[Scummvm-git-logs] scummvm master -> 61e0021edf86bf0b4dddee2c388cd89d68b90874

bluegr noreply at scummvm.org
Wed Mar 5 23:11:02 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
61e0021edf FREESCAPE: astyle whitespace fixes


Commit: 61e0021edf86bf0b4dddee2c388cd89d68b90874
    https://github.com/scummvm/scummvm/commit/61e0021edf86bf0b4dddee2c388cd89d68b90874
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2025-03-06T01:10:09+02:00

Commit Message:
FREESCAPE: astyle whitespace fixes

Changed paths:
    engines/freescape/demo.cpp
    engines/freescape/detection.cpp
    engines/freescape/doodle.cpp
    engines/freescape/doodle.h
    engines/freescape/events.cpp
    engines/freescape/font.cpp
    engines/freescape/font.h
    engines/freescape/freescape.cpp
    engines/freescape/gfx.cpp
    engines/freescape/gfx_opengl.cpp
    engines/freescape/gfx_opengl.h
    engines/freescape/gfx_opengl_shaders.cpp
    engines/freescape/gfx_opengl_shaders.h
    engines/freescape/gfx_opengl_texture.cpp
    engines/freescape/gfx_tinygl.cpp
    engines/freescape/gfx_tinygl.h
    engines/freescape/movement.cpp
    engines/freescape/sound.cpp
    engines/freescape/sweepAABB.cpp
    engines/freescape/ui.cpp
    engines/freescape/unpack.cpp


diff --git a/engines/freescape/demo.cpp b/engines/freescape/demo.cpp
index 775452d574b..396042c26e7 100644
--- a/engines/freescape/demo.cpp
+++ b/engines/freescape/demo.cpp
@@ -111,25 +111,25 @@ Common::Event FreescapeEngine::decodeDOSMouseEvent(int index, int repetition) {
 	Common::Event event;
 	event.type = Common::EVENT_MOUSEMOVE;
 	event.customType = 0xde00;
-	switch(index) {
-		case 0x16:
-			assert(repetition == 1);
-			event.type = Common::EVENT_LBUTTONDOWN;
-			break;
-		case 0x17:
-			_currentDemoMousePosition.x += repetition;
-			break;
-		case 0x18:
-			_currentDemoMousePosition.x -= repetition;
-			break;
-		case 0x19:
-			_currentDemoMousePosition.y += repetition;
-			break;
-		case 0x1a:
-			_currentDemoMousePosition.y -= repetition;
-			break;
-		default:
-			error("Unreachable");
+	switch (index) {
+	case 0x16:
+		assert(repetition == 1);
+		event.type = Common::EVENT_LBUTTONDOWN;
+		break;
+	case 0x17:
+		_currentDemoMousePosition.x += repetition;
+		break;
+	case 0x18:
+		_currentDemoMousePosition.x -= repetition;
+		break;
+	case 0x19:
+		_currentDemoMousePosition.y += repetition;
+		break;
+	case 0x1a:
+		_currentDemoMousePosition.y -= repetition;
+		break;
+	default:
+		error("Unreachable");
 	}
 	event.mouse = _currentDemoMousePosition;
 	return event;
diff --git a/engines/freescape/detection.cpp b/engines/freescape/detection.cpp
index d3116cbe0ae..e5f38afc52c 100644
--- a/engines/freescape/detection.cpp
+++ b/engines/freescape/detection.cpp
@@ -35,7 +35,8 @@ static const PlainGameDescriptor freescapeGames[] = {
 	{"totaleclipse", "Total Eclipse"},
 	{"totaleclipse2", "Total Eclipse 2"},
 	{"castlemaster", "Castle Master"},
-	{0, 0}};
+	{0, 0}
+};
 
 static const ADGameDescription gameDescriptions[] = {
 	// Original Freescape games
@@ -128,7 +129,8 @@ static const ADGameDescription gameDescriptions[] = {
 		ADGF_NO_FLAGS,
 		GUIO5(GUIO_NOMIDI, GUIO_RENDEREGA, GUIO_RENDERCGA, GUIO_RENDERHERCGREEN, GAMEOPTION_AUTOMATIC_DRILLING)
 	},
-	{ // Retail release
+	{
+		// Retail release
 		"driller",
 		"",
 		AD_ENTRY1s("x.prg", "d002983a8b652f25b18a09425db78c4c", 293159),
@@ -137,7 +139,8 @@ static const ADGameDescription gameDescriptions[] = {
 		GF_ATARI_RETAIL,
 		GUIO3(GUIO_NOMIDI, GUIO_RENDERATARIST, GAMEOPTION_AUTOMATIC_DRILLING)
 	},
-	{ // Budget release
+	{
+		// Budget release
 		"driller",
 		"",
 		AD_ENTRY1s("x.prg", "1a79e68e6c2c223c96de0ca2d65149ae", 293062),
@@ -146,7 +149,8 @@ static const ADGameDescription gameDescriptions[] = {
 		GF_ATARI_BUDGET,
 		GUIO3(GUIO_NOMIDI, GUIO_RENDERATARIST, GAMEOPTION_AUTOMATIC_DRILLING)
 	},
-	{ // Virtual Worlds release
+	{
+		// Virtual Worlds release
 		"driller",
 		"This release requires unpacking, check the wiki for instructions: https://wiki.scummvm.org/index.php?title=Driller#AtariST_releases",
 		{
@@ -172,7 +176,8 @@ static const ADGameDescription gameDescriptions[] = {
 		GF_AMIGA_RETAIL,
 		GUIO3(GUIO_NOMIDI, GUIO_RENDERAMIGA, GAMEOPTION_AUTOMATIC_DRILLING)
 	},
-	{ // Virtual Worlds release
+	{
+		// Virtual Worlds release
 		"driller",
 		"",
 		{
@@ -398,13 +403,14 @@ static const ADGameDescription gameDescriptions[] = {
 		ADGF_UNSUPPORTED,
 		GUIO2(GUIO_NOMIDI, GUIO_RENDERATARIST)
 	},
-	{ // Stampede AtariST, Issue 1
+	{
+		// Stampede AtariST, Issue 1
 		"darkside",
 		"",
 		{
 			{"0.DRK", 0, "86794a6cb2d371cdf892a2173e3b7568", 47966},
 			{"1.DRK", 0, "9e700d991054f4393b1ccef706586b5b", 223272},
-  			AD_LISTEND
+			AD_LISTEND
 		},
 		Common::EN_ANY,
 		Common::kPlatformAtariST,
@@ -639,7 +645,8 @@ static const ADGameDescription gameDescriptions[] = {
 		ADGF_NO_FLAGS,
 		GUIO3(GUIO_NOMIDI, GUIO_RENDEREGA, GUIO_RENDERCGA)
 	},
-	{ // Erbe Software release
+	{
+		// Erbe Software release
 		"totaleclipse",
 		"",
 		{
@@ -668,13 +675,14 @@ static const ADGameDescription gameDescriptions[] = {
 		ADGF_UNSUPPORTED,
 		GUIO2(GUIO_NOMIDI, GUIO_RENDERAMIGA)
 	},
-	{ // Virtual Worlds release
+	{
+		// Virtual Worlds release
 		"totaleclipse",
 		"",
 		{
 			{"0.TEC", 0, "8daa244d6814f06b9a081b7bd0ec542d", 89500},
 			{"1.TEC", 0, "c1b022ad7284578f97aa2ff46ed3db38", 304030},
-  			AD_LISTEND
+			AD_LISTEND
 		},
 		Common::EN_ANY,
 		Common::kPlatformAmiga,
@@ -694,7 +702,8 @@ static const ADGameDescription gameDescriptions[] = {
 		ADGF_UNSTABLE,
 		GUIO2(GUIO_NOMIDI, GUIO_RENDERATARIST)
 	},
-	{ // Stampede Atari, Issue 7
+	{
+		// Stampede Atari, Issue 7
 		"totaleclipse",
 		"",
 		{
@@ -1050,7 +1059,7 @@ static const ADGameDescription gameDescriptions[] = {
 		"3dkit",
 		"3D House v4",
 		AD_ENTRY2s("3DHOUSE4.EXE", "49f7a832104ae76d38851d1b4fd8f0a1", 8859,
-				   "RUNNER.3WD", "cc0bfa95f695d2b7eadc1d6f3dd6e8f9", 62434),
+		           "RUNNER.3WD", "cc0bfa95f695d2b7eadc1d6f3dd6e8f9", 62434),
 		Common::EN_ANY,
 		Common::kPlatformDOS,
 		ADGF_UNSUPPORTED,
@@ -1060,7 +1069,7 @@ static const ADGameDescription gameDescriptions[] = {
 		"3dkit",
 		"Anarchy Academy",
 		AD_ENTRY2s("ANARCHY.PRG", "78d543be4aad9608093c1e91bc100307", 270,
-				   "RUNNER.DAT", "1cf7c049ee59503dd7218b0f45828132", 42802),
+		           "RUNNER.DAT", "1cf7c049ee59503dd7218b0f45828132", 42802),
 		Common::EN_ANY,
 		Common::kPlatformAtariST,
 		ADGF_UNSUPPORTED,
@@ -1070,14 +1079,15 @@ static const ADGameDescription gameDescriptions[] = {
 		"3dkit",
 		"The World of Stairs",
 		AD_ENTRY2s("RUNNER.EXE", "8d20d849694fb098b5fa7883f770a122", 96439,
-				   "RUNNER.3WD", "daf373f23a122dd1b7eda48f33d3aa54", 44694),
+		           "RUNNER.3WD", "daf373f23a122dd1b7eda48f33d3aa54", 44694),
 		Common::EN_ANY,
 		Common::kPlatformDOS,
 		ADGF_UNSUPPORTED,
 		GUIO1(GUIO_NOMIDI)
 	},
 
