[Scummvm-git-logs] scummvm master -> d63f90308e5e8f2c7f2f40e7aa522a2d9d738b52
sev-
noreply at scummvm.org
Sun Jun 15 15:46:36 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
d63f90308e SCUMM: Fix engine name when dumping detection entries
Commit: d63f90308e5e8f2c7f2f40e7aa522a2d9d738b52
https://github.com/scummvm/scummvm/commit/d63f90308e5e8f2c7f2f40e7aa522a2d9d738b52
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2025-06-15T17:46:24+02:00
Commit Message:
SCUMM: Fix engine name when dumping detection entries
Changed paths:
engines/scumm/detection.cpp
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index f2c9b20f952..ca9c941e954 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -139,7 +139,7 @@ GameFilenamePattern ScummMetaEngineDetection::matchGameFilenamePattern(const MD5
printf("\tlanguage \"%s\"\n", escapeString(getLanguageLocale(entry->language)).c_str());
printf("\tplatform \"%s\"\n", escapeString(getPlatformCode(entry->platform)).c_str());
printf("\tsourcefile \"%s\"\n", escapeString(getName()).c_str());
- printf("\tengine \"%s\"\n", escapeString(getEngineName()).c_str());
+ printf("\tengine \"%s\"\n", escapeString("SCUMM").c_str());
// Match the appropriate file name for the current game variant.
GameFilenamePattern gameEntry = matchGameFilenamePattern(entry);
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