[Scummvm-git-logs] scummvm master -> fda732830dec5e96b9d21a6a2372fa197c379309

Strangerke noreply at scummvm.org
Mon Jan 13 21:39:28 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
fda732830d GOT: Remove some useless includes, format remaining code


Commit: fda732830dec5e96b9d21a6a2372fa197c379309
    https://github.com/scummvm/scummvm/commit/fda732830dec5e96b9d21a6a2372fa197c379309
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-13T22:39:21+01:00

Commit Message:
GOT: Remove some useless includes, format remaining code

Changed paths:
    engines/got/console.cpp
    engines/got/console.h
    engines/got/detection.h
    engines/got/detection_tables.h
    engines/got/events.cpp
    engines/got/events.h
    engines/got/got.cpp
    engines/got/got.h
    engines/got/messages.cpp
    engines/got/messages.h
    engines/got/metaengine.cpp
    engines/got/metaengine.h
    engines/got/sound.cpp
    engines/got/sound.h
    engines/got/vars.cpp
    engines/got/vars.h


diff --git a/engines/got/console.cpp b/engines/got/console.cpp
index 81f60f43220..acc88eb4692 100644
--- a/engines/got/console.cpp
+++ b/engines/got/console.cpp
@@ -19,136 +19,135 @@
  *
  */
 
+#include "got/console.h"
 #include "common/savefile.h"
 #include "common/system.h"
-#include "got/console.h"
 #include "got/events.h"
-#include "got/vars.h"
 #include "got/got.h"
+#include "got/vars.h"
 
 namespace Got {
 
 static const char *SAVE_FILENAMES[3] = {
-    "savegam1.got", "savegam1.gt2", "savegam1.gt3"
-};
+	"savegam1.got", "savegam1.gt2", "savegam1.gt3"};
 
 Console::Console() : GUI::Debugger() {
-    registerCmd("view",   WRAP_METHOD(Console, cmdView));
-    registerCmd("sound", WRAP_METHOD(Console, cmdSound));
-    registerCmd("music", WRAP_METHOD(Console, cmdMusic));
-    registerCmd("load", WRAP_METHOD(Console, cmdLoad));
-    registerCmd("save", WRAP_METHOD(Console, cmdSave));
-    registerCmd("magic", WRAP_METHOD(Console, cmdMagic));
-    registerCmd("freeze", WRAP_METHOD(Console, cmdFreeze));
-    registerCmd("level", WRAP_METHOD(Console, cmdLevel));
-    registerCmd("flying", WRAP_METHOD(Console, cmdFlying));
+	registerCmd("view", WRAP_METHOD(Console, cmdView));
+	registerCmd("sound", WRAP_METHOD(Console, cmdSound));
+	registerCmd("music", WRAP_METHOD(Console, cmdMusic));
+	registerCmd("load", WRAP_METHOD(Console, cmdLoad));
+	registerCmd("save", WRAP_METHOD(Console, cmdSave));
+	registerCmd("magic", WRAP_METHOD(Console, cmdMagic));
+	registerCmd("freeze", WRAP_METHOD(Console, cmdFreeze));
+	registerCmd("level", WRAP_METHOD(Console, cmdLevel));
+	registerCmd("flying", WRAP_METHOD(Console, cmdFlying));
 }
 
 Console::~Console() {
 }
 
 bool Console::cmdView(int argc, const char **argv) {
-    if (argc != 2) {
-        debugPrintf("view <view name>\n");
-        return true;
-    } else {
-        g_events->replaceView(argv[1], true);
-        return false;
-    }
+	if (argc != 2) {
+		debugPrintf("view <view name>\n");
+		return true;
+	}
+
+	g_events->replaceView(argv[1], true);
+	return false;
 }
 
 bool Console::cmdSound(int argc, const char **argv) {
-    if (argc == 2)
-        _G(sound).play_sound(atoi(argv[1]), true);
-    return false;
+	if (argc == 2)
+		_G(sound).play_sound(atoi(argv[1]), true);
+	return false;
 }
 
 bool Console::cmdMusic(int argc, const char **argv) {
-    if (argc == 2)
-        _G(sound).music_play(atoi(argv[1]), true);
-    return false;
+	if (argc == 2)
+		_G(sound).music_play(atoi(argv[1]), true);
+	return false;
 }
 
 bool Console::cmdLoad(int argc, const char **argv) {
-    Common::String filename = SAVE_FILENAMES[_G(area) - 1];
-    if (argc == 2)
-        filename = argv[1];
-
-    Common::InSaveFile *f;
-    if ((f = g_system->getSavefileManager()->openForLoading(filename)) == nullptr) {
-        debugPrintf("Could not open %s\n", filename.c_str());
-        return true;
-    } else {
-        Common::Serializer s(f, nullptr);
-        g_engine->syncGame(s);
-        delete f;
-        return false;
-    }
+	Common::String filename = SAVE_FILENAMES[_G(area) - 1];
+	if (argc == 2)
+		filename = argv[1];
+
+	Common::InSaveFile *f;
+	if ((f = g_system->getSavefileManager()->openForLoading(filename)) == nullptr) {
+		debugPrintf("Could not open %s\n", filename.c_str());
+		return true;
+	}
+
+	Common::Serializer s(f, nullptr);
+	g_engine->syncGame(s);
+	delete f;
+	return false;
 }
 
 bool Console::cmdSave(int argc, const char **argv) {
-    Common::String filename = SAVE_FILENAMES[_G(area) - 1];
-    if (argc == 2)
-        filename = argv[1];
+	Common::String filename = SAVE_FILENAMES[_G(area) - 1];
+	if (argc == 2)
+		filename = argv[1];
 
-    Common::OutSaveFile *f;
-    if ((f = g_system->getSavefileManager()->openForSaving(filename, false)) == nullptr) {
-        debugPrintf("Could not create %s\n", filename.c_str());
+	Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving(filename, false);
+	if (f == nullptr) {
+		debugPrintf("Could not create %s\n", filename.c_str());
 
-    } else {
-        Common::Serializer s(nullptr, f);
-        g_engine->syncGame(s);
+	} else {
+		Common::Serializer s(nullptr, f);
+		g_engine->syncGame(s);
 
-        delete f;
+		delete f;
 
-        debugPrintf("Created %s\n", filename.c_str());
-    }
+		debugPrintf("Created %s\n", filename.c_str());
+	}
 
-    return true;
+	return true;
 }
 
 bool Console::cmdMagic(int argc, const char **argv) {
-    _G(thor_info).magic = (argc == 2) ? CLIP(atoi(argv[1]), 0, 150): 150;
+	_G(thor_info).magic = (argc == 2) ? CLIP(atoi(argv[1]), 0, 150) : 150;
 
-    return false;
+	return false;
 }
 
 bool Console::cmdFreeze(int argc, const char **argv) {
-    if (argc != 2) {
-        debugPrintf("freeze ['health', 'magic', 'gems']\n");
-    } else if (!strcmp(argv[1], "health")) {
-        _G(cheats).freezeHealth = !_G(cheats).freezeHealth;
-        debugPrintf("Health is %s\n", _G(cheats).freezeHealth ? "frozen" : "unfrozen");
-    } else if (!strcmp(argv[1], "magic")) {
-        _G(cheats).freezeMagic = !_G(cheats).freezeMagic;
-        debugPrintf("Magic is %s\n", _G(cheats).freezeMagic ? "frozen" : "unfrozen");
-    } else if (!strcmp(argv[1], "jewels")) {
-        _G(cheats).freezeJewels = !_G(cheats).freezeJewels;
-        debugPrintf("Jewels are %s\n", _G(cheats).freezeJewels ? "frozen" : "unfrozen");
-    } else if (!strcmp(argv[1], "all")) {
-        _G(cheats).freezeHealth = _G(cheats).freezeMagic =
-                                      _G(cheats).freezeJewels = !_G(cheats).freezeHealth;
-        debugPrintf("All are %s\n", _G(cheats).freezeHealth ? "frozen" : "unfrozen");
-    }
-
-    return true;
+	if (argc != 2) {
+		debugPrintf("freeze ['health', 'magic', 'gems']\n");
+	} else if (!strcmp(argv[1], "health")) {
+		_G(cheats).freezeHealth = !_G(cheats).freezeHealth;
+		debugPrintf("Health is %s\n", _G(cheats).freezeHealth ? "frozen" : "unfrozen");
+	} else if (!strcmp(argv[1], "magic")) {
+		_G(cheats).freezeMagic = !_G(cheats).freezeMagic;
+		debugPrintf("Magic is %s\n", _G(cheats).freezeMagic ? "frozen" : "unfrozen");
+	} else if (!strcmp(argv[1], "jewels")) {
+		_G(cheats).freezeJewels = !_G(cheats).freezeJewels;
+		debugPrintf("Jewels are %s\n", _G(cheats).freezeJewels ? "frozen" : "unfrozen");
+	} else if (!strcmp(argv[1], "all")) {
+		_G(cheats).freezeHealth = _G(cheats).freezeMagic =
+			_G(cheats).freezeJewels = !_G(cheats).freezeHealth;
+		debugPrintf("All are %s\n", _G(cheats).freezeHealth ? "frozen" : "unfrozen");
+	}
+
+	return true;
 }
 
 bool Console::cmdLevel(int argc, const char **argv) {
-    if (argc != 2) {
-        debugPrintf("Current level = %d\n", _G(current_level));
-        return true;
-    } else {
-        _G(new_level) = atoi(argv[1]);
-        _G(warp_flag) = true;
-        return false;
-    }
+	if (argc != 2) {
+		debugPrintf("Current level = %d\n", _G(current_level));
+		return true;
+	}
+
+	_G(new_level) = atoi(argv[1]);
+	_G(warp_flag) = true;
+	return false;
 }
 
 bool Console::cmdFlying(int argc, const char **argv) {
-    _G(thor)->flying = !_G(thor)->flying;
-    debugPrintf("Flying is %s\n", _G(thor)->flying ? "on" : "off");
-    return true;
+	_G(thor)->flying = !_G(thor)->flying;
+	debugPrintf("Flying is %s\n", _G(thor)->flying ? "on" : "off");
+	return true;
 }
 
 } // namespace Got
diff --git a/engines/got/console.h b/engines/got/console.h
index b05391ca81c..1b61d8d76e6 100644
--- a/engines/got/console.h
+++ b/engines/got/console.h
@@ -29,19 +29,19 @@ namespace Got {
 
 class Console : public GUI::Debugger {
 private:
-    bool cmdView(int argc, const char **argv);
-    bool cmdSound(int argc, const char **argv);
-    bool cmdMusic(int argc, const char **argv);
-    bool cmdLoad(int argc, const char **argv);
-    bool cmdSave(int argc, const char **argv);
-    bool cmdMagic(int argc, const char **argv);
-    bool cmdFreeze(int argc, const char **argv);
-    bool cmdLevel(int argc, const char **argv);
-    bool cmdFlying(int argc, const char **argv);
+	bool cmdView(int argc, const char **argv);
+	bool cmdSound(int argc, const char **argv);
+	bool cmdMusic(int argc, const char **argv);
+	bool cmdLoad(int argc, const char **argv);
+	bool cmdSave(int argc, const char **argv);
+	bool cmdMagic(int argc, const char **argv);
+	bool cmdFreeze(int argc, const char **argv);
+	bool cmdLevel(int argc, const char **argv);
+	bool cmdFlying(int argc, const char **argv);
 
 public:
-    Console();
-    ~Console() override;
+	Console();
+	~Console() override;
 };
 