-	AD_TABLE_END_MARKER};
+	AD_TABLE_END_MARKER
+};
 } // End of namespace Freescape
 
 static const DebugChannelDef debugFlagList[] = {
diff --git a/engines/freescape/doodle.cpp b/engines/freescape/doodle.cpp
index bb018e463a1..63849e406a2 100644
--- a/engines/freescape/doodle.cpp
+++ b/engines/freescape/doodle.cpp
@@ -8,116 +8,124 @@
 namespace Image {
 
 DoodleDecoder::DoodleDecoder(const byte *palette) : _surface(nullptr), _palette(nullptr) {
-    // Copy the pointer to the provided palette
-    _palette = palette;
+	// Copy the pointer to the provided palette
+	_palette = palette;
 }
 
 DoodleDecoder::~DoodleDecoder() {
-    destroy();
+	destroy();
 }
 
 void DoodleDecoder::destroy() {
-    if (_surface) {
-        _surface->free();
-        delete _surface;
-        _surface = nullptr;
-    }
+	if (_surface) {
+		_surface->free();
+		delete _surface;
+		_surface = nullptr;
+	}
 }
 
 bool DoodleDecoder::loadStream(Common::SeekableReadStream &stream) {
-    // This method should not be used
-    error("DoodleDecoder::loadStream - Use loadStreams instead");
-    return false;
+	// This method should not be used
+	error("DoodleDecoder::loadStream - Use loadStreams instead");
+	return false;
 }
 
 bool DoodleDecoder::loadStreams(Common::SeekableReadStream &highresStream,
-                               Common::SeekableReadStream &colorStream1,
-                               Common::SeekableReadStream &colorStream2) {
-    destroy();
+                                Common::SeekableReadStream &colorStream1,
+                                Common::SeekableReadStream &colorStream2) {
+	destroy();
 
-    // Check stream sizes
-    if (highresStream.size() != 8192) {
-        error("DoodleDecoder: Invalid high-resolution data size");
-        return false;
-    }
+	// Check stream sizes
+	if (highresStream.size() != 8192) {
+		error("DoodleDecoder: Invalid high-resolution data size");
+		return false;
+	}
 
-    if (colorStream1.size() != 1026 || colorStream2.size() != 1026) {
-        error("DoodleDecoder: Invalid color data size");
-        return false;
-    }
+	if (colorStream1.size() != 1026 || colorStream2.size() != 1026) {
+		error("DoodleDecoder: Invalid color data size");
+		return false;
+	}
 
-    // Skip headers
-    highresStream.skip(2);
-    colorStream1.skip(2);
-    colorStream2.skip(2);
+	// Skip headers
+	highresStream.skip(2);
+	colorStream1.skip(2);
+	colorStream2.skip(2);
 
-    // Read high-resolution data
-    byte *highresData = new byte[8000];
-    highresStream.read(highresData, 8000);
+	// Read high-resolution data
+	byte *highresData = new byte[8000];
+	highresStream.read(highresData, 8000);
 
-    // Skip remaining header bytes in highres file
-    highresStream.skip(190);
+	// Skip remaining header bytes in highres file
+	highresStream.skip(190);
 
-    // Read color data
-    byte *colorData1 = new byte[kColorDataSize];
-    byte *colorData2 = new byte[kColorDataSize];
+	// Read color data
+	byte *colorData1 = new byte[kColorDataSize];
+	byte *colorData2 = new byte[kColorDataSize];
 
-    colorStream1.read(colorData1, kColorDataSize);
-    colorStream2.read(colorData2, kColorDataSize);
+	colorStream1.read(colorData1, kColorDataSize);
+	colorStream2.read(colorData2, kColorDataSize);
 
 	int width = 320;
 	int height = 200;
 
-    // Create surface
-    _surface = new Graphics::Surface();
-    _surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+	// Create surface
+	_surface = new Graphics::Surface();
+	_surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
 
-    // Process each cell
-    for (int cellIdx = 0; cellIdx < 1000; ++cellIdx) {
-        processDoodleCell(cellIdx, highresData, colorData1, colorData2);
-    }
+	// Process each cell
+	for (int cellIdx = 0; cellIdx < 1000; ++cellIdx) {
+		processDoodleCell(cellIdx, highresData, colorData1, colorData2);
+	}
 
-    // Cleanup
-    delete[] highresData;
-    delete[] colorData1;
-    delete[] colorData2;
+	// Cleanup
+	delete[] highresData;
+	delete[] colorData1;
+	delete[] colorData2;
 
-    return true;
+	return true;
 }
 
 void DoodleDecoder::processDoodleCell(int cellIdx, const byte *highresData,
-                                     const byte *colorData1, const byte *colorData2) {
-    // Calculate cell coordinates
-    int cellX = (cellIdx % 40) * 8;
-    int cellY = (cellIdx / 40) * 8;
-
-    // Get colors for this cell
-    byte color1 = colorData2[cellIdx] & 0xf;
-    byte color2 = colorData1[cellIdx] >> 4;
-    byte color3 = colorData1[cellIdx] & 0xf;
-
-    // Process each row in the cell
-    for (int row = 0; row < 8; ++row) {
-        byte pixelByte = highresData[cellIdx * 8 + row];
-
-        // Process 4 pixel pairs (8 pixels total) in multicolor mode
-        for (int bit = 0; bit < 4; ++bit) {
-            byte pixelPair = (pixelByte >> (6 - bit * 2)) & 0x03;
-
-            // Determine final color
-            byte color = 0;
-            switch (pixelPair) {
-                case 0: color = 0; break;
-                case 1: color = color2; break;
-                case 2: color = color3; break;
-                case 3: color = color1; break;
-            }
-
-            // Set pixel colors (2 pixels for each pair due to multicolor mode)
-            _surface->setPixel(cellX + bit * 2, cellY + row, color);
-            _surface->setPixel(cellX + bit * 2 + 1, cellY + row, color);
-        }
-    }
+                                      const byte *colorData1, const byte *colorData2) {
+	// Calculate cell coordinates
+	int cellX = (cellIdx % 40) * 8;
+	int cellY = (cellIdx / 40) * 8;
+
+	// Get colors for this cell
+	byte color1 = colorData2[cellIdx] & 0xf;
+	byte color2 = colorData1[cellIdx] >> 4;
+	byte color3 = colorData1[cellIdx] & 0xf;
+
+	// Process each row in the cell
+	for (int row = 0; row < 8; ++row) {
+		byte pixelByte = highresData[cellIdx * 8 + row];
+
+		// Process 4 pixel pairs (8 pixels total) in multicolor mode
+		for (int bit = 0; bit < 4; ++bit) {
+			byte pixelPair = (pixelByte >> (6 - bit * 2)) & 0x03;
+
+			// Determine final color
+			byte color = 0;
+			switch (pixelPair) {
+			case 0:
+				color = 0;
+				break;
+			case 1:
+				color = color2;
+				break;
+			case 2:
+				color = color3;
+				break;
+			case 3:
+				color = color1;
+				break;
+			}
+
+			// Set pixel colors (2 pixels for each pair due to multicolor mode)
+			_surface->setPixel(cellX + bit * 2, cellY + row, color);
+			_surface->setPixel(cellX + bit * 2 + 1, cellY + row, color);
+		}
+	}
 }
 
