in case of updates
-    redraw();
+	// There are many things in original game code that can trigger
+	// changes on screen, and for simplicity they each no longer have
+	// the code that partially updates the screen. Due to this,
+	// we set to redraw the screen every frame in case of updates
+	redraw();
 
-    return View::tick();
+	return View::tick();
 }
 
 } // namespace Views
diff --git a/engines/got/views/game.h b/engines/got/views/game.h
index 120dcab905c..84002a18d31 100644
--- a/engines/got/views/game.h
+++ b/engines/got/views/game.h
@@ -22,26 +22,26 @@
 #ifndef GOT_VIEWS_GAME_H
 #define GOT_VIEWS_GAME_H
 
-#include "got/views/view.h"
 #include "got/views/game_content.h"
 #include "got/views/game_status.h"
+#include "got/views/view.h"
 
 namespace Got {
 namespace Views {
 
 class Game : public View {
 private:
-    GameContent _content;
-    GameStatus _status;
+	GameContent _content;
+	GameStatus _status;
 
 public:
-    Game();
-    virtual ~Game() {}
+	Game();
+	virtual ~Game() {}
 
-    bool msgFocus(const FocusMessage &msg) override;
-    bool msgKeypress(const KeypressMessage &msg) override;
-    bool msgAction(const ActionMessage &msg) override;
-    bool tick() override;
+	bool msgFocus(const FocusMessage &msg) override;
+	bool msgKeypress(const KeypressMessage &msg) override;
+	bool msgAction(const ActionMessage &msg) override;
+	bool tick() override;
 };
 
 } // namespace Views
diff --git a/engines/got/views/game_content.cpp b/engines/got/views/game_content.cpp
index ac3e165f923..26eb047ef26 100644
--- a/engines/got/views/game_content.cpp
+++ b/engines/got/views/game_content.cpp
@@ -38,711 +38,716 @@ namespace Views {
 #define DEATH_THRESHOLD (SPIN_COUNT * SPIN_INTERVAL)
 
 GameContent::GameContent() : View("GameContent") {
-    _surface.create(320, 192);
+	_surface.create(320, 192);
 }
 
 void GameContent::draw() {
-    GfxSurface s;
-    if (_G(gameMode) == MODE_THUNDER || _G(gameMode) == MODE_AREA_CHANGE) {
-        s.create(320, 192);
-    } else {
-        s = getSurface();
-    }
-    s.clear();
-
-    drawBackground(s);
-    drawObjects(s);
-    drawActors(s);
-
-    if ((GAME1 && _G(current_level) == BOSS_LEVEL1) ||
-            (GAME2 && _G(current_level) == BOSS_LEVEL2) ||
-            (GAME3 && _G(current_level) == BOSS_LEVEL3))
-        drawBossHealth(s);
-
-    // If we're shaking the screen, render the content with the shake X/Y
-    if (_G(gameMode) == MODE_THUNDER) {
-        GfxSurface win = getSurface();
-        win.clear();
-        win.simpleBlitFrom(s, _moveDelta);
-    } else if (_G(gameMode) == MODE_LIGHTNING) {
-        drawLightning(s);
-
-    } else if (_G(gameMode) == MODE_AREA_CHANGE) {
-        // Draw parts of the new scene along with parts of the old one
-        // as it's scrolled off-screen
-        GfxSurface win = getSurface();
-
-        switch (_G(transitionDir)) {
-        case DIR_LEFT:
-            win.simpleBlitFrom(s, Common::Rect(320 - _transitionPos, 0, 320, 192),Common::Point(0, 0));
-            win.simpleBlitFrom(_surface, Common::Rect(0, 0, 320 - _transitionPos, 192),Common::Point(_transitionPos, 0));
-            break;
-        case DIR_RIGHT:
-            win.simpleBlitFrom(_surface, Common::Rect(_transitionPos, 0, 320, 192),Common::Point(0, 0));
-            win.simpleBlitFrom(s, Common::Rect(0, 0, _transitionPos, 192),Common::Point(320 - _transitionPos, 0));
-            break;
-        case DIR_UP:
-            win.simpleBlitFrom(s, Common::Rect(0, 192 - _transitionPos, 320, 192),Common::Point(0, 0));
-            win.simpleBlitFrom(_surface, Common::Rect(0, 0, 320, 192 - _transitionPos),Common::Point(0, _transitionPos));
-            break;
-        case DIR_DOWN:
-            win.simpleBlitFrom(_surface, Common::Rect(0, _transitionPos, 320, 192),Common::Point(0, 0));
-            win.simpleBlitFrom(s, Common::Rect(0, 0, 320, _transitionPos),Common::Point(0, 192 - _transitionPos));
-            break;
-        case DIR_PHASED:
-            win.simpleBlitFrom(_surface);		// Copy old surface
-
-            // Copy the randomly chosen blocks over from new scene
-            for (int i = 0; i < 240; ++i) {
-                int x = (i * 16) % 320;
-                int y = ((i * 16) / 320) * 16;
-                if (_phased[i])
-                    win.simpleBlitFrom(s, Common::Rect(x, y, x + 16, y + 16), Common::Point(x, y));
-            }
-            break;
-        default:
-            break;
-        }
-    }
+	GfxSurface s;
+	if (_G(gameMode) == MODE_THUNDER || _G(gameMode) == MODE_AREA_CHANGE) {
+		s.create(320, 192);
+	} else {
+		s = getSurface();
+	}
+	s.clear();
+
+	drawBackground(s);
+	drawObjects(s);
+	drawActors(s);
+
+	if ((GAME1 && _G(current_level) == BOSS_LEVEL1) ||
+		(GAME2 && _G(current_level) == BOSS_LEVEL2) ||
+		(GAME3 && _G(current_level) == BOSS_LEVEL3))
+		drawBossHealth(s);
+
+	// If we're shaking the screen, render the content with the shake X/Y
+	if (_G(gameMode) == MODE_THUNDER) {
+		GfxSurface win = getSurface();
+		win.clear();
+		win.simpleBlitFrom(s, _moveDelta);
+	} else if (_G(gameMode) == MODE_LIGHTNING) {
+		drawLightning(s);
+
+	} else if (_G(gameMode) == MODE_AREA_CHANGE) {
+		// Draw parts of the new scene along with parts of the old one
+		// as it's scrolled off-screen
+		GfxSurface win = getSurface();
+
+		switch (_G(transitionDir)) {
+		case DIR_LEFT:
+			win.simpleBlitFrom(s, Common::Rect(320 - _transitionPos, 0, 320, 192), Common::Point(0, 0));
+			win.simpleBlitFrom(_surface, Common::Rect(0, 0, 320 - _transitionPos, 192), Common::Point(_transitionPos, 0));
+			break;
+		case DIR_RIGHT:
+			win.simpleBlitFrom(_surface, Common::Rect(_transitionPos, 0, 320, 192), Common::Point(0, 0));
+			win.simpleBlitFrom(s, Common::Rect(0, 0, _transitionPos, 192), Common::Point(320 - _transitionPos, 0));
+			break;
+		case DIR_UP:
+			win.simpleBlitFrom(s, Common::Rect(0, 192 - _transitionPos, 320, 192), Common::Point(0, 0));
+			win.simpleBlitFrom(_surface, Common::Rect(0, 0, 320, 192 - _transitionPos), Common::Point(0, _transitionPos));
+			break;
+		case DIR_DOWN:
+			win.simpleBlitFrom(_surface, Common::Rect(0, _transitionPos, 320, 192), Common::Point(0, 0));
+			win.simpleBlitFrom(s, Common::Rect(0, 0, 320, _transitionPos), Common::Point(0, 192 - _transitionPos));
+			break;
+		case DIR_PHASED:
+			win.simpleBlitFrom(_surface); // Copy old surface
+
+			// Copy the randomly chosen blocks over from new scene
+			for (int i = 0; i < 240; ++i) {
+				int x = (i * 16) % 320;
+				int y = ((i * 16) / 320) * 16;
+				if (_phased[i])
+					win.simpleBlitFrom(s, Common::Rect(x, y, x + 16, y + 16), Common::Point(x, y));
+			}
+			break;
+		default:
+			break;
+		}
+	}
 }
 