 } // End of namespace Got
diff --git a/engines/got/detection.h b/engines/got/detection.h
index 5d6b5a47773..b9238d19804 100644
--- a/engines/got/detection.h
+++ b/engines/got/detection.h
@@ -27,11 +27,11 @@
 namespace Got {
 
 enum GotDebugChannels {
-    kDebugGraphics = 1,
-    kDebugPath,
-    kDebugScan,
-    kDebugFilePath,
-    kDebugScript,
+	kDebugGraphics = 1,
+	kDebugPath,
+	kDebugScan,
+	kDebugFilePath,
+	kDebugScript,
 };
 
 extern const PlainGameDescriptor gotGames[];
@@ -43,27 +43,27 @@ extern const ADGameDescription gameDescriptions[];
 } // End of namespace Got
 
 class GotMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
-    static const DebugChannelDef debugFlagList[];
+	static const DebugChannelDef debugFlagList[];
 
 public:
-    GotMetaEngineDetection();
-    ~GotMetaEngineDetection() override {}
+	GotMetaEngineDetection();
+	~GotMetaEngineDetection() override {}
 
-    const char *getName() const override {
-        return "got";
-    }
+	const char *getName() const override {
+		return "got";
+	}
 
-    const char *getEngineName() const override {
-        return "Got";
-    }
+	const char *getEngineName() const override {
+		return "Got";
+	}
 
-    const char *getOriginalCopyright() const override {
-        return "Got (C)";
-    }
+	const char *getOriginalCopyright() const override {
+		return "Got (C)";
+	}
 
-    const DebugChannelDef *getDebugChannels() const override {
-        return debugFlagList;
-    }
+	const DebugChannelDef *getDebugChannels() const override {
+		return debugFlagList;
+	}
 };
 
 #endif // GOT_DETECTION_H
diff --git a/engines/got/detection_tables.h b/engines/got/detection_tables.h
index 6ab15d33ce7..ad5c10ad4cd 100644
--- a/engines/got/detection_tables.h
+++ b/engines/got/detection_tables.h
@@ -22,49 +22,48 @@
 namespace Got {
 
 const PlainGameDescriptor gotGames[] = {
-    { "got", "God of Thunder" },
-    { 0, 0 }
+	{"got", "God of Thunder"},
+	{nullptr, nullptr}
 };
 
 const ADGameDescription gameDescriptions[] = {
-    {
-        "got",
-        "v1.0:143",
-        AD_ENTRY1s("gotres.dat", "0fe859bcfd06772be0885bf510c2877d", 739732),
-        Common::EN_ANY,
-        Common::kPlatformDOS,
-        ADGF_UNSTABLE,
-        GUIO1(GUIO_NOSPEECH)
-    },
-    {
-        "got",
-        "v1.0:143 Shareware",
-        AD_ENTRY1s("gotres.dat", "c316221a3b9d12a838faef55fde2f34c", 482738),
-        Common::EN_ANY,
-        Common::kPlatformDOS,
-        ADGF_UNSTABLE | ADGF_DEMO,
-        GUIO1(GUIO_NOSPEECH)
-    },
-    {
-        "got",
-        "v1.1:144",
-        AD_ENTRY1s("gotres.dat", "747ed508ffa3808156a4eb080e9859f8", 739710),
-        Common::EN_ANY,
-        Common::kPlatformDOS,
-        ADGF_UNSTABLE,
-        GUIO1(GUIO_NOSPEECH)
-    },
-    {
-        "got",
-        "v1.1:144 Shareware",
-        AD_ENTRY1s("gotres.dat", "c443aa09450566ee32998c3ebb15cbaa", 485858),
-        Common::EN_ANY,
-        Common::kPlatformDOS,
-        ADGF_UNSTABLE | ADGF_DEMO,
-        GUIO1(GUIO_NOSPEECH)
-    },
+	{
+		"got",
+		 "v1.0:143",
+		 AD_ENTRY1s("gotres.dat", "0fe859bcfd06772be0885bf510c2877d", 739732),
+		 Common::EN_ANY,
+		 Common::kPlatformDOS,
+		 ADGF_UNSTABLE,
+		 GUIO1(GUIO_NOSPEECH)
+	},
+	{
+		"got",
+		 "v1.0:143 Shareware",
+		 AD_ENTRY1s("gotres.dat", "c316221a3b9d12a838faef55fde2f34c", 482738),
+		 Common::EN_ANY,
+		 Common::kPlatformDOS,
+		 ADGF_UNSTABLE | ADGF_DEMO,
+		 GUIO1(GUIO_NOSPEECH)
+	},
+	{
+		"got",
+		 "v1.1:144",
+		 AD_ENTRY1s("gotres.dat", "747ed508ffa3808156a4eb080e9859f8", 739710),
+		 Common::EN_ANY,
+		 Common::kPlatformDOS,
+		 ADGF_UNSTABLE,
+		 GUIO1(GUIO_NOSPEECH)
+	},
+	{
+		"got",
+		 "v1.1:144 Shareware",
+		 AD_ENTRY1s("gotres.dat", "c443aa09450566ee32998c3ebb15cbaa", 485858),
+		 Common::EN_ANY,
+		 Common::kPlatformDOS,
+		 ADGF_UNSTABLE | ADGF_DEMO,
+		 GUIO1(GUIO_NOSPEECH)
+	},
 
-    AD_TABLE_END_MARKER
-};
+	AD_TABLE_END_MARKER};
 
 } // End of namespace Got
diff --git a/engines/got/events.cpp b/engines/got/events.cpp
index a35feecc97c..35463e04d8b 100644
--- a/engines/got/events.cpp
+++ b/engines/got/events.cpp
@@ -32,14 +32,10 @@ Events *g_events;
 
 // Index and RGB63 values used for palette animation
 // like water effects and gems sparkling
-static const uint16 PAL_CLR1[] = {
-	0xf300, 0x003b, 0xf000, 0x003b, 0xf100, 0x003b, 0xf200, 0x003b};
-static const uint16 PAL_SET1[] = {
-	0xf027, 0x273f, 0xf127, 0x273f, 0xf227, 0x273f, 0xf327, 0x273f};
-static const uint16 PAL_CLR2[] = {
-	0xf73b, 0x0000, 0xf43b, 0x0000, 0xf53b, 0x0000, 0xf63b, 0x0000};
-static const uint16 PAL_SET2[] = {
-	0xf43f, 0x2727, 0xf53f, 0x2727, 0xf63f, 0x2727, 0xf73f, 0x2727};
+static const uint16 PAL_CLR1[] = {0xf300, 0x003b, 0xf000, 0x003b, 0xf100, 0x003b, 0xf200, 0x003b};
+static const uint16 PAL_SET1[] = {0xf027, 0x273f, 0xf127, 0x273f, 0xf227, 0x273f, 0xf327, 0x273f};
+static const uint16 PAL_CLR2[] = {0xf73b, 0x0000, 0xf43b, 0x0000, 0xf53b, 0x0000, 0xf63b, 0x0000};
+static const uint16 PAL_SET2[] = {0xf43f, 0x2727, 0xf53f, 0x2727, 0xf63f, 0x2727, 0xf73f, 0x2727};
 
 Events::Events() : UIElement("Root", nullptr) {
 	g_events = this;
@@ -72,9 +68,9 @@ void Events::runGame() {
 				e.type == Common::EVENT_RETURN_TO_LAUNCHER) {
 				_views.clear();
 				break;
-			} else {
-				processEvent(e);
 			}
+
+			processEvent(e);
 		}
 
 		if (_views.empty())
@@ -109,8 +105,7 @@ void Events::nextFrame() {
 	_G(rand2) = getRandomNumber(99);
 	_G(pge) = _G(pge) ^ 1;
 	_G(shot_ok) = true;
-	_G(magic_cnt)
-	++;
+	_G(magic_cnt++);
 
 	// In demo mode, handle the next key
 	if (_G(demo) && focusedView()->getName() == "Game") {
@@ -400,8 +395,7 @@ UIElement::UIElement(const Common::String &name) : _name(name), _parent(g_engine
 	g_engine->_children.push_back(this);
 }
 
-UIElement::UIElement(const Common::String &name, UIElement *uiParent) : _name(name), _parent(uiParent),
-																		_bounds(_innerBounds) {
+UIElement::UIElement(const Common::String &name, UIElement *uiParent) : _name(name), _parent(uiParent), _bounds(_innerBounds) {
 	if (_parent)
 		_parent->_children.push_back(this);
 }
diff --git a/engines/got/events.h b/engines/got/events.h
index a5c164acb09..d7cd9c00e61 100644
--- a/engines/got/events.h
+++ b/engines/got/events.h
@@ -24,9 +24,9 @@
 
 #include "common/array.h"
 #include "common/stack.h"
-#include "graphics/screen.h"
-#include "got/messages.h"
 #include "got/gfx/gfx_surface.h"
+#include "got/messages.h"
+#include "graphics/screen.h"
 
 namespace Got {
 
@@ -43,230 +43,239 @@ class Events;
  */
 struct Bounds {
 private:
-    Common::Rect _bounds;
-    Common::Rect &_innerBounds;
-    int _borderSize = 0;
+	Common::Rect _bounds;
+	Common::Rect &_innerBounds;
+	int _borderSize = 0;
+
 public:
-    const int16 &left;
-    const int16 ⊤
-    const int16 &right;
-    const int16 ⊥
+	const int16 &left;
+	const int16 ⊤
+	const int16 &right;
+	const int16 ⊥
+
 public:
-    Bounds(Common::Rect &innerBounds);
-    operator const Common::Rect &() const {
-        return _bounds;
-    }
-    Bounds &operator=(const Common::Rect &r);
-    void setBorderSize(size_t borderSize);
-    size_t borderSize() const {
-        return _borderSize;
-    }
-    int16 width() const {
-        return _bounds.width();
-    }
-    int16 height() const {
-        return _bounds.height();
-    }
+	Bounds(Common::Rect &innerBounds);
+	operator const Common::Rect &() const {
+		return _bounds;
+	}
+	Bounds &operator=(const Common::Rect &r);
+	void setBorderSize(size_t borderSize);
+	size_t borderSize() const {
+		return _borderSize;
+	}
+	int16 width() const {
+		return _bounds.width();
+	}
+	int16 height() const {
+		return _bounds.height();
+	}
 };
 
 /**
  * User interface element
  */
 class UIElement {
-    friend class Events;
+	friend class Events;
+
 private:
-    int _timeoutCtr = 0;
+	int _timeoutCtr = 0;
+
 protected:
-    UIElement *_parent;
-    Common::Array<UIElement *> _children;
-    Common::Rect _innerBounds;
-    Bounds _bounds;
-    bool _needsRedraw = true;
-    Common::String _name;
+	UIElement *_parent;
+	Common::Array<UIElement *> _children;
+	Common::Rect _innerBounds;
+	Bounds _bounds;
+	bool _needsRedraw = true;
+	Common::String _name;
+
 protected:
-    /**
+	/**
      * Set a delay countdown in seconds, after which timeout() is called
      */
-    void delaySeconds(uint seconds);
+	void delaySeconds(uint seconds);
 
-    /**
+	/**
      * Set a delay countdown in frames, after which timeout() is called
      */
-    void delayFrames(uint frames);
+	void delayFrames(uint frames);
 
-    /**
+	/**
      * Returns true if a delay is active
      */
-    bool isDelayActive() const {
-        return _timeoutCtr != 0;
-    }
+	bool isDelayActive() const {
+		return _timeoutCtr != 0;
+	}
 
-    /**
+	/**
      * Cancels any active delay
      */
-    void cancelDelay() {
-        _timeoutCtr = 0;
-    }
+	void cancelDelay() {
+		_timeoutCtr = 0;
+	}
 
-    /**
+	/**
      * Called when an active timeout countdown expired
      */
-    virtual void timeout();
+	virtual void timeout();
 
 private:
-    /**
+	/**
      * Outer method for doing drawing
      *
      */
-    void drawElements();
+	void drawElements();
 
