[Scummvm-git-logs] scummvm master -> 362ac77cfd86bb1e96bc1157fc163cd600332788
aquadran
noreply at scummvm.org
Thu Jul 10 18:32:34 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
362ac77cfd WINTERMUTE: Fixed OSD message in 3D mode plus fixed switch to mipmap mode
Commit: 362ac77cfd86bb1e96bc1157fc163cd600332788
https://github.com/scummvm/scummvm/commit/362ac77cfd86bb1e96bc1157fc163cd600332788
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-07-10T20:32:30+02:00
Commit Message:
WINTERMUTE: Fixed OSD message in 3D mode plus fixed switch to mipmap mode
Changed paths:
engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
engines/wintermute/base/gfx/opengl/meshx_opengl.cpp
engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index b5c3346fd32..e8af4c7f39d 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -172,9 +172,6 @@ bool BaseRenderOpenGL3D::setup2D(bool force) {
if (_state != RSTATE_2D || force) {
_state = RSTATE_2D;
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
@@ -200,9 +197,6 @@ bool BaseRenderOpenGL3D::setup3D(Camera3D *camera, bool force) {
glEnable(GL_NORMALIZE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
-
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_ALPHA_TEST);
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index 2d4860a5fb8..c136ed40aeb 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -250,9 +250,6 @@ bool BaseRenderOpenGL3DShader::setup2D(bool force) {
if (_state != RSTATE_2D || force) {
_state = RSTATE_2D;
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
@@ -272,9 +269,6 @@ bool BaseRenderOpenGL3DShader::setup3D(Camera3D *camera, bool force) {
if (_state != RSTATE_3D || force) {
_state = RSTATE_3D;
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
-
glEnable(GL_DEPTH_TEST);
// WME uses 8 as a reference value and Direct3D expects it to be in the range [0, 255]
_alphaRef = 8 / 255.0f;
diff --git a/engines/wintermute/base/gfx/opengl/meshx_opengl.cpp b/engines/wintermute/base/gfx/opengl/meshx_opengl.cpp
index 91bcaa62a9e..ec94c09b159 100644
--- a/engines/wintermute/base/gfx/opengl/meshx_opengl.cpp
+++ b/engines/wintermute/base/gfx/opengl/meshx_opengl.cpp
@@ -108,6 +108,9 @@ bool XMeshOpenGL::render(XModel *model) {
textureEnable = true;
glEnable(GL_TEXTURE_2D);
static_cast<BaseSurfaceOpenGL3D *>(mat->getSurface())->setTexture();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glGenerateMipmap(GL_TEXTURE_2D);
} else {
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
diff --git a/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp b/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
index 825ec3670cc..a7cc146db2a 100644
--- a/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
@@ -137,6 +137,9 @@ bool XMeshOpenGLShader::render(XModel *model) {
if (mat->getSurface()) {
glEnable(GL_TEXTURE_2D);
static_cast<BaseSurfaceOpenGL3D *>(mat->getSurface())->setTexture();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glGenerateMipmap(GL_TEXTURE_2D);
_shader->setUniform("useTexture", true);
} else {
_shader->setUniform("useTexture", false);
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