[Scummvm-git-logs] scummvm master -> 4d63ba430ebe8c7bfd9211d1f6192af2e3e52c9e
aquadran
noreply at scummvm.org
Tue Jul 22 21:32:42 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
4d63ba430e WINTERMUTE: Handle delta between full and lite version in ad_game
Commit: 4d63ba430ebe8c7bfd9211d1f6192af2e3e52c9e
https://github.com/scummvm/scummvm/commit/4d63ba430ebe8c7bfd9211d1f6192af2e3e52c9e
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-07-22T23:32:37+02:00
Commit Message:
WINTERMUTE: Handle delta between full and lite version in ad_game
Changed paths:
engines/wintermute/ad/ad_game.cpp
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index 9b9a18b7e7b..90ef87bb298 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -247,6 +247,12 @@ bool AdGame::addObject(AdObject *object) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::removeObject(AdObject *object) {
+ if (BaseEngine::instance().getTargetExecutable() < WME_LITE) {
+ // is it inventory object?
+ if (_inventoryOwner == object)
+ _inventoryOwner = nullptr;
+ }
+
// in case the user called Scene.CreateXXX() and Game.DeleteXXX()
if (_scene) {
bool res = _scene->removeObject(object);
@@ -534,7 +540,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
AdItem *item = nullptr;
if (val->isInt()) {
- int index = val->getInt();
+ int32 index = val->getInt();
if (index >= 0 && index < (int32)_items.getSize()) {
item = _items[index];
}
@@ -1302,8 +1308,10 @@ bool AdGame::externalCall(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
bool AdGame::showCursor() {
- if (_cursorHidden) {
- return STATUS_OK;
+ if (BaseEngine::instance().getTargetExecutable() == WME_LITE) {
+ if (_cursorHidden) {
+ return STATUS_OK;
+ }
}
if (_selectedItem && _gameRef->_state == GAME_RUNNING && _stateEx == GAME_NORMAL && _interactive) {
@@ -1931,7 +1939,7 @@ bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const
int startIndex = -1;
- for (int i = _dlgPendingBranches.getSize() - 1; i >= 0; i--) {
+ for (int32 i = (int32)_dlgPendingBranches.getSize() - 1; i >= 0; i--) {
if (scumm_stricmp(name, _dlgPendingBranches[i]) == 0) {
startIndex = i;
break;
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