[Scummvm-git-logs] scummvm master -> 7c76a867a611014d0f991c8c73e4ac97911e57f4
aquadran
noreply at scummvm.org
Wed May 14 16:04:00 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
7c76a867a6 WINTERMUTE: Formatting
Commit: 7c76a867a611014d0f991c8c73e4ac97911e57f4
https://github.com/scummvm/scummvm/commit/7c76a867a611014d0f991c8c73e4ac97911e57f4
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-05-14T18:03:56+02:00
Commit Message:
WINTERMUTE: Formatting
Changed paths:
engines/wintermute/base/gfx/base_renderer3d.cpp
engines/wintermute/base/gfx/base_renderer3d.h
engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
engines/wintermute/base/gfx/opengl/base_render_opengl3d.h
engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
engines/wintermute/base/gfx/opengl/meshx_opengl.cpp
diff --git a/engines/wintermute/base/gfx/base_renderer3d.cpp b/engines/wintermute/base/gfx/base_renderer3d.cpp
index b8389b99fb2..9babae9c260 100644
--- a/engines/wintermute/base/gfx/base_renderer3d.cpp
+++ b/engines/wintermute/base/gfx/base_renderer3d.cpp
@@ -62,15 +62,15 @@ void BaseRenderer3D::initLoop() {
}
bool BaseRenderer3D::drawSprite(BaseSurface *texture, const Wintermute::Rect32 &rect,
- float zoomX, float zoomY, const Wintermute::Vector2 &pos,
- uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode,
- bool mirrorX, bool mirrorY) {
+ float zoomX, float zoomY, const Wintermute::Vector2 &pos,
+ uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode,
+ bool mirrorX, bool mirrorY) {
Vector2 scale(zoomX / 100.0f, zoomY / 100.0f);
return drawSpriteEx(texture, rect, pos, Vector2(0.0f, 0.0f), scale, 0.0f, color, alphaDisable, blendMode, mirrorX, mirrorY);
}
bool BaseRenderer3D::getProjectionParams(float *resWidth, float *resHeight, float *layerWidth, float *layerHeight,
- float *modWidth, float *modHeight, bool *customViewport) {
+ float *modWidth, float *modHeight, bool *customViewport) {
*resWidth = _width;
*resHeight = _height;
diff --git a/engines/wintermute/base/gfx/base_renderer3d.h b/engines/wintermute/base/gfx/base_renderer3d.h
index ff9ec4f57ec..0f8936fefe2 100644
--- a/engines/wintermute/base/gfx/base_renderer3d.h
+++ b/engines/wintermute/base/gfx/base_renderer3d.h
@@ -65,7 +65,7 @@ public:
~BaseRenderer3D() override;
bool getProjectionParams(float *resWidth, float *resHeight, float *layerWidth, float *layerHeight,
- float *modWidth, float *modHeight, bool *customViewport);
+ float *modWidth, float *modHeight, bool *customViewport);
virtual int getMaxActiveLights() = 0;
bool setAmbientLightColor(uint32 color);
@@ -95,9 +95,9 @@ public:
// declared in sub class: virtual HRESULT DrawLine(int X1, int Y1, int X2, int Y2, DWORD Color);
// declared in sub class: virtual HRESULT SetProjection();
bool drawSprite(BaseSurface *texture, const Rect32 &rect, float zoomX, float zoomY, const Vector2 &pos,
- uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY);
+ uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY);
virtual bool drawSpriteEx(BaseSurface *texture, const Rect32 &rect, const Vector2 &pos, const Vector2 &rot, const Vector2 &scale,
- float angle, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) = 0;
+ float angle, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) = 0;
// declared in sub class: virtual HRESULT Setup3D(C3DCamera* Camera=NULL, bool Force=false);