-#define MSG(STR, METHOD) else if (msg._name == STR) { METHOD(); return true; }
+#define MSG(STR, METHOD)         \
+	else if (msg._name == STR) { \
+		METHOD();                \
+		return true;             \
+	}
 
 bool GameContent::msgGame(const GameMessage &msg) {
-    if (msg._name == "PAUSE") {
-        _G(gameMode) = MODE_PAUSE;
-        _pauseCtr = msg._value;
-        return true;
-    }
+	if (msg._name == "PAUSE") {
+		_G(gameMode) = MODE_PAUSE;
+		_pauseCtr = msg._value;
+		return true;
+	}
 
 	if (msg._name == "SCORE_INV") {
-        _G(gameMode) = MODE_SCORE_INV;
-        _pauseCtr = 0;
-        return true;
-    }
-    MSG("THROW_LIGHTNING", throwLightning)
-    MSG("THOR_DIES", thorDies)
-    MSG("CLOSING", closingSequence)
-
-    return false;
+		_G(gameMode) = MODE_SCORE_INV;
+		_pauseCtr = 0;
+		return true;
+	}
+	MSG("THROW_LIGHTNING", throwLightning)
+	MSG("THOR_DIES", thorDies)
+	MSG("CLOSING", closingSequence)
+
+	return false;
 }
 
 #undef MSG
 
 bool GameContent::tick() {
-    checkThunderShake();
-
-    switch (_G(gameMode)) {
-    case MODE_NORMAL:
-    case MODE_THUNDER:
-        checkSwitchFlag();
-        checkForItem();
-        moveActors();
-        use_item();
-        updateActors();
-        checkForBossDead();
-        checkForCheats();
-
-        if (_G(endgame))
-            endgame_movement();
-        break;
-
-    case MODE_THOR_DIES:
-        if (_deathCtr < DEATH_THRESHOLD) {
-            spinThor();
-        } else if (_deathCtr < DEATH_THRESHOLD + 60) {
-            _G(thor)->used = 0;
-            ++_deathCtr;
-        } else {
-            thorDead();
-        }
-        break;
-
-    case MODE_LIGHTNING:
-        if (--_lightningCtr == 0) {
-            lightningCountdownDone();
-        }
-        break;
-
-    case MODE_PAUSE:
-        if (--_pauseCtr == 0)
-            _G(gameMode) = MODE_NORMAL;
-        break;
-
-    case MODE_SCORE_INV:
-        if (--_pauseCtr <= 0) {
-            _pauseCtr = 2;
-
-            if (_G(thor)->health > 0) {
-                _G(thor)->health--;
-                play_sound(WOOP, 1);
-                add_health(-1);
-                add_score(10);
-
-            } else if (_G(thor_info).magic > 0) {
-                _G(thor_info).magic--;
-                play_sound(WOOP, 1);
-                add_magic(-1);
-                add_score(10);
-
-            } else if (_G(thor_info).jewels) {
-                _G(thor_info).jewels--;
-                play_sound(WOOP, 1);
-                add_jewels(-1);
-                add_score(10);
-
-            } else {
-                _G(gameMode) = MODE_NORMAL;
-                _pauseCtr = 0;
-                send(GameMessage("CLOSING"));
-            }
-        }
-        break;
-
-    default:
-        break;
-    }
-
-    checkForAreaChange();
-
-    // Check for end of game area
-    if (_G(end_tile)) {
-        _G(end_tile) = false;
-        Gfx::fade_out();
-
-        // Add name to high scores list if necessary, and then show it
-        _G(highScores).add(_G(area), _G(playerName), _G(thor_info).score);
-        g_events->send("HighScores", GameMessage("HIGH_SCORES", _G(area)));
-    }
-
-    return false;
+	checkThunderShake();
+
+	switch (_G(gameMode)) {
+	case MODE_NORMAL:
+	case MODE_THUNDER:
+		checkSwitchFlag();
+		checkForItem();
+		moveActors();
+		use_item();
+		updateActors();
+		checkForBossDead();
+		checkForCheats();
+
+		if (_G(endgame))
+			endgame_movement();
+		break;
+
+	case MODE_THOR_DIES:
+		if (_deathCtr < DEATH_THRESHOLD) {
+			spinThor();
+		} else if (_deathCtr < DEATH_THRESHOLD + 60) {
+			_G(thor)->used = 0;
+			++_deathCtr;
+		} else {
+			thorDead();
+		}
+		break;
+
+	case MODE_LIGHTNING:
+		if (--_lightningCtr == 0) {
+			lightningCountdownDone();
+		}
+		break;
+
+	case MODE_PAUSE:
+		if (--_pauseCtr == 0)
+			_G(gameMode) = MODE_NORMAL;
+		break;
+
+	case MODE_SCORE_INV:
+		if (--_pauseCtr <= 0) {
+			_pauseCtr = 2;
+
+			if (_G(thor)->health > 0) {
+				_G(thor)->health--;
+				play_sound(WOOP, 1);
+				add_health(-1);
+				add_score(10);
+
+			} else if (_G(thor_info).magic > 0) {
+				_G(thor_info).magic--;
+				play_sound(WOOP, 1);
+				add_magic(-1);
+				add_score(10);
+
+			} else if (_G(thor_info).jewels) {
+				_G(thor_info).jewels--;
+				play_sound(WOOP, 1);
+				add_jewels(-1);
+				add_score(10);
+
+			} else {
+				_G(gameMode) = MODE_NORMAL;
+				_pauseCtr = 0;
+				send(GameMessage("CLOSING"));
+			}
+		}
+		break;
+
+	default:
+		break;
+	}
+
+	checkForAreaChange();
+
+	// Check for end of game area
+	if (_G(end_tile)) {
+		_G(end_tile) = false;
+		Gfx::fade_out();
+
+		// Add name to high scores list if necessary, and then show it
+		_G(highScores).add(_G(area), _G(playerName), _G(thor_info).score);
+		g_events->send("HighScores", GameMessage("HIGH_SCORES", _G(area)));
+	}
+
+	return false;
 }
 
 void GameContent::drawBackground(GfxSurface &s) {
-    for (int y = 0; y < TILES_Y; y++) {
-        for (int x = 0; x < TILES_X; x++) {
-            if (_G(scrn).icon[y][x] != 0) {
-                const Common::Point pt(x * TILE_SIZE, y * TILE_SIZE);
+	for (int y = 0; y < TILES_Y; y++) {
+		for (int x = 0; x < TILES_X; x++) {
+			if (_G(scrn).icon[y][x] != 0) {
+				const Common::Point pt(x * TILE_SIZE, y * TILE_SIZE);
 				LEVEL screen = _G(scrn);
-                s.simpleBlitFrom(_G(bgPics[screen.bg_color]), pt);
-                s.simpleBlitFrom(_G(bgPics[screen.icon[y][x]]), pt);
-            }
-        }
-    }
+				s.simpleBlitFrom(_G(bgPics[screen.bg_color]), pt);
+				s.simpleBlitFrom(_G(bgPics[screen.icon[y][x]]), pt);
+			}
+		}
+	}
 }
 