-    /**
+	/**
      * Finds a view globally
      */
-    static UIElement *findViewGlobally(const Common::String &name);
+	static UIElement *findViewGlobally(const Common::String &name);
+
 public:
-    UIElement(const Common::String &name, UIElement *uiParent);
-    UIElement(const Common::String &name);
-    virtual ~UIElement() {}
+	UIElement(const Common::String &name, UIElement *uiParent);
+	UIElement(const Common::String &name);
+	virtual ~UIElement() {}
 
-    /**
+	/**
      * Returns true if the elements needs to be redrawn
      */
-    bool needsRedraw() const {
-        return _needsRedraw;
-    }
+	bool needsRedraw() const {
+		return _needsRedraw;
+	}
 
-    /**
+	/**
      * Sets that the element needs to be redrawn
      */
-    void redraw();
+	void redraw();
 
-    /**
+	/**
      * Focuses the element as the current view
      */
-    void focus();
+	void focus();
 
-    /**
+	/**
      * Closes the current view. The view must have been added
      * via addView, so there's a remaining view afterwards
      */
-    virtual void close();
+	virtual void close();
 
-    /*
+	/*
      * Returns true if the view is focused
      */
-    bool isFocused() const;
+	bool isFocused() const;
 
-    /**
+	/**
      * Sets the focus to a new view
      */
-    void replaceView(UIElement *ui, bool replaceAllViews = false, bool fadeOutIn = false);
-    void replaceView(const Common::String &name, bool replaceAllViews = false, bool fadeOutIn = false);
+	void replaceView(UIElement *ui, bool replaceAllViews = false, bool fadeOutIn = false);
+	void replaceView(const Common::String &name, bool replaceAllViews = false, bool fadeOutIn = false);
 
-    /**
+	/**
      * Adds a focused view to the view stack without replacing current one
      */
-    void addView(UIElement *ui);
-    void addView(const Common::String &name);
-    void addView();
-    void open() {
-        addView();
-    }
+	void addView(UIElement *ui);
+	void addView(const Common::String &name);
+	void addView();
+	void open() {
+		addView();
+	}
 
-    /**
+	/**
      * Returns a random number
      */
-    int getRandomNumber(int minNumber, int maxNumber);
-    int getRandomNumber(int maxNumber);
+	int getRandomNumber(int minNumber, int maxNumber);
+	int getRandomNumber(int maxNumber);
 
-    /**
+	/**
      * Sets the element's bounds
      */
-    virtual void setBounds(const Common::Rect &r) {
-        _bounds = r;
-    }
+	virtual void setBounds(const Common::Rect &r) {
+		_bounds = r;
+	}
 
-    /**
+	/**
      * Gets the element's bounds
      */
-    Common::Rect getBounds() const {
-        return _bounds;
-    }
+	Common::Rect getBounds() const {
+		return _bounds;
+	}
 
-    /**
+	/**
      * Gets a view's name
      */
-    const Common::String &getName() const {
-        return _name;
-    }
+	const Common::String &getName() const {
+		return _name;
+	}
 
-    /**
+	/**
      * Returns a surface for drawing the element
      */
-    Gfx::GfxSurface getSurface(bool innerBounds = false) const;
+	Gfx::GfxSurface getSurface(bool innerBounds = false) const;
 
-    /**
+	/**
      * Clear the surface
      */
-    virtual void clearSurface();
+	virtual void clearSurface();
 
-    /**
+	/**
      * Draws the element
      */
-    virtual void draw();
+	virtual void draw();
 
-    /**
+	/**
      * Called for game frame ticks
      */
-    virtual bool tick();
+	virtual bool tick();
 
-    /**
+	/**
      * Find a view by name
      */
-    virtual UIElement *findView(const Common::String &name);
+	virtual UIElement *findView(const Common::String &name);
 
-    /**
+	/**
      * Handles events
      */
-    // Mouse move only has a minimal implementation for performance reasons
+	// Mouse move only has a minimal implementation for performance reasons
 protected:
-    virtual bool msgMouseMove(const MouseMoveMessage &msg) {
-        return false;
-    }
+	virtual bool msgMouseMove(const MouseMoveMessage &msg) {
+		return false;
+	}
+
 public:
-    bool send(const MouseMoveMessage &msg) {
-        return msgMouseMove(msg);
-    }
-
-#define MESSAGE(NAME) \
-	protected: \
-		virtual bool msg##NAME(const NAME##Message &e) { \
-			for (Common::Array<UIElement *>::iterator it = _children.begin(); \
-					it != _children.end(); ++it) { \
-				if ((*it)->msg##NAME(e)) return true; \
-			} \
-			return false; \
-		} \
-	public: \
-		bool send(const Common::String &viewName, const NAME##Message &msg) { \
-			UIElement *view = UIElement::findViewGlobally(viewName); \
-			assert(view); \
-			return view->msg##NAME(msg); \
-		} \
-		bool send(const NAME##Message &msg) { \
-			return msg##NAME(msg); \
-		} \
-
-    MESSAGE(Focus);
-    MESSAGE(Unfocus);
-    MESSAGE(MouseEnter);
-    MESSAGE(MouseLeave);
-    MESSAGE(Keypress);
-    MESSAGE(MouseDown);
-    MESSAGE(MouseUp);
-    MESSAGE(Action);
-    MESSAGE(Game);
-    MESSAGE(Value);
+	bool send(const MouseMoveMessage &msg) {
+		return msgMouseMove(msg);
+	}
+
+#define MESSAGE(NAME)                                                     \
+protected:                                                                \
+	virtual bool msg##NAME(const NAME##Message &e) {                      \
+		for (Common::Array<UIElement *>::iterator it = _children.begin(); \
+			 it != _children.end(); ++it) {                               \
+			if ((*it)->msg##NAME(e))                                      \
+				return true;                                              \
+		}                                                                 \
+		return false;                                                     \
+	}                                                                     \
+                                                                          \
+public:                                                                   \
+	bool send(const Common::String &viewName, const NAME##Message &msg) { \
+		UIElement *view = UIElement::findViewGlobally(viewName);          \
+		assert(view);                                                     \
+		return view->msg##NAME(msg);                                      \
+	}                                                                     \
+	bool send(const NAME##Message &msg) {                                 \
+		return msg##NAME(msg);                                            \
+	}
+
+	MESSAGE(Focus);
+	MESSAGE(Unfocus);
+	MESSAGE(MouseEnter);
+	MESSAGE(MouseLeave);
+	MESSAGE(Keypress);
+	MESSAGE(MouseDown);
+	MESSAGE(MouseUp);
+	MESSAGE(Action);
+	MESSAGE(Game);
+	MESSAGE(Value);
 #undef MESSAGE
 };
 
@@ -279,162 +288,161 @@ public:
  */
 class Events : public UIElement {
 private:
-    Graphics::Screen *_screen = nullptr;
-    Common::Stack<UIElement *> _views;
-    int _palLoop = 0;
-    int _palCnt1 = 0;
-    int _palCnt2 = 0;
+	Graphics::Screen *_screen = nullptr;
+	Common::Stack<UIElement *> _views;
+	int _palLoop = 0;
+	int _palCnt1 = 0;
+	int _palCnt2 = 0;
 
-    void nextFrame();
-    int actionToKeyFlag(int action) const;
-    void rotatePalette();
+	void nextFrame();
+	int actionToKeyFlag(int action) const;
+	void rotatePalette();
 
-    /**
+	/**
      * Process an event
      */
-    void processEvent(Common::Event &ev);
+	void processEvent(Common::Event &ev);
 
-    /**
+	/**
      * Process a demo event
      */
-    void processDemoEvent(byte ev);
+	void processDemoEvent(byte ev);
 
 protected:
-    /**
+	/**
      * Returns true if the game should quit
      */
-    virtual bool shouldQuit() const = 0;
+	virtual bool shouldQuit() const = 0;
 
-    /**
+	/**
      * Overrides events we want to only go to the focused view
      */
-#define MESSAGE(NAME) \
-		bool msg##NAME(const NAME##Message &e) override { \
-			return !_views.empty() ? focusedView()->msg##NAME(e) : false; \
-		}
-    MESSAGE(Action);
-    MESSAGE(Focus);
-    MESSAGE(Unfocus);
-    MESSAGE(MouseEnter);
-    MESSAGE(MouseLeave);
-    MESSAGE(Keypress);
-    MESSAGE(MouseDown);
-    MESSAGE(MouseUp);
-    MESSAGE(MouseMove);
+#define MESSAGE(NAME)                                                 \
+	bool msg##NAME(const NAME##Message &e) override {                 \
+		return !_views.empty() ? focusedView()->msg##NAME(e) : false; \
+	}
+	MESSAGE(Action);
+	MESSAGE(Focus);
+	MESSAGE(Unfocus);
+	MESSAGE(MouseEnter);
+	MESSAGE(MouseLeave);
+	MESSAGE(Keypress);
+	MESSAGE(MouseDown);
+	MESSAGE(MouseUp);
+	MESSAGE(MouseMove);
 #undef MESSAGE
 public:
-    Events();
-    virtual ~Events();
+	Events();
+	virtual ~Events();
 
-    virtual bool isDemo() const = 0;
+	virtual bool isDemo() const = 0;
 
-    /**
+	/**
      * Main game loop
      */
-    void runGame();
+	void runGame();
 
-    /**
+	/**
      * Sets the focus to a new view
      */
-    void replaceView(UIElement *ui, bool replaceAllViews = false, bool fadeOutIn = false);
-    void replaceView(const Common::String &name, bool replaceAllViews = false, bool fadeOutIn = false);
+	void replaceView(UIElement *ui, bool replaceAllViews = false, bool fadeOutIn = false);
+	void replaceView(const Common::String &name, bool replaceAllViews = false, bool fadeOutIn = false);
 
-    /**
+	/**
      * Adds a focused view to the view stack without replacing current one
      */
-    void addView(UIElement *ui);
-    void addView(const Common::String &name);
+	void addView(UIElement *ui);
+	void addView(const Common::String &name);
 
-    /**
+	/**
      * Clears the view list
      */
-    void clearViews();
+	void clearViews();
 
-    /**
+	/**
      * Pops a view from the view stack
      */
-    void popView();
+	void popView();
 
-    /**
+	/**
      * Redraws the views in order. This is used in rare cases
      * where a view draws outside it's defined area, and needs
      * to restore whether the background was before
      */
-    void redrawViews();
+	void redrawViews();
 
-    /**
+	/**
      * Returns the currently focused view, if any
      */
-    UIElement *focusedView() const {
-        return _views.empty() ? nullptr : _views.top();
-    }
+	UIElement *focusedView() const {
+		return _views.empty() ? nullptr : _views.top();
+	}
 
-    /**
+	/**
      * Returns the view prior to the current view, if any
      */
-    UIElement *priorView() const {
-        return _views.size() < 2 ? nullptr :
-               _views[_views.size() - 2];
-    }
+	UIElement *priorView() const {
+		return _views.size() < 2 ? nullptr : _views[_views.size() - 2];
+	}
 
-    /**
+	/**
      * Returns the first view in the stack
      */
-    UIElement *firstView() const {
-        return _views.empty() ? nullptr : _views[0];
-    }
+	UIElement *firstView() const {
+		return _views.empty() ? nullptr : _views[0];
+	}
 
-    /**
+	/**
      * Returns true if a view of a given name is present
      * at all in the visible view stack
      */
-    bool isPresent(const Common::String &name) const;
+	bool isPresent(const Common::String &name) const;
 
-    /**
+	/**
      * Returns true if combat is active
      */
-    bool isInCombat() const {
-        return isPresent("Combat");
-    }
+	bool isInCombat() const {
+		return isPresent("Combat");
+	}
 
