[Scummvm-git-logs] scummvm master -> 4da5f8ce9ed06f32098e8af40a80316ab0f79684

aquadran noreply at scummvm.org
Sat Jul 12 19:57:28 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
4da5f8ce9e WINTERMUTE: Synced with original code.


Commit: 4da5f8ce9ed06f32098e8af40a80316ab0f79684
    https://github.com/scummvm/scummvm/commit/4da5f8ce9ed06f32098e8af40a80316ab0f79684
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-07-12T21:57:23+02:00

Commit Message:
WINTERMUTE: Synced with original code.

Changed paths:
    engines/wintermute/ad/ad_actor_3dx.cpp


diff --git a/engines/wintermute/ad/ad_actor_3dx.cpp b/engines/wintermute/ad/ad_actor_3dx.cpp
index b3b67084193..b85a375588f 100644
--- a/engines/wintermute/ad/ad_actor_3dx.cpp
+++ b/engines/wintermute/ad/ad_actor_3dx.cpp
@@ -395,7 +395,7 @@ bool AdActor3DX::display() {
 	TShadowType shadowType = _gameRef->getMaxShadowType(this);
 	if (shadowType == SHADOW_STENCIL) {
 		displayShadowVolume();
-	} else if (shadowType > SHADOW_NONE) {
+	} else if (_gameRef->_maxShadowType > SHADOW_NONE) {
 		bool simpleShadow = shadowType <= SHADOW_SIMPLE;
 		if (!_gameRef->_supportsRealTimeShadows)
 			simpleShadow = true;




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