[Scummvm-git-logs] scummvm master -> 9ee175c85457b53071eef59130e209f2b81e1815

aquadran noreply at scummvm.org
Fri Nov 14 21:40:41 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
9ee175c854 GRIM: EMI: Don't enable lighting when drawing shadows


Commit: 9ee175c85457b53071eef59130e209f2b81e1815
    https://github.com/scummvm/scummvm/commit/9ee175c85457b53071eef59130e209f2b81e1815
Author: Christian Krause (chkr at plauener.de)
Date: 2025-11-14T22:40:38+01:00

Commit Message:
GRIM: EMI: Don't enable lighting when drawing shadows

- align shader renderer with standard opengl and do not use
  the lighting shaders when drawing the actor's shadow
- this fixes the issue that the shadows in EMI, e.g.
  in the bait shop or at Ozzie's house are drawn
  too dark and with a color gradient

Changed paths:
    engines/grim/gfx_opengl_shaders.cpp
    engines/grim/gfx_opengl_shaders.h


diff --git a/engines/grim/gfx_opengl_shaders.cpp b/engines/grim/gfx_opengl_shaders.cpp
index 2f745136274..19169c6a3f2 100644
--- a/engines/grim/gfx_opengl_shaders.cpp
+++ b/engines/grim/gfx_opengl_shaders.cpp
@@ -990,10 +990,6 @@ void GfxOpenGLS::clearShadowMode() {
 	glDepthMask(GL_TRUE);
 }
 
-bool GfxOpenGLS::isShadowModeActive() {
-	return false;
-}
-
 void GfxOpenGLS::setShadowColor(byte r, byte g, byte b) {
 	_shadowColorR = r;
 	_shadowColorG = g;
@@ -1058,7 +1054,7 @@ void GfxOpenGLS::drawEMIModelFace(const EMIModel* model, const EMIMeshFace* face
 		glEnable(GL_BLEND);
 	const EMIModelUserData *mud = (const EMIModelUserData *)model->_userData;
 	OpenGL::Shader *actorShader;
-	if ((face->_flags & EMIMeshFace::kNoLighting) ? false : _lightsEnabled)
+	if ((face->_flags & EMIMeshFace::kNoLighting || isShadowModeActive()) ? false : _lightsEnabled)
 		actorShader = mud->_shaderLights;
 	else
 		actorShader = mud->_shader;
diff --git a/engines/grim/gfx_opengl_shaders.h b/engines/grim/gfx_opengl_shaders.h
index 54df9adda3c..5f4a1d2253c 100644
--- a/engines/grim/gfx_opengl_shaders.h
+++ b/engines/grim/gfx_opengl_shaders.h
@@ -77,7 +77,6 @@ public:
 	void drawShadowPlanes() override;
 	void setShadowMode() override;
 	void clearShadowMode() override;
-	bool isShadowModeActive() override;
 	void setShadowColor(byte r, byte g, byte b) override;
 	void getShadowColor(byte *r, byte *g, byte *b) override;
 	void destroyShadow(Shadow *shadow) override;




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