-    /**
+	/**
      * Returns the underlying screen
      */
-    Graphics::Screen *getScreen() const {
-        return _screen;
-    }
+	Graphics::Screen *getScreen() const {
+		return _screen;
+	}
 
-    /**
+	/**
      * Draws the focused view
      */
-    void drawElements() {
-        if (!_views.empty())
-            focusedView()->drawElements();
-    }
+	void drawElements() {
+		if (!_views.empty())
+			focusedView()->drawElements();
+	}
 
-    /**
+	/**
      * Add a keypress to the event queue
      */
-    void addKeypress(const Common::KeyCode kc);
+	void addKeypress(const Common::KeyCode kc);
 
-    /**
+	/**
      * Events manager doesn't have any intrinsic drawing
      */
-    void draw() override {}
+	void draw() override {}
 
-    /**
+	/**
      * Called once every game frame
      */
-    bool tick() override {
-        return !_views.empty() ? focusedView()->tick() : false;
-    }
+	bool tick() override {
+		return !_views.empty() ? focusedView()->tick() : false;
+	}
 
-    /**
+	/**
      * Calling the close method for g_events closes the active view
      */
-    void close() override {
-        focusedView()->close();
-    }
+	void close() override {
+		focusedView()->close();
+	}
 };
 
 extern Events *g_events;
diff --git a/engines/got/got.cpp b/engines/got/got.cpp
index d974531854a..afbf296cc01 100644
--- a/engines/got/got.cpp
+++ b/engines/got/got.cpp
@@ -19,16 +19,14 @@
  *
  */
 
-#include "common/scummsys.h"
+#include "got/got.h"
 #include "common/config-manager.h"
 #include "common/debug-channels.h"
 #include "common/events.h"
+#include "common/scummsys.h"
 #include "common/system.h"
 #include "common/translation.h"
 #include "engines/util.h"
-#include "graphics/paletteman.h"
-#include "got/got.h"
-#include "got/detection.h"
 #include "got/console.h"
 #include "got/game/init.h"
 #include "got/game/main.h"
@@ -36,6 +34,7 @@
 #include "got/gfx/image.h"
 #include "got/utils/res_archive.h"
 #include "got/views/game_content.h"
+#include "graphics/paletteman.h"
 
 namespace Got {
 
@@ -44,201 +43,202 @@ namespace Got {
 GotEngine *g_engine;
 
 GotEngine::GotEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst),
-    _gameDescription(gameDesc), _randomSource("Got") {
-    g_engine = this;
+																		 _gameDescription(gameDesc), _randomSource("Got") {
+	g_engine = this;
 }
 
 GotEngine::~GotEngine() {
-    _mixer->stopAll();
+	_mixer->stopAll();
 }
 
 uint32 GotEngine::getFeatures() const {
-    return _gameDescription->flags;
+	return _gameDescription->flags;
 }
 
 bool GotEngine::isDemo() const {
-    return (_gameDescription->flags & ADGF_DEMO) != 0;
+	return (_gameDescription->flags & ADGF_DEMO) != 0;
 }
 
 Common::String GotEngine::getGameId() const {
-    return _gameDescription->gameId;
+	return _gameDescription->gameId;
 }
 
 Common::Error GotEngine::run() {
-    // Initialize 320x240 paletted graphics mode. Note that the original
-    // main menu/dialogs ran at 320x200, but the game ran at 320x240.
-    initGraphics(320, 240);
+	// Initialize 320x240 paletted graphics mode. Note that the original
+	// main menu/dialogs ran at 320x200, but the game ran at 320x240.
+	initGraphics(320, 240);
 
-    // Set the engine's debugger console
-    setDebugger(new Console());
+	// Set the engine's debugger console
+	setDebugger(new Console());
 
-    // Initialize resources and variables
-    resInit();
-    _vars.load();
+	// Initialize resources and variables
+	resInit();
+	_vars.load();
 
-    // General initialization
-    if (_G(demo))
-        initialize_game();
-    syncSoundSettings();
+	// General initialization
+	if (_G(demo))
+		initialize_game();
+	syncSoundSettings();
 
-    runGame();
+	runGame();
 
-    return Common::kNoError;
+	return Common::kNoError;
 }
 
 Common::Error GotEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
-    stream->writeByte(SAVEGAME_VERSION);
-    Common::Serializer s(nullptr, stream);
-    s.setVersion(SAVEGAME_VERSION);
+	stream->writeByte(SAVEGAME_VERSION);
+	Common::Serializer s(nullptr, stream);
+	s.setVersion(SAVEGAME_VERSION);
 
-    return syncGame(s);
+	return syncGame(s);
 }
 
 Common::Error GotEngine::loadGameStream(Common::SeekableReadStream *stream) {
-    byte version = stream->readByte();
-    if (version != SAVEGAME_VERSION)
-        error("Invalid savegame version");
+	byte version = stream->readByte();
+	if (version != SAVEGAME_VERSION)
+		error("Invalid savegame version");
 
-    Common::Serializer s(stream, nullptr);
-    s.setVersion(version);
+	Common::Serializer s(stream, nullptr);
+	s.setVersion(version);
 
-    return syncGame(s);
+	return syncGame(s);
 }
 
-
 Common::Error GotEngine::syncGame(Common::Serializer &s) {
-    char title[32];
-    Common::fill(title, title + 32, 0);
-    Common::strcpy_s(title, _G(playerName).c_str());
-    s.syncBytes((byte *)title, 32);
-    if (s.isLoading())
-        _G(playerName) = title;
+	char title[32];
+	Common::fill(title, title + 32, 0);
+	Common::strcpy_s(title, _G(playerName).c_str());
+	s.syncBytes((byte *)title, 32);
+	if (s.isLoading())
+		_G(playerName) = title;
 
-    _G(setup).sync(s);
+	_G(setup).sync(s);
 
-    if (s.isLoading()) {
-        // For savegames loaded directly from the ScummVM launcher,
-        // take care of initializing game defaults before rest of loading
-        if (!firstView() || firstView()->getName() != "Game")
-            initialize_game();
+	if (s.isLoading()) {
+		// For savegames loaded directly from the ScummVM launcher,
+		// take care of initializing game defaults before rest of loading
+		if (!firstView() || firstView()->getName() != "Game")
+			initialize_game();
 
-        int area = _G(setup).area;
-        if (area == 0)
-            area = 1;
+		int area = _G(setup).area;
+		if (area == 0)
+			area = 1;
 
-        g_vars->setArea(area);
-    }
+		g_vars->setArea(area);
+	}
 
-    _G(thor_info).sync(s);
-    _G(sd_data).sync(s);
+	_G(thor_info).sync(s);
+	_G(sd_data).sync(s);
 
-    if (s.isLoading())
-        savegameLoaded();
+	if (s.isLoading())
+		savegameLoaded();
 
-    return Common::kNoError;
+	return Common::kNoError;
 }
 
 void GotEngine::savegameLoaded() {
-    _G(current_area) = _G(thor_info).last_screen;
-
-    _G(thor)->x = (_G(thor_info).last_icon % 20) * 16;
-    _G(thor)->y = ((_G(thor_info).last_icon / 20) * 16) - 1;
-    if (_G(thor)->x < 1) _G(thor)->x = 1;
-    if (_G(thor)->y < 0) _G(thor)->y = 0;
-    _G(thor)->dir = _G(thor_info).last_dir;
-    _G(thor)->last_dir = _G(thor_info).last_dir;
-    _G(thor)->health = _G(thor_info).last_health;
-    _G(thor)->num_moves = 1;
-    _G(thor)->vunerable = 60;
-    _G(thor)->show = 60;
-    _G(thor)->speed_count = 6;
-    load_new_thor();
-
-    g_vars->resetEndgameFlags();
-
-    if (!_G(music_flag))
-        _G(setup).music = 0;
-    if (!_G(sound_flag))
-        _G(setup).dig_sound = 0;
-    if (_G(setup).music == 1) {
-        if (GAME1 == 1 && _G(current_area) == 59) {
-            music_play(5, true);
-        } else {
-            music_play(_G(level_type), true);
-        }
-    } else {
-        _G(setup).music = 1;
-        music_pause();
-        _G(setup).music = 0;
-    }
-
-    _G(game_over) = _G(setup).game_over != 0;
-    _G(slow_mode) = _G(setup).speed != 0;
-
-    g_events->replaceView("Game", true);
-    setup_load();
+	_G(current_area) = _G(thor_info).last_screen;
+
+	_G(thor)->x = (_G(thor_info).last_icon % 20) * 16;
+	_G(thor)->y = ((_G(thor_info).last_icon / 20) * 16) - 1;
+	if (_G(thor)->x < 1)
+		_G(thor)->x = 1;
+	if (_G(thor)->y < 0)
+		_G(thor)->y = 0;
+	_G(thor)->dir = _G(thor_info).last_dir;
+	_G(thor)->last_dir = _G(thor_info).last_dir;
+	_G(thor)->health = _G(thor_info).last_health;
+	_G(thor)->num_moves = 1;
+	_G(thor)->vunerable = 60;
+	_G(thor)->show = 60;
+	_G(thor)->speed_count = 6;
+	load_new_thor();
+
+	g_vars->resetEndgameFlags();
+
+	if (!_G(music_flag))
+		_G(setup).music = 0;
+	if (!_G(sound_flag))
+		_G(setup).dig_sound = 0;
+	if (_G(setup).music == 1) {
+		if (GAME1 == 1 && _G(current_area) == 59) {
+			music_play(5, true);
+		} else {
+			music_play(_G(level_type), true);
+		}
+	} else {
+		_G(setup).music = 1;
+		music_pause();
+		_G(setup).music = 0;
+	}
+
+	_G(game_over) = _G(setup).game_over != 0;
+	_G(slow_mode) = _G(setup).speed != 0;
+
+	g_events->replaceView("Game", true);
+	setup_load();
 }
 
 bool GotEngine::canLoadGameStateCurrently(Common::U32String *msg) {
-    if (_G(demo)) {
-        *msg = _("Savegames are not available in demo mode");
-        return false;
-    }
+	if (_G(demo)) {
+		*msg = _("Savegames are not available in demo mode");
+		return false;
+	}
 
-    // Only allow if not in the middle of area transition, dying, etc.
-    return _G(gameMode) == MODE_NORMAL;
+	// Only allow if not in the middle of area transition, dying, etc.
+	return _G(gameMode) == MODE_NORMAL;
 }
 
 bool GotEngine::canSaveGameStateCurrently(Common::U32String *msg) {
-    if (_G(demo)) {
-        *msg = _("Savegames are not available in demo mode");
-        return false;
-    }
+	if (_G(demo)) {
+		*msg = _("Savegames are not available in demo mode");
+		return false;
+	}
 
-    // Don't allowing saving when not in-game
-    if (!firstView() || firstView()->getName() != "Game" || _G(game_over))
-        return false;
+	// Don't allowing saving when not in-game
+	if (!firstView() || firstView()->getName() != "Game" || _G(game_over))
+		return false;
 
-    // Only allow if not in the middle of area transition, dying, etc.
-    return _G(gameMode) == MODE_NORMAL;
+	// Only allow if not in the middle of area transition, dying, etc.
+	return _G(gameMode) == MODE_NORMAL;
 }
 
 void GotEngine::syncSoundSettings() {
-    Engine::syncSoundSettings();
+	Engine::syncSoundSettings();
 
-    bool allSoundIsMuted = ConfMan.getBool("mute");
+	bool allSoundIsMuted = ConfMan.getBool("mute");
 