 } // End of namespace Image
\ No newline at end of file
diff --git a/engines/freescape/doodle.h b/engines/freescape/doodle.h
index 85a4bf063a6..54366f49f87 100644
--- a/engines/freescape/doodle.h
+++ b/engines/freescape/doodle.h
@@ -9,49 +9,49 @@ namespace Image {
 
 class DoodleDecoder : public ImageDecoder {
 public:
-    /**
-     * Constructor for the DoodleDecoder
-     * @param palette Pointer to RGB palette data (16 colors * 3 components)
-     */
-    DoodleDecoder(const byte *palette);
-    ~DoodleDecoder() override;
-
-    // ImageDecoder interface
-    bool loadStream(Common::SeekableReadStream &stream) override;
-    void destroy() override;
-    const Graphics::Surface *getSurface() const override { return _surface; }
-    const byte *getPalette() const override { return _palette; }
-    uint16 getPaletteColorCount() const override { return 16; }
-
-    /**
-     * Load a C64 doodle image from its component streams
-     * @param highresStream Stream containing high-resolution pixel data
-     * @param colorStream1 Stream containing first color data file
-     * @param colorStream2 Stream containing second color data file
-     * @return Whether loading succeeded
-     */
-    bool loadStreams(Common::SeekableReadStream &highresStream,
-                    Common::SeekableReadStream &colorStream1,
-                    Common::SeekableReadStream &colorStream2);
+	/**
+	 * Constructor for the DoodleDecoder
+	 * @param palette Pointer to RGB palette data (16 colors * 3 components)
+	 */
+	DoodleDecoder(const byte *palette);
+	~DoodleDecoder() override;
+
+	// ImageDecoder interface
+	bool loadStream(Common::SeekableReadStream &stream) override;
+	void destroy() override;
+	const Graphics::Surface *getSurface() const override { return _surface; }
+	const byte *getPalette() const override { return _palette; }
+	uint16 getPaletteColorCount() const override { return 16; }
+
+	/**
+	 * Load a C64 doodle image from its component streams
+	 * @param highresStream Stream containing high-resolution pixel data
+	 * @param colorStream1 Stream containing first color data file
+	 * @param colorStream2 Stream containing second color data file
+	 * @return Whether loading succeeded
+	 */
+	bool loadStreams(Common::SeekableReadStream &highresStream,
+	                 Common::SeekableReadStream &colorStream1,
+	                 Common::SeekableReadStream &colorStream2);
 
 private:
-    static const int kWidth = 320;
-    static const int kHeight = 200;
-    static const int kHeaderSize = 192;
-    static const int kColorDataSize = 1000;  // 40x25 color cells
-
-    Graphics::Surface *_surface;
-    const byte *_palette;
-
-    /**
-     * Process an 8x8 cell of the image
-     * @param cellIdx Cell index (0-999)
-     * @param highresData Pointer to high-resolution pixel data
-     * @param colorData1 First color data array
-     * @param colorData2 Second color data array
-     */
-    void processDoodleCell(int cellIdx, const byte *highresData,
-                          const byte *colorData1, const byte *colorData2);
+	static const int kWidth = 320;
+	static const int kHeight = 200;
+	static const int kHeaderSize = 192;
+	static const int kColorDataSize = 1000;  // 40x25 color cells
+
+	Graphics::Surface *_surface;
+	const byte *_palette;
+
+	/**
+	 * Process an 8x8 cell of the image
+	 * @param cellIdx Cell index (0-999)
+	 * @param highresData Pointer to high-resolution pixel data
+	 * @param colorData1 First color data array
+	 * @param colorData2 Second color data array
+	 */
+	void processDoodleCell(int cellIdx, const byte *highresData,
+	                       const byte *colorData1, const byte *colorData2);
 };
 
 } // End of namespace Image
diff --git a/engines/freescape/events.cpp b/engines/freescape/events.cpp
index 50316308c3a..e8b0df0e968 100644
--- a/engines/freescape/events.cpp
+++ b/engines/freescape/events.cpp
@@ -25,9 +25,9 @@
 namespace Freescape {
 
 EventManagerWrapper::EventManagerWrapper(Common::EventManager *delegate) :
-		_delegate(delegate),
-		_keyRepeatTime(0),
-		_currentActionDown(kActionNone) {
+	_delegate(delegate),
+	_keyRepeatTime(0),
+	_currentActionDown(kActionNone) {
 	assert(delegate);
 }
 
diff --git a/engines/freescape/font.cpp b/engines/freescape/font.cpp
index cc89e022425..73969bab488 100644
--- a/engines/freescape/font.cpp
+++ b/engines/freescape/font.cpp
@@ -164,7 +164,7 @@ Common::Array<Graphics::ManagedSurface *> FreescapeEngine::getCharsAmigaAtariInt
 	Common::Array<Graphics::ManagedSurface *> chars;
 
 	for (int c = 0; c < charsNumber - 1; c++) {
-		int position = 8 * (m1*c + 1);
+		int position = 8 * (m1 * c + 1);
 		Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
 		surface->create(sizeX, sizeY, Graphics::PixelFormat::createFormatCLUT8());
 		for (int j = 0; j < sizeY; j++) {
diff --git a/engines/freescape/font.h b/engines/freescape/font.h
index cea0e5ca9bc..80ca9acbf94 100644
--- a/engines/freescape/font.h
+++ b/engines/freescape/font.h
@@ -48,7 +48,7 @@ public:
 
 	//const Graphics::ManagedSurface &getImageSurface() const { return _image; }
 private:
-    Common::Array<Graphics::ManagedSurface *> _chars;
+	Common::Array<Graphics::ManagedSurface *> _chars;
 	uint32 _backgroundColor;
 	uint32 _secondaryColor;
 	int _kerningOffset;
diff --git a/engines/freescape/freescape.cpp b/engines/freescape/freescape.cpp
index c4331c48f29..5c7a5211f33 100644
--- a/engines/freescape/freescape.cpp
+++ b/engines/freescape/freescape.cpp
@@ -527,7 +527,7 @@ void FreescapeEngine::processInput() {
 			if (event.type == Common::EVENT_SCREEN_CHANGED)
 				; // Allow event
 			else if (_gameStateControl == kFreescapeGameStateEnd
-						&& (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_CUSTOM_ENGINE_ACTION_START)) {
+			         && (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_CUSTOM_ENGINE_ACTION_START)) {
 				_endGameKeyPressed = true;
 				continue;
 			} else if (event.type == Common::EVENT_CUSTOM_ENGINE_ACTION_START && event.customType == kActionEscape)
@@ -999,9 +999,9 @@ bool FreescapeEngine::hasFeature(EngineFeature f) const {
 	// The TinyGL renderer does not support arbitrary resolutions for now
 	bool softRenderer = determinateRenderType() == Graphics::kRendererTypeTinyGL;
 	return (f == kSupportsReturnToLauncher) ||
-		   (f == kSupportsLoadingDuringRuntime) ||
-		   (f == kSupportsSavingDuringRuntime) ||
-		   (f == kSupportsArbitraryResolutions && !softRenderer);
+	       (f == kSupportsLoadingDuringRuntime) ||
+	       (f == kSupportsSavingDuringRuntime) ||
+	       (f == kSupportsArbitraryResolutions && !softRenderer);
 }
 
 Common::Error FreescapeEngine::loadGameStream(Common::SeekableReadStream *stream) {
diff --git a/engines/freescape/gfx.cpp b/engines/freescape/gfx.cpp
index 9625dc15178..4c31fbbf59a 100644
--- a/engines/freescape/gfx.cpp
+++ b/engines/freescape/gfx.cpp
@@ -26,7 +26,7 @@
 #include "engines/util.h"
 
 #if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
-#include "graphics/opengl/context.h"
+	#include "graphics/opengl/context.h"
 #endif
 
 #include "freescape/gfx.h"
@@ -36,9 +36,9 @@ namespace Freescape {
 
 const Graphics::PixelFormat getRGBAPixelFormat() {
 #ifdef SCUMM_BIG_ENDIAN
-		return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
+	return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
 #else
-		return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
+	return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
 #endif
 }
 
@@ -137,7 +137,7 @@ byte getCGAStipple(byte x, int back, int fore) {
 		st = st | (0x3 << 4);
 
 	if (c3 == fore)
-		st = st |  (0x3 << 6);
+		st = st | (0x3 << 6);
 
 	return st;
 }
@@ -163,7 +163,7 @@ byte getC64Stipple(byte x, int back, int fore) {
 		st = st | (0x3 << 4);
 
 	if (c3 == fore)
-		st = st |  (0x3 << 6);
+		st = st | (0x3 << 6);
 
 	return st;
 }
@@ -178,7 +178,7 @@ int getC64Color(uint8 index, bool isBackground) {
 		return index;
 
 	if (isBackground) {
-		switch(index) {
+		switch (index) {
 		case 4:
 			return 1;
 		case 5: // OK
@@ -206,31 +206,31 @@ int getC64Color(uint8 index, bool isBackground) {
 		}
 	}
 