 void GameContent::drawObjects(GfxSurface &s) {
-    for (int y = 0; y < TILES_Y; ++y) {
-        for (int x = 0; x < TILES_X; ++x) {
-            int p = (y * TILES_X) + x;
-
-        	byte currObjId = _G(object_map[p]);
-            if (currObjId) {
-                s.simpleBlitFrom(_G(objects[currObjId - 1]), Common::Point(x * TILE_SIZE, y * TILE_SIZE));
-            }
-        }
-    }
+	for (int y = 0; y < TILES_Y; ++y) {
+		for (int x = 0; x < TILES_X; ++x) {
+			int p = (y * TILES_X) + x;
+
+			byte currObjId = _G(object_map[p]);
+			if (currObjId) {
+				s.simpleBlitFrom(_G(objects[currObjId - 1]), Common::Point(x * TILE_SIZE, y * TILE_SIZE));
+			}
+		}
+	}
 }
 
 void GameContent::drawActors(GfxSurface &s) {
-    ACTOR *actor_ptr = &_G(actor[MAX_ACTORS - 1]);
-    ACTOR *actor2_storage = nullptr;
-
-    for (int actor_num = 0; actor_num <= MAX_ACTORS; ) {
-        // Check for blinking flag
-        if (actor_ptr->used && !(actor_ptr->show & 2)) {
-            actor_ptr->last_x[_G(pge)] = actor_ptr->x;
-            actor_ptr->last_y[_G(pge)] = actor_ptr->y;
-
-            const Graphics::ManagedSurface &frame = actor_ptr->pic[actor_ptr->dir][actor_ptr->frame_sequence[actor_ptr->next]];
-            s.simpleBlitFrom(frame, Common::Point(actor_ptr->x, actor_ptr->y));
-        }
-
-        // Move to the next actor
-        do {
-            --actor_ptr;
-            ++actor_num;
-
-            if (actor_num == MAX_ACTORS)
-                actor_ptr = actor2_storage;
-            else if (actor_num == (MAX_ACTORS - 3))
-                actor2_storage = actor_ptr;
-        } while (actor_num == (MAX_ACTORS - 3));
-    }
-
-    if (_G(gameMode) == MODE_THOR_DIES && _deathCtr >= DEATH_THRESHOLD)
-        s.simpleBlitFrom(_G(objects[10]), Common::Point(_G(thor)->x, _G(thor)->y));
+	ACTOR *actor_ptr = &_G(actor[MAX_ACTORS - 1]);
+	ACTOR *actor2_storage = nullptr;
+
+	for (int actor_num = 0; actor_num <= MAX_ACTORS;) {
+		// Check for blinking flag
+		if (actor_ptr->used && !(actor_ptr->show & 2)) {
+			actor_ptr->last_x[_G(pge)] = actor_ptr->x;
+			actor_ptr->last_y[_G(pge)] = actor_ptr->y;
+
+			const Graphics::ManagedSurface &frame = actor_ptr->pic[actor_ptr->dir][actor_ptr->frame_sequence[actor_ptr->next]];
+			s.simpleBlitFrom(frame, Common::Point(actor_ptr->x, actor_ptr->y));
+		}
+
+		// Move to the next actor
+		do {
+			--actor_ptr;
+			++actor_num;
+
+			if (actor_num == MAX_ACTORS)
+				actor_ptr = actor2_storage;
+			else if (actor_num == (MAX_ACTORS - 3))
+				actor2_storage = actor_ptr;
+		} while (actor_num == (MAX_ACTORS - 3));
+	}
+
+	if (_G(gameMode) == MODE_THOR_DIES && _deathCtr >= DEATH_THRESHOLD)
+		s.simpleBlitFrom(_G(objects[10]), Common::Point(_G(thor)->x, _G(thor)->y));
 }
 
 void GameContent::drawBossHealth(GfxSurface &s) {
-    int c;
+	int c;
 
-    int health = _G(actor[3]).health;
+	int health = _G(actor[3]).health;
 
-    s.fillRect(Common::Rect(304, 2, 317, 81), 0);
-    s.fillRect(Common::Rect(305, 3, 316, 80), 28);
-    s.fillRect(Common::Rect(306, 4, 315, 79), 26);
-    s.fillRect(Common::Rect(307, 5, 314, 78), 24);
+	s.fillRect(Common::Rect(304, 2, 317, 81), 0);
+	s.fillRect(Common::Rect(305, 3, 316, 80), 28);
+	s.fillRect(Common::Rect(306, 4, 315, 79), 26);
+	s.fillRect(Common::Rect(307, 5, 314, 78), 24);
 
-    for (int i = 10; i > 0; i--) {
-        if (i * 10 > health)
-            c = 0;
-        else
-            c = 32;
+	for (int i = 10; i > 0; i--) {
+		if (i * 10 > health)
+			c = 0;
+		else
+			c = 32;
 
-        s.fillRect(Common::Rect(308, 7 + (7 * (10 - i)), 313, 13 + (7 * (10 - i))), c);
-    }
+		s.fillRect(Common::Rect(308, 7 + (7 * (10 - i)), 313, 13 + (7 * (10 - i))), c);
+	}
 }
 
 void GameContent::checkThunderShake() {
-    if (_G(thunder_flag)) {
-        _G(gameMode) = MODE_THUNDER;
+	if (_G(thunder_flag)) {
+		_G(gameMode) = MODE_THUNDER;
 
-        // Introduce a random screen shake by rendering screen 1 pixel offset randomly
-        static const int8 DELTA_X[4] = { -1, 1, 0, 0 };
-        static const int8 DELTA_Y[4] = { 0, 0, -1, 1 };
-        int delta = g_events->getRandomNumber(3);
+		// Introduce a random screen shake by rendering screen 1 pixel offset randomly
+		static const int8 DELTA_X[4] = {-1, 1, 0, 0};
+		static const int8 DELTA_Y[4] = {0, 0, -1, 1};
+		int delta = g_events->getRandomNumber(3);
 
-        _moveDelta.x = DELTA_X[delta];
-        _moveDelta.y = DELTA_Y[delta];
+		_moveDelta.x = DELTA_X[delta];
+		_moveDelta.y = DELTA_Y[delta];
 
-        _G(thunder_flag)--;
-        if ((_G(thunder_flag) < MAX_ACTORS) && _G(thunder_flag) > 2) {
+		_G(thunder_flag--);
+		if ((_G(thunder_flag) < MAX_ACTORS) && _G(thunder_flag) > 2) {
 			int thunderFl = _G(thunder_flag);
 			if (_G(actor[thunderFl]).used) {
 				_G(actor[thunderFl]).vunerable = 0;
 				actor_damaged(&_G(actor[thunderFl]), 20);
-            }
-        }
+			}
+		}
 
-        if (!_G(thunder_flag)) {
-            _G(gameMode) = MODE_NORMAL;
-            _moveDelta = Common::Point(0, 0);
-        }
+		if (!_G(thunder_flag)) {
+			_G(gameMode) = MODE_NORMAL;
+			_moveDelta = Common::Point(0, 0);
+		}
 