-    _mixer->muteSoundType(Audio::Mixer::kSFXSoundType,
-                          ConfMan.getBool("sfx_mute") || allSoundIsMuted);
-    _mixer->muteSoundType(Audio::Mixer::kMusicSoundType,
-                          ConfMan.getBool("music_mute") || allSoundIsMuted);
+	_mixer->muteSoundType(Audio::Mixer::kSFXSoundType,
+						  ConfMan.getBool("sfx_mute") || allSoundIsMuted);
+	_mixer->muteSoundType(Audio::Mixer::kMusicSoundType,
+						  ConfMan.getBool("music_mute") || allSoundIsMuted);
 }
 
 void GotEngine::pauseEngineIntern(bool pause) {
-    g_vars->clearKeyFlags();
-    if (_G(gameMode) == MODE_LIGHTNING)
-        _G(gameMode) = MODE_NORMAL;
-
-    if (_G(tornado_used)) {
-        _G(tornado_used) = false;
-        actor_destroyed(&_G(actor)[2]);
-    }
-
-    if (_G(shield_on)) {
-        _G(actor)[2].dead = 2;
-        _G(actor)[2].used = 0;
-        _G(shield_on) = false;
-    }
-
-    _G(lightning_used) = false;
-    _G(thunder_flag) = 0;
-    _G(hourglass_flag) = 0;
-
-    Engine::pauseEngineIntern(pause);
+	g_vars->clearKeyFlags();
+	if (_G(gameMode) == MODE_LIGHTNING)
+		_G(gameMode) = MODE_NORMAL;
+
+	if (_G(tornado_used)) {
+		_G(tornado_used) = false;
+		actor_destroyed(&_G(actor[2]));
+	}
+
+	if (_G(shield_on)) {
+		_G(actor[2]).dead = 2;
+		_G(actor[2]).used = 0;
+		_G(shield_on) = false;
+	}
+
+	_G(lightning_used) = false;
+	_G(thunder_flag) = 0;
+	_G(hourglass_flag) = 0;
+
+	Engine::pauseEngineIntern(pause);
 }
 
 Common::String GotEngine::getHighScoresSaveName() const {
-    return Common::String::format("%s-scores.dat", _targetName.c_str());
+	return Common::String::format("%s-scores.dat", _targetName.c_str());
 }
 
 } // End of namespace Got
diff --git a/engines/got/got.h b/engines/got/got.h
index 69db3332eed..b2023980360 100644
--- a/engines/got/got.h
+++ b/engines/got/got.h
@@ -22,19 +22,13 @@
 #ifndef GOT_H
 #define GOT_H
 
-#include "common/scummsys.h"
-#include "common/system.h"
 #include "common/error.h"
-#include "common/fs.h"
-#include "common/hash-str.h"
 #include "common/random.h"
+#include "common/scummsys.h"
 #include "common/serializer.h"
+#include "common/system.h"
 #include "common/util.h"
 #include "engines/engine.h"
-#include "engines/savestate.h"
-#include "graphics/screen.h"
-
-#include "got/detection.h"
 #include "got/events.h"
 #include "got/vars.h"
 
@@ -44,67 +38,66 @@ struct GotGameDescription;
 
 class GotEngine : public Engine, public Events {
 private:
-    const ADGameDescription *_gameDescription;
-    Common::RandomSource _randomSource;
+	const ADGameDescription *_gameDescription;
+	Common::RandomSource _randomSource;
 
-    void savegameLoaded();
+	void savegameLoaded();
 
 protected:
-    // Engine APIs
-    Common::Error run() override;
+	// Engine APIs
+	Common::Error run() override;
 
-    /**
+	/**
      * Returns true if the game should quit
      */
-    bool shouldQuit() const override {
-        return Engine::shouldQuit();
-    }
+	bool shouldQuit() const override {
+		return Engine::shouldQuit();
+	}
 
 public:
-    Vars _vars;
+	Vars _vars;
 
 public:
-    GotEngine(OSystem *syst, const ADGameDescription *gameDesc);
-    ~GotEngine() override;
+	GotEngine(OSystem *syst, const ADGameDescription *gameDesc);
+	~GotEngine() override;
 
-    uint32 getFeatures() const;
-    bool isDemo() const override;
+	uint32 getFeatures() const;
+	bool isDemo() const override;
 
-    /**
+	/**
      * Returns the game Id
      */
-    Common::String getGameId() const;
+	Common::String getGameId() const;
 
-    /**
+	/**
      * Gets a random number
      */
-    uint32 getRandomNumber(uint maxNum) {
-        return _randomSource.getRandomNumber(maxNum);
-    }
+	uint32 getRandomNumber(uint maxNum) {
+		return _randomSource.getRandomNumber(maxNum);
+	}
 
-    bool hasFeature(EngineFeature f) const override {
-        return
-            (f == kSupportsLoadingDuringRuntime) ||
-            (f == kSupportsSavingDuringRuntime) ||
-            (f == kSupportsReturnToLauncher);
-    };
+	bool hasFeature(EngineFeature f) const override {
+		return (f == kSupportsLoadingDuringRuntime) ||
+			   (f == kSupportsSavingDuringRuntime) ||
+			   (f == kSupportsReturnToLauncher);
+	};
 
-    bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
-    bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
+	bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
+	bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
 
-    /**
+	/**
      * Uses a serializer to allow implementing savegame
      * loading and saving using a single method
      */
-    Common::Error syncGame(Common::Serializer &s);
+	Common::Error syncGame(Common::Serializer &s);
 
-    Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
-    Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
+	Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
+	Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
 
-    void syncSoundSettings() override;
-    void pauseEngineIntern(bool pause) override;
+	void syncSoundSettings() override;
+	void pauseEngineIntern(bool pause) override;
 
-    Common::String getHighScoresSaveName() const;
+	Common::String getHighScoresSaveName() const;
 };
 
 extern GotEngine *g_engine;
diff --git a/engines/got/messages.cpp b/engines/got/messages.cpp
index 53b0ed06c45..a1bccd889c5 100644
--- a/engines/got/messages.cpp
+++ b/engines/got/messages.cpp
@@ -24,20 +24,20 @@
 namespace Got {
 
 MouseMessage::MouseMessage(Common::EventType type,
-                           const Common::Point &pos) : Message(), _pos(pos) {
-    switch (type) {
-    case Common::EVENT_RBUTTONDOWN:
-    case Common::EVENT_RBUTTONUP:
-        _button = MB_RIGHT;
-        break;
-    case Common::EVENT_MBUTTONDOWN:
-    case Common::EVENT_MBUTTONUP:
-        _button = MB_MIDDLE;
-        break;
-    default:
-        _button = MB_LEFT;
-        break;
-    }
+						   const Common::Point &pos) : Message(), _pos(pos) {
+	switch (type) {
+	case Common::EVENT_RBUTTONDOWN:
+	case Common::EVENT_RBUTTONUP:
+		_button = MB_RIGHT;
+		break;
+	case Common::EVENT_MBUTTONDOWN:
+	case Common::EVENT_MBUTTONUP:
+		_button = MB_MIDDLE;
+		break;
+	default:
+		_button = MB_LEFT;
+		break;
+	}
 }
 
 } // namespace Got
diff --git a/engines/got/messages.h b/engines/got/messages.h
index bf8c3268b0a..20f107d295f 100644
--- a/engines/got/messages.h
+++ b/engines/got/messages.h
@@ -22,7 +22,6 @@
 #ifndef GOT_MESSAGES_H
 #define GOT_MESSAGES_H
 
-#include "common/array.h"
 #include "common/events.h"
 #include "common/str.h"
 
@@ -33,10 +32,10 @@ class UIElement;
 struct Message {};
 
 struct FocusMessage : public Message {
-    UIElement *_priorView = nullptr;
-    FocusMessage() : Message() {}
-    FocusMessage(UIElement *priorView) : Message(),
-        _priorView(priorView) {}
+	UIElement *_priorView = nullptr;
+	FocusMessage() : Message() {}
+	FocusMessage(UIElement *priorView) : Message(),
+										 _priorView(priorView) {}
 };
 
 struct UnfocusMessage : public Message {};
@@ -44,66 +43,56 @@ struct MouseEnterMessage : public Message {};
 struct MouseLeaveMessage : public Message {};
 
 struct KeypressMessage : public Message, public Common::KeyState {
-    KeypressMessage() : Message() {}
-    KeypressMessage(const Common::KeyState &ks) :
-        Message(), Common::KeyState(ks) {}
+	KeypressMessage() : Message() {}
+	KeypressMessage(const Common::KeyState &ks) : Message(), Common::KeyState(ks) {}
 };
 
 struct MouseMessage : public Message {
-    enum Button { MB_LEFT, MB_RIGHT, MB_MIDDLE };
-    Button _button;
-    Common::Point _pos;
-
-    MouseMessage() : Message(), _button(MB_LEFT) {}
-    MouseMessage(Button btn, const Common::Point &pos) :
-        Message(), _button(btn), _pos(pos) {}
-    MouseMessage(Common::EventType type, const Common::Point &pos);
+	enum Button { MB_LEFT,
+				  MB_RIGHT,
+				  MB_MIDDLE };
+	Button _button;
+	Common::Point _pos;
+
+	MouseMessage() : Message(), _button(MB_LEFT) {}
+	MouseMessage(Button btn, const Common::Point &pos) : Message(), _button(btn), _pos(pos) {}
+	MouseMessage(Common::EventType type, const Common::Point &pos);
 };
 struct MouseDownMessage : public MouseMessage {
-    MouseDownMessage() : MouseMessage() {}
-    MouseDownMessage(Button btn, const Common::Point &pos) :
-        MouseMessage(btn, pos) {}
-    MouseDownMessage(Common::EventType type, const Common::Point &pos) :
-        MouseMessage(type, pos) {}
+	MouseDownMessage() : MouseMessage() {}
+	MouseDownMessage(Button btn, const Common::Point &pos) : MouseMessage(btn, pos) {}
+	MouseDownMessage(Common::EventType type, const Common::Point &pos) : MouseMessage(type, pos) {}
 };
 struct MouseUpMessage : public MouseMessage {
-    MouseUpMessage() : MouseMessage() {}
-    MouseUpMessage(Button btn, const Common::Point &pos) :
-        MouseMessage(btn, pos) {}
-    MouseUpMessage(Common::EventType type, const Common::Point &pos) :
-        MouseMessage(type, pos) {}
+	MouseUpMessage() : MouseMessage() {}
+	MouseUpMessage(Button btn, const Common::Point &pos) : MouseMessage(btn, pos) {}
+	MouseUpMessage(Common::EventType type, const Common::Point &pos) : MouseMessage(type, pos) {}
 };
 typedef MouseMessage MouseMoveMessage;
 
 struct GameMessage : public Message {
-    Common::String _name;
-    int _value;
-    Common::String _stringValue;
-
-    GameMessage() : Message(), _value(-1) {}
-    GameMessage(const Common::String &name) : Message(),
-        _name(name), _value(-1) {}
-    GameMessage(const Common::String &name, int value) : Message(),
-        _name(name), _value(value) {}
-    GameMessage(const Common::String &name, const Common::String &value) :
-        Message(), _name(name), _stringValue(value), _value(0) {}
+	Common::String _name;
+	int _value;
+	Common::String _stringValue;
+
+	GameMessage() : Message(), _value(-1) {}
+	GameMessage(const Common::String &name) : Message(), _name(name), _value(-1) {}
+	GameMessage(const Common::String &name, int value) : Message(), _name(name), _value(value) {}
+	GameMessage(const Common::String &name, const Common::String &value) : Message(), _name(name), _stringValue(value), _value(0) {}
 };
 
 struct ValueMessage : public Message {
-    int _value;
+	int _value;
 
-    ValueMessage() : Message(), _value(0) {}
-    ValueMessage(int value) : Message(),
-        _value(value) {}
+	ValueMessage() : Message(), _value(0) {}
+	ValueMessage(int value) : Message(), _value(value) {}
 };
 
 struct ActionMessage : public Message {
-    int _action;
-    ActionMessage() : Message(), _action(0) {
-    }
-    ActionMessage(int action) : Message(),
-        _action(action) {
-    }
+	int _action;
+
+	ActionMessage() : Message(), _action(0) {}
+	ActionMessage(int action) : Message(), _action(action) {}
 };
 