-	switch(index) {
-		case 4:
-			return 0;
-		case 5: // OK
-			return 0;
-		case 6: // OK
-			return 3;
-		case 7: // OK
-			return 2;
-		case 8:
-			return 3; // ??
-		case 9: // OK
-			return 2;
-		case 10: // ??
-			return 0;
-		case 11:
-			return 0;
-		case 12:
-			return 0;
-		case 13:
-			return 2;
-		case 14:
-			return 0;
-		default:
-			error("invalid c64 color index %d", index);
+	switch (index) {
+	case 4:
+		return 0;
+	case 5: // OK
+		return 0;
+	case 6: // OK
+		return 3;
+	case 7: // OK
+		return 2;
+	case 8:
+		return 3; // ??
+	case 9: // OK
+		return 2;
+	case 10: // ??
+		return 0;
+	case 11:
+		return 0;
+	case 12:
+		return 0;
+	case 13:
+		return 2;
+	case 14:
+		return 0;
+	default:
+		error("invalid c64 color index %d", index);
 	}
 
 	error("unreachable");
@@ -281,26 +281,26 @@ void Renderer::fillColorPairArray() {
 
 
 uint16 duplicate_bits(uint8 byte) {
-    uint16 result = 0;
-
-    for (int i = 0; i < 8; i++) {
-        // Extract the bit at position i
-        uint8 bit = (byte >> i) & 1;
-        // Duplicate the bit
-        uint16 duplicated_bits = (bit << 1) | bit;
-        // Position the duplicated bits in the appropriate place in the result
-        result |= (duplicated_bits << (2 * i));
-    }
-
-    return result;
+	uint16 result = 0;
+
+	for (int i = 0; i < 8; i++) {
+		// Extract the bit at position i
+		uint8 bit = (byte >> i) & 1;
+		// Duplicate the bit
+		uint16 duplicated_bits = (bit << 1) | bit;
+		// Position the duplicated bits in the appropriate place in the result
+		result |= (duplicated_bits << (2 * i));
+	}
+
+	return result;
 }
 
 
 void Renderer::scaleStipplePattern(byte originalPattern[128], byte newPattern[128]) {
-    // Initialize the new pattern to all 0
-    memset(newPattern, 0, 128);
+	// Initialize the new pattern to all 0
+	memset(newPattern, 0, 128);
 
-    for (int i = 0; i < 64; i++) {
+	for (int i = 0; i < 64; i++) {
 		// Duplicate the bits of the original pattern
 		uint16 duplicated_bits = duplicate_bits(originalPattern[i]);
 		// Position the duplicated bits in the appropriate place in the new pattern
@@ -393,7 +393,7 @@ bool Renderer::getRGBAtCGA(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &
 	if (index == _keyColor)
 		return false;
 
-	assert (_renderMode == Common::kRenderCGA);
+	assert(_renderMode == Common::kRenderCGA);
 	stipple = (byte *)_stipples[index - 1];
 	byte pair = _colorPair[index - 1];
 	byte c1 = pair & 0xf;
@@ -427,7 +427,7 @@ bool Renderer::getRGBAtC64(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &
 		stipple = nullptr;
 		return true;
 	}
-	assert (_renderMode == Common::kRenderC64);
+	assert(_renderMode == Common::kRenderC64);
 	uint8 i1, i2;
 	stipple = (byte *)_stipples[index - 1];
 
@@ -531,7 +531,7 @@ bool Renderer::getRGBAtCPC(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &
 		stipple = nullptr;
 		return true;
 	}
-	assert (_renderMode == Common::kRenderCPC);
+	assert(_renderMode == Common::kRenderCPC);
 	stipple = (byte *)_stipples[index - 1];
 	byte *entry = (*_colorMap)[index - 1];
 	uint8 i1 = getCPCPixel(entry[0], 0, true);
@@ -550,7 +550,7 @@ uint8 Renderer::mapEGAColor(uint8 index) {
 	uint8 acc = 1;
 	for (int i = 0; i < 4; i++) {
 		byte be = *entry;
-		assert (be == 0 || be == 0xff);
+		assert(be == 0 || be == 0xff);
 		if (be == 0xff)
 			color = color + acc;
 
@@ -669,17 +669,17 @@ bool Renderer::computeScreenViewport() {
 
 	Common::Rect viewport;
 	if (g_system->getFeatureState(OSystem::kFeatureAspectRatioCorrection)) {
-			// Aspect ratio correction
-			int32 viewportWidth = MIN<int32>(screenWidth, screenHeight * float(4) / 3);
-			int32 viewportHeight = MIN<int32>(screenHeight, screenWidth * float(3) / 3);
-			viewport = Common::Rect(viewportWidth, viewportHeight);
-
-			// Pillarboxing
-			viewport.translate((screenWidth - viewportWidth) / 2,
-				(screenHeight - viewportHeight) / 2);
+		// Aspect ratio correction
+		int32 viewportWidth = MIN<int32>(screenWidth, screenHeight * float(4) / 3);
+		int32 viewportHeight = MIN<int32>(screenHeight, screenWidth * float(3) / 3);
+		viewport = Common::Rect(viewportWidth, viewportHeight);
+
+		// Pillarboxing
+		viewport.translate((screenWidth - viewportWidth) / 2,
+		                   (screenHeight - viewportHeight) / 2);
 	} else {
-			// Aspect ratio correction disabled, just stretch
-			viewport = Common::Rect(screenWidth, screenHeight);
+		// Aspect ratio correction disabled, just stretch
+		viewport = Common::Rect(screenWidth, screenHeight);
 	}
 
 	if (viewport == _screenViewport) {
@@ -1278,15 +1278,15 @@ Graphics::RendererType determinateRenderType() {
 	Graphics::RendererType desiredRendererType = Graphics::Renderer::parseTypeCode(rendererConfig);
 	Graphics::RendererType matchingRendererType = Graphics::Renderer::getBestMatchingAvailableType(desiredRendererType,
 #if defined(USE_OPENGL_GAME)
-						Graphics::kRendererTypeOpenGL |
+	    Graphics::kRendererTypeOpenGL |
 #endif
 #if defined(USE_OPENGL_SHADERS)
-			Graphics::kRendererTypeOpenGLShaders |
+	    Graphics::kRendererTypeOpenGLShaders |
 #endif
 #if defined(USE_TINYGL)
-						Graphics::kRendererTypeTinyGL |
+	    Graphics::kRendererTypeTinyGL |
 #endif
-						0);
+	    0);
 
 	if (matchingRendererType != desiredRendererType && desiredRendererType != Graphics::kRendererTypeDefault) {
 		// Display a warning if unable to use the desired renderer
@@ -1294,17 +1294,17 @@ Graphics::RendererType determinateRenderType() {
 	}
 
 	#if defined(USE_OPENGL_GAME) && !defined(USE_GLES2)
-		if (matchingRendererType == Graphics::kRendererTypeOpenGL)
-			return matchingRendererType;
+	if (matchingRendererType == Graphics::kRendererTypeOpenGL)
+		return matchingRendererType;
 	#endif
 
 	#if defined(USE_OPENGL_SHADERS)
-		if (matchingRendererType == Graphics::kRendererTypeOpenGLShaders)
-			return matchingRendererType;
+	if (matchingRendererType == Graphics::kRendererTypeOpenGLShaders)
+		return matchingRendererType;
 	#endif
 
 	#if defined(USE_TINYGL)
-		return Graphics::kRendererTypeTinyGL;
+	return Graphics::kRendererTypeTinyGL;
 	#endif
 
 	return Graphics::kRendererTypeDefault;
@@ -1323,15 +1323,15 @@ Renderer *createRenderer(int screenW, int screenH, Common::RenderMode renderMode
 	}
 
 	#if defined(USE_OPENGL_GAME) && !defined(USE_GLES2)
-		if (rendererType == Graphics::kRendererTypeOpenGL) {
-			return CreateGfxOpenGL(screenW, screenH, renderMode, authenticGraphics);
-		}
+	if (rendererType == Graphics::kRendererTypeOpenGL) {
+		return CreateGfxOpenGL(screenW, screenH, renderMode, authenticGraphics);
+	}
 	#endif
 
 	#if defined(USE_OPENGL_SHADERS)
-		if (rendererType == Graphics::kRendererTypeOpenGLShaders) {
-			return CreateGfxOpenGLShader(screenW, screenH, renderMode, authenticGraphics);
-		}
+	if (rendererType == Graphics::kRendererTypeOpenGLShaders) {
+		return CreateGfxOpenGLShader(screenW, screenH, renderMode, authenticGraphics);
+	}
 	#endif
 