-        redraw();
-    }
+		redraw();
+	}
 }
 
 void GameContent::checkSwitchFlag() {
-    if (_G(switch_flag)) {
-        switch (_G(switch_flag)) {
-        case 1:
-            switch_icons();
-            break;
-        case 2:
-            rotate_arrows();
-            break;
-        default:
-            break;
-        }
-
-        _G(switch_flag) = 0;
-    }
+	if (_G(switch_flag)) {
+		switch (_G(switch_flag)) {
+		case 1:
+			switch_icons();
+			break;
+		case 2:
+			rotate_arrows();
+			break;
+		default:
+			break;
+		}
+
+		_G(switch_flag) = 0;
+	}
 }
 
 void GameContent::checkForItem() {
-    int thor_pos = _G(thor)->getPos();
-    if (_G(object_map[thor_pos]))
-        pick_up_object(thor_pos);
+	int thor_pos = _G(thor)->getPos();
+	if (_G(object_map[thor_pos]))
+		pick_up_object(thor_pos);
 }
 
 void GameContent::moveActors() {
-    for (int i = 0; i < MAX_ACTORS; i++) {
-        if (_G(actor[i]).used) {
-            if (_G(hourglass_flag))
-                if ((i > 2) && (!_G(pge)) && (!(_G(actor[i]).magic_hurts & LIGHTNING_MAGIC)))
-                    continue;
-
-            _G(actor[i]).move_count = _G(actor[i]).num_moves;
-            while (_G(actor[i]).move_count--)
-                move_actor(&_G(actor[i]));
-
-            if (i == 0)
-                set_thor_vars();
-
-            if (_G(new_level) != _G(current_level))
-                return;
-        }
-    }
-
-    int thor_pos = _G(thor)->getPos();
-    _G(thor)->center_x = thor_pos % 20;
-    _G(thor)->center_y = thor_pos / 20;
+	for (int i = 0; i < MAX_ACTORS; i++) {
+		if (_G(actor[i]).used) {
+			if (_G(hourglass_flag))
+				if ((i > 2) && (!_G(pge)) && (!(_G(actor[i]).magic_hurts & LIGHTNING_MAGIC)))
+					continue;
+
+			_G(actor[i]).move_count = _G(actor[i]).num_moves;
+			while (_G(actor[i]).move_count--)
+				move_actor(&_G(actor[i]));
+
+			if (i == 0)
+				set_thor_vars();
+
+			if (_G(new_level) != _G(current_level))
+				return;
+		}
+	}
+
+	int thor_pos = _G(thor)->getPos();
+	_G(thor)->center_x = thor_pos % 20;
+	_G(thor)->center_y = thor_pos / 20;
 }
 
 void GameContent::updateActors() {
-    for (int i = 0; i < MAX_ACTORS; ++i) {
-        ACTOR *actor = &_G(actor[i]);
+	for (int i = 0; i < MAX_ACTORS; ++i) {
+		ACTOR *actor = &_G(actor[i]);
 
-        if (!actor->used && actor->dead > 0)
-            actor->dead--;
-    }
+		if (!actor->used && actor->dead > 0)
+			actor->dead--;
+	}
 }
 
 void GameContent::checkForBossDead() {
-    int loop;
-
-    if (_G(boss_dead)) {
-        for (loop = 3; loop < 7; loop++) {
-            if (_G(actor[loop]).used)
-                break;
-        }
-
-        if (loop == 7) {
-            _G(boss_dead) = false;
-
-            _G(exit_flag) = 0;
-
-            if (_G(boss_active)) {
-                switch (_G(area)) {
-                case 1:
-                    closing_sequence1();
-                    break;
-                case 2:
-                    closing_sequence2();
-                    break;
-                case 3:
-                    closing_sequence3();
-                    break;
-                default:
-                    break;
-                }
-
-                _G(boss_active) = false;
-            }
-        }
-    }
+	int loop;
+
+	if (_G(boss_dead)) {
+		for (loop = 3; loop < 7; loop++) {
+			if (_G(actor[loop]).used)
+				break;
+		}
+
+		if (loop == 7) {
+			_G(boss_dead) = false;
+
+			_G(exit_flag) = 0;
+
+			if (_G(boss_active)) {
+				switch (_G(area)) {
+				case 1:
+					closing_sequence1();
+					break;
+				case 2:
+					closing_sequence2();
+					break;
+				case 3:
+					closing_sequence3();
+					break;
+				default:
+					break;
+				}
+
+				_G(boss_active) = false;
+			}
+		}
+	}
 }
 
 void GameContent::checkForAreaChange() {
-    if (_G(gameMode) == MODE_AREA_CHANGE) {
-        // Area transition is already in progress
-        switch (_G(transitionDir)) {
-        case DIR_LEFT:
-        case DIR_RIGHT:
-            _transitionPos += 32;
-            if (_transitionPos == 320)
-                _G(gameMode) = MODE_NORMAL;
-            break;
-        case DIR_UP:
-        case DIR_DOWN:
-            _transitionPos += 16;
-            if (_transitionPos == 192)
-                _G(gameMode) = MODE_NORMAL;
-            break;
-        case DIR_PHASED:
-            _transitionPos += 10;
-            if (_transitionPos == 240) {
-                _G(gameMode) = MODE_NORMAL;
-                Common::fill(_phased, _phased + 240, false);
-            } else {
-                // The screen is subdivided into 240 16x16 blocks. Picks ones
-                // randomly to copy over from the new screen
-                for (int i = 0; i < 10; ++i) {
-                    for (;;) {
-                        int idx = g_events->getRandomNumber(239);
-                        if (!_phased[idx]) {
-                            _phased[idx] = true;
-                            break;
-                        }
-                    }
-                }
-            }
-            break;
-
-        default:
-            break;
-        }
-
-        if (_G(gameMode) == MODE_NORMAL) {
-            _transitionPos = 0;
-            show_level_done();
-        }
-
-    } else if (_G(new_level) != _G(current_level)) {
-        // Area transition beginning
-        _G(thor)->show = 0;
-        _G(thor)->used = 0;
-        _G(hammer)->used = 0;
-        _G(tornado_used) = false;
-
-        // Draws the old area without Thor, and then save a copy of it.
-        // This will be used to scroll old area off-screen as new area scrolls in
-        draw();
-        _surface.copyFrom(getSurface());
-
-        // Set up new level
-        _G(thor)->used = 1;
-        show_level(_G(new_level));
-    }
+	if (_G(gameMode) == MODE_AREA_CHANGE) {
+		// Area transition is already in progress
+		switch (_G(transitionDir)) {
+		case DIR_LEFT:
+		case DIR_RIGHT:
+			_transitionPos += 32;
+			if (_transitionPos == 320)
+				_G(gameMode) = MODE_NORMAL;
+			break;
+		case DIR_UP:
+		case DIR_DOWN:
+			_transitionPos += 16;
+			if (_transitionPos == 192)
+				_G(gameMode) = MODE_NORMAL;
+			break;
+		case DIR_PHASED:
+			_transitionPos += 10;
+			if (_transitionPos == 240) {
+				_G(gameMode) = MODE_NORMAL;
+				Common::fill(_phased, _phased + 240, false);
+			} else {
+				// The screen is subdivided into 240 16x16 blocks. Picks ones
+				// randomly to copy over from the new screen
+				for (int i = 0; i < 10; ++i) {
+					for (;;) {
+						int idx = g_events->getRandomNumber(239);
+						if (!_phased[idx]) {
+							_phased[idx] = true;
+							break;
+						}
+					}
+				}
+			}
+			break;
+
+		default:
+			break;
+		}
+
+		if (_G(gameMode) == MODE_NORMAL) {
+			_transitionPos = 0;
+			show_level_done();
+		}
+
+	} else if (_G(new_level) != _G(current_level)) {
+		// Area transition beginning
+		_G(thor)->show = 0;
+		_G(thor)->used = 0;
+		_G(hammer)->used = 0;
+		_G(tornado_used) = false;
+
+		// Draws the old area without Thor, and then save a copy of it.
+		// This will be used to scroll old area off-screen as new area scrolls in
+		draw();
+		_surface.copyFrom(getSurface());
+
+		// Set up new level
+		_G(thor)->used = 1;
+		show_level(_G(new_level));
+	}
 }
 
 void GameContent::thorDies() {
-    if (_G(gameMode) == MODE_SCORE_INV)
-        return;
+	if (_G(gameMode) == MODE_SCORE_INV)
+		return;
 
