[Scummvm-git-logs] scummvm master -> 764657ff71723789b85b3c7e29de2ffabc467d7e
aquadran
noreply at scummvm.org
Tue May 20 19:24:34 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
764657ff71 WINTERMUTE: Fixed regression with simple shadow rendering
Commit: 764657ff71723789b85b3c7e29de2ffabc467d7e
https://github.com/scummvm/scummvm/commit/764657ff71723789b85b3c7e29de2ffabc467d7e
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-05-20T21:24:30+02:00
Commit Message:
WINTERMUTE: Fixed regression with simple shadow rendering
Changed paths:
engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index e7cadeca17c..aae2c18a203 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -657,6 +657,8 @@ void BaseRenderOpenGL3D::displaySimpleShadow(BaseObject *object) {
DXMatrixMultiply(&finalm, &finalm, &trans);
setWorldTransform(finalm);
+ glFrontFace(GL_CCW);
+
glDepthMask(GL_FALSE);
glEnable(GL_TEXTURE_2D);
static_cast<BaseSurfaceOpenGL3D *>(shadowImage)->setTexture();
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