[Scummvm-git-logs] scummvm master -> 98be5c5489640de849a7cda754edc54af59a5576
Strangerke
noreply at scummvm.org
Mon Jan 13 23:13:25 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
98be5c5489 GOT: Fix Cppcheck issue - Unsigned checked against negative values
Commit: 98be5c5489640de849a7cda754edc54af59a5576
https://github.com/scummvm/scummvm/commit/98be5c5489640de849a7cda754edc54af59a5576
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-01-14T00:13:19+01:00
Commit Message:
GOT: Fix Cppcheck issue - Unsigned checked against negative values
Changed paths:
engines/got/game/boss3.cpp
engines/got/game/move.cpp
diff --git a/engines/got/game/boss3.cpp b/engines/got/game/boss3.cpp
index 20d4d43062f..a6c2cd7bf10 100644
--- a/engines/got/game/boss3.cpp
+++ b/engines/got/game/boss3.cpp
@@ -72,7 +72,8 @@ static void set_boss(ACTOR *actr) {
// Boss - Loki-2
static int boss_movement_one(ACTOR *actr) {
int rx, ry, i, numPods = 0;
-
+ int fcount;
+
actr->num_moves = 2;
pod_speed = 2;
@@ -104,15 +105,17 @@ static int boss_movement_one(ACTOR *actr) {
}
if (actr->i6) {
// Fade out
- actr->frame_count--;
- if (actr->frame_count <= 0) {
+ fcount = actr->frame_count - 1;
+ if (fcount <= 0) {
actr->next++;
if (actr->next > 2) {
actr->i6 = 0;
actr->temp3 = 160;
}
actr->frame_count = 3;
- }
+ } else
+ actr->frame_count = fcount;
+
goto done1;
}
if (actr->temp3 > 1) {
@@ -144,8 +147,8 @@ static int boss_movement_one(ACTOR *actr) {
if (actr->temp4) {
// Fade in
- actr->frame_count--;
- if (actr->frame_count <= 0) {
+ fcount = actr->frame_count - 1;
+ if (fcount <= 0) {
actr->next--;
if (actr->next > 254) {
actr->next = 0;
@@ -159,7 +162,9 @@ static int boss_movement_one(ACTOR *actr) {
}
actr->frame_count = 3;
- }
+ } else
+ actr->frame_count = fcount;
+
goto done1;
}
@@ -192,13 +197,15 @@ static int boss_movement_one(ACTOR *actr) {
}
done:
- actr->frame_count--;
- if (actr->frame_count <= 0) {
+ fcount = actr->frame_count - 1;
+ if (fcount <= 0) {
actr->next++;
if (actr->next > 2)
actr->next = 0;
actr->frame_count = LFC;
- }
+ } else
+ actr->frame_count = fcount;
+
done1:
set_boss(actr);
return actr->dir;
diff --git a/engines/got/game/move.cpp b/engines/got/game/move.cpp
index 060ac8e58a7..aff6c6117fe 100644
--- a/engines/got/game/move.cpp
+++ b/engines/got/game/move.cpp
@@ -31,16 +31,17 @@
namespace Got {
void next_frame(ACTOR *actr) {
- actr->frame_count--;
+ const int fcount = actr->frame_count - 1;
- if (actr->frame_count <= 0) {
+ if (fcount <= 0) {
actr->next++;
if (actr->next > 3)
actr->next = 0;
actr->frame_count = actr->frame_speed;
- }
+ } else
+ actr->frame_count = fcount;
}
bool point_within(int x, int y, int x1, int y1, int x2, int y2) {
@@ -339,8 +340,8 @@ void move_actor(ACTOR *actr) {
}
}
- actr->speed_count--;
- if (actr->speed_count <= 0) {
+ const int scount = actr->speed_count -1;
+ if (scount <= 0) {
if (!actr->move_counter)
actr->speed_count = actr->speed;
else
@@ -369,7 +370,8 @@ void move_actor(ACTOR *actr) {
_G(actor[2]).last_y[0] = _G(actor[2]).y;
_G(actor[2]).last_y[1] = _G(actor[2]).y;
}
- }
+ } else
+ actr->speed_count = scount;
actr->x &= 0xfffe;
}
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