[Scummvm-git-logs] scummvm master -> c1677bda6b03bb74889f20b62d0a1ebc0737ade4

aquadran noreply at scummvm.org
Wed May 14 16:08:36 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
c1677bda6b WINTERMUTE: Formatting


Commit: c1677bda6b03bb74889f20b62d0a1ebc0737ade4
    https://github.com/scummvm/scummvm/commit/c1677bda6b03bb74889f20b62d0a1ebc0737ade4
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-05-14T18:08:32+02:00

Commit Message:
WINTERMUTE: Formatting

Changed paths:
    engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
    engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp


diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index 16c432cb018..98e18c59e9e 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -410,17 +410,17 @@ bool BaseRenderOpenGL3D::drawSpriteEx(BaseSurface *tex, const Wintermute::Rect32
 	glEnableClientState(GL_VERTEX_ARRAY);
 	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 	glDisableClientState(GL_NORMAL_ARRAY);
-	
+
 	glVertexPointer(3, GL_FLOAT, sizeof(SpriteVertex), &vertices[0].x);
 	glTexCoordPointer(2, GL_FLOAT, sizeof(SpriteVertex), &vertices[0].u);
 	glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(SpriteVertex), &vertices[0].r);
-	
+
 	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-	
+
 	glDisableClientState(GL_COLOR_ARRAY);
 	glDisableClientState(GL_VERTEX_ARRAY);
 	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-	
+
 	if (alphaDisable) {
 		glEnable(GL_ALPHA_TEST);
 		glEnable(GL_BLEND);
@@ -614,7 +614,7 @@ BaseImage *BaseRenderOpenGL3D::takeScreenshot() {
 	surface->create(_viewportRect.width(), _viewportRect.height(), format);
 
 	glReadPixels(_viewportRect.left, _viewportRect.height() - _viewportRect.bottom, _viewportRect.width(), _viewportRect.height(),
-				 GL_RGBA, GL_UNSIGNED_BYTE, surface->getPixels());
+	              GL_RGBA, GL_UNSIGNED_BYTE, surface->getPixels());
 	flipVertical(surface);
 	Graphics::Surface *converted = surface->convertTo(getPixelFormat());
 	screenshot->copyFrom(converted);
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index 83f62c05b10..60f586ae24d 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -143,9 +143,9 @@ bool BaseRenderOpenGL3DShader::flip() {
 	// Disable blend mode and cull face to prevent interfere with backend renderer
 	glDisable(GL_BLEND);
 	glDisable(GL_CULL_FACE);
-	
+
 	g_system->updateScreen();
-	
+
 	_state = RSTATE_NONE;
 	return true;
 }




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