[Scummvm-git-logs] scummvm master -> d63f90308e5e8f2c7f2f40e7aa522a2d9d738b52

sev- noreply at scummvm.org
Sun Jun 15 15:46:36 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
d63f90308e SCUMM: Fix engine name when dumping detection entries


Commit: d63f90308e5e8f2c7f2f40e7aa522a2d9d738b52
    https://github.com/scummvm/scummvm/commit/d63f90308e5e8f2c7f2f40e7aa522a2d9d738b52
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2025-06-15T17:46:24+02:00

Commit Message:
SCUMM: Fix engine name when dumping detection entries

Changed paths:
    engines/scumm/detection.cpp


diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index f2c9b20f952..ca9c941e954 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -139,7 +139,7 @@ GameFilenamePattern ScummMetaEngineDetection::matchGameFilenamePattern(const MD5
 		printf("\tlanguage \"%s\"\n", escapeString(getLanguageLocale(entry->language)).c_str());
 		printf("\tplatform \"%s\"\n", escapeString(getPlatformCode(entry->platform)).c_str());
 		printf("\tsourcefile \"%s\"\n", escapeString(getName()).c_str());
-		printf("\tengine \"%s\"\n", escapeString(getEngineName()).c_str());
+		printf("\tengine \"%s\"\n", escapeString("SCUMM").c_str());
 
 		// Match the appropriate file name for the current game variant.
 		GameFilenamePattern gameEntry = matchGameFilenamePattern(entry);




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