-    // Stop any actors on-screen from moving
-    for (int li = 0; li < MAX_ACTORS; li++)
-        _G(actor[li]).show = 0;
-    _G(actor[2]).used = 0;
+	// Stop any actors on-screen from moving
+	for (int li = 0; li < MAX_ACTORS; li++)
+		_G(actor[li]).show = 0;
+	_G(actor[2]).used = 0;
 
-    // Set the state for showing death animation
-    _G(gameMode) = MODE_THOR_DIES;
-    _deathCtr = 0;
-    _G(shield_on) = false;
+	// Set the state for showing death animation
+	_G(gameMode) = MODE_THOR_DIES;
+	_deathCtr = 0;
+	_G(shield_on) = false;
 
-    play_sound(DEAD, 1);
+	play_sound(DEAD, 1);
 }
 
 void GameContent::spinThor() {
-    static const byte DIRS[] = { 0,2,1,3 };
+	static const byte DIRS[] = {0, 2, 1, 3};
 
-    _G(thor)->dir = DIRS[(_deathCtr / SPIN_INTERVAL) % 4];
-    _G(thor)->last_dir = DIRS[(_deathCtr / SPIN_INTERVAL) % 4];
+	_G(thor)->dir = DIRS[(_deathCtr / SPIN_INTERVAL) % 4];
+	_G(thor)->last_dir = DIRS[(_deathCtr / SPIN_INTERVAL) % 4];
 
-    ++_deathCtr;
+	++_deathCtr;
 }
 
 void GameContent::thorDead() {
-    int li = _G(thor_info).item;
-    int ln = _G(thor_info).inventory;
-
-    _G(new_level) = _G(thor_info).last_screen;
-    _G(thor)->x = (_G(thor_info).last_icon % 20) * 16;
-    _G(thor)->y = ((_G(thor_info).last_icon / 20) * 16) - 1;
-    if (_G(thor)->x < 1) _G(thor)->x = 1;
-    if (_G(thor)->y < 0) _G(thor)->y = 0;
-    _G(thor)->last_x[0] = _G(thor)->x;
-    _G(thor)->last_x[1] = _G(thor)->x;
-    _G(thor)->last_y[0] = _G(thor)->y;
-    _G(thor)->last_y[1] = _G(thor)->y;
-    _G(thor)->dir = _G(thor_info).last_dir;
-    _G(thor)->last_dir = _G(thor_info).last_dir;
-    _G(thor)->health = _G(thor_info).last_health;
-    _G(thor_info).magic = _G(thor_info).last_magic;
-    _G(thor_info).jewels = _G(thor_info).last_jewels;
-    _G(thor_info).keys = _G(thor_info).last_keys;
-    _G(thor_info).score = _G(thor_info).last_score;
-    _G(thor_info).object = _G(thor_info).last_object;
-    _G(thor_info).object_name = _G(thor_info).last_object_name;
-
-    if (ln == _G(thor_info).last_inventory) {
-        _G(thor_info).item = li;
-    } else {
-        _G(thor_info).item = _G(thor_info).last_item;
-        _G(thor_info).inventory = _G(thor_info).last_inventory;
-    }
-
-    _G(setup) = _G(last_setup);
-
-    _G(thor)->num_moves = 1;
-    _G(thor)->vunerable = 60;
-    _G(thor)->show = 60;
-    _G(hourglass_flag) = 0;
-    _G(apple_flag) = false;
-    _G(bomb_flag) = false;
-    _G(thunder_flag) = 0;
-    _G(lightning_used) = false;
-    _G(tornado_used) = false;
-    _G(shield_on) = false;
-    music_resume();
-    _G(actor[1]).used = 0;
-    _G(actor[2]).used = 0;
-    _G(thor)->speed_count = 6;
-    _G(thor)->used = 1;
-
-    // Load saved data for new level back into scrn
-    _G(scrn).load(_G(new_level));
-
-    _G(gameMode) = MODE_NORMAL;
-    _deathCtr = 0;
-
-    show_level(_G(new_level));
-    set_thor_vars();
+	int li = _G(thor_info).item;
+	int ln = _G(thor_info).inventory;
+
+	_G(new_level) = _G(thor_info).last_screen;
+	_G(thor)->x = (_G(thor_info).last_icon % 20) * 16;
+	_G(thor)->y = ((_G(thor_info).last_icon / 20) * 16) - 1;
+	if (_G(thor)->x < 1)
+		_G(thor)->x = 1;
+	if (_G(thor)->y < 0)
+		_G(thor)->y = 0;
+	_G(thor)->last_x[0] = _G(thor)->x;
+	_G(thor)->last_x[1] = _G(thor)->x;
+	_G(thor)->last_y[0] = _G(thor)->y;
+	_G(thor)->last_y[1] = _G(thor)->y;
+	_G(thor)->dir = _G(thor_info).last_dir;
+	_G(thor)->last_dir = _G(thor_info).last_dir;
+	_G(thor)->health = _G(thor_info).last_health;
+	_G(thor_info).magic = _G(thor_info).last_magic;
+	_G(thor_info).jewels = _G(thor_info).last_jewels;
+	_G(thor_info).keys = _G(thor_info).last_keys;
+	_G(thor_info).score = _G(thor_info).last_score;
+	_G(thor_info).object = _G(thor_info).last_object;
+	_G(thor_info).object_name = _G(thor_info).last_object_name;
+
+	if (ln == _G(thor_info).last_inventory) {
+		_G(thor_info).item = li;
+	} else {
+		_G(thor_info).item = _G(thor_info).last_item;
+		_G(thor_info).inventory = _G(thor_info).last_inventory;
+	}
+
+	_G(setup) = _G(last_setup);
+
+	_G(thor)->num_moves = 1;
+	_G(thor)->vunerable = 60;
+	_G(thor)->show = 60;
+	_G(hourglass_flag) = 0;
+	_G(apple_flag) = false;
+	_G(bomb_flag) = false;
+	_G(thunder_flag) = 0;
+	_G(lightning_used) = false;
+	_G(tornado_used) = false;
+	_G(shield_on) = false;
+	music_resume();
+	_G(actor[1]).used = 0;
+	_G(actor[2]).used = 0;
+	_G(thor)->speed_count = 6;
+	_G(thor)->used = 1;
+
+	// Load saved data for new level back into scrn
+	_G(scrn).load(_G(new_level));
+
+	_G(gameMode) = MODE_NORMAL;
+	_deathCtr = 0;
+
+	show_level(_G(new_level));
+	set_thor_vars();
 }
 
 void GameContent::checkForCheats() {
-    if (_G(cheats).freezeHealth)
-        _G(thor)->health = 150;
-    if (_G(cheats).freezeMagic)
-        _G(thor_info).magic = 150;
-    if (_G(cheats).freezeJewels)
-        _G(thor_info).jewels = 999;
+	if (_G(cheats).freezeHealth)
+		_G(thor)->health = 150;
+	if (_G(cheats).freezeMagic)
+		_G(thor_info).magic = 150;
+	if (_G(cheats).freezeJewels)
+		_G(thor_info).jewels = 999;
 }
 
