[Scummvm-git-logs] scummvm master -> 25deda8098e2ba03e7b7355aee1ff2bd0b1ae196
neuromancer
noreply at scummvm.org
Mon Nov 17 10:11:20 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
25deda8098 FREESCAPE: slowed down cutscene in endgame in the zx release
Commit: 25deda8098e2ba03e7b7355aee1ff2bd0b1ae196
https://github.com/scummvm/scummvm/commit/25deda8098e2ba03e7b7355aee1ff2bd0b1ae196
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2025-11-17T11:10:23+01:00
Commit Message:
FREESCAPE: slowed down cutscene in endgame in the zx release
Changed paths:
engines/freescape/language/instruction.cpp
diff --git a/engines/freescape/language/instruction.cpp b/engines/freescape/language/instruction.cpp
index bd25e235c5a..aa646daca7c 100644
--- a/engines/freescape/language/instruction.cpp
+++ b/engines/freescape/language/instruction.cpp
@@ -355,6 +355,8 @@ void FreescapeEngine::executeRedraw(FCLInstruction &instruction) {
if (isEclipse2() && _currentArea->getAreaID() == _startArea && _gameStateControl == kFreescapeGameStateStart)
delay = delay * 10;
+ if (isCastle() && isSpectrum() && getGameBit(31))
+ delay = delay * 15; // Slow down redraws when the final cutscene is playing
waitInLoop(delay);
}
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