[Scummvm-git-logs] scummvm master -> a0ed40335c6c4477767a5080c5ea6daa4306db0a
Strangerke
noreply at scummvm.org
Tue Jun 17 21:17:59 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
a0ed40335c M4: Riddle: Fix PVS V501 in riddle.cpp, add some constness
Commit: a0ed40335c6c4477767a5080c5ea6daa4306db0a
https://github.com/scummvm/scummvm/commit/a0ed40335c6c4477767a5080c5ea6daa4306db0a
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2025-06-17T22:17:52+01:00
Commit Message:
M4: Riddle: Fix PVS V501 in riddle.cpp, add some constness
Changed paths:
engines/m4/riddle/riddle.cpp
diff --git a/engines/m4/riddle/riddle.cpp b/engines/m4/riddle/riddle.cpp
index d2923c241e8..8f10c9f2215 100644
--- a/engines/m4/riddle/riddle.cpp
+++ b/engines/m4/riddle/riddle.cpp
@@ -104,31 +104,30 @@ void RiddleEngine::global_daemon() {
}
void RiddleEngine::global_parser() {
- bool lookFlag = player_said_any("look", "look at");
- bool talkFlag = player_said_any("talk", "talk to");
- bool takeFlag = player_said("take");
- bool useFlag = player_said_any("push", "pull", "gear", "open", "close");
- bool npcFlag = player_said("MEI CHEN") ||
- player_said("FENG LI") ||
- player_said("TWELVETREES") ||
- player_said("WOLF") ||
- player_said("PERSON IN PIT") ||
- player_said("TWELVETREES ") ||
- player_said("OLD WOMAN") ||
- player_said("OLD LADY") ||
- player_said("AGENT") ||
- player_said("BUTLER") ||
- player_said("ACOLYTE") ||
- player_said("OFFICIAL") ||
- player_said("GATEKEEPER") ||
- player_said("PEASANT") ||
- player_said("ACOLYTE") ||
- player_said("MENENDEZ") ||
- player_said("GUARD") ||
- player_said("FARMER");
- bool combineFlag = inv_player_has(_G(player).verb) &&
- inv_player_has(_G(player).noun);
- bool splitFlag = useFlag && inv_player_has(_G(player).noun);
+ const bool lookFlag = player_said_any("look", "look at");
+ const bool talkFlag = player_said_any("talk", "talk to");
+ const bool takeFlag = player_said("take");
+ const bool useFlag = player_said_any("push", "pull", "gear", "open", "close");
+ const bool npcFlag = player_said("MEI CHEN") ||
+ player_said("FENG LI") ||
+ player_said("TWELVETREES") ||
+ player_said("WOLF") ||
+ player_said("PERSON IN PIT") ||
+ player_said("TWELVETREES ") ||
+ player_said("OLD WOMAN") ||
+ player_said("OLD LADY") ||
+ player_said("AGENT") ||
+ player_said("BUTLER") ||
+ player_said("ACOLYTE") ||
+ player_said("OFFICIAL") ||
+ player_said("GATEKEEPER") ||
+ player_said("PEASANT") ||
+ player_said("MENENDEZ") ||
+ player_said("GUARD") ||
+ player_said("FARMER");
+ const bool combineFlag = inv_player_has(_G(player).verb) &&
+ inv_player_has(_G(player).noun);
+ const bool splitFlag = useFlag && inv_player_has(_G(player).noun);
if (npcFlag && inv_player_has(_G(player).verb)) {
digi_play("com017", 1);
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