-
 void GameContent::placePixel(GfxSurface &s, int dir, int num) {
-    switch (dir) {
-    case 0:
-        _pixelY[dir][num] = _pixelY[dir][num - 1] - 1;
-        _pixelX[dir][num] = _pixelX[dir][num - 1] +
-                            (1 - (g_events->getRandomNumber(2)));
-        break;
-    case 1:
-        if (g_events->getRandomNumber(1)) {
-            _pixelX[dir][num] = _pixelX[dir][num - 1] + 1;
-            _pixelY[dir][num] = _pixelY[dir][num - 1] + (0 - (g_events->getRandomNumber(1)));
-        } else {
-            _pixelY[dir][num] = _pixelY[dir][num - 1] - 1;
-            _pixelX[dir][num] = _pixelX[dir][num - 1] + (1 - (g_events->getRandomNumber(1)));
-        }
-        break;
-    case 2:
-        _pixelX[dir][num] = _pixelX[dir][num - 1] + 1;
-        _pixelY[dir][num] = _pixelY[dir][num - 1] + (1 - (g_events->getRandomNumber(2)));
-        break;
-    case 3:
-        if (g_events->getRandomNumber(1)) {
-            _pixelX[dir][num] = _pixelX[dir][num - 1] + 1;
-            _pixelY[dir][num] = _pixelY[dir][num - 1] + (1 - (g_events->getRandomNumber(1)));
-        } else {
-            _pixelY[dir][num] = _pixelY[dir][num - 1] + 1;
-            _pixelX[dir][num] = _pixelX[dir][num - 1] + (1 - (g_events->getRandomNumber(1)));
-        }
-        break;
-    case 4:
-        _pixelY[dir][num] = _pixelY[dir][num - 1] + 1;
-        _pixelX[dir][num] = _pixelX[dir][num - 1] + (1 - (g_events->getRandomNumber(2)));
-        break;
-    case 5:
-        if (g_events->getRandomNumber(1)) {
-            _pixelX[dir][num] = _pixelX[dir][num - 1] - 1;
-            _pixelY[dir][num] = _pixelY[dir][num - 1] + (1 - (g_events->getRandomNumber(1)));
-        } else {
-            _pixelY[dir][num] = _pixelY[dir][num - 1] + 1;
-            _pixelX[dir][num] = _pixelX[dir][num - 1] + (0 - (g_events->getRandomNumber(1)));
-        }
-        break;
-    case 6:
-        _pixelX[dir][num] = _pixelX[dir][num - 1] - 1;
-        _pixelY[dir][num] = _pixelY[dir][num - 1] + (1 - (g_events->getRandomNumber(2)));
-        break;
-    case 7:
-        if (g_events->getRandomNumber(1)) {
-            _pixelX[dir][num] = _pixelX[dir][num - 1] - 1;
-            _pixelY[dir][num] = _pixelY[dir][num - 1] + (0 - (g_events->getRandomNumber(1)));
-        } else {
-            _pixelY[dir][num] = _pixelY[dir][num - 1] - 1;
-            _pixelX[dir][num] = _pixelX[dir][num - 1] + (0 - (g_events->getRandomNumber(1)));
-        }
-        break;
-    default:
-        return;
-    }
-
-    if (point_within(_pixelX[dir][num], _pixelY[dir][num], 0, 0, 319, 191)) {
-        byte *pixel = (byte *)s.getBasePtr(_pixelX[dir][num],
-                                           _pixelY[dir][num]);
-        *pixel = _pixelC[dir];
-    }
+	switch (dir) {
+	case 0:
+		_pixelY[dir][num] = _pixelY[dir][num - 1] - 1;
+		_pixelX[dir][num] = _pixelX[dir][num - 1] +
+							(1 - (g_events->getRandomNumber(2)));
+		break;
+	case 1:
+		if (g_events->getRandomNumber(1)) {
+			_pixelX[dir][num] = _pixelX[dir][num - 1] + 1;
+			_pixelY[dir][num] = _pixelY[dir][num - 1] + (0 - (g_events->getRandomNumber(1)));
+		} else {
+			_pixelY[dir][num] = _pixelY[dir][num - 1] - 1;
+			_pixelX[dir][num] = _pixelX[dir][num - 1] + (1 - (g_events->getRandomNumber(1)));
+		}
+		break;
+	case 2:
+		_pixelX[dir][num] = _pixelX[dir][num - 1] + 1;
+		_pixelY[dir][num] = _pixelY[dir][num - 1] + (1 - (g_events->getRandomNumber(2)));
+		break;
+	case 3:
+		if (g_events->getRandomNumber(1)) {
+			_pixelX[dir][num] = _pixelX[dir][num - 1] + 1;
+			_pixelY[dir][num] = _pixelY[dir][num - 1] + (1 - (g_events->getRandomNumber(1)));
+		} else {
+			_pixelY[dir][num] = _pixelY[dir][num - 1] + 1;
+			_pixelX[dir][num] = _pixelX[dir][num - 1] + (1 - (g_events->getRandomNumber(1)));
+		}
+		break;
+	case 4:
+		_pixelY[dir][num] = _pixelY[dir][num - 1] + 1;
+		_pixelX[dir][num] = _pixelX[dir][num - 1] + (1 - (g_events->getRandomNumber(2)));
+		break;
+	case 5:
+		if (g_events->getRandomNumber(1)) {
+			_pixelX[dir][num] = _pixelX[dir][num - 1] - 1;
+			_pixelY[dir][num] = _pixelY[dir][num - 1] + (1 - (g_events->getRandomNumber(1)));
+		} else {
+			_pixelY[dir][num] = _pixelY[dir][num - 1] + 1;
+			_pixelX[dir][num] = _pixelX[dir][num - 1] + (0 - (g_events->getRandomNumber(1)));
+		}
+		break;
+	case 6:
+		_pixelX[dir][num] = _pixelX[dir][num - 1] - 1;
+		_pixelY[dir][num] = _pixelY[dir][num - 1] + (1 - (g_events->getRandomNumber(2)));
+		break;
+	case 7:
+		if (g_events->getRandomNumber(1)) {
+			_pixelX[dir][num] = _pixelX[dir][num - 1] - 1;
+			_pixelY[dir][num] = _pixelY[dir][num - 1] + (0 - (g_events->getRandomNumber(1)));
+		} else {
+			_pixelY[dir][num] = _pixelY[dir][num - 1] - 1;
+			_pixelX[dir][num] = _pixelX[dir][num - 1] + (0 - (g_events->getRandomNumber(1)));
+		}
+		break;
+	default:
+		return;
+	}
+
+	if (point_within(_pixelX[dir][num], _pixelY[dir][num], 0, 0, 319, 191)) {
+		byte *pixel = (byte *)s.getBasePtr(_pixelX[dir][num],
+										   _pixelY[dir][num]);
+		*pixel = _pixelC[dir];
+	}
 }
 
 void GameContent::throwLightning() {
-    _G(gameMode) = MODE_LIGHTNING;
-    _lightningCtr = 20;
+	_G(gameMode) = MODE_LIGHTNING;
+	_lightningCtr = 20;
 
-    for (int i = 0; i < MAX_ACTORS; i++)
-        _G(actor[i]).show = 0;
+	for (int i = 0; i < MAX_ACTORS; i++)
+		_G(actor[i]).show = 0;
 
-    play_sound(ELECTRIC, 1);
+	play_sound(ELECTRIC, 1);
 }
 
 void GameContent::drawLightning(GfxSurface &s) {
-    for (int i = 0; i < 8; i++) {
-        _pixelX[i][0] = _G(thor)->x + 7;
-        _pixelY[i][0] = _G(thor)->y + 7;
-        _pixelC[i] = 14 + g_events->getRandomNumber(1);
-    }
-
-    for (int r = 0; r < 8; r++) {
-        for (int i = 1; i < 25; i++) {
-            placePixel(s, r, i);
-        }
-    }
+	for (int i = 0; i < 8; i++) {
+		_pixelX[i][0] = _G(thor)->x + 7;
+		_pixelY[i][0] = _G(thor)->y + 7;
+		_pixelC[i] = 14 + g_events->getRandomNumber(1);
+	}
+
+	for (int r = 0; r < 8; r++) {
+		for (int i = 1; i < 25; i++) {
+			placePixel(s, r, i);
+		}
+	}
 }
 
 void GameContent::lightningCountdownDone() {
-    int x, y, i, ax, ay;
-    _G(gameMode) = MODE_NORMAL;
+	int x, y, i, ax, ay;
+	_G(gameMode) = MODE_NORMAL;
 