 	#if defined(USE_TINYGL)
diff --git a/engines/freescape/gfx_opengl.cpp b/engines/freescape/gfx_opengl.cpp
index eb51a158d07..c1d66754860 100644
--- a/engines/freescape/gfx_opengl.cpp
+++ b/engines/freescape/gfx_opengl.cpp
@@ -88,14 +88,14 @@ void OpenGLRenderer::init() {
 
 void OpenGLRenderer::setViewport(const Common::Rect &rect) {
 	_viewport = Common::Rect(
-					_screenViewport.width() * rect.width() / _screenW,
-					_screenViewport.height() * rect.height() / _screenH
-					);
+	                _screenViewport.width() * rect.width() / _screenW,
+	                _screenViewport.height() * rect.height() / _screenH
+	            );
 
 	_viewport.translate(
-					_screenViewport.left + _screenViewport.width() * rect.left / _screenW,
-					_screenViewport.top + _screenViewport.height() * rect.top / _screenH
-					);
+	    _screenViewport.left + _screenViewport.width() * rect.left / _screenW,
+	    _screenViewport.top + _screenViewport.height() * rect.top / _screenH
+	);
 
 	_unscaledViewport = rect;
 	glViewport(_viewport.left, g_system->getHeight() - _viewport.bottom, _viewport.width(), _viewport.height());
@@ -257,7 +257,7 @@ void OpenGLRenderer::renderCrossair(const Common::Point crossairPosition) {
 	useColor(255, 255, 255);
 
 	glLineWidth(MAX(2, g_system->getWidth() / 192)); // It will not work in every OpenGL implementation since the
-					 // spec doesn't require support for line widths other than 1
+	                                                 // spec doesn't require support for line widths other than 1
 	glEnableClientState(GL_VERTEX_ARRAY);
 	copyToVertexArray(0, Math::Vector3d(crossairPosition.x - 3, crossairPosition.y, 0));
 	copyToVertexArray(1, Math::Vector3d(crossairPosition.x - 1, crossairPosition.y, 0));
@@ -303,7 +303,7 @@ void OpenGLRenderer::renderPlayerShootRay(byte color, const Common::Point positi
 	glColor3ub(r, g, b);
 
 	glLineWidth(5); // It will not work in every OpenGL implementation since the
-					 // spec doesn't require support for line widths other than 1
+	                // spec doesn't require support for line widths other than 1
 	glEnableClientState(GL_VERTEX_ARRAY);
 	copyToVertexArray(0, Math::Vector3d(viewArea.left, viewArea.height() + viewArea.top, 0));
 	copyToVertexArray(1, Math::Vector3d(position.x, position.y, 0));
@@ -339,14 +339,14 @@ void OpenGLRenderer::drawCelestialBody(Math::Vector3d position, float radius, by
 	glPushMatrix();
 	GLfloat m[16];
 	glGetFloatv(GL_MODELVIEW_MATRIX, m);
-	for(int i = 1; i < 4; i++)
-		for(int j = 0; j < 4; j++ ) {
+	for (int i = 1; i < 4; i++)
+		for (int j = 0; j < 4; j++) {
 			if (i == 2)
 				continue;
 			if (i == j)
-				m[i*4 + j] = 1.0;
+				m[i * 4 + j] = 1.0;
 			else
-				m[i*4 + j] = 0.0;
+				m[i * 4 + j] = 0.0;
 		}
 
 	glLoadMatrixf(m);
@@ -360,11 +360,11 @@ void OpenGLRenderer::drawCelestialBody(Math::Vector3d position, float radius, by
 	copyToVertexArray(0, position);
 	float adj = 1.25; // Perspective correction
 
-	for(int i = 0; i <= triangleAmount; i++) {
+	for (int i = 0; i <= triangleAmount; i++) {
 		copyToVertexArray(i + 1,
-			Math::Vector3d(position.x(), position.y() + (radius * cos(i *  twicePi / triangleAmount)),
-						position.z() + (adj * radius * sin(i * twicePi / triangleAmount)))
-		);
+		                  Math::Vector3d(position.x(), position.y() + (radius * cos(i *  twicePi / triangleAmount)),
+		                                 position.z() + (adj * radius * sin(i * twicePi / triangleAmount)))
+		                 );
 	}
 
 	glVertexPointer(3, GL_FLOAT, 0, _verts);
@@ -378,11 +378,11 @@ void OpenGLRenderer::drawCelestialBody(Math::Vector3d position, float radius, by
 		glEnableClientState(GL_VERTEX_ARRAY);
 		copyToVertexArray(0, position);
 
-		for(int i = 0; i <= triangleAmount; i++) {
+		for (int i = 0; i <= triangleAmount; i++) {
 			copyToVertexArray(i + 1,
-				Math::Vector3d(position.x(), position.y() + (radius * cos(i *  twicePi / triangleAmount)),
-							position.z() + (adj * radius * sin(i * twicePi / triangleAmount)))
-			);
+			                  Math::Vector3d(position.x(), position.y() + (radius * cos(i *  twicePi / triangleAmount)),
+			                                 position.z() + (adj * radius * sin(i * twicePi / triangleAmount)))
+			                 );
 		}
 
 		glVertexPointer(3, GL_FLOAT, 0, _verts);
@@ -428,7 +428,7 @@ void OpenGLRenderer::renderPlayerShootBall(byte color, const Common::Point posit
 	glEnableClientState(GL_VERTEX_ARRAY);
 	copyToVertexArray(0, Math::Vector3d(ball_position.x, ball_position.y, 0));
 
-	for(int i = 0; i <= triangleAmount; i++) {
+	for (int i = 0; i <= triangleAmount; i++) {
 		float x = ball_position.x + (radius * cos(i *  twicePi / triangleAmount));
 		float y = ball_position.y + (radius * sin(i * twicePi / triangleAmount));
 		copyToVertexArray(i + 1, Math::Vector3d(x, y, 0));
@@ -516,9 +516,9 @@ void OpenGLRenderer::useStipple(bool enabled) {
 		glPolygonOffset(factor - 0.5f, -1.0f);
 		glEnable(GL_POLYGON_STIPPLE);
 		if (_renderMode == Common::kRenderZX    ||
-			_renderMode == Common::kRenderCPC   ||
-			_renderMode == Common::kRenderCGA   ||
-			_renderMode == Common::kRenderHercG)
+		        _renderMode == Common::kRenderCPC   ||
+		        _renderMode == Common::kRenderCGA   ||
+		        _renderMode == Common::kRenderHercG)
 			glPolygonStipple(_variableStippleArray);
 		else
 			glPolygonStipple(_defaultStippleArray);
diff --git a/engines/freescape/gfx_opengl.h b/engines/freescape/gfx_opengl.h
index 5ed5a02326f..a0738a2b4f3 100644
--- a/engines/freescape/gfx_opengl.h
+++ b/engines/freescape/gfx_opengl.h
@@ -45,7 +45,9 @@ public:
 
 	void copyToVertexArray(uint idx, const Math::Vector3d &src) {
 		assert(idx < kVertexArraySize);
-		_verts[idx].x = src.x(); _verts[idx].y = src.y(); _verts[idx].z = src.z();
+		_verts[idx].x = src.x();
+		_verts[idx].y = src.y();
+		_verts[idx].z = src.z();
 	}
 
 	Vertex *_verts;
@@ -59,7 +61,8 @@ public:
 
 	void copyToCoordArray(uint idx, const Math::Vector2d &src) {
 		assert(idx < kCoordsArraySize);
-		_coords[idx].x = src.getValue(0); _coords[idx].y = src.getValue(1);
+		_coords[idx].x = src.getValue(0);
+		_coords[idx].y = src.getValue(1);
 	}
 
 	virtual void init() override;
diff --git a/engines/freescape/gfx_opengl_shaders.cpp b/engines/freescape/gfx_opengl_shaders.cpp
index cb9d188876a..0b29afdb851 100644
--- a/engines/freescape/gfx_opengl_shaders.cpp
+++ b/engines/freescape/gfx_opengl_shaders.cpp
@@ -114,7 +114,7 @@ void OpenGLShaderRenderer::init() {
 	_cubemapShader->enableVertexAttribute("texcoord", _cubemapTexCoordVBO, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(float), 0);
 
 	// populate default stipple data for shader rendering
-	for(int i = 0; i < 128; i++)
+	for (int i = 0; i < 128; i++)
 		_defaultShaderStippleArray[i] = _defaultStippleArray[i];
 
 	glDisable(GL_TEXTURE_2D);
@@ -125,14 +125,14 @@ void OpenGLShaderRenderer::init() {
 
 void OpenGLShaderRenderer::setViewport(const Common::Rect &rect) {
 	_viewport = Common::Rect(
-					_screenViewport.width() * rect.width() / _screenW,
-					_screenViewport.height() * rect.height() / _screenH
-					);
+	                _screenViewport.width() * rect.width() / _screenW,
+	                _screenViewport.height() * rect.height() / _screenH
+	            );
 