// NOT declared in sub class: virtual HRESULT Setup3DCustom(D3DXMATRIX* ViewMat, D3DXMATRIX* ProjMat);
// declared in sub class: virtual HRESULT Setup2D(bool Force=false);
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index 9afb567936d..149720c4905 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -231,9 +231,9 @@ bool BaseRenderOpenGL3D::setup3D(Camera3D *camera, bool force) {
if (fogEnabled) {
glEnable(GL_FOG);
GLfloat color[4] = { RGBCOLGetR(fogColor) / 255.0f,
- RGBCOLGetG(fogColor) / 255.0f,
- RGBCOLGetB(fogColor) / 255.0f,
- RGBCOLGetA(fogColor) / 255.0f };
+ RGBCOLGetG(fogColor) / 255.0f,
+ RGBCOLGetB(fogColor) / 255.0f,
+ RGBCOLGetA(fogColor) / 255.0f };
glFogfv(GL_FOG_COLOR, color);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogf(GL_FOG_START, fogStart);
@@ -297,9 +297,11 @@ bool BaseRenderOpenGL3D::setupLines() {
}
bool BaseRenderOpenGL3D::drawSpriteEx(BaseSurface *tex, const Wintermute::Rect32 &rect,
- const Wintermute::Vector2 &pos, const Wintermute::Vector2 &rot, const Wintermute::Vector2 &scale,
- float angle, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode,
- bool mirrorX, bool mirrorY) {
+ const Wintermute::Vector2 &pos, const Wintermute::Vector2 &rot,
+ const Wintermute::Vector2 &scale,
+ float angle, uint32 color, bool alphaDisable,
+ Graphics::TSpriteBlendMode blendMode,
+ bool mirrorX, bool mirrorY) {
BaseSurfaceOpenGL3D *texture = dynamic_cast<BaseSurfaceOpenGL3D *>(tex);
if (!texture)
@@ -799,7 +801,7 @@ void BaseRenderOpenGL3D::setLightParameters(int index, const DXVector3 &position
// backend layer AdSceneGeometry::Render
void BaseRenderOpenGL3D::renderSceneGeometry(const BaseArray<AdWalkplane *> &planes, const BaseArray<AdBlock *> &blocks,
- const BaseArray<AdGeneric *> &generics, const BaseArray<Light3D *> &lights, Camera3D *camera) {
+ const BaseArray<AdGeneric *> &generics, const BaseArray<Light3D *> &lights, Camera3D *camera) {
DXMatrix matIdentity;
DXMatrixIdentity(&matIdentity);
@@ -878,8 +880,8 @@ void BaseRenderOpenGL3D::renderSceneGeometry(const BaseArray<AdWalkplane *> &pla
// backend layer 3DShadowVolume::Render()
void BaseRenderOpenGL3D::renderShadowGeometry(const BaseArray<AdWalkplane *> &planes,
- const BaseArray<AdBlock *> &blocks,
- const BaseArray<AdGeneric *> &generics, Camera3D *camera) {
+ const BaseArray<AdBlock *> &blocks,
+ const BaseArray<AdGeneric *> &generics, Camera3D *camera) {
DXMatrix matIdentity;
DXMatrixIdentity(&matIdentity);
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.h b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.h
index 9fd87c61fd3..eae3d586513 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.h
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.h
@@ -135,7 +135,7 @@ public:
bool commitSpriteBatch() override;
bool drawSpriteEx(BaseSurface *texture, const Rect32 &rect, const Vector2 &pos, const Vector2 &rot, const Vector2 &scale,
- float angle, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) override;
+ float angle, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) override;
void renderSceneGeometry(const BaseArray<AdWalkplane *> &planes, const BaseArray<AdBlock *> &blocks,
const BaseArray<AdGeneric *> &generics, const BaseArray<Light3D *> &lights, Camera3D *camera) override;
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index 8e2e52d2f06..330570c22b1 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -325,10 +325,10 @@ bool BaseRenderOpenGL3DShader::setupLines() {