-    x = _G(thor)->x + 7;
-    y = _G(thor)->y + 7;
+	x = _G(thor)->x + 7;
+	y = _G(thor)->y + 7;
 
-    for (i = 3; i < MAX_ACTORS; i++) {
-        if (!_G(actor[i]).used)
-            continue;
+	for (i = 3; i < MAX_ACTORS; i++) {
+		if (!_G(actor[i]).used)
+			continue;
 
-        ax = _G(actor[i]).x + (_G(actor[i]).size_x / 2);
-        ay = _G(actor[i]).y + (_G(actor[i]).size_y / 2);
+		ax = _G(actor[i]).x + (_G(actor[i]).size_x / 2);
+		ay = _G(actor[i]).y + (_G(actor[i]).size_y / 2);
 
-        if ((ABS(ax - x) < 30) && (ABS(ay - y) < 30)) {
-            _G(actor[i]).magic_hit = 1;
-            _G(actor[i]).vunerable = 0;
-            actor_damaged(&_G(actor[i]), 254);
-        }
-    }
+		if ((ABS(ax - x) < 30) && (ABS(ay - y) < 30)) {
+			_G(actor[i]).magic_hit = 1;
+			_G(actor[i]).vunerable = 0;
+			actor_damaged(&_G(actor[i]), 254);
+		}
+	}
 }
 
 void GameContent::closingSequence() {
-    const int area = _G(area);
-
-    switch (++_closingStateCtr) {
-    case 1:
-        // Convert health/magic/jewels to score
-        _G(gameMode) = MODE_SCORE_INV;
-        break;
-
-    case 2:
-        switch (area) {
-        case 1:
-            closing_sequence1_2();
-            break;
-        case 2:
-            closing_sequence2_2();
-            break;
-        case 3:
-            closing_sequence3_2();
-            break;
-        default:
-            break;
-        }
-        break;
-
-    case 3:
-        switch (area) {
-        case 1:
-            closing_sequence1_3();
-            break;
-        case 2:
-            closing_sequence2_3();
-            break;
-        case 3:
-            closing_sequence3_3();
-            break;
-        default:
-            break;
-        }
-        break;
-
-    case 4:
-        _closingStateCtr = 0;
-
-        switch (area) {
-        case 1:
-            closing_sequence1_4();
-            break;
-        case 2:
-            closing_sequence2_4();
-            break;
-        default:
-            break;
-        }
-        break;
-
-    default:
-        break;
-    }
+	const int area = _G(area);
+
+	switch (++_closingStateCtr) {
+	case 1:
+		// Convert health/magic/jewels to score
+		_G(gameMode) = MODE_SCORE_INV;
+		break;
+
+	case 2:
+		switch (area) {
+		case 1:
+			closing_sequence1_2();
+			break;
+		case 2:
+			closing_sequence2_2();
+			break;
+		case 3:
+			closing_sequence3_2();
+			break;
+		default:
+			break;
+		}
+		break;
+
+	case 3:
+		switch (area) {
+		case 1:
+			closing_sequence1_3();
+			break;
+		case 2:
+			closing_sequence2_3();
+			break;
+		case 3:
+			closing_sequence3_3();
+			break;
+		default:
+			break;
+		}
+		break;
+
+	case 4:
+		_closingStateCtr = 0;
+
+		switch (area) {
+		case 1:
+			closing_sequence1_4();
+			break;
+		case 2:
+			closing_sequence2_4();
+			break;
+		default:
+			break;
+		}
+		break;
+
+	default:
+		break;
+	}
 }
 
 } // namespace Views
diff --git a/engines/got/views/game_content.h b/engines/got/views/game_content.h
index 342858a3e39..605498b6b5f 100644
--- a/engines/got/views/game_content.h
+++ b/engines/got/views/game_content.h
@@ -22,55 +22,55 @@
 #ifndef GOT_VIEWS_GAME_CONTENT_H
 #define GOT_VIEWS_GAME_CONTENT_H
 
-#include "got/views/view.h"
 #include "got/data/defines.h"
+#include "got/views/view.h"
 
 namespace Got {
 namespace Views {
 
 class GameContent : public View {
 private:
-    GfxSurface _surface;
-    Common::Point _moveDelta;
-    int _transitionPos = 0;
-    int _deathCtr = 0;
-    bool _phased[240] = {};
-    int _lightningCtr = 0;
-    int  _pixelX[8][25] = {};
-    int  _pixelY[8][25] = {};
-    byte _pixelP[8][25] = {};
-    byte _pixelC[8] = {};
-    int _pauseCtr = 0;
-    int _closingStateCtr = 0;
+	GfxSurface _surface;
+	Common::Point _moveDelta;
+	int _transitionPos = 0;
+	int _deathCtr = 0;
+	bool _phased[240] = {};
+	int _lightningCtr = 0;
+	int _pixelX[8][25] = {};
+	int _pixelY[8][25] = {};
+	byte _pixelP[8][25] = {};
+	byte _pixelC[8] = {};
+	int _pauseCtr = 0;
+	int _closingStateCtr = 0;
 
-    void drawBackground(GfxSurface &s);
-    void drawObjects(GfxSurface &s);
-    void drawActors(GfxSurface &s);
-    void drawBossHealth(GfxSurface &s);
-    void drawLightning(GfxSurface &s);
-    void placePixel(GfxSurface &s, int dir, int num);
-    void checkThunderShake();
-    void checkSwitchFlag();
-    void checkForItem();
-    void moveActors();
-    void updateActors();
-    void checkForBossDead();
-    void checkForAreaChange();
-    void thorDies();
-    void spinThor();
-    void thorDead();
-    void checkForCheats();
-    void throwLightning();
-    void lightningCountdownDone();
-    void closingSequence();
+	void drawBackground(GfxSurface &s);
+	void drawObjects(GfxSurface &s);
+	void drawActors(GfxSurface &s);
+	void drawBossHealth(GfxSurface &s);
+	void drawLightning(GfxSurface &s);
+	void placePixel(GfxSurface &s, int dir, int num);
+	void checkThunderShake();
+	void checkSwitchFlag();
+	void checkForItem();
+	void moveActors();
+	void updateActors();
+	void checkForBossDead();
+	void checkForAreaChange();
+	void thorDies();
+	void spinThor();
+	void thorDead();
+	void checkForCheats();
+	void throwLightning();
+	void lightningCountdownDone();
+	void closingSequence();
 
 public:
-    GameContent();
-    virtual ~GameContent() {}
+	GameContent();
+	virtual ~GameContent() {}
 
-    void draw() override;
-    bool msgGame(const GameMessage &msg) override;
-    bool tick() override;
+	void draw() override;
+	bool msgGame(const GameMessage &msg) override;
+	bool tick() override;
 };
 
 } // namespace Views
diff --git a/engines/got/views/game_status.cpp b/engines/got/views/game_status.cpp
index 14d2ba925e7..e889412f0fb 100644
--- a/engines/got/views/game_status.cpp
+++ b/engines/got/views/game_status.cpp
@@ -30,109 +30,110 @@ namespace Views {
 #define SCORE_INTERVAL 5
 
 void GameStatus::draw() {
-    GfxSurface s = getSurface();
-
-    // Draw the status background
-    const Graphics::ManagedSurface &status = _G(status)[0];
-    s.simpleBlitFrom(status);
-
-    // Draw the elements
-    displayHealth(s);
-    displayMagic(s);
-    displayJewels(s);
-    displayScore(s);
-    displayKeys(s);
-    displayItem(s);
+	GfxSurface s = getSurface();
+
+	// Draw the status background
+	const Graphics::ManagedSurface &status = _G(status[0]);
+	s.simpleBlitFrom(status);
+
+	// Draw the elements
+	displayHealth(s);
+	displayMagic(s);
+	displayJewels(s);
+	displayScore(s);
+	displayKeys(s);
+	displayItem(s);
 }
 
 void GameStatus::displayHealth(GfxSurface &s) {
-    int b = 59 + _G(thor)->health;
+	int b = 59 + _G(thor)->health;
 