 } // namespace Got
diff --git a/engines/got/metaengine.cpp b/engines/got/metaengine.cpp
index 9c4c38bb647..835b2fb3eb1 100644
--- a/engines/got/metaengine.cpp
+++ b/engines/got/metaengine.cpp
@@ -22,7 +22,6 @@
 #include "common/translation.h"
 #include "backends/keymapper/action.h"
 #include "backends/keymapper/keymapper.h"
-#include "backends/keymapper/standard-actions.h"
 #include "got/metaengine.h"
 #include "got/detection.h"
 #include "got/got.h"
diff --git a/engines/got/metaengine.h b/engines/got/metaengine.h
index b2f67f7a41e..ff901f3cda2 100644
--- a/engines/got/metaengine.h
+++ b/engines/got/metaengine.h
@@ -27,29 +27,36 @@
 namespace Got {
 
 enum KeybindingAction {
-    KEYBIND_NONE, KEYBIND_UP, KEYBIND_DOWN, KEYBIND_LEFT, KEYBIND_RIGHT,
-    KEYBIND_SELECT, KEYBIND_FIRE, KEYBIND_MAGIC, KEYBIND_ESCAPE,
-    KEYBIND_THOR_DIES
+	KEYBIND_NONE,
+	KEYBIND_UP,
+	KEYBIND_DOWN,
+	KEYBIND_LEFT,
+	KEYBIND_RIGHT,
+	KEYBIND_SELECT,
+	KEYBIND_FIRE,
+	KEYBIND_MAGIC,
+	KEYBIND_ESCAPE,
+	KEYBIND_THOR_DIES
 };
 
 } // namespace Got
 
 class GotMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
 public:
-    const char *getName() const override;
+	const char *getName() const override;
 
-    Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
+	Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
 
-    /**
+	/**
      * Determine whether the engine supports the specified MetaEngine feature.
      *
      * Used by e.g. the launcher to determine whether to enable the Load button.
      */
-    bool hasFeature(MetaEngineFeature f) const override;
+	bool hasFeature(MetaEngineFeature f) const override;
 
-    const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override;
+	const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override;
 
-    Common::Array<Common::Keymap *> initKeymaps(const char *target) const override;
+	Common::Array<Common::Keymap *> initKeymaps(const char *target) const override;
 };
 
 #endif // GOT_METAENGINE_H
diff --git a/engines/got/sound.cpp b/engines/got/sound.cpp
index c83f8ebe8e2..a7179f37673 100644
--- a/engines/got/sound.cpp
+++ b/engines/got/sound.cpp
@@ -19,91 +19,91 @@
  *
  */
 
-#include "common/memstream.h"
+#include "got/sound.h"
 #include "audio/decoders/raw.h"
 #include "audio/decoders/voc.h"
-#include "got/sound.h"
+#include "common/memstream.h"
 #include "got/got.h"
 #include "got/utils/file.h"
 
 namespace Got {
 
-static const byte SOUND_PRIORITY[] = { 1,2,3,3,3,1,4,4,4,5,4,3,1,2,2,5,1,3,1 };
+static const byte SOUND_PRIORITY[] = {1, 2, 3, 3, 3, 1, 4, 4, 4, 5, 4, 3, 1, 2, 2, 5, 1, 3, 1};
 
 void Sound::load() {
-    File f("DIGSOUND");
+	File f("DIGSOUND");
 
-    // Load index
-    for (int i = 0; i < 16; ++i)
-        _digiSounds[i].load(&f);
+	// Load index
+	for (int i = 0; i < 16; ++i)
+		_digiSounds[i].load(&f);
 
-    // Allocate memory and load sound data
-    _soundData = new byte[f.size() - 16 * 8];
-    f.read(_soundData, f.size() - 16 * 8);
+	// Allocate memory and load sound data
+	_soundData = new byte[f.size() - 16 * 8];
+	f.read(_soundData, f.size() - 16 * 8);
 }
 
 void Sound::play_sound(int index, bool priority_override) {
-    if (index >= NUM_SOUNDS)
-        return;
-
-    // If a sound is playing, stop it unless there is a priority override
-    if (sound_playing()) {
-        if (!priority_override && _currentPriority < SOUND_PRIORITY[index])
-            return;
-
-        g_engine->_mixer->stopHandle(_soundHandle);
-    }
-
-    // Play the new sound
-    Common::MemoryReadStream *stream = new Common::MemoryReadStream(
-        _soundData + _digiSounds[index].offset, _digiSounds[index].length);
-    Audio::AudioStream *audioStream = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED,
-                                      DisposeAfterUse::YES);
-    g_engine->_mixer->playStream(Audio::Mixer::kSFXSoundType,
-                                 &_soundHandle, audioStream);
+	if (index >= NUM_SOUNDS)
+		return;
+
+	// If a sound is playing, stop it unless there is a priority override
+	if (sound_playing()) {
+		if (!priority_override && _currentPriority < SOUND_PRIORITY[index])
+			return;
+
+		g_engine->_mixer->stopHandle(_soundHandle);
+	}
+
+	// Play the new sound
+	Common::MemoryReadStream *stream = new Common::MemoryReadStream(
+		_soundData + _digiSounds[index].offset, _digiSounds[index].length);
+	Audio::AudioStream *audioStream = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED,
+														   DisposeAfterUse::YES);
+	g_engine->_mixer->playStream(Audio::Mixer::kSFXSoundType,
+								 &_soundHandle, audioStream);
 }
 
 void Sound::play_sound(const Gfx::GraphicChunk &src) {
-    if (sound_playing())
-        g_engine->_mixer->stopHandle(_soundHandle);
-
-    // Play the new sound
-    Common::MemoryReadStream *stream = new Common::MemoryReadStream(
-        src._data, src._uncompressedSize);
-    Audio::AudioStream *audioStream = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED,
-                                      DisposeAfterUse::YES);
-    g_engine->_mixer->playStream(Audio::Mixer::kSFXSoundType,
-                                 &_soundHandle, audioStream);
+	if (sound_playing())
+		g_engine->_mixer->stopHandle(_soundHandle);
+
+	// Play the new sound
+	Common::MemoryReadStream *stream = new Common::MemoryReadStream(
+		src._data, src._uncompressedSize);
+	Audio::AudioStream *audioStream = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED,
+														   DisposeAfterUse::YES);
+	g_engine->_mixer->playStream(Audio::Mixer::kSFXSoundType,
+								 &_soundHandle, audioStream);
 }
 
 bool Sound::sound_playing() const {
-    return g_engine->_mixer->isSoundHandleActive(_soundHandle);
+	return g_engine->_mixer->isSoundHandleActive(_soundHandle);
 }
 
 void Sound::music_play(const char *name, bool override) {
-    if (name != _currentMusic || override) {
-        g_engine->_mixer->stopHandle(_musicHandle);
-        _currentMusic = name;
+	if (name != _currentMusic || override) {
+		g_engine->_mixer->stopHandle(_musicHandle);
+		_currentMusic = name;
 
-        File file(name);
+		File file(name);
 
 #ifdef TODO
-        // FIXME: Completely wrong. Don't know music format yet
-        // Open it up for access
-        Common::SeekableReadStream *f = file.readStream(file.size());
-        Audio::AudioStream *audioStream = Audio::makeRawStream(
-                                              f, 11025, 0, DisposeAfterUse::YES);
-        g_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType,
-                                     &_musicHandle, audioStream);
+		// FIXME: Completely wrong. Don't know music format yet
+		// Open it up for access
+		Common::SeekableReadStream *f = file.readStream(file.size());
+		Audio::AudioStream *audioStream = Audio::makeRawStream(
+			f, 11025, 0, DisposeAfterUse::YES);
+		g_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType,
+									 &_musicHandle, audioStream);
 #else
-        warning("TODO: play_music %s", name);
-
-        // The following is a dump of the music data in the hopes
-        // it will help someone write a decoder for ScummVM based on it.
-        // After an unknown header that doesn't seem to be used, the
-        // music seems to be a set of pauses followed by what I think
-        // are single byte combinations of frequency and duration that
-        /*
+		warning("TODO: play_music %s", name);
+
+		// The following is a dump of the music data in the hopes
+		// it will help someone write a decoder for ScummVM based on it.
+		// After an unknown header that doesn't seem to be used, the
+		// music seems to be a set of pauses followed by what I think
+		// are single byte combinations of frequency and duration that
+		/*
         Following is a dump of the "play note" method, in case it's useful:
         MU_playNote     proc far
 
@@ -143,172 +143,171 @@ void Sound::music_play(const char *name, bool override) {
         MU_playNote     endp
         */
 
-        int hdrCount = file.readUint16LE();
-        file.skip((hdrCount - 1) * 2);
+		int hdrCount = file.readUint16LE();
+		file.skip((hdrCount - 1) * 2);
 
-        while (!file.eos()) {
-            int pause = file.readByte();
-            if (pause & 0x80)
-                pause = ((pause & 0x7f) << 8) | file.readByte();
+		while (!file.eos()) {
+			int pause = file.readByte();
+			if (pause & 0x80)
+				pause = ((pause & 0x7f) << 8) | file.readByte();
 
-            int freq = file.readByte();
-            int duration = file.readByte();
-            if (freq == 0 && duration == 0) {
-                debug(1, "End of song");
-                break;
-            }
+			int freq = file.readByte();
+			int duration = file.readByte();
+			if (freq == 0 && duration == 0) {
+				debug(1, "End of song");
+				break;
+			}
 
-            debug(1, "Pause %d, freq %d, duration %d", pause, freq, duration);
-        }
+			debug(1, "Pause %d, freq %d, duration %d", pause, freq, duration);
+		}
 #endif
-    }
+	}
 }
 
 void Sound::music_pause() {
-    g_engine->_mixer->pauseHandle(_musicHandle, true);
+	g_engine->_mixer->pauseHandle(_musicHandle, true);
 }
 
 void Sound::music_resume() {
-    g_engine->_mixer->pauseHandle(_musicHandle, false);
+	g_engine->_mixer->pauseHandle(_musicHandle, false);
 }
 
 void Sound::music_stop() {
-    music_pause();
-    _currentMusic = nullptr;
+	music_pause();
+	_currentMusic = nullptr;
 }
 
 bool Sound::music_is_on() const {
-    return g_engine->_mixer->isSoundHandleActive(_musicHandle);
+	return g_engine->_mixer->isSoundHandleActive(_musicHandle);
 }
 