}
bool BaseRenderOpenGL3DShader::drawSpriteEx(BaseSurface *tex, const Wintermute::Rect32 &rect,
- const Wintermute::Vector2 &pos, const Wintermute::Vector2 &rot,
- const Wintermute::Vector2 &scale, float angle, uint32 color,
- bool alphaDisable, Graphics::TSpriteBlendMode blendMode,
- bool mirrorX, bool mirrorY) {
+ const Wintermute::Vector2 &pos, const Wintermute::Vector2 &rot,
+ const Wintermute::Vector2 &scale, float angle, uint32 color,
+ bool alphaDisable, Graphics::TSpriteBlendMode blendMode,
+ bool mirrorX, bool mirrorY) {
BaseSurfaceOpenGL3D *texture = dynamic_cast<BaseSurfaceOpenGL3D *>(tex);
if (!texture)
return false;
@@ -645,8 +645,9 @@ BaseImage *BaseRenderOpenGL3DShader::takeScreenshot() {
#endif
surface->create(_viewportRect.width(), _viewportRect.height(), format);
- glReadPixels(_viewportRect.left, _viewportRect.height() - _viewportRect.bottom, _viewportRect.width(), _viewportRect.height(),
- GL_RGBA, GL_UNSIGNED_BYTE, surface->getPixels());
+ glReadPixels(_viewportRect.left, _viewportRect.height() - _viewportRect.bottom,
+ _viewportRect.width(), _viewportRect.height(),
+ GL_RGBA, GL_UNSIGNED_BYTE, surface->getPixels());
flipVertical(surface);
Graphics::Surface *converted = surface->convertTo(getPixelFormat());
screenshot->copyFrom(converted);
@@ -725,8 +726,8 @@ void BaseRenderOpenGL3DShader::lightEnable(int index, bool enable) {
// backend layer 3DLight::SetLight
void BaseRenderOpenGL3DShader::setLightParameters(int index, const DXVector3 &position,
- const DXVector3 &direction,
- const DXVector4 &diffuse, bool spotlight) {
+ const DXVector3 &direction,
+ const DXVector4 &diffuse, bool spotlight) {
Math::Vector4d position4d;
position4d.x() = position._x;
position4d.y() = position._y;
@@ -764,13 +765,13 @@ void BaseRenderOpenGL3DShader::setLightParameters(int index, const DXVector3 &po
// backend layer AdSceneGeometry::Render
void BaseRenderOpenGL3DShader::renderSceneGeometry(const BaseArray<AdWalkplane *> &planes, const BaseArray<AdBlock *> &blocks,
- const BaseArray<AdGeneric *> &generics, const BaseArray<Light3D *> &lights, Camera3D *camera) {
+ const BaseArray<AdGeneric *> &generics, const BaseArray<Light3D *> &lights, Camera3D *camera) {
// don't render scene geometry, as OpenGL ES 2 has no wireframe rendering and we don't have a shader alternative yet
}
// backend layer 3DShadowVolume::Render()
void BaseRenderOpenGL3DShader::renderShadowGeometry(const BaseArray<AdWalkplane *> &planes, const BaseArray<AdBlock *> &blocks,
- const BaseArray<AdGeneric *> &generics, Camera3D *camera) {
+ const BaseArray<AdGeneric *> &generics, Camera3D *camera) {
DXMatrix matIdentity;
DXMatrixIdentity(&matIdentity);
diff --git a/engines/wintermute/base/gfx/opengl/meshx_opengl.cpp b/engines/wintermute/base/gfx/opengl/meshx_opengl.cpp
index 4003ba0b2fc..6aeb61d843a 100644
--- a/engines/wintermute/base/gfx/opengl/meshx_opengl.cpp
+++ b/engines/wintermute/base/gfx/opengl/meshx_opengl.cpp
@@ -214,9 +214,9 @@ bool XMeshOpenGL::renderFlatShadowModel(uint32 shadowColor) {
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
glColor4ub(RGBCOLGetR(shadowColor), RGBCOLGetG(shadowColor), RGBCOLGetB(shadowColor), RGBCOLGetA(shadowColor));
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(GL_TRUE);
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