[Scummvm-git-logs] scummvm master -> 4cfe9c0bbc146ce4b4534d113e487ce0f1138f25

aquadran noreply at scummvm.org
Wed May 21 04:41:19 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
4cfe9c0bbc DISTS: Update xcode create_project for shader files


Commit: 4cfe9c0bbc146ce4b4534d113e487ce0f1138f25
    https://github.com/scummvm/scummvm/commit/4cfe9c0bbc146ce4b4534d113e487ce0f1138f25
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-05-21T06:41:15+02:00

Commit Message:
DISTS: Update xcode create_project for shader files

Changed paths:
    devtools/create_project/xcode.cpp


diff --git a/devtools/create_project/xcode.cpp b/devtools/create_project/xcode.cpp
index e2d876c9d6a..4e369f1f253 100644
--- a/devtools/create_project/xcode.cpp
+++ b/devtools/create_project/xcode.cpp
@@ -1143,8 +1143,6 @@ XcodeProvider::ValueList& XcodeProvider::getResourceFiles(const BuildSetup &setu
 		if (CONTAINS_DEFINE(setup.defines, "ENABLE_WINTERMUTE")) {
 			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_fade.fragment");
 			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_fade.vertex");
-			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.fragment");
-			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.vertex");
 			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.fragment");
 			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.vertex");
 			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_geometry.fragment");
@@ -1157,6 +1155,8 @@ XcodeProvider::ValueList& XcodeProvider::getResourceFiles(const BuildSetup &setu
 			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.vertex");
 			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.fragment");
 			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.vertex");
+			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_simple_shadow.fragment");
+			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_simple_shadow.vertex");
 			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_sprite.fragment");
 			files.push_back("engines/wintermute/base/gfx/opengl/shaders/wme_sprite.vertex");
 		}




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