 const char *Sound::getMusicName(int num) const {
-    const char *name = nullptr;
-
-    switch (_G(area)) {
-    case 1:
-        switch (num) {
-        case 0:
-            name = "SONG1";
-            break;
-        case 1:
-            name = "SONG2";
-            break;
-        case 2:
-            name = "SONG3";
-            break;
-        case 3:
-            name = "SONG4";
-            break;
-        case 4:
-            name = "WINSONG";
-            break;
-        case 5:
-            name = "BOSSSONG";
-            break;
-        default:
-            break;
-        }
-        break;
-
-    case 2:
-        switch (num) {
-        case 0:
-            name = "SONG21";
-            break;
-        case 1:
-            name = "SONG22";
-            break;
-        case 2:
-            name = "SONG23";
-            break;
-        case 3:
-            name = "SONG24";
-            break;
-        case 4:
-            name = "SONG35";
-            break;
-        case 5:
-            name = "SONG25";
-            break;
-        case 6:
-            name = "WINSONG";
-            break;
-        case 7:
-            name = "BOSSSONG";
-            break;
-        default:
-            break;
-        }
-        break;
-
-    case 3:
-        switch (num) {
-        case 0:
-            name = "SONG31";
-            break;
-        case 1:
-            name = "SONG32";
-            break;
-        case 2:
-            name = "SONG33";
-            break;
-        case 3:
-            name = "SONG34";
-            break;
-        case 4:
-            name = "SONG35";
-            break;
-        case 5:
-            name = "SONG36";
-            break;
-        case 6:
-            name = "WINSONG";
-            break;
-        case 7:
-            name = "BOSSSONG";
-            break;
-        default:
-            break;
-        }
-        break;
-
-    default:
-        break;
-    }
-
-    if (!name)
-        error("Invalid music");
-
-    return name;
+	const char *name = nullptr;
+
+	switch (_G(area)) {
+	case 1:
+		switch (num) {
+		case 0:
+			name = "SONG1";
+			break;
+		case 1:
+			name = "SONG2";
+			break;
+		case 2:
+			name = "SONG3";
+			break;
+		case 3:
+			name = "SONG4";
+			break;
+		case 4:
+			name = "WINSONG";
+			break;
+		case 5:
+			name = "BOSSSONG";
+			break;
+		default:
+			break;
+		}
+		break;
+
+	case 2:
+		switch (num) {
+		case 0:
+			name = "SONG21";
+			break;
+		case 1:
+			name = "SONG22";
+			break;
+		case 2:
+			name = "SONG23";
+			break;
+		case 3:
+			name = "SONG24";
+			break;
+		case 4:
+			name = "SONG35";
+			break;
+		case 5:
+			name = "SONG25";
+			break;
+		case 6:
+			name = "WINSONG";
+			break;
+		case 7:
+			name = "BOSSSONG";
+			break;
+		default:
+			break;
+		}
+		break;
+
+	case 3:
+		switch (num) {
+		case 0:
+			name = "SONG31";
+			break;
+		case 1:
+			name = "SONG32";
+			break;
+		case 2:
+			name = "SONG33";
+			break;
+		case 3:
+			name = "SONG34";
+			break;
+		case 4:
+			name = "SONG35";
+			break;
+		case 5:
+			name = "SONG36";
+			break;
+		case 6:
+			name = "WINSONG";
+			break;
+		case 7:
+			name = "BOSSSONG";
+			break;
+		default:
+			break;
+		}
+		break;
+
+	default:
+		break;
+	}
+
+	if (!name)
+		error("Invalid music");
+
+	return name;
 }
 
 void play_sound(int index, bool priority_override) {
-    _G(sound).play_sound(index, priority_override);
+	_G(sound).play_sound(index, priority_override);
 }
 
 void play_sound(const Gfx::GraphicChunk &src) {
-    _G(sound).play_sound(src);
+	_G(sound).play_sound(src);
 }
 
-
 bool sound_playing() {
-    return _G(sound).sound_playing();
+	return _G(sound).sound_playing();
 }
 
 void music_play(int num, bool override) {
-    _G(sound).music_play(num, override);
+	_G(sound).music_play(num, override);
 }
 
 void music_play(const char *name, bool override) {
-    _G(sound).music_play(name, override);
+	_G(sound).music_play(name, override);
 }
 
 void music_pause() {
-    _G(sound).music_pause();
+	_G(sound).music_pause();
 }
 
 void music_resume() {
-    _G(sound).music_resume();
+	_G(sound).music_resume();
 }
 
 } // namespace Got
diff --git a/engines/got/sound.h b/engines/got/sound.h
index 80cd9e8a01a..2acee0f3565 100644
--- a/engines/got/sound.h
+++ b/engines/got/sound.h
@@ -29,59 +29,59 @@
 namespace Got {
 
 enum {
-    OW,
-    GULP,
-    SWISH,
-    YAH,
-    ELECTRIC,
-    THUNDER,
-    DOOR,
-    FALL,
-    ANGEL,
-    WOOP,
-    DEAD,
-    BRAAPP,
-    WIND,
-    PUNCH1,
-    CLANG,
-    EXPLODE,
-    BOSS11,
-    BOSS12,
-    BOSS13,
+	OW,
+	GULP,
+	SWISH,
+	YAH,
+	ELECTRIC,
+	THUNDER,
+	DOOR,
+	FALL,
+	ANGEL,
+	WOOP,
+	DEAD,
+	BRAAPP,
+	WIND,
+	PUNCH1,
+	CLANG,
+	EXPLODE,
+	BOSS11,
+	BOSS12,
+	BOSS13,
 };
 
-#define NUM_SOUNDS  19
+#define NUM_SOUNDS 19
 
 class Sound {
 private:
-    byte *_soundData = nullptr;
-    HEADER _digiSounds[NUM_SOUNDS];
-    Audio::SoundHandle _soundHandle;
-    int _currentPriority = 0;
+	byte *_soundData = nullptr;
+	HEADER _digiSounds[NUM_SOUNDS];
+	Audio::SoundHandle _soundHandle;
+	int _currentPriority = 0;
 
-    const char *_currentMusic = nullptr;
-    Audio::SoundHandle _musicHandle;
+	const char *_currentMusic = nullptr;
+	Audio::SoundHandle _musicHandle;
 
-    const char *getMusicName(int num) const;
+	const char *getMusicName(int num) const;
 
 public:
-    ~Sound() {
-        delete[] _soundData;
-    }
-    void load();
+	~Sound() {
+		delete[] _soundData;
+	}
+	void load();
 
-    void play_sound(int index, bool priority_override);
-    void play_sound(const Gfx::GraphicChunk &src);
-    bool sound_playing() const;
+	void play_sound(int index, bool priority_override);
+	void play_sound(const Gfx::GraphicChunk &src);
+	bool sound_playing() const;
 
-    void music_play(int num, bool override) {
-        music_play(getMusicName(num), override);
-    }
-    void music_play(const char *name, bool override);
-    void music_pause();
-    void music_resume();
-    void music_stop();
-    bool music_is_on() const;
+	void music_play(int num, bool override) {
+		music_play(getMusicName(num), override);
+	}
+	void music_play(const char *name, bool override);
+	void music_pause();
+	void music_resume();
+	void music_stop();
+	bool music_is_on() const;
 };
 
 extern void play_sound(int index, bool priority_override);
diff --git a/engines/got/vars.cpp b/engines/got/vars.cpp
index a8858454a79..8e6a2b6b802 100644
--- a/engines/got/vars.cpp
+++ b/engines/got/vars.cpp
@@ -19,107 +19,106 @@
  *
  */
 
+#include "got/vars.h"
 #include "common/algorithm.h"
 #include "common/config-manager.h"
-#include "got/vars.h"
 #include "got/gfx/palette.h"
-#include "got/utils/file.h"
 #include "got/got.h"
+#include "got/utils/file.h"
 
 namespace Got {
 
 Vars *g_vars;
 
-Vars::Vars() :
-    _hampic("HAMPIC", 262, false),
-    _odin("ODINPIC", 262, false),
-    _objects("OBJECTS", 262, false),
-    _status("STATUS", -1, false) {
-    g_vars = this;
+Vars::Vars() : _hampic("HAMPIC", 262, false),
+			   _odin("ODINPIC", 262, false),
+			   _objects("OBJECTS", 262, false),
+			   _status("STATUS", -1, false) {
+	g_vars = this;
 }
 
 void Vars::load() {
-    _bgPics.load();
-    _font.load();
-    _gfx.load();
-    _hampic.load();
-    _objects.load();
-    _odin.load();
-    _sd_data.load();
-    _sound.load();
-    _status.load();
-    _highScores.load();
-
-    _music_flag = !ConfMan.getBool("music_mute");
-    _sound_flag = _pcsound_flag = !ConfMan.getBool("sfx_mute");
-
-    if (g_engine->isDemo()) {
-        _demo = _cheat = true;
-        _rdemo = ConfMan.getBool("rdemo");
-    }
-
-    if (_current_level != 23)
-        _story_flag = false;
-
-    _setup.music = _music_flag;
-    _setup.dig_sound = _sound_flag;
-    _setup.pc_sound = _pcsound_flag;
-    if (_sound_flag)
-        _setup.pc_sound = false;
-    _setup.scroll_flag = true;
-    _setup.speed = _slow_mode ? 1 : 0;
-    _setup.skill = 1;
-
-    _tmp_buff = new byte[TMP_SIZE];
-
-    res_read("RANDOM", _rnd_array);
-
-    Gfx::load_palette();
+	_bgPics.load();
+	_font.load();
+	_gfx.load();
+	_hampic.load();
+	_objects.load();
+	_odin.load();
+	_sd_data.load();
+	_sound.load();
+	_status.load();
+	_highScores.load();
+
+	_music_flag = !ConfMan.getBool("music_mute");
+	_sound_flag = _pcsound_flag = !ConfMan.getBool("sfx_mute");
+
+	if (g_engine->isDemo()) {
+		_demo = _cheat = true;
+		_rdemo = ConfMan.getBool("rdemo");
+	}
+
+	if (_current_level != 23)
+		_story_flag = false;
+
+	_setup.music = _music_flag;
+	_setup.dig_sound = _sound_flag;
+	_setup.pc_sound = _pcsound_flag;
+	if (_sound_flag)
+		_setup.pc_sound = false;
+	_setup.scroll_flag = true;
+	_setup.speed = _slow_mode ? 1 : 0;
+	_setup.skill = 1;
+
+	_tmp_buff = new byte[TMP_SIZE];
+
+	res_read("RANDOM", _rnd_array);
+
+	Gfx::load_palette();
 }
 
 Vars::~Vars() {
-    g_vars = nullptr;
+	g_vars = nullptr;
 
-    delete[] _tmp_buff;
+	delete[] _tmp_buff;
 }
 
 void Vars::setArea(int areaNum) {
-    if (areaNum != _area) {
-        _area = areaNum;
-        _setup.area = areaNum;
-        _sd_data.setArea(areaNum);
-        _bgPics.setArea(areaNum);
-
-        switch (areaNum) {
-        case 1:
-            _current_level = 23;
-            break;
-
-        case 2:
-            _current_level = 51;
-            break;
-
-        case 3:
-            _current_level = 33;
-            break;
-
-        default:
-            break;
-        }
-    }
+	if (areaNum != _area) {
+		_area = areaNum;
+		_setup.area = areaNum;
+		_sd_data.setArea(areaNum);
+		_bgPics.setArea(areaNum);
+
+		switch (areaNum) {
+		case 1:
+			_current_level = 23;
+			break;
+
+		case 2:
+			_current_level = 51;
+			break;
+
+		case 3:
+			_current_level = 33;
+			break;
+
+		default:
+			break;
+		}
+	}
 }
 
 void Vars::clearKeyFlags() {
-    Common::fill(_key_flag, _key_flag + 100, 0);
+	Common::fill(_key_flag, _key_flag + 100, 0);
 }
 
 void Vars::resetEndgameFlags() {
-    _gameMode = MODE_NORMAL;
-    _auto_load = false;
-    _end_tile = false;
-    _boss_dead = false;
-    _game_over = false;
-    _boss_intro1 = _boss_intro2 = false;
+	_gameMode = MODE_NORMAL;
+	_auto_load = false;
+	_end_tile = false;
+	_boss_dead = false;
+	_game_over = false;
+	_boss_intro1 = _boss_intro2 = false;
 }
 
 } // namespace Got
diff --git a/engines/got/vars.h b/engines/got/vars.h
index 3c9fc4aef6b..31b616b663f 100644
--- a/engines/got/vars.h
+++ b/engines/got/vars.h
@@ -24,19 +24,19 @@
 