 	_viewport.translate(
-					_screenViewport.left + _screenViewport.width() * rect.left / _screenW,
-					_screenViewport.top + _screenViewport.height() * rect.top / _screenH
-					);
+	    _screenViewport.left + _screenViewport.width() * rect.left / _screenW,
+	    _screenViewport.top + _screenViewport.height() * rect.top / _screenH
+	);
 
 	_unscaledViewport = rect;
 	glViewport(_viewport.left, g_system->getHeight() - _viewport.bottom, _viewport.width(), _viewport.height());
@@ -209,7 +209,7 @@ void OpenGLShaderRenderer::positionCamera(const Math::Vector3d &pos, const Math:
 	Math::Matrix4 lookMatrix = Math::makeLookAtMatrix(pos, interest, up_vec);
 	Math::Matrix4 viewMatrix;
 	viewMatrix.translate(-pos);
-    viewMatrix.transpose();
+	viewMatrix.transpose();
 
 	_modelViewMatrix = viewMatrix * lookMatrix;
 
@@ -283,7 +283,7 @@ void OpenGLShaderRenderer::renderPlayerShootBall(byte color, const Common::Point
 
 	copyToVertexArray(0, Math::Vector3d(remap(ball_position.x, _screenW), remap(ball_position.y, _screenH), 0));
 
-	for(int i = 0; i <= triangleAmount; i++) {
+	for (int i = 0; i <= triangleAmount; i++) {
 		float x = remap(ball_position.x + (radius * cos(i *  twicePi / triangleAmount)), _screenW);
 		float y = remap(ball_position.y + (radius * sin(i * twicePi / triangleAmount)), _screenH);
 		copyToVertexArray(i + 1, Math::Vector3d(x, y, 0));
@@ -326,7 +326,7 @@ void OpenGLShaderRenderer::renderPlayerShootRay(byte color, const Common::Point
 	useColor(r, g, b);
 
 	glLineWidth(5); // It will not work in every OpenGL implementation since the
-					 // spec doesn't require support for line widths other than 1
+	                // spec doesn't require support for line widths other than 1
 	copyToVertexArray(0, Math::Vector3d(remap(viewArea.left, _screenW), remap(viewArea.height() - viewArea.top,  _screenH), 0));
 	copyToVertexArray(1, Math::Vector3d(remap(position.x,  _screenW), remap(_screenH - position.y, _screenH), 0));
 
@@ -385,7 +385,7 @@ void OpenGLShaderRenderer::drawCelestialBody(Math::Vector3d position, float radi
 
 	copyToVertexArray(0, position);
 
-	for(int i = 0; i <= triangleAmount; i++) {
+	for (int i = 0; i <= triangleAmount; i++) {
 		float x = position.x();
 		float y = position.y() + (radius * cos(i *  twicePi / triangleAmount));
 		float z = position.z() + (adj * radius * sin(i * twicePi / triangleAmount));
@@ -422,7 +422,7 @@ void OpenGLShaderRenderer::renderCrossair(const Common::Point crossairPosition)
 	useColor(255, 255, 255);
 
 	glLineWidth(MAX(2, g_system->getWidth() / 192)); // It will not work in every OpenGL implementation since the
-					 // spec doesn't require support for line widths other than 1
+	                                                 // spec doesn't require support for line widths other than 1
 
 	copyToVertexArray(0, Math::Vector3d(remap(crossairPosition.x - 3, _screenW), remap(_screenH - crossairPosition.y, _screenH), 0));
 	copyToVertexArray(1, Math::Vector3d(remap(crossairPosition.x - 1, _screenW), remap(_screenH - crossairPosition.y, _screenH), 0));
@@ -527,9 +527,9 @@ void OpenGLShaderRenderer::useStipple(bool enabled) {
 		glEnable(GL_POLYGON_OFFSET_FILL);
 		glPolygonOffset(factor - 0.5f, -1.0f);
 		if (_renderMode == Common::kRenderZX    ||
-			_renderMode == Common::kRenderCPC   ||
-			_renderMode == Common::kRenderCGA   ||
-			_renderMode == Common::kRenderHercG)
+		        _renderMode == Common::kRenderCPC   ||
+		        _renderMode == Common::kRenderCGA   ||
+		        _renderMode == Common::kRenderHercG)
 			_triangleShader->setUniform("stipple", 128, _variableStippleArray);
 		else
 			_triangleShader->setUniform("stipple", 128, _defaultShaderStippleArray);
diff --git a/engines/freescape/gfx_opengl_shaders.h b/engines/freescape/gfx_opengl_shaders.h
index 38252a69954..2b78b16ddce 100644
--- a/engines/freescape/gfx_opengl_shaders.h
+++ b/engines/freescape/gfx_opengl_shaders.h
@@ -48,7 +48,9 @@ public:
 
 	void copyToVertexArray(uint idx, const Math::Vector3d &src) {
 		assert(idx < kVertexArraySize);
-		_verts[idx].x = src.x(); _verts[idx].y = src.y(); _verts[idx].z = src.z();
+		_verts[idx].x = src.x();
+		_verts[idx].y = src.y();
+		_verts[idx].z = src.z();
 	}
 
 	Vertex *_verts;
diff --git a/engines/freescape/gfx_opengl_texture.cpp b/engines/freescape/gfx_opengl_texture.cpp
index bcbd1a6c054..cd70fc76bee 100644
--- a/engines/freescape/gfx_opengl_texture.cpp
+++ b/engines/freescape/gfx_opengl_texture.cpp
@@ -42,11 +42,11 @@ static uint32 upperPowerOfTwo(uint32 v) {
 }
 
 OpenGLTexture::OpenGLTexture() :
-		_internalFormat(0),
-		_sourceFormat(0),
-		_internalWidth(0),
-		_internalHeight(0),
-		_upsideDown(false) {
+	_internalFormat(0),
+	_sourceFormat(0),
+	_internalWidth(0),
+	_internalHeight(0),
+	_upsideDown(false) {
 	glGenTextures(1, &_id);
 }
 
diff --git a/engines/freescape/gfx_tinygl.cpp b/engines/freescape/gfx_tinygl.cpp
index bc1d5cb73d0..4fa5aa24c93 100644
--- a/engines/freescape/gfx_tinygl.cpp
+++ b/engines/freescape/gfx_tinygl.cpp
@@ -414,10 +414,14 @@ void TinyGLRenderer::renderFace(const Common::Array<Math::Vector3d> &vertices) {
 		tglDepthMask(TGL_FALSE);
 
 		tglBegin(TGL_QUADS);
-		tglTexCoord2f(0.0f, 0.0f); tglVertex2f(0.0f, 0.0f);
-		tglTexCoord2f(1.0, 0.0f); tglVertex2f(1.0, 0.0f);
-		tglTexCoord2f(1.0, 1.0); tglVertex2f(1.0, 1.0);
-		tglTexCoord2f(0.0f, 1.0); tglVertex2f(0.0f, 1.0);
+		tglTexCoord2f(0.0f, 0.0f);
+		tglVertex2f(0.0f, 0.0f);
+		tglTexCoord2f(1.0, 0.0f);
+		tglVertex2f(1.0, 0.0f);
+		tglTexCoord2f(1.0, 1.0);
+		tglVertex2f(1.0, 1.0);
+		tglTexCoord2f(0.0f, 1.0);
+		tglVertex2f(0.0f, 1.0);
 		tglEnd();
 
 		tglDepthMask(TGL_TRUE);
@@ -470,11 +474,11 @@ void TinyGLRenderer::drawCelestialBody(Math::Vector3d position, float radius, by
 	copyToVertexArray(0, position);
 	float adj = 1.25; // Perspective correction
 
-	for(int i = 0; i <= triangleAmount; i++) {
+	for (int i = 0; i <= triangleAmount; i++) {
 		copyToVertexArray(i + 1,
-			Math::Vector3d(position.x(), position.y() + (radius * cos(i *  twicePi / triangleAmount)),
-						position.z() + (adj * radius * sin(i * twicePi / triangleAmount)))
-		);
+		                  Math::Vector3d(position.x(), position.y() + (radius * cos(i *  twicePi / triangleAmount)),
+		                                 position.z() + (adj * radius * sin(i * twicePi / triangleAmount)))
+		                 );
 	}
 
 	tglVertexPointer(3, TGL_FLOAT, 0, _verts);
@@ -488,11 +492,11 @@ void TinyGLRenderer::drawCelestialBody(Math::Vector3d position, float radius, by
 		tglEnableClientState(TGL_VERTEX_ARRAY);
 		copyToVertexArray(0, position);
 