-    s.fillRect(Common::Rect(59, 8, b, 12), 32);
-    s.fillRect(Common::Rect(b, 8, 209, 12), STAT_COLOR);
+	s.fillRect(Common::Rect(59, 8, b, 12), 32);
+	s.fillRect(Common::Rect(b, 8, 209, 12), STAT_COLOR);
 }
 
 void GameStatus::displayMagic(GfxSurface &s) {
-    int b = 59 + _G(thor_info).magic;
+	int b = 59 + _G(thor_info).magic;
 
-    s.fillRect(Common::Rect(59, 20, b, 24), 96);
-    s.fillRect(Common::Rect(b, 20, 209, 24), STAT_COLOR);
+	s.fillRect(Common::Rect(59, 20, b, 24), 96);
+	s.fillRect(Common::Rect(b, 20, 209, 24), STAT_COLOR);
 }
 
 void GameStatus::displayJewels(GfxSurface &s) {
-    Common::String str = Common::String::format("%d", _G(thor_info).jewels);
-    int x;
-    if (str.size() == 1)
-        x = 70;
-    else if (str.size() == 2)
-        x = 66;
-    else
-        x = 62;
-
-    s.fillRect(Common::Rect(59, 32, 85, 42), STAT_COLOR);
-    s.print(Common::Point(x, 32), str, 14);
+	Common::String str = Common::String::format("%d", _G(thor_info).jewels);
+	int x;
+	if (str.size() == 1)
+		x = 70;
+	else if (str.size() == 2)
+		x = 66;
+	else
+		x = 62;
+
+	s.fillRect(Common::Rect(59, 32, 85, 42), STAT_COLOR);
+	s.print(Common::Point(x, 32), str, 14);
 }
 
 void GameStatus::displayScore(GfxSurface &s) {
-    Common::String str = Common::String::format("%ld", _G(thor_info).score);
-    int x = 276 - (str.size() * 8);
+	Common::String str = Common::String::format("%ld", _G(thor_info).score);
+	int x = 276 - (str.size() * 8);
 
-    s.fillRect(Common::Rect(223, 32, 279, 42), STAT_COLOR);
-    s.print(Common::Point(x, 32), str, 14);
+	s.fillRect(Common::Rect(223, 32, 279, 42), STAT_COLOR);
+	s.print(Common::Point(x, 32), str, 14);
 }
 
 void GameStatus::displayKeys(GfxSurface &s) {
-    Common::String str = Common::String::format("%d", _G(thor_info).keys);
-
-    int x;
-    if (str.size() == 1)
-        x = 150;
-    else if (str.size() == 2)
-        x = 146;
-    else
-        x = 142;
-
-    s.fillRect(Common::Rect(139, 32, 164, 42), STAT_COLOR);
-    s.print(Common::Point(x, 32), str, 14);
+	Common::String str = Common::String::format("%d", _G(thor_info).keys);
+
+	int x;
+	if (str.size() == 1)
+		x = 150;
+	else if (str.size() == 2)
+		x = 146;
+	else
+		x = 142;
+
+	s.fillRect(Common::Rect(139, 32, 164, 42), STAT_COLOR);
+	s.print(Common::Point(x, 32), str, 14);
 }
 
 void GameStatus::displayItem(GfxSurface &s) {
-    s.fillRect(Common::Rect(280, 8, 296, 24), STAT_COLOR);
-
-    if (_G(thor_info).item) {
-        if (_G(thor_info).item == 7)
-            s.simpleBlitFrom(_G(objects)[_G(thor_info).object + 10], Common::Point(280, 8));
-        else
-            s.simpleBlitFrom(_G(objects)[_G(thor_info).item + 25], Common::Point(280, 8));
-    }
+	s.fillRect(Common::Rect(280, 8, 296, 24), STAT_COLOR);
+
+	THOR_INFO thorInfo = _G(thor_info);
+	if (thorInfo.item) {
+		if (thorInfo.item == 7)
+			s.simpleBlitFrom(_G(objects[thorInfo.object + 10]), Common::Point(280, 8));
+		else
+			s.simpleBlitFrom(_G(objects[thorInfo.item + 25]), Common::Point(280, 8));
+	}
 }
 
 bool GameStatus::msgGame(const GameMessage &msg) {
-    if (msg._name == "FILL_SCORE") {
-        _G(gameMode) = MODE_ADD_SCORE;
-        _scoreCountdown = msg._value * SCORE_INTERVAL;
-        _endMessage = msg._stringValue;
-        return true;
-    }
-
-    return false;
+	if (msg._name == "FILL_SCORE") {
+		_G(gameMode) = MODE_ADD_SCORE;
+		_scoreCountdown = msg._value * SCORE_INTERVAL;
+		_endMessage = msg._stringValue;
+		return true;
+	}
+
+	return false;
 }
 
 bool GameStatus::tick() {
-    if (_scoreCountdown > 0) {
-        if ((_scoreCountdown % SCORE_INTERVAL) == 0) {
-            _G(sound).play_sound(WOOP, 1);
-            add_score(1000);
-        }
-
-        if (--_scoreCountdown == 0) {
-            _G(gameMode) = MODE_NORMAL;
-            if (!_endMessage.empty())
-                g_events->send(GameMessage(_endMessage));
-        }
-    }
-
-    return false;
+	if (_scoreCountdown > 0) {
+		if ((_scoreCountdown % SCORE_INTERVAL) == 0) {
+			_G(sound).play_sound(WOOP, 1);
+			add_score(1000);
+		}
+
+		if (--_scoreCountdown == 0) {
+			_G(gameMode) = MODE_NORMAL;
+			if (!_endMessage.empty())
+				g_events->send(GameMessage(_endMessage));
+		}
+	}
+
+	return false;
 }
 
 } // namespace Views
diff --git a/engines/got/views/game_status.h b/engines/got/views/game_status.h
index eb775d9b81f..d48c2095c97 100644
--- a/engines/got/views/game_status.h
+++ b/engines/got/views/game_status.h
@@ -29,23 +29,23 @@ namespace Views {
 
 class GameStatus : public View {
 private:
-    int _scoreCountdown = 0;
-    Common::String _endMessage;
+	int _scoreCountdown = 0;
+	Common::String _endMessage;
 
-    void displayHealth(GfxSurface &s);
-    void displayMagic(GfxSurface &s);
-    void displayJewels(GfxSurface &s);
-    void displayScore(GfxSurface &s);
-    void displayKeys(GfxSurface &s);
-    void displayItem(GfxSurface &s);
+	void displayHealth(GfxSurface &s);
+	void displayMagic(GfxSurface &s);
+	void displayJewels(GfxSurface &s);
+	void displayScore(GfxSurface &s);
+	void displayKeys(GfxSurface &s);
+	void displayItem(GfxSurface &s);
 
 public:
-    GameStatus() : View("GameStatus") {}
-    virtual ~GameStatus() {}
+	GameStatus() : View("GameStatus") {}
+	virtual ~GameStatus() {}
 
-    void draw() override;
-    bool msgGame(const GameMessage &msg) override;
-    bool tick() override;
+	void draw() override;
+	bool msgGame(const GameMessage &msg) override;
+	bool tick() override;
 };
 
 } // namespace Views




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