[Scummvm-git-logs] scummvm master -> cf81696fc70730ce6164d303455c08bc639aa481
aquadran
noreply at scummvm.org
Wed Jul 23 12:48:02 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
cf81696fc7 WINTERMUTE: Cleanup in base_game
Commit: cf81696fc70730ce6164d303455c08bc639aa481
https://github.com/scummvm/scummvm/commit/cf81696fc70730ce6164d303455c08bc639aa481
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-07-23T14:47:55+02:00
Commit Message:
WINTERMUTE: Cleanup in base_game
Changed paths:
engines/wintermute/base/base_game.cpp
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 29e905fe2f9..20ac0ee9b0d 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -2384,10 +2384,6 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ShowStatusLine") == 0) {
stack->correctParams(0);
- // Block kept to show intention of opcode.
- /*#ifdef __IPHONEOS__
- IOS_ShowStatusLine(TRUE);
- #endif*/
stack->pushNULL();
return STATUS_OK;
@@ -2398,10 +2394,6 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "HideStatusLine") == 0) {
stack->correctParams(0);
- // Block kept to show intention of opcode.
- /*#ifdef __IPHONEOS__
- IOS_ShowStatusLine(FALSE);
- #endif*/
stack->pushNULL();
return STATUS_OK;
@@ -2812,8 +2804,6 @@ ScValue *BaseGame::scGetProperty(const Common::String &name) {
// HardwareTL
//////////////////////////////////////////////////////////////////////////
else if (name == "HardwareTL") {
- // TODO: Once we have a TinyGL renderer, we could potentially return false here
- // otherwise, as long as WME3D is enabled, vertex processing is done by the hardware
_scValue->setBool(true);
return _scValue;
}
@@ -2836,6 +2826,18 @@ ScValue *BaseGame::scGetProperty(const Common::String &name) {
return _scValue;
}
+ //////////////////////////////////////////////////////////////////////////
+ // MostRecentSaveSlot (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (name == "MostRecentSaveSlot") {
+ if (!ConfMan.hasKey("most_recent_saveslot")) {
+ _scValue->setInt(-1);
+ } else {
+ _scValue->setInt(ConfMan.getInt("most_recent_saveslot"));
+ }
+ return _scValue;
+ }
+
//////////////////////////////////////////////////////////////////////////
// AutoSaveOnExit
//////////////////////////////////////////////////////////////////////////
@@ -2997,18 +2999,6 @@ ScValue *BaseGame::scGetProperty(const Common::String &name) {
return _scValue;
}
- //////////////////////////////////////////////////////////////////////////
- // MostRecentSaveSlot (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (name == "MostRecentSaveSlot") {
- if (!ConfMan.hasKey("most_recent_saveslot")) {
- _scValue->setInt(-1);
- } else {
- _scValue->setInt(ConfMan.getInt("most_recent_saveslot"));
- }
- return _scValue;
- }
-
//////////////////////////////////////////////////////////////////////////
// Store (RO)
//////////////////////////////////////////////////////////////////////////
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