-		for(int i = 0; i <= triangleAmount; i++) {
+		for (int i = 0; i <= triangleAmount; i++) {
 			copyToVertexArray(i + 1,
-				Math::Vector3d(position.x(), position.y() + (radius * cos(i *  twicePi / triangleAmount)),
-							position.z() + (adj * radius * sin(i * twicePi / triangleAmount)))
-			);
+			                  Math::Vector3d(position.x(), position.y() + (radius * cos(i *  twicePi / triangleAmount)),
+			                                 position.z() + (adj * radius * sin(i * twicePi / triangleAmount)))
+			                 );
 		}
 
 		tglVertexPointer(3, TGL_FLOAT, 0, _verts);
@@ -601,7 +605,7 @@ void TinyGLRenderer::flipBuffer() {
 	if (!dirtyAreas.empty()) {
 		for (auto &it : dirtyAreas) {
 			g_system->copyRectToScreen(glBuffer.getBasePtr(it.left, it.top), glBuffer.pitch,
-									   it.left, it.top, it.width(), it.height());
+			                           it.left, it.top, it.width(), it.height());
 		}
 	}
 }
diff --git a/engines/freescape/gfx_tinygl.h b/engines/freescape/gfx_tinygl.h
index 973b1b63282..489cc5fa3b2 100644
--- a/engines/freescape/gfx_tinygl.h
+++ b/engines/freescape/gfx_tinygl.h
@@ -44,7 +44,9 @@ public:
 	Vertex *_verts;
 	void copyToVertexArray(uint idx, const Math::Vector3d &src) {
 		assert(idx < kVertexArraySize);
-		_verts[idx].x = src.x(); _verts[idx].y = src.y(); _verts[idx].z = src.z();
+		_verts[idx].x = src.x();
+		_verts[idx].y = src.y();
+		_verts[idx].z = src.z();
 	}
 
 	struct Coord {
@@ -56,7 +58,8 @@ public:
 
 	void copyToTexCoordArray(uint idx, float x, float y) {
 		assert(idx < kVertexArraySize);
-		_texCoord[idx].x = x; _texCoord[idx].y = y;
+		_texCoord[idx].x = x;
+		_texCoord[idx].y = y;
 	}
 
 	bool _stippleEnabled;
diff --git a/engines/freescape/movement.cpp b/engines/freescape/movement.cpp
index e2e4b17dbbc..604d73ab53a 100644
--- a/engines/freescape/movement.cpp
+++ b/engines/freescape/movement.cpp
@@ -91,7 +91,7 @@ void FreescapeEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *
 	act->addDefaultInputMapping("JOY_X");
 	engineKeyMap->addAction(act);
 
-  // I18N: Toggles between cursor lock modes, switching between free cursor movement and camera/head movement.
+	// I18N: Toggles between cursor lock modes, switching between free cursor movement and camera/head movement.
 	act = new Common::Action("SWITCH", _("Change mode"));
 	act->setCustomEngineActionEvent(kActionChangeMode);
 	act->addDefaultInputMapping("SPACE");
diff --git a/engines/freescape/sound.cpp b/engines/freescape/sound.cpp
index 32507952ee2..37fa398f6f6 100644
--- a/engines/freescape/sound.cpp
+++ b/engines/freescape/sound.cpp
@@ -197,7 +197,7 @@ void FreescapeEngine::loadSpeakerFxZX(Common::SeekableReadStream *file, int sfxT
 						//bVar4 = bVar4 ^ 0x10;
 						beep = !beep;
 						repetitions = (((uint16)soundType * 0x100 + (uint16)soundType * -2) -
-									(uint16)((uint16)soundType * 0x100 < (uint16)soundType)) + (uVar2 & 0xff);
+						               (uint16)((uint16)soundType * 0x100 < (uint16)soundType)) + (uVar2 & 0xff);
 						uint8 bVar9 = (byte)repetitions;
 						uint8 bVar8 = (byte)((uint16)repetitions >> 8);
 						uint8 bVar1 = bVar9 - bVar8;
diff --git a/engines/freescape/sweepAABB.cpp b/engines/freescape/sweepAABB.cpp
index a28502d7ab7..05f4b5566e6 100644
--- a/engines/freescape/sweepAABB.cpp
+++ b/engines/freescape/sweepAABB.cpp
@@ -50,7 +50,7 @@ float sweepAABB(Math::AABB const &a, Math::AABB const &b, Math::Vector3d const &
 
 	// X min
 	s = lineToPlane(zero, direction, m, Math::Vector3d(-1, 0, 0));
-	if (s >= 0 && direction.x() > 0 && s < h && between(s * direction.y(), m.y(), m.y()+mh.y()) && between(s * direction.z(), m.z(), m.z() + mh.z())) {
+	if (s >= 0 && direction.x() > 0 && s < h && between(s * direction.y(), m.y(), m.y() + mh.y()) && between(s * direction.z(), m.z(), m.z() + mh.z())) {
 		h = s;
 		normal = Math::Vector3d(-1, 0, 0);
 	}
@@ -83,7 +83,7 @@ float sweepAABB(Math::AABB const &a, Math::AABB const &b, Math::Vector3d const &
 	// Z min
 	m.y() = m.y() - mh.y();
 	s = lineToPlane(zero, direction, m, Math::Vector3d(0, 0, -1));
-	if (s >= 0 && direction.z() > 0 && s < h && between(s * direction.x(), m.x() , m.x() + mh.x()) && between(s * direction.y(), m.y(), m.y() + mh.y())) {
+	if (s >= 0 && direction.z() > 0 && s < h && between(s * direction.x(), m.x(), m.x() + mh.x()) && between(s * direction.y(), m.y(), m.y() + mh.y())) {
 		h = s;
 		normal = Math::Vector3d(0, 0, -1);
 	}
diff --git a/engines/freescape/ui.cpp b/engines/freescape/ui.cpp
index 5837cf773cb..bc01512d581 100644
--- a/engines/freescape/ui.cpp
+++ b/engines/freescape/ui.cpp
@@ -24,7 +24,7 @@
 namespace Freescape {
 
 void FreescapeEngine::waitInLoop(int maxWait) {
-	for (int i = 0; i < maxWait; i++ ) {
+	for (int i = 0; i < maxWait; i++) {
 		Common::Event event;
 		while (_eventManager->pollEvent(event)) {
 			Common::Point mousePos;
@@ -42,13 +42,14 @@ void FreescapeEngine::waitInLoop(int maxWait) {
 				if (_demoMode)
 					break;
 
-				if (_shootMode) {;
+				if (_shootMode) {
+					;
 					break;
 				} else {
 					// Mouse pointer is locked into the the middle of the screen
 					// since we only need the relative movements. This will not affect any touchscreen device
 					// so on-screen controls are still accesible
-					mousePos.x = g_system->getWidth() * ( _viewArea.left + _viewArea.width() / 2) / _screenW;
+					mousePos.x = g_system->getWidth() * (_viewArea.left + _viewArea.width() / 2) / _screenW;
 					mousePos.y = g_system->getHeight() * (_viewArea.top + _viewArea.height() / 2) / _screenW;
 					if (_invertY)
 						event.relMouse.y = -event.relMouse.y;
@@ -82,7 +83,7 @@ void FreescapeEngine::titleScreen() {
 		return;
 
 	int maxWait = 60 * 6;
-	for (int i = 0; i < maxWait; i++ ) {
+	for (int i = 0; i < maxWait; i++) {
 		Common::Event event;
 		while (_eventManager->pollEvent(event)) {
 			switch (event.type) {
@@ -103,9 +104,9 @@ void FreescapeEngine::titleScreen() {
 				default:
 					break;
 				}
-			break;
+				break;
 			case Common::EVENT_RBUTTONDOWN:
-				// fallthrough
+			// fallthrough
 			case Common::EVENT_LBUTTONDOWN:
 				if (g_system->hasFeature(OSystem::kFeatureTouchscreen))
 					maxWait = -1;
@@ -131,20 +132,20 @@ Graphics::Surface *FreescapeEngine::drawStringsInSurface(const Common::Array<Com
 	uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00);
 
 	switch (_renderMode) {
-		case Common::kRenderCGA:
-		case Common::kRenderHercG:
-			color = 1;
-			break;
-		case Common::kRenderZX:
-			color = isCastle() ? 7 : 6;
-			break;
-		case Common::kRenderCPC:
-			color = _gfx->_underFireBackgroundColor;
-			if (color == uint32(-1))
-				color = 14;
-			break;
-		default:
+	case Common::kRenderCGA:
+	case Common::kRenderHercG:
+		color = 1;
+		break;
+	case Common::kRenderZX:
+		color = isCastle() ? 7 : 6;
+		break;
+	case Common::kRenderCPC:
+		color = _gfx->_underFireBackgroundColor;
+		if (color == uint32(-1))
 			color = 14;
+		break;
+	default:
+		color = 14;
 	}
 	uint8 r, g, b;
 