 #include "common/events.h"
 #include "common/queue.h"
-#include "graphics/screen.h"
 #include "got/data/defines.h"
 #include "got/data/high_scores.h"
+#include "got/data/level.h"
 #include "got/data/sd_data.h"
+#include "got/data/setup.h"
+#include "got/data/thor_info.h"
 #include "got/game/script.h"
 #include "got/gfx/font.h"
 #include "got/gfx/gfx_chunks.h"
 #include "got/gfx/gfx_pics.h"
 #include "got/metaengine.h"
 #include "got/sound.h"
-#include "got/data/level.h"
-#include "got/data/setup.h"
-#include "got/data/thor_info.h"
+#include "graphics/screen.h"
 
 namespace Got {
 
@@ -50,157 +50,166 @@ class Vars;
 extern Vars *g_vars;
 
 enum Key {
-    key_none = KEYBIND_NONE,
-    key_up = KEYBIND_UP,
-    key_down = KEYBIND_DOWN,
-    key_left = KEYBIND_LEFT,
-    key_right = KEYBIND_RIGHT,
-    key_fire = KEYBIND_FIRE,
-    key_magic = KEYBIND_MAGIC,
-    key_select = KEYBIND_SELECT
+	key_none = KEYBIND_NONE,
+	key_up = KEYBIND_UP,
+	key_down = KEYBIND_DOWN,
+	key_left = KEYBIND_LEFT,
+	key_right = KEYBIND_RIGHT,
+	key_fire = KEYBIND_FIRE,
+	key_magic = KEYBIND_MAGIC,
+	key_select = KEYBIND_SELECT
 };
 
 enum GameMode {
-    MODE_NORMAL, MODE_AREA_CHANGE, MODE_THUNDER,
-    MODE_THOR_DIES, MODE_ADD_SCORE, MODE_LIGHTNING,
-    MODE_PAUSE, MODE_SCORE_INV
+	MODE_NORMAL,
+	MODE_AREA_CHANGE,
+	MODE_THUNDER,
+	MODE_THOR_DIES,
+	MODE_ADD_SCORE,
+	MODE_LIGHTNING,
+	MODE_PAUSE,
+	MODE_SCORE_INV
 };
 
 enum TransitionDir {
-    DIR_LEFT, DIR_RIGHT, DIR_UP, DIR_DOWN, DIR_PHASED
+	DIR_LEFT,
+	DIR_RIGHT,
+	DIR_UP,
+	DIR_DOWN,
+	DIR_PHASED
 };
 
 struct Cheats {
-    bool freezeHealth = false;
-    bool freezeMagic = false;
-    bool freezeJewels = false;
+	bool freezeHealth = false;
+	bool freezeMagic = false;
+	bool freezeJewels = false;
 };
 
 class Vars {
 public:
-    Vars();
-    ~Vars();
-
-    void load();
-    void setArea(int areaNum);
-    void clearKeyFlags();
-    void resetEndgameFlags();
-
-    Common::String _playerName = "ScummVM";
-    Gfx::GfxChunks _gfx;
-    Gfx::BgPics _bgPics;
-    Gfx::Font _font;
-    Gfx::Pics _hampic;
-    Gfx::Pics _objects;
-    Gfx::Pics _odin;
-    Gfx::Pics _status;
-    HighScores _highScores;
-    SdData _sd_data;
-    Sound _sound;
-    Scripts _scripts;
-    GameMode _gameMode = MODE_NORMAL;
-    TransitionDir _transitionDir = DIR_LEFT;
-    Cheats _cheats;
-    Common::Queue<byte> _demoKeys;
-    bool _useItemFlag = false;
-    bool _slip_flag = false;
-    bool _slipping = false;
-    int _slip_cnt = 0;
-    bool _boss_intro1 = false, _boss_intro2 = false;
-
-    int8 _pge = 0;
-    int _exit_flag = 0;
-
-    byte _key_flag[100] = {};
-    int8 _diag = 0;
-    bool _diag_flag = false;
-    bool _slow_mode = false, _startup = true;
-    bool _shot_ok = false;
-    int _thor_x1 = 0, _thor_y1 = 0, _thor_x2 = 0, _thor_y2 = 0, _thor_real_y1 = 0;
-    int _thor_pos = 0;
-    int _max_shot = 0;
-
-    uint _timer_cnt = 0, _vbl_cnt = 0, _magic_cnt = 0, _extra_cnt = 0;
-
-    int _ox = 0, _oy = 0, _of = 0;
-    byte _object_map[TILES_COUNT] = {};
-    byte _object_index[TILES_COUNT] = {};
-    int8 _thor_icon1 = 0, _thor_icon2 = 0, _thor_icon3 = 0, _thor_icon4 = 0;
-    int8 _level_type = 0;
-    int8 _music_current = -1;
-    int8 _boss_loaded = 0;
-    int8 _apple_drop = 0;
-    bool _cheat = false;
-    int8 _area = 1;
-
-    LEVEL _scrn;
-
-    SETUP _setup;
-    SETUP _last_setup;
-    byte *_tmp_buff = nullptr;
-
-    ACTOR _actor[MAX_ACTORS] = {};   //current actors
-    ACTOR _enemy[MAX_ENEMIES] = {};  //current enemies
-    ACTOR _shot[MAX_ENEMIES] = {};   //current shots
-    int8 _enemy_type[MAX_ENEMIES] = {};
-    int _etype[MAX_ENEMIES] = {};
-
-    ACTOR _magic_item[2] = {};
-    byte _magic_pic[2][1024] = {};
-    bool _warp_scroll = false;
-
-    ACTOR *_thor = nullptr;
-    ACTOR *_hammer = nullptr;
-    ACTOR _explosion;
-    ACTOR _sparkle;
-    THOR_INFO _thor_info;
-    bool _boss_dead = false;
-    byte _endgame = 0;
-
-    bool _warp_flag = false;
-
-    int8 *_std_sound_start = nullptr;
-    int8 *_pcstd_sound_start = nullptr;
-    int8 *_std_sound = nullptr;
-    int8 *_pcstd_sounds = nullptr;
-    byte *_boss_sound[3] = {};
-    byte *_boss_pcsound[3] = {};
-    long _pcsound_length[NUM_SOUNDS] = {};
-    int _rand1 = 0, _rand2 = 0;
+	Vars();
+	~Vars();
+
+	void load();
+	void setArea(int areaNum);
+	void clearKeyFlags();
+	void resetEndgameFlags();
+
+	Common::String _playerName = "ScummVM";
+	Gfx::GfxChunks _gfx;
+	Gfx::BgPics _bgPics;
+	Gfx::Font _font;
+	Gfx::Pics _hampic;
+	Gfx::Pics _objects;
+	Gfx::Pics _odin;
+	Gfx::Pics _status;
+	HighScores _highScores;
+	SdData _sd_data;
+	Sound _sound;
+	Scripts _scripts;
+	GameMode _gameMode = MODE_NORMAL;
+	TransitionDir _transitionDir = DIR_LEFT;
+	Cheats _cheats;
+	Common::Queue<byte> _demoKeys;
+	bool _useItemFlag = false;
+	bool _slip_flag = false;
+	bool _slipping = false;
+	int _slip_cnt = 0;
+	bool _boss_intro1 = false, _boss_intro2 = false;
+
+	int8 _pge = 0;
+	int _exit_flag = 0;
+
+	byte _key_flag[100] = {};
+	int8 _diag = 0;
+	bool _diag_flag = false;
+	bool _slow_mode = false, _startup = true;
+	bool _shot_ok = false;
+	int _thor_x1 = 0, _thor_y1 = 0, _thor_x2 = 0, _thor_y2 = 0, _thor_real_y1 = 0;
+	int _thor_pos = 0;
+	int _max_shot = 0;
+
+	uint _timer_cnt = 0, _vbl_cnt = 0, _magic_cnt = 0, _extra_cnt = 0;
+
+	int _ox = 0, _oy = 0, _of = 0;
+	byte _object_map[TILES_COUNT] = {};
+	byte _object_index[TILES_COUNT] = {};
+	int8 _thor_icon1 = 0, _thor_icon2 = 0, _thor_icon3 = 0, _thor_icon4 = 0;
+	int8 _level_type = 0;
+	int8 _music_current = -1;
+	int8 _boss_loaded = 0;
+	int8 _apple_drop = 0;
+	bool _cheat = false;
+	int8 _area = 1;
+
+	LEVEL _scrn;
+
+	SETUP _setup;
+	SETUP _last_setup;
+	byte *_tmp_buff = nullptr;
+
+	ACTOR _actor[MAX_ACTORS] = {};  //current actors
+	ACTOR _enemy[MAX_ENEMIES] = {}; //current enemies
+	ACTOR _shot[MAX_ENEMIES] = {};  //current shots
+	int8 _enemy_type[MAX_ENEMIES] = {};
+	int _etype[MAX_ENEMIES] = {};
+
+	ACTOR _magic_item[2] = {};
+	byte _magic_pic[2][1024] = {};
+	bool _warp_scroll = false;
+
+	ACTOR *_thor = nullptr;
+	ACTOR *_hammer = nullptr;
+	ACTOR _explosion;
+	ACTOR _sparkle;
+	THOR_INFO _thor_info;
+	bool _boss_dead = false;
+	byte _endgame = 0;
+
+	bool _warp_flag = false;
+
+	int8 *_std_sound_start = nullptr;
+	int8 *_pcstd_sound_start = nullptr;
+	int8 *_std_sound = nullptr;
+	int8 *_pcstd_sounds = nullptr;
+	byte *_boss_sound[3] = {};
+	byte *_boss_pcsound[3] = {};
+	long _pcsound_length[NUM_SOUNDS] = {};
+	int _rand1 = 0, _rand2 = 0;
 	int _hourglass_flag = 0, _thunder_flag = 0;
 	bool _lightning_used = false, _tornado_used = false;
 	bool _shield_on = false;
 	bool _apple_flag = false;
 	bool _bomb_flag = false;
-    int _switch_flag = 0;
+	int _switch_flag = 0;
 
-    byte _res_file[16] = {};
-    bool _music_flag = false, _sound_flag = false, _pcsound_flag = false;
+	byte _res_file[16] = {};
+	bool _music_flag = false, _sound_flag = false, _pcsound_flag = false;
 	bool _cash1_inform = false;
 	bool _cash2_inform = false;
 	bool _door_inform = false;
 	bool _magic_inform = false;
 	bool _carry_inform = false;
-    bool _killgg_inform = false;
-
-    byte *_pc_sound[NUM_SOUNDS] = {};
-    byte *_dig_sound[NUM_SOUNDS] = {};
-    bool _boss_active = false;
-    bool _story_flag = true;
-    int8 *_scr = nullptr;
-    bool _demo = false;
-    int  _rnd_index = 0;
-    int  _rnd_array[100] = {};
-    bool _rdemo = false;
-    int8 _test_sdf[80] = {};
-    bool _game_over = false;
-    char _tempstr[80] = {};
-    bool _auto_load = false;
-    bool _end_tile = false;
-    byte _pbuff[PALETTE_SIZE] = {};
-    int _current_level = 23;
-    int _new_level = 0;
-    int _new_level_tile = 0, _current_area = 0;
+	bool _killgg_inform = false;
+
+	byte *_pc_sound[NUM_SOUNDS] = {};
+	byte *_dig_sound[NUM_SOUNDS] = {};
+	bool _boss_active = false;
+	bool _story_flag = true;
+	int8 *_scr = nullptr;
+	bool _demo = false;
+	int _rnd_index = 0;
+	int _rnd_array[100] = {};
+	bool _rdemo = false;
+	int8 _test_sdf[80] = {};
+	bool _game_over = false;
+	char _tempstr[80] = {};
+	bool _auto_load = false;
+	bool _end_tile = false;
+	byte _pbuff[PALETTE_SIZE] = {};
+	int _current_level = 23;
+	int _new_level = 0;
+	int _new_level_tile = 0, _current_area = 0;
 	char _sd_header[128] = {};
 	char _play_speed = 0;
 	bool _thor_special_flag = false;




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