@@ -281,7 +282,7 @@ void FreescapeEngine::drawFullscreenMessageAndWait(Common::String message) {
 }
 
 void FreescapeEngine::drawBorderScreenAndWait(Graphics::Surface *surface, int maxWait) {
-	for (int i = 0; i < maxWait; i++ ) {
+	for (int i = 0; i < maxWait; i++) {
 		Common::Event event;
 		while (_eventManager->pollEvent(event)) {
 			switch (event.type) {
@@ -314,7 +315,7 @@ void FreescapeEngine::drawBorderScreenAndWait(Graphics::Surface *surface, int ma
 				}
 				break;
 			case Common::EVENT_RBUTTONDOWN:
-				// fallthrough
+			// fallthrough
 			case Common::EVENT_LBUTTONDOWN:
 				if (g_system->hasFeature(OSystem::kFeatureTouchscreen))
 					maxWait = -1;
diff --git a/engines/freescape/unpack.cpp b/engines/freescape/unpack.cpp
index 82ba15c6b63..0becfdf1b76 100644
--- a/engines/freescape/unpack.cpp
+++ b/engines/freescape/unpack.cpp
@@ -127,8 +127,7 @@ void unpack_data(unsigned char *unpacked_data, unsigned char *buf, unsigned int
 			memset(unpacked_data, fillbyte, count);
 			unpacked_data += count;
 			cur_unpacked_data_size += count;
-		}
-		else if ((opcode & 0xFE) == 0xB2) {
+		} else if ((opcode & 0xFE) == 0xB2) {
 			if ((cur_unpacked_data_size + count) > *unpacked_data_size) {
 				debug("overflow");
 			}
@@ -136,8 +135,7 @@ void unpack_data(unsigned char *unpacked_data, unsigned char *buf, unsigned int
 			unpacked_data += count;
 			cur_unpacked_data_size += count;
 			buf += count;
-		}
-		else {
+		} else {
 			debug("unknown opcode");
 		}
 		if ((opcode & 1) == 1) {
@@ -176,18 +174,18 @@ unsigned char *create_reloc_table(struct memstream *ms, struct dos_header *dh, s
 	}
 
 	reloc_length = (unsigned int)(eh->exepack_size - ((reloc - (ms->buf + exepack_offset)) & 0xFFFFFFFF) + strlen("Packed file is corrupt"));
-	nb_reloc = (reloc_length - 16 * sizeof (unsigned short)) / 2;
+	nb_reloc = (reloc_length - 16 * sizeof(unsigned short)) / 2;
 	*reloc_table_size = nb_reloc * 2 * sizeof(unsigned short);
-	buf_reloc = (unsigned char*)malloc(sizeof (char) * *reloc_table_size);
+	buf_reloc = (unsigned char*)malloc(sizeof(char) * *reloc_table_size);
 	assert(buf_reloc);
 	reloc += strlen("Packed file is corrupt");
 	msseek(ms, (reloc - ms->buf) & 0xFFFFFFFF);
 	for (i = 0; i < 16; i++) {
-		if (msread(ms, &count, sizeof (unsigned short)) != sizeof (unsigned short)) {
+		if (msread(ms, &count, sizeof(unsigned short)) != sizeof(unsigned short)) {
 			debug("msread failed");
 		}
 		for (j = 0; j < count; j++) {
-			if (msread(ms, &entry, sizeof (unsigned short)) != sizeof (unsigned short)) {
+			if (msread(ms, &entry, sizeof(unsigned short)) != sizeof(unsigned short)) {
 				debug("msread failed");
 			}
 			if (reloc_position >= *reloc_table_size) {
@@ -209,7 +207,7 @@ unsigned char *create_reloc_table(struct memstream *ms, struct dos_header *dh, s
 Common::MemoryReadStream *writeExe(struct dos_header *dh, unsigned char *unpacked_data, unsigned int unpacked_data_size, unsigned char *reloc, size_t reloc_size, size_t padding) {
 	Common::MemoryWriteStreamDynamic buf(DisposeAfterUse::NO);
 
-	buf.write(dh, sizeof (struct dos_header));
+	buf.write(dh, sizeof(struct dos_header));
 	buf.write(reloc, reloc_size);
 	for (size_t i = 0; i < padding; i++) {
 		buf.write("\x00", 1);
@@ -224,8 +222,8 @@ Common::MemoryReadStream *craftexec(struct dos_header *dh, struct exepack_header
 	int total_length;
 	int padding_length;
 
-	memset(&dhead, 0, sizeof (struct dos_header));
-	header_size = sizeof (struct dos_header) + reloc_size;
+	memset(&dhead, 0, sizeof(struct dos_header));
+	header_size = sizeof(struct dos_header) + reloc_size;
 	dhead.e_magic = DOS_SIGNATURE;
 	dhead.e_cparhdr = (header_size / 16) & 0xFFFF;
 	dhead.e_cparhdr = (dhead.e_cparhdr / 32 + 1) * 32;
@@ -237,8 +235,8 @@ Common::MemoryReadStream *craftexec(struct dos_header *dh, struct exepack_header
 	dhead.e_cs = eh->real_cs;
 	dhead.e_minalloc = dh->e_minalloc;
 	dhead.e_maxalloc = 0xFFFF;
-	dhead.e_lfarlc = sizeof (struct dos_header);
-	dhead.e_crlc = (reloc_size / (2 * sizeof (unsigned short))) & 0xFFFF;
+	dhead.e_lfarlc = sizeof(struct dos_header);
+	dhead.e_crlc = (reloc_size / (2 * sizeof(unsigned short))) & 0xFFFF;
 	dhead.e_cblp = total_length % 512;
 	dhead.e_cp = (total_length / 512 + 1) & 0xFFFF;
 	//print_dos_header(&dhead);
@@ -257,13 +255,13 @@ Common::MemoryReadStream *unpack(struct memstream *ms) {
 	unsigned int reloc_size;
 	unsigned char *reloc = NULL;
 
-	if (msread(ms, &dh, sizeof (struct dos_header)) != sizeof (struct dos_header)) {
+	if (msread(ms, &dh, sizeof(struct dos_header)) != sizeof(struct dos_header)) {
 		return nullptr;
 	}
 	//print_dos_header(&dh);
 	exepack_offset = (dh.e_cparhdr + dh.e_cs) * 16;
 	msseek(ms, exepack_offset);
-	if (msread(ms, &eh, sizeof (struct exepack_header)) != sizeof (struct exepack_header)) {
+	if (msread(ms, &eh, sizeof(struct exepack_header)) != sizeof(struct exepack_header)) {
 		return nullptr;
 	}
 	//print_exepack_header(&eh);
@@ -274,9 +272,9 @@ Common::MemoryReadStream *unpack(struct memstream *ms) {
 	debug("Header exepack = %X\n", exepack_offset);
 	//print_exepack_header(&eh);
 	unpacked_data_size = eh.dest_len * 16;
-	unpacked_data = (unsigned char*)malloc(sizeof (char) * unpacked_data_size);
+	unpacked_data = (unsigned char*)malloc(sizeof(char) * unpacked_data_size);
 	assert(unpacked_data);
-	memset(unpacked_data, 0x00, sizeof (char) * unpacked_data_size);
+	memset(unpacked_data, 0x00, sizeof(char) * unpacked_data_size);
 	packed_data_start = dh.e_cparhdr * 16;
 	packed_data_end = exepack_offset;
 	packed_data_len = packed_data_end - packed_data_start;
@@ -321,7 +319,7 @@ void *memmem(void *l, size_t l_len, const void *s, size_t s_len) {
 void msopen(Common::File &file, struct memstream *ms) {
 	assert(ms);
 
-	ms->buf = (unsigned char*)malloc(sizeof (char) * file.size());
+	ms->buf = (unsigned char*)malloc(sizeof(char) * file.size());
 	assert(ms->buf);
 
 	assert(file.read(ms->buf, file.size()) == file.size());
@@ -340,8 +338,7 @@ unsigned int msread(struct memstream *ms, void *buf, unsigned int count) {
 	}
 	if (count < (ms->length - ms->pos)) {
 		length = count;
-	}
-	else {
+	} else {
 		length = ms->length - ms->pos;
 	}
 	if (length > 0) {
@@ -390,7 +387,7 @@ int test_dos_header(struct memstream *ms) {
 	if (ms == NULL) {
 		return 0;
 	}
-	if (msread(ms, &dh, sizeof (struct dos_header)) != sizeof (struct dos_header)) {
+	if (msread(ms, &dh, sizeof(struct dos_header)) != sizeof(struct dos_header)) {
 		return 0;
 	}
 	msseek(ms, 